We're Off To See The Wizard... The Wonderful Wizard of Oz! (UU Balanced Team)
WHILE RATING MY TEAM CAN YOU FIND ROOM FOR A WISHER AND STEALTH ROCKER IN THE UU GAME. THANK YOU!
TEAM AT A GLANCE
Arcanine (Cowardly Lion) @ Life Orb
Ability: Intimidate
EV's: 192 HP / 252 Atk / 64 Spe
Adamant nature (+Atk, -SpA)
- Flare Blitz
- Extremespeed
- Toxic
- Hidden Power Grass
Unlike the Cowardly Lion in WoZ this Lion ain't afarid of anyone. He can deal massive damage with a STAB Flare Blitz, which makes his opponents cower in fear. His Extremespeed to outspeed almost anything. Toxic to cripple unaware sweepers and ruin our opponents team. Hidden Power Grass for those pesky Water, Ground and Rock types. The only problem would be Psychic types which is easily handled with a Toxic and switch to Absol.
Synergy
Water > Milotic
Ground > Drifblim, Torterra
Rock > Torterra
Clefable (Dorothy Gale) @ Toxic Orb
Ability: Magic Guard
EV's: 4 HP / 252 Atk / 252 Spe
Jolly nature (+Spe, -SpA)
- Belly Drum
- Softboiled
- Facade
- Cosmic Power
Clefable > Blissey period. Sure Blissey has more HP but Clefable can dish it out and take hits unlike Blissey. Just like in the movie Clefable is the star of this team. That is only if it can do the following:
1. Cosmic Power a few times
2. Softboiled
3. Belly Drum
4. Softboiled
5. Facade Away!
This is hard to achieve but if you get the Belly Drum and the Softboiled in you'll easily take out at least two Pokemon. Magic Guard means no damage from Toxic Orb which is pretty damn amazing. Facade with the Toxic Orb boost gives for a strong STAB move, reaching a base power of 140. If you thought Blissey was hard to take down try and get rid of this Clefable. (Besides those pesky ghosts)
Synergy
Fighting > Drifblim
Drifblim (Scare Crow) @ Chesto Berry
Ability: Unburden
EV's: 12 HP / 252 Def / 124 SpA / 32 SpD / 88 Spe
Modest nature (+SpA, -Atk)
- Calm Mind
- Rest
- Shadow Ball
- Hidden Power Fighting
You should be scared of Drifblim. It is often overlooked and misunderstood, but if used properly is not to be messed with. Get as many Calm Mind's in as possible to begin with. Then Rest and this will active the Chesto Berry which will activate Unburden allowing Drifblim to sweep with 418 speed and our boosted Special Attack. Shadow Ball and Hidden Power Fighting give perfect coverage, not resisted by any Pokemon.
Synergy
Electric > Torterra
Ice > Milotic, Arcanine
Rock > Torterra
Ghost > Clefable
Dark > Absol
Torterra (Tin Man) @ Life Orb
Ability: Overgrow
EV's: 252 Atk / 4 Def / 252 Spe
Adamant nature (+Atk, -SpA)
- Rock Polish
- Synthesis
- Earthquake
- Wood Hammer
Torterra the Tin Man. I couldn't describe him better. He is a tank. Rock Polish at least once, then recover if needed. Then start wreaking mayhem. Wood Hammer is STAB and with recover its hard to take this thing down without it tearing through at least one third of your team. Earthquake is for those who resist grass type moves.
Synergy
Fire > Arcanine, Milotic
Ice > Milotic, Arcanine
Flying > Anyone. Don't have anyone who resists flying
Bug > Drifblim, Arcanine
Milotic (Wizard of Oz) @ Choice Specs
Ability: Marvel Scale
EV's: 4 HP / 252 SpA / 252 Spe
Modest nature (+SpA, -Atk)
- Surf
- Ice Beam
- Recover
- Hidden Power Grass
Replaced Politoed. Just better defences and all. Even the Water Absorb wasn't good enough to keep Politoed (no matter how cute). Surf to help back up Torterra, Arcanine and Drifblim, as well as the basic STAB bonus Milotic gets from Surf. Ice Beam will help Politoed with Grass types and help Torterra and Arcanine. Recover to prolong its time in battle. Hidden Power Grass is for Milotic to save itself from bulky water type pokemon. So Milotic can switch out on any of my team's counters and deal a great load of damage. Choice Specs boost is also appreciated.
Synergy
Electric > Torterra
Grass > Drifblim, Arcanine
Absol (Wicked Witch of the West) @ Choice Band
Ability: Super Luck
EV's: 252 Atk / 4 SpD / 252 Spe
Adamant nature (+Atk, -SpA)
- Psycho Cut
- Sucker Punch
- Superpower
- Night Slash / Pursuit
The one to watch out for. Just like in the movie Absol is the one to cause chaos in our opponent. Its god-like base attack coupled with a few deadly attacks and the strongest priority attack in the game, Sucker Punch (receives STAB bonus), makes it a force to be reckoned with. Sucker Punch makes up for its lack luster speed. Superpower is all about brute force taking down steel and poison types. Pursuit for expected switches by ghost types when they see an Absol.
Synergy
Fighting > Drifblim
Bug > Drifblim, Arcanine
WHILE RATING MY TEAM CAN YOU FIND ROOM FOR A WISHER AND STEALTH ROCKER IN THE UU GAME. THANK YOU!
TEAM AT A GLANCE
Arcanine (Cowardly Lion) @ Life Orb
Ability: Intimidate
EV's: 192 HP / 252 Atk / 64 Spe
Adamant nature (+Atk, -SpA)
- Flare Blitz
- Extremespeed
- Toxic
- Hidden Power Grass
Unlike the Cowardly Lion in WoZ this Lion ain't afarid of anyone. He can deal massive damage with a STAB Flare Blitz, which makes his opponents cower in fear. His Extremespeed to outspeed almost anything. Toxic to cripple unaware sweepers and ruin our opponents team. Hidden Power Grass for those pesky Water, Ground and Rock types. The only problem would be Psychic types which is easily handled with a Toxic and switch to Absol.
Synergy
Water > Milotic
Ground > Drifblim, Torterra
Rock > Torterra
Clefable (Dorothy Gale) @ Toxic Orb
Ability: Magic Guard
EV's: 4 HP / 252 Atk / 252 Spe
Jolly nature (+Spe, -SpA)
- Belly Drum
- Softboiled
- Facade
- Cosmic Power
Clefable > Blissey period. Sure Blissey has more HP but Clefable can dish it out and take hits unlike Blissey. Just like in the movie Clefable is the star of this team. That is only if it can do the following:
1. Cosmic Power a few times
2. Softboiled
3. Belly Drum
4. Softboiled
5. Facade Away!
This is hard to achieve but if you get the Belly Drum and the Softboiled in you'll easily take out at least two Pokemon. Magic Guard means no damage from Toxic Orb which is pretty damn amazing. Facade with the Toxic Orb boost gives for a strong STAB move, reaching a base power of 140. If you thought Blissey was hard to take down try and get rid of this Clefable. (Besides those pesky ghosts)
Synergy
Fighting > Drifblim
Drifblim (Scare Crow) @ Chesto Berry
Ability: Unburden
EV's: 12 HP / 252 Def / 124 SpA / 32 SpD / 88 Spe
Modest nature (+SpA, -Atk)
- Calm Mind
- Rest
- Shadow Ball
- Hidden Power Fighting
You should be scared of Drifblim. It is often overlooked and misunderstood, but if used properly is not to be messed with. Get as many Calm Mind's in as possible to begin with. Then Rest and this will active the Chesto Berry which will activate Unburden allowing Drifblim to sweep with 418 speed and our boosted Special Attack. Shadow Ball and Hidden Power Fighting give perfect coverage, not resisted by any Pokemon.
Synergy
Electric > Torterra
Ice > Milotic, Arcanine
Rock > Torterra
Ghost > Clefable
Dark > Absol
Torterra (Tin Man) @ Life Orb
Ability: Overgrow
EV's: 252 Atk / 4 Def / 252 Spe
Adamant nature (+Atk, -SpA)
- Rock Polish
- Synthesis
- Earthquake
- Wood Hammer
Torterra the Tin Man. I couldn't describe him better. He is a tank. Rock Polish at least once, then recover if needed. Then start wreaking mayhem. Wood Hammer is STAB and with recover its hard to take this thing down without it tearing through at least one third of your team. Earthquake is for those who resist grass type moves.
Synergy
Fire > Arcanine, Milotic
Ice > Milotic, Arcanine
Flying > Anyone. Don't have anyone who resists flying
Bug > Drifblim, Arcanine
Milotic (Wizard of Oz) @ Choice Specs
Ability: Marvel Scale
EV's: 4 HP / 252 SpA / 252 Spe
Modest nature (+SpA, -Atk)
- Surf
- Ice Beam
- Recover
- Hidden Power Grass
Replaced Politoed. Just better defences and all. Even the Water Absorb wasn't good enough to keep Politoed (no matter how cute). Surf to help back up Torterra, Arcanine and Drifblim, as well as the basic STAB bonus Milotic gets from Surf. Ice Beam will help Politoed with Grass types and help Torterra and Arcanine. Recover to prolong its time in battle. Hidden Power Grass is for Milotic to save itself from bulky water type pokemon. So Milotic can switch out on any of my team's counters and deal a great load of damage. Choice Specs boost is also appreciated.
Synergy
Electric > Torterra
Grass > Drifblim, Arcanine
Absol (Wicked Witch of the West) @ Choice Band
Ability: Super Luck
EV's: 252 Atk / 4 SpD / 252 Spe
Adamant nature (+Atk, -SpA)
- Psycho Cut
- Sucker Punch
- Superpower
- Night Slash / Pursuit
The one to watch out for. Just like in the movie Absol is the one to cause chaos in our opponent. Its god-like base attack coupled with a few deadly attacks and the strongest priority attack in the game, Sucker Punch (receives STAB bonus), makes it a force to be reckoned with. Sucker Punch makes up for its lack luster speed. Superpower is all about brute force taking down steel and poison types. Pursuit for expected switches by ghost types when they see an Absol.
Synergy
Fighting > Drifblim
Bug > Drifblim, Arcanine