x3 choice, x3 lefties (UU/NU )

So... I kinda gave up on my previous team 'cause I have no clue what to do with it right now and have decided to move on to a new team. It seems to do pretty decently, but I think it might be weak to something and could use some help with one of it's members. Anyways...

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Gardevoir (F) @ Choice Scarf
Ability: Trace
EVs: 150 HP/252 Spd/108 SAtk
Modest nature (+SAtk, -Atk)
- Energy Ball
- Psychic
- Trick
- Shadow Ball

Alright, I'm gonna be perfectly honest about Gardevoir, I thought up her set while talking to a friend of mine, thought she could make an interesting lead, and winged her EVs. Anyways, the set and item should be fairly straight forward. Energy Ball kills leads like Omastar and Kabutops unless they run a sash, shadow ball 2 hit KOs Zam while putting a small dent into Uxie and the like, Psychic is for reliable stab, and Trick is to deal with anything that my other moves couldn't deal with. Choice scarf allows her to out run every lead out there, unless it's a faster scarfer or is Electrode. The EVs are meant to make her fairly bulky while still being able to hit hard, but if you think there's a better EV spread for her, then please tell me!

Edit: Despite completely winging them, It doesn't seem like I did to bad on the EVs. I just recently found out that Synchronize doesn't pass sleep onto stuff so I'm now wondering if Trace would actually be a good idea on her since it could potentially be useful mid/late game.
Edit 2: Ability has been changed to Trace for it's potential usefulness in the mid/late game.

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Aggron (M) @ Choice Band
Ability: Rock Head
EVs: 252 Atk/6 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Head Smash
- Aqua Tail
- Ice Punch
- Low Kick

Hitmonlee didn't test well, so at the suggestion of Flameheart, has been replaced with Aggron for the time being. Not only can Aggron switch in on more, but STAB Head Smash is a little more difficult to switch into than STAB Close Combat, unless it misses. Jolly was selected over Adament to allow him to outrun as much as possible. Over all, I'm pretty happy with him. Head Smash really does rip into most walls like their nothing, so thanks Flameheart!

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Manectric (M) @ Choice Specs
Ability: Static
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Flamethrower
- Switcheroo
- Thunderbolt
- Hidden Power [Grass]

I've been wanting to test a Manectric for awhile now, and I gotta say, he's pretty cool. Switcheroo deals with mono attackers and stuff that seem to piss me off to no end and everything else is for coverage. I'm wondering if I could maybe use a different Hidden Power type since Gardevoir carries Energy Ball. Flamethrower was selected over Overheat so that I could keep him in longer if need be.

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Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP/36 Atk/222 SDef
Careful nature (+SDef, -SAtk)
- Earthquake
- Stealth Rock
- Stone Edge
- Toxic

Like any team, I needed a Stealth Rocker at this point. I selected Regirock over Registeel since he can hit harder and has better stab. Thunder Wave was picked over Explosion to slow certain threats down when Gardevoir has lost it's scarf or I'm unable to set up with Torterra. I'm thinking Toxic might be better here, though.

Edit: Thunder Wave wasn't doing much for me, so it has been changed to Toxic to allow it to wear down certain threats that could get on my nerves if their fate hasn't been sealed.

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Altaria (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/18 Atk/64 Spd/176 SDef
Careful nature (+SDef, -SAtk)
- Dragon Dance
- Dragon Claw
- Roost
- Heal Bell

As sad as it is for me to say this, Torterra just wasn't doing enough for the team. I needed to find someone that could switch in on fighting and ground attacks and do something outside of simply taking a hit for the team. I eventually decided on Altaria's defensive dragon dance set which could switch in on a number of attacks and at the very least remove status from the team. She can even eventually set up her own sweep from time to time which is always fun. Being weak to Ice isn't quite as damning for her as it was for Torterra either and could switch in on Venasaur and not get KO'd by Sludge Bomb which is something that Torterra couldn't do.

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Weezing (M) @ Leftovers
Ability: Levitate
EVs: 252 HP/18 Spd/240 SDef
Bold nature (+Def, -Atk)
- Rest
- Sleep Talk
- Sludge Bomb
- Will-o-wisp

RestTalk Milotic's a very cool, bulky pokémon that can be incredibly annoying to take down. However, though I didn't feel the effects of having two pokémon weak to fighting type moves in the beginning, it didn't take to long before I started to. I had hoped that Altaria would help patch it up, but she just wasn't enough. I had originally decided to test Calm Mind Slowbro since it seemed like a really fun set. However, His set was incredibly easy to stop and he just didn't work well with the team as a whole. I began looking through all the possible pokémon that could patch up all of my problems. The only pokémon that really seemed to fit was Weezing who can not only take the fighting and ground attacks aimed at Aggron/Manectric/Regirock, but he also checks Venasaur. I'm a bit worried that getting rid of a Bulky water leaves me with very little to do against fire types, especially Houndoom. You have no idea how worried I am that I'll end up hitting Will-O-Wisp with sleep talk as a Houndoom switches in, or Arcanine. But what're you going to do?

And that's the team.
 
24 hour bump.

I'm thinking that Hitmonlee might need to be replaced by something, but I'm not sure what. Also, I'm thinking that Regirock could use a more offensive EV spread. Thoughts? Oh, and why does it seem that Weezing is being used more?
 
I have to say, i read this team and i was thinking,
"Wow this guy's got i all figured out"
The 1 problem i found was the ev spreads, Gardevoir doesnt need 150ev hp, try
232 Sp.A
200 Speed
40 Hp
36 Def.
It is more wide-spread but for a lead you want Gardevoir in as long as you can.
I love your team and how you compare their different pokemon and their moves.
MoveSets
 
I have to say, i read this team and i was thinking,
"Wow this guy's got i all figured out"
The 1 problem i found was the ev spreads, Gardevoir doesnt need 150ev hp, try
232 Sp.A
200 Speed
40 Hp
36 Def.
It is more wide-spread but for a lead you want Gardevoir in as long as you can.
I love your team and how you compare their different pokemon and their moves.
MoveSets

I actually ran some calculations yesterday on Gardevoir's current EV spread and it didn't look like putting more in special attack would help her get any more KOs or 2hit KOs then her current one. Also, her current spread allows her to survive a shadow ball off of Mismagius and can potentially survive a +1 Shadow ball as well (given, she has to be pretty healthy in both cases. ) Which is kind of important. However, I will try your spread a little later today 'cause I not only didn't run a calculation for every possible scenario but the calculations could be off for all I know.

Thanks for the help.

Edit: Tested your changes, I dunno if it really helped any. I have decided that Hitmonlee needs to go. I'm not sure what I need to add in his place, but I need something that can switch in easier and deal with walls or something.
 
Alright, Gardevoir got out ran by a scarfed Glaceon, so I'm changing her EVs back to the way they were. Also, I'm testing a mixed Magmortar in the place of Hitmonlee which not only gives me the famous fire, water, grass core, but it gives me a wall breaker. I'm not sure if he's helped yet and I'm a little worried that he won't be able to switch in and out easily, but we'll see.

Also, I switched Gardevoir into a sleep powder and didn't pass it on like I thought it would. lolwut?
 
-Hey What's up? Nice team you got here.

*If you want to have a CB wall breaker, you can try CB Aggron. CB Head Smash kill many walls.

Aggron @ Choice Band
Adament/Jolly, Rock Head
EV: 252 Att, 4 Def, 252 Spe
Head Smash
Aqua Tail
Low Kick
Ice Punch

Aggron can 2HKO or 0HKO almost every wall in UU. Head Smash is the magic move of the set. The other moves are for coverage. Aqua Tail hits ground-types, Low Kick hits steel-types, and Ice Punch hits Torterra. The nature is based on preference. Adament gives you more power, while Jolly allows you to outspeed bulky Milotic and max speed, adament Torterra.

-quick note, the next suggestion or for if you're using Aggron, but they might work without him.

*Torterra is one of the largest problem for Aggron, but if you can lure it with Milotic early game, then they're less of a problem. If you try the EV spread of 252 HP, 184 Def, 16 Sp.Def, 56 Spe. The speed lets it outspeed Torterra and hit it with Ice Beam. The Sp.Def + Calm nature prevents a 2HKO from Modest Moltres HP Grass with SR and Leftovers, the rest increase physical bulk. This is helpful in getting Torterra so that Aggron can abuse Head Smash more.

*The final thing I can think of is if Rock Polish hasn't been working too well on Torterra, then try Synthesis or Sub over Rock Polish. Synthesis can recover health and increase it's life. Sub, on the other hand, is a great lure for Flying or Fire types switching in on a predicted EQ and Wood Hammer respectivly, then strike them with Stone Edge or Earthquake as they break the sub.

-Well that's all I can think of. Hope I've helped.:toast:
 
-Hey What's up? Nice team you got here.

*If you want to have a CB wall breaker, you can try CB Aggron. CB Head Smash kill many walls.

Aggron @ Choice Band
Adament/Jolly, Rock Head
EV: 252 Att, 4 Def, 252 Spe
Head Smash
Aqua Tail
Low Kick
Ice Punch

Aggron can 2HKO or 0HKO almost every wall in UU. Head Smash is the magic move of the set. The other moves are for coverage. Aqua Tail hits ground-types, Low Kick hits steel-types, and Ice Punch hits Torterra. The nature is based on preference. Adament gives you more power, while Jolly allows you to outspeed bulky Milotic and max speed, adament Torterra.

-quick note, the next suggestion or for if you're using Aggron, but they might work without him.

*Torterra is one of the largest problem for Aggron, but if you can lure it with Milotic early game, then they're less of a problem. If you try the EV spread of 252 HP, 184 Def, 16 Sp.Def, 56 Spe. The speed lets it outspeed Torterra and hit it with Ice Beam. The Sp.Def + Calm nature prevents a 2HKO from Modest Moltres HP Grass with SR and Leftovers, the rest increase physical bulk. This is helpful in getting Torterra so that Aggron can abuse Head Smash more.

*The final thing I can think of is if Rock Polish hasn't been working too well on Torterra, then try Synthesis or Sub over Rock Polish. Synthesis can recover health and increase it's life. Sub, on the other hand, is a great lure for Flying or Fire types switching in on a predicted EQ and Wood Hammer respectivly, then strike them with Stone Edge or Earthquake as they break the sub.

-Well that's all I can think of. Hope I've helped.:toast:

If magmortar doesn't end up working out, then I'll give Aggron a go. I'll also give your Milotic suggestion a shot.

As for Torterra, The problem isn't that Rock Polish isn't working, it's that as I Rock Polish on their switch, they'll bring in someone who can take what ever I throw and threaten back forcing me to switch. The pokémon that seems to give Torterra the most trouble were Weezing and Venasaur. if Venasaur and/or Weezing are dead, then I should be able to sweep (well, other grass types could prevent the sweep too, so scratch that. Once Weezing and/or their grass types are dead, then I can sweep! ) I actually swept this one guy's team with Torterra from beginning to end, which was fun. I can't remember how good his team was, but let me tell you that you do not want to be rock polish Torterra weak XD

Edit: Tested Aggron. He's not bad. I'm not sure if he'll be a permanent member, but I like him more than Magmortar and Hitmonlee. Though, now I'm kinda fighting type weak...
 
For the time being, Aggron is permanent member of the team 'cause he's worked fairly well thus far and I like him. I'm now beginning to wonder 'bout Torterra though. I don't know if it's been the teams that I have been going up against or what, but Torterra hasn't really been doing much but being death fodder or taking a blow or two for the team, so I'm thinking he might be a weak spot on the team. Which is sad 'cause Torterra is a really cool pokémon and I really don't know what the team could use in his place.
 
If you have a problem with Fighting types, consider changing Milotic to Calm Mind Slowbro-

Slowbro @Leftovers
Ability: Own Tempo
Nature: Bold
EV's: 252 HP, 252 Def, 4 SDef
-Calm Mind
-Surf
-Psychic
-Slack Off

Come in one a Fighting move, use Calm Mind, attaaack, and Slack Off any damage. After a couple Calm Minds you'll be inpenetrable.
 
If you have a problem with Fighting types, consider changing Milotic to Calm Mind Slowbro-

Slowbro @Leftovers
Ability: Own Tempo
Nature: Bold
EV's: 252 HP, 252 Def, 4 SDef
-Calm Mind
-Surf
-Psychic
-Slack Off

Come in one a Fighting move, use Calm Mind, attaaack, and Slack Off any damage. After a couple Calm Minds you'll be inpenetrable.

It's not that I'm having trouble with fighting types, its just that they could become a problem since I'm running two pokémon that are weak to them right now. I'll definitely consider Slowbro if they start getting on my nerves though :)
 
I've made lots of changes to the team over the last couple of days, and I think I might have patched up all of my team's weaknesses. There still might be a couple that I missed, but between a defensive core of Regirock, Altaria, and Weezing (Aggron can take a couple of hits too, just as long as he stays away from fighting, ground, and unresisted special hits ), I should be able to get around most Offensive threats... I hope... Anyways, I'd like to thank those that offered suggestions and if there's anything else that you guys think needs fixing or any weaknesses that need to be addressed, please let me know!
 
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