Introduction
I began a few months ago to really get into the UU tier. It was just way more fun to me than the boring OU with every team being the same... After doing ok on the ladder, I faced a few stall teams, and I just lost to each one. So I decided to make my own stall team. This team by far is my most successful team, and it peaked at a CRE of 1706 as SUBAKI7134 and got me to #4 on the leaderboard last round.
Overview
Team Building Process
Every stall team needs a Pokemon to set up hazards. Omastar was perfect for this role because it has access to Stealth Rock AND Spikes, something not many UU / NU Pokemon can do. And, it has incredible physical bulk.
Every stall team also needs a special wall. What Pokemon is better than the sister of the biggest OU pink whore? Chansey has incredible special bulk and the ability to Wish pass.
I love Clefable. Its ability is just incredible. I needed a Pokemon who could absorb status / Leech Seed, and Clefable fits that role perfectly. Encore is very, very useful and stops any sweeper trying to set up on its tracks. I couldn't pass Clefable up.
Ok, looking at my team I had three Pokemon weak to Fighting, and had a physical sweeper weakness. I looked through UU and saw Weezing. It was perfect with its incredible Defense, and immunity to Ground and resistance to Fighting moves. I was also looking for a Pokemon to absorb Venusaur's Sleep Powders as well and I saw Weezing's RestTalk set. I had my fourth member chosen.
Now looking at my team, I noticed I needed a mixed wall. Milotic fits that role perfectly with its incredible bulk from both sides, and has access to Recover.
Now I needed a Rapid Spin blocker. Looking through the Ghosts of UU, I had to choose Spiritomb with its great Defenses (Why couldn't Game Freak give him better HP? :( ) Looking at my team I noticed how Ghosts like Rotom and Mismagius ran through my team, as Clefable and Chansey cant touch them behind Substitutes. I saw Spiritomb's Pursuit set and knew I had my spin blocker chosen.
The Hazard Lead
Leftovers
Omastar
Nature: Bold
Ability: Shell Armor
EVs: 252 HP / 248 Def / 8 Spe
Moveset:
1) Surf
2) Stealth Rock
3) Earth Power
4) Spikes
Description: Max HP / almost max Defense gives Omastar the most physical bulk it can have with 8 Speed EVs to outspeed opposing Omastar leads. Surf for STAB, Earth Power for Qwilfish, Cloyster, and Kabutops leads.
Stealth Rock and Spikes for entry hazards.
Omastar
Nature: Bold
Ability: Shell Armor
EVs: 252 HP / 248 Def / 8 Spe
Moveset:
1) Surf
2) Stealth Rock
3) Earth Power
4) Spikes
Description: Max HP / almost max Defense gives Omastar the most physical bulk it can have with 8 Speed EVs to outspeed opposing Omastar leads. Surf for STAB, Earth Power for Qwilfish, Cloyster, and Kabutops leads.
Stealth Rock and Spikes for entry hazards.
Omastar against Top 10 Leads
Uxie - I use Spikes first to see if it's a TrickScarf variant, but if it Grass Knots (fails to KO) then I switch to Clefable.
Ambipom - It Fake Outs, and then I Surf as it Taunts. I then Surf again as it U-turns and act accordingly to what comes in.
Mesprit - I switch to Clefable as it Grass Knots. I then Encore it as it uses Stealth Rock and then Trick whatever comes in.
Omastar - Earth Power and hope it runs the standard spread as I outspeed it for the 2HKO.
Spiritomb - I first Stealth Rock and take 50-60% from Shadow Ball / Hidden Power then switch to Chansey and Toxic it.
Alakazam - Go straight to Spiritomb and Pursuit it as Alakazam fails to do anything to Tomb.
Cloyster - I just keep Earth Powering until it's KOed. It usually gets three layers up... good thing I personally don't see too many.
Moltres - I go straight to Chansey as it uses HP Grass.
Hippopatos - Surf and then Surf again for the KO.
Qwilfish - Earth Power as it uses Taunt / Spikes so it can only get up a max layer of two Spikes.
The Encorer
Flame Orb
Clefable
Nature: Calm
Ability: Magic Guard
EVs: 252 HP / 124 Def / 120 SpD / 12 Spe
Moveset:
1) Seismic Toss
2) Encore
3) Softboiled
4) Trick
Description: These are almost the standard EVs for Clefable, giving it the most bulk it can have from both sides. Except, I run 12 Speed EVs to outspeed ALL standard Clefable so I can easily beat them by Encoring and Seismic Tossing them first every time. I use Seismic Toss so I don't have to rely on Clefable's below average Attack stats and Encore for Pokemon trying to set up on me. I chose Flame Orb as I got tired of Pokemon like Rhyperior, Hitmonlee, and Donphan coming in on me to absorb the T-Wave. Afterward, I get to watch one of these so-called "counters" suffer from a burn. Softboiled is used to recover any damage done. Clefable is an extremely helpful member of this team protecting the team from SubSeeders, SubRoosters, Rest-Talkers, and most importantly it has Encore, which without my team would be swept by numerous Pokemon.
Clefable
Nature: Calm
Ability: Magic Guard
EVs: 252 HP / 124 Def / 120 SpD / 12 Spe
Moveset:
1) Seismic Toss
2) Encore
3) Softboiled
4) Trick
Description: These are almost the standard EVs for Clefable, giving it the most bulk it can have from both sides. Except, I run 12 Speed EVs to outspeed ALL standard Clefable so I can easily beat them by Encoring and Seismic Tossing them first every time. I use Seismic Toss so I don't have to rely on Clefable's below average Attack stats and Encore for Pokemon trying to set up on me. I chose Flame Orb as I got tired of Pokemon like Rhyperior, Hitmonlee, and Donphan coming in on me to absorb the T-Wave. Afterward, I get to watch one of these so-called "counters" suffer from a burn. Softboiled is used to recover any damage done. Clefable is an extremely helpful member of this team protecting the team from SubSeeders, SubRoosters, Rest-Talkers, and most importantly it has Encore, which without my team would be swept by numerous Pokemon.
The Special Wall / Wish Passer
Shed Shell /
Leftovers
Chansey
Nature: Calm
Ability: Natural Cure
EVs: 252 Def / 252 SpD / 4 Spe
Moveset:
1) Seismic Toss
2) Wish
3) Protect
4) Toxic
Description: This is the standard EV spread for a Wish passing Chansey. Toxic is used to stall out special attackers with Wish and Protect. Wish helps heal weakened team members, especially Spiritomb who has no way to recover HP on its own. I know you're thinking that Leftovers is the better option on Chansey, seeing its only use is for Dugtrio who isn't used much. I just couldn't stand being trapped by Dugtrio and being completely helpless against it, although I am considerign changing due to Dugtrio usage dropping. Chansey protects the team from powerful Special Attackers like Alakazam, Moltres, Houndoom, and much more that other members of the team can't handle.
Chansey
Nature: Calm
Ability: Natural Cure
EVs: 252 Def / 252 SpD / 4 Spe
Moveset:
1) Seismic Toss
2) Wish
3) Protect
4) Toxic
Description: This is the standard EV spread for a Wish passing Chansey. Toxic is used to stall out special attackers with Wish and Protect. Wish helps heal weakened team members, especially Spiritomb who has no way to recover HP on its own. I know you're thinking that Leftovers is the better option on Chansey, seeing its only use is for Dugtrio who isn't used much. I just couldn't stand being trapped by Dugtrio and being completely helpless against it, although I am considerign changing due to Dugtrio usage dropping. Chansey protects the team from powerful Special Attackers like Alakazam, Moltres, Houndoom, and much more that other members of the team can't handle.
The Mixed Wall / Hazer
Leftovers
Milotic
Nature: Bold
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4 SpD
Moveset:
1) Surf
2) Ice Beam
3) Recover
4) Haze / Hidden Power
Description: Max HP and 58 SpD EVs give Milotic a little special bulk with the rest in its Defenses. Surf for STAB, and Ice Beam for Grass-types who love to come in on it. At first I had HP Psychic over Haze for those stupid Toxicroaks trying to set up on me. But then, I later realized Haze was far better, as it helps me against DD / SD Feraligatr and CM mono attacking Spiritomb, as Spiritomb runs through this team if Clefable is gone. Recover is used to recover off any damage Milotic has taken. Milotic is the only thing keeping mixed sweepers like Blaziken from running through my team and it keeps alot of other dangerous sweepers at bay like Rhyperior, Altaria, and Drapion to name a few.
Milotic
Nature: Bold
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4 SpD
Moveset:
1) Surf
2) Ice Beam
3) Recover
4) Haze / Hidden Power
Description: Max HP and 58 SpD EVs give Milotic a little special bulk with the rest in its Defenses. Surf for STAB, and Ice Beam for Grass-types who love to come in on it. At first I had HP Psychic over Haze for those stupid Toxicroaks trying to set up on me. But then, I later realized Haze was far better, as it helps me against DD / SD Feraligatr and CM mono attacking Spiritomb, as Spiritomb runs through this team if Clefable is gone. Recover is used to recover off any damage Milotic has taken. Milotic is the only thing keeping mixed sweepers like Blaziken from running through my team and it keeps alot of other dangerous sweepers at bay like Rhyperior, Altaria, and Drapion to name a few.
The Physical Wall / Status Absorber
Leftovers
Weezing
Nature: Bold
Ability: Levitate
EVs: 252 HP / 200 Def / 58 SpD
Moveset:
1) Sludge Bomb
2) Will-O-Wisp / Flamethrower
3) Rest
4) Sleep Talk
Description: 252 HP EVs for max HP, 200 Def EVs for physical bulk, and 58 SpD EVs to give it some special bulk to absorb hits from the versatile Venusaur. Sludge Bomb for STAB and I just didn't like using Thunderbolt / Flamethrower. And, the chance of poisoning is great. I love how Houndoom loves to come in on expecting a Will-O-Wisp or Flamethrower only to be hit by Sludge Bomb. Rest for recovery as I don't like Pain Split much and Sleep Talk so it's not a sitting duck when asleep and so it can absorb sleep moves. And finally Will-O-Wisp to cripple all physical attackers. Weezing is my go to Pokemon for all Fighting- type Pokemon and other strong physical attaclers that the other team members cant handle like Hitmonlee, SD Venusaur, and Heracross to name a few.
Weezing
Nature: Bold
Ability: Levitate
EVs: 252 HP / 200 Def / 58 SpD
Moveset:
1) Sludge Bomb
2) Will-O-Wisp / Flamethrower
3) Rest
4) Sleep Talk
Description: 252 HP EVs for max HP, 200 Def EVs for physical bulk, and 58 SpD EVs to give it some special bulk to absorb hits from the versatile Venusaur. Sludge Bomb for STAB and I just didn't like using Thunderbolt / Flamethrower. And, the chance of poisoning is great. I love how Houndoom loves to come in on expecting a Will-O-Wisp or Flamethrower only to be hit by Sludge Bomb. Rest for recovery as I don't like Pain Split much and Sleep Talk so it's not a sitting duck when asleep and so it can absorb sleep moves. And finally Will-O-Wisp to cripple all physical attackers. Weezing is my go to Pokemon for all Fighting- type Pokemon and other strong physical attaclers that the other team members cant handle like Hitmonlee, SD Venusaur, and Heracross to name a few.
The Pursuit Trapper / Spin Blocker
Leftovers
Spiritomb
Nature: Sassy
Ability: Pressure
EVs: 252 HP / 4 Attack / 252 SpD
Moveset:
1) Dark Pulse
2) Pursuit
3) Shadow Sneak
4) Will-O-Wisp
Description: These are the standard EVs for Spiritomb nowaday, 252 HP for bulk and 252 SpD to take as much special damage as possible. Dark Pulse for the incredibly annoying Will-O-Wisp Ghosts-, Pursuit for Ghost- and Psychic-types trying to escape, Shadow Sneak to hit Ghosts for quick super effective damage and, Will-O-Wisp cripples physical attackers like Drapion and Toxicroak who would otherwise take little damage from this set. Spiritomb is a very crucial member of this team protecting it from Substitute using Ghosts that would other wise run right through this team.
Spiritomb
Nature: Sassy
Ability: Pressure
EVs: 252 HP / 4 Attack / 252 SpD
Moveset:
1) Dark Pulse
2) Pursuit
3) Shadow Sneak
4) Will-O-Wisp
Description: These are the standard EVs for Spiritomb nowaday, 252 HP for bulk and 252 SpD to take as much special damage as possible. Dark Pulse for the incredibly annoying Will-O-Wisp Ghosts-, Pursuit for Ghost- and Psychic-types trying to escape, Shadow Sneak to hit Ghosts for quick super effective damage and, Will-O-Wisp cripples physical attackers like Drapion and Toxicroak who would otherwise take little damage from this set. Spiritomb is a very crucial member of this team protecting it from Substitute using Ghosts that would other wise run right through this team.
A Pokemon I'd love to fit on this team
Leftovers
Hitmontop
Nature: Impish
Ability: Intimidate
EVs: 252 HP / 252 Defense / 4 SpD
Moveset:
1) Close Combat
2) Rapid Spin
3) Foresight
4) Sucker Punch / Rest
Why?: Id love to fit a Hitmontop on this team because my team lacks a Rapid Spinner. And some Pokemon who fail to 2HKO my Pokemon will 2HKO them with enough hazards on my team which could lead to me being swept. It would also take care of my Aggron weakness. The problem is, I don't see anything I can replace it with... if someone could give me a good enough reason on why I should replace it with "X" Pokemon or why I shouldn't, that would be great.
Hitmontop
Nature: Impish
Ability: Intimidate
EVs: 252 HP / 252 Defense / 4 SpD
Moveset:
1) Close Combat
2) Rapid Spin
3) Foresight
4) Sucker Punch / Rest
Why?: Id love to fit a Hitmontop on this team because my team lacks a Rapid Spinner. And some Pokemon who fail to 2HKO my Pokemon will 2HKO them with enough hazards on my team which could lead to me being swept. It would also take care of my Aggron weakness. The problem is, I don't see anything I can replace it with... if someone could give me a good enough reason on why I should replace it with "X" Pokemon or why I shouldn't, that would be great.
Threat List (Sorry Eo but I jacked this from your RMT ;___;)
Red means this Pokemon is a big threat.
Blue means this Pokemon is a moderate threat.
Black means this Pokemon is easily handled.
UU Threats
Absol - Milotic and Weezing can take a +2 Attack, I just have to hope it doesn't crit either of them, and hopefully I have entry hazards up so it dies quickly from LO.
Aggron - This Pokemon is a MAJOR threat. I can't switch in anything on it, as it 2HKOes everything. If it comes in on Chansey / Clefable, I have to sacrifice them as I cant switch in Milotic and risk Aggron being Jolly and being 2HKOd. A smart player can keep switching it in and out until my special walls are gone.
Alakazam -Switch to Spiritomb, Pursuit it and it's KOed. Not a big threat at all. Chansey can take it on as well, even though a Specs Focus Blast is going to hurt. (Noob thund and your Zam nom :P <3)
Altaria - Clefable can Encore / Trick DD variants, Milotic can Haze / Ice Beam DD variants as well. Support variants are handled by Clefable easily; just Encore and Seismic Toss it until it's KOed.
Azumarill - Choice Band variants are easily handled by Milotic, Weezing, and Spiritomb. SubPunch variants can be Encored by Clefable and taken on by Weezing.
Blaziken - Milotic is my only hope against it, but luckily Milotic isn't 2HKOed by anything it can throw (bar SD variants but those aren't very common at all).
Chansey - Clefable can Encore it and keep Seismic Tossing, while it cant do much to Clefable and my own Chansey.
Claydol - Go to Tomb as it Rapid Spins, Pursuit it, and then it isn't a problem anymore.
Clefable - This is exactly why I run Speed EVs on my Clefable to outspeed the standard Clefable. Encore it on a Seismic Toss and then Seismic Toss it till it's KOed, and Softboiled when I'm on low health. Belly Drum variants are hard to wall as it outspeeds Milo for Haze, but hopefully it isn't carrying a Toxic Orb and I can burn it; also, good thing they're not common.
Cloyster - Cloyster is blue just because I hate him. It gets to set up 2-3 layers of Spikes on Omastar as Earth Power fails to 2HKO...
Donphan - Milotic can Surf for a OHKO. Go to Spiritomb for the spin block, switch to Milo as it EQs, and Surf / Recover depending on the situation and what my opponent's team is.
Drapion - Omastar can Earth Power for good damage, Milotic can take any attack at +2 and Surf, and so can Weezing with Flamethrower. Clefable can Encore / Trick it. Bulky SD variants with Taunt can be annoying though and do some damage to me.
Dugtrio - Weak dicks are weak. Milotic can OHKO it. Has no chance whatsoever against Weezing, and Tomb can Sucker Punch. It can come in on Clefable in low health and KO it though.
Feraligatr - Milotic can Haze and Surf it until it's KOed. Clefable can Encore / Trick it. Weezing can take a +2 Waterfall and Sludge Bomb.
Hariyama - Lead Hariyama is annoying, as I have to switch out Omastar and bring in Weezing. Other than lead Hariyama, it isn't very common.
Hitmonlee - Weezing can take anything it can throw at it and take it out with Sludge Bomb. I usually go to Tomb first as it uses Close Combat, and then Pursuit it for some damage.
Hitmontop - If Milotic / Omastar are in, I usually stay in and Surf as the spinner variants Foresight, then I go to Tomb and Will-O-Wisp it. Then I go to Weezing, but unfortunately it always gets to spin my entry hazards away. Luckily, I always try and keep Omastar in good health for putting them back up.
Houndoom - Good thing Spikes + Stealth Rock + Life Orb take a toll on it, as even Chansey is getting hurt by Fire Blast at +2. Milotic can take a Dark Pulse at +2 but, I try and keep Milotic healthy to wall some of the specific Pokemon only it can take on.
Kabutops - Lead variants are easily beat by Omastar, as it uses Earth Power first turn then Surf. SD variants are dangerous, because without Milo I have nothing to take it out, and even Milo can be OHKOed by a +2 LO Stone Edge.
Lanturn - Clefable can Trick and Seismic Toss it until it's KOed. Chansey can take anything it has and Toxic it.
Leafeon - Weezing can take anything it has at +2.
Ludicolo - Chansey can take all LO special sets easily. I usually go to Chansey as it Surfs, and then Toxic it. If it has Leech Seed I go to Clefable and Softboiled as Toxic takes its toll. SD variants are handled by Weezing, but if Waterfall flinches though it's GG >.<
Mesprit - Go to Clefable as lead variants Grass Knot, and then Encore as it SRs and Trick whatever comes in. Physical Scarf variants are easily handled by Tomb. CM variants are easily handled by Clefable and Chansey.
Milotic - Clefable can handle bulky variants, Encore it on a Surf, and keep Seismic Tossing until it's KOed. LO variants are handled by Chansey.
Miltank - Clefable can Trick any Miltank a Flame Orb which completely cripples it, and Curse variants are handled by Clefable's Encore and Milotic's Haze.
Mismagius - Spiritomb can take CM and Nasty Plot variants, because even at +2 Shadow Ball isn't OHKOing it at full health. The only reason Mismagius is red is because of its Bulky Ghost set. With Taunt / Will-O-Wisp / Shadow Ball / Pain Split it completely shuts down my entire team if Spiritomb is gone.
Moltres - Chansey can Toxic LO variants and Milotic can handle it as well. SubRoost variants are easily handled by Clefable.
Nidoking - Milotic cant really switch in on it, as Earth Power + Thunderbolt + SR is going to hurt too much and possibly KO. I usually have to predict around it and Spiritomb can Sucker Punch it to low health.
Omastar - I Earth Power and hope they run the standard spread which I outspeed.
Poliwrath - Clefable actually easily handles it. Switch it in as it Substitutes on Milotic / Tomb and Encore its Substitute as it tries to Focus Punch. Weezing can handle it as well.
Regirock - Milotic beats it down with Surf, and Clefable handles Curse variants with Encore / Trick.
Registeel - Again Clefable can Encore it as it uses Iron Head / Seismic Toss and Trick it and Seismic Toss it until it's KOed.
Rhyperior - Milo outspeeds and OHKOes all variants. I usually switch in Milo as it EQs / SEs and then Recover as it switches out. It comes in on Chansey / Clefable a lot only to be Toxiced or Tricked a Flame Orb. Without Milotic it runs through my whole team. My only hope is to Trick it a Flame Orb or stall out Stone Edge's PP with Weezing's Rest.
Rotom - Spiritomb can Shadow Sneak / Pursuit it, and Clefable can take on Will-O-Wisp / Charge Beam versions. Not much of a problem.
Sceptile - I usually switch to Weezing to find out what set it's running, as switching to Chansey to take the Leaf Storm can potentially be dangerous as it could be an SD set. Once I find out what set it's running I have each set covered. SD sets are easily handled by Weezing, Specs sets are easily handled by Chansey, and Leech Seed sets are handled by Clefable.
Scyther - Weezing can handle SD variants, even though a +2 Aerial Ace is going to do a lot. Spiritomb can Sucker Punch for the KO (at 50% or so). Milotic can Ice Beam it.
Slowbro - Clefable Encores CM variants, and easily handles bulky variants with Encore / Seismic Toss. Chansey can Toxic it as well.
Slowking - Same story as Slowbro...
Spiritomb - Clefable can Encore / Trick CM variants, and Milotic has Haze CM variants as well. Choice Band variants are handled by those two as well.
Steelix - Omastar and Milotic can OHKO with Surf.
Swellow - Omastar can easily take anything it has, and Weezing and Milotic can take it on as well, although both are 2HKOed by it... Spiritomb can Sucker Punch it as well.
Tangrowth - Weezing does A LOT of damage with Sludge Bomb and can absorb the Sleep Powder, and Clefable can take the Leech Seed and Trick it a Flame Orb.
Torterra - Weezing easily handles any set it has.
Toxicroak - Weezing can Flamethrower for the 2HKO as Toxicroak does shit damage at +2. I used to HP Psychic it with Milo but I changed HP Psychic to Haze. Nasty Plot variants with Focus Blast could be dangerous, but luckily they aren't common.
Uxie - I usually use Spikes and see if it Tricks Omastar. If it Grass Knots then I switch to Clefable. Isn't a threat at all.
Venusaur - I switch to Weezing to absorb the sleep, and Weezing can take on SD variants (Unless I get lucky with Sleep Talk and it hasd Return) and USUALLY can take on LO variants. Bulky variants are easily handled by Clefable.
Weezing - Clefable can handle anything it has, and so can Chansey.
NU Threats
Articuno - Chansey handles LO variants even though they are very, very uncommon, and Clefable easily handles the SubRoost variants.
Cradily - Clefable can Encore / Trick Curse variants, but I haven't seen any other Cradily then Curse ones.
Exeggutor - The only reason it's blue is because I hate it. I HATE Exeggutor. Usually I will sac something for the Sleep Powder and go to Chansey for the Leaf Storm, although I have to be careful for the potential Explosion.
Jynx - Usually I switch to Weezing for the Lovely Kiss, and then Tomb as it Subs. Chansey can handle it as well. Milotic can Haze it, and Clefable can Encore it.
Kangaskhan - Kangaskhan is bulky and hits hard as hell with Choice Band. It 2HKOs everything besides Omastar with Band Double-Edge. I just have to wear it down, but usually something is getting KOed.
Lapras - Special variants are easily handled by Chansey, I have never seen a DD variant but that would be handled by Haze from Milotic, and Trick / Encore from Clefable.
Manectric - SubCharge sets are handled by Chansey. I have to watch out for Switcheroo though.
Magmortar - Just like Nidoking I have to be careful with it. It's very dangerous if it carries Cross Chop, but luckily Spikes + SR + LO will wear it down. Spiritomb can Sucker Punch when it's low on health. Choice sets are easily handled by Chansey though.
Ninetales - Chansey can Toxic it, Clefable can Encore it, and Milotic can Haze and Surf it.
Pinsir - Uhh Mold Breaker is annoying... hitting Weezing hard with EQ. Milotic can take it out in low health with Surf, and Spiritomb can Sucker Punch / burn it. Luckily, it's not very common at all. The only ones I've seen are Scarfed which Weezing can handle with prediction and lead ones which fails to 2HKO Omastar with Earthquake.
Qwilfish - This is why Omastar has Earth Power, because it's annoying as hell. SD variants are very dangerous as it can 2HKO everything on my team and Explode. Just got to wear it down with SR + Spikes + LO.
Ursaring - Spiritomb laughs as it fails to hit it with Facade. Sucker Punch 2HKOs.
Special Thanks: Thanks to Aromaflora for helping me with the team, staying with me on shoddy for hours, and using her awesome grammar skills to check all my mistakes on this RMT! Thanks! <3