
U-Turns are Allowed
Introduction: U-Turn is a move that allows for Pokemon to scout for counters and switch in a counter to that Pokemon. This can allow you to view up to two of their team in a very quick fashion, while hitting them for damage. By combining three users of U-Turn you can quickly scout out most of your opponents team and allow yourself to make decisions accordingly. However to back up this core of U-Turner's I need a seperate core that could function by itself and weaken the opponents team and potentially get a sweep in. This seperate core has a more slow paced offence whilst the U-Turn core is all about hitting fast and hard.
This team sits at 26-3 on my main, however I wanted to come here and get some advice before attempting a full on ladder attempt. Any advice is welcome and anything that I can see has merit will be tried out and taken into account.
This team sits at 26-3 on my main, however I wanted to come here and get some advice before attempting a full on ladder attempt. Any advice is welcome and anything that I can see has merit will be tried out and taken into account.
At a Glance
A Closer Look
Jirachi @ Choice Scarf
Ability: Serene Grace
Nature: Adamant
EVs: 252 Attack/ 252 Speed/ 4 HP
Trick
U-Turn
Fire Punch
Iron Head






A Closer Look

Jirachi @ Choice Scarf
Ability: Serene Grace
Nature: Adamant
EVs: 252 Attack/ 252 Speed/ 4 HP
Trick
U-Turn
Fire Punch
Iron Head
Comments: The standard Jirachi lead, he serves by getting me the fast paced momentum that I need to net some serious damage. I try not to use Fire Punch early as it is a huge lure for Heatran to switch in freely and set up a Substitute or merely hit at my switch in for some heavy damage. However Fire Punch is the set as each of my U-Turner's has one of the three elemental punches for surprise and to attain perfect coverage between them. Iron Head is pretty self explanatory, it allows me to go for late game sweeps with Jirachi due to the amazing 60% chance to flinch the opponent. U-Turn is also obvious, it allows me to trick Azelf and Aerodactyl leads my scarf and then U-Turn as they switch out, giving me a huge advantage in the battle early on.
Flygon @ Choice Band
Ability: Levitate
Nature: Jolly
EVs: 252 Attack/ 252 Speed/ 4 HP
U-Turn
Thunderpunch
Outrage
Earthquake

Flygon @ Choice Band
Ability: Levitate
Nature: Jolly
EVs: 252 Attack/ 252 Speed/ 4 HP
U-Turn
Thunderpunch
Outrage
Earthquake
Comments: This guy hits bloody hard, his dual STABs absolutely tear up the current metagame and after using U-Turn the first time I bring him out it is quite easy to predict the best move to use on the switch. I choose Choice Band over the scarf as it allows him to hit exceptionally hard, as I already have two revenge killers on the team. Thunderpunch allows this guy to absolutely destroy Gyarados on the other team. He switches in on the Dragon Dance and every single user so far has attempted another Dragon Dance while I proceed to OHKO with Thunderpunch. This surpise punch also allows me to hit weakened Bulky Waters such as Vaporeon and Suicune for huge amounts of damage. However I do wonder if switching the Choice Band for a Life Orb might be a better decision.
Primeape @ Choice Scarf
Ability: Vital Spirit
Nature: Adamant
EVs: 252 Attack/ 252 Speed/ 4 HP
U-Turn
Ice Punch
Close Combat
Punishment

Primeape @ Choice Scarf
Ability: Vital Spirit
Nature: Adamant
EVs: 252 Attack/ 252 Speed/ 4 HP
U-Turn
Ice Punch
Close Combat
Punishment
Comments: This Pokemon all the way from NU is proving to be an absolute gem on this team. Thanks to its ability Vital Spirit it is able to switch in on sleeping moves such as Spore from Breloom and Sleep Powder from Roserade and then hit back with a super effective Ice Punch. He also makes an effective revenge killer, thanks to Punishment he is able to do huge damage to Pokemon using stat boosting moves. Close Combat is there to hit hard late game and sometimes even sweep with it.
Heatran @ Life Orb
Ability: Flash Fire
Nature: Modest
EVs: 252 Special Attack/ 252 Speed/ 4 HP
Substitute
Earth Power
Hidden Power Grass
Fire Blast

Heatran @ Life Orb
Ability: Flash Fire
Nature: Modest
EVs: 252 Special Attack/ 252 Speed/ 4 HP
Substitute
Earth Power
Hidden Power Grass
Fire Blast
Comments: Heatran is sitting near the top of usage in OU and it is easy to see why. His sets just have so much versatility and he packs a lot of power in his moves. This causes a lot switches when he comes in and allows me to set up a Substitute and at least heavily damage whatever switches in. The moves are pretty standard for the Subsitute set however I switched out Toxic for HP Grass as it allows me to net OHKOs against Swampert which is really important for this team. Earth Power allows me to OHKO other Heatrans who may switch in expecting a fire move. This set provides great synergy with Jirachi as well, who can trick something a scarf on a fire move and then switch into Heatran who then gets a Flash Fire boost and a free Substitute. Heatran is just one those guys who can easily fit into any team and he has certainly found a niche on this one.
Breloom @ Toxic Orb
Ability: Poison Heal
Nature: Impish
EVs: 236 HP/ 248 Defence/ 24 Speed
Spore
Substitute
Leech Seed
Focus Punch

Breloom @ Toxic Orb
Ability: Poison Heal
Nature: Impish
EVs: 236 HP/ 248 Defence/ 24 Speed
Spore
Substitute
Leech Seed
Focus Punch
Comments: Breloom is a pain in the ass if you are not prepared for him, and this set is no different. Breloom can come in on any slower opponent and simply set up a substitute and go from there. If they stay in they can be put to sleep or simply KO'd by the super powerful STAB Focus Punch. Leech Seed allows for me to stall out some opponents such as Gengar if they switch in on a Leech Seed and other bulky ghosts. Otherwise this set is pretty straight forward, however it can be difficult to set up correctly, once set up this thing is near impossible to take down.
Zapdos @ Leftovers
Ability: Pressure
Nature: Timid
EVs: 248 HP/ 76 Speed/ 184 Special Defence
Substitute
Toxic
Roost
Thunderbolt

Zapdos @ Leftovers
Ability: Pressure
Nature: Timid
EVs: 248 HP/ 76 Speed/ 184 Special Defence
Substitute
Toxic
Roost
Thunderbolt
Comments: Zapdos is the definition of wall, he can switch in on most of the attacks that are aimed at Breloom and vice versa. Zapdos can then proceed to either Thunderbolt or Toxic and then SubRoost stall. However one must be careful not to spread toxic around that much as this will greatly limit the effectiveness Breloom's Spore. On its own however Zapdos can PP stall Pokemon out of dangerous moves to the team whilst hitting them back with STAB TBolts which deal a fair amount of damage to anything that does not resist it.
Final Comments
Well that is it, if you have read this far be sure to leave a comment with possible improvements/ suggestions for the team. Thanks.