Team Metallica [OU RMT]

I read the smog the other day and read about synergy cores, and I decided to make a team out of Tyranitar, Gengar, and Magnezone offensive core. I wanted to pack some defensive cores as well, but I liked the idea of an extreme-offensive team, so I used Kingdra and Scizor, another synergy core that works great together, and with Tyranitar, Gengar, and Magnezone.

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To Live is to Die (Azelf) @ Colbur Berry
Trait: Levitate
EVs: 8 HP / 136 Atk / 220 Spd / 144 SDef
Jolly Nature (+Spd, -SAtk)
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Taunt
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Explosion
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Stealth Rock
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U-turn

Colbur Berry Azelf Lead. I decided to give it a try. So far, it has never failed me. It will always lay SR down (except against scarfed leads and other azelf leads. I gave it an extra 4 EV's in Speed in order to always outspeed other colbur azelf leads. Taunt is used against set-up leads, who don't usually see it comming. U-Turn is a great scout move, and does decent damage against those who are weak to bug. Explosion is when I want to set off and die at a bang. I can always save azelf for later to take out other threats with explosion if I want to. EV's are made to be defensive, and offensive at the same time. A meteor mash from metagross will almost never OHKO me. Fire Blast from infernape as well. Fake out leads and priorty users are what give me trouble, but nothing I can't take care of really.

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Creeping Death (Gengar) (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
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Substitute
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Pain Split
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Shadow Ball
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Focus Blast/HP Fighting

Ah, Gengar. The vicious ghost that likes to pretend to be people's shadows. This set is amazing, and is part of the offensive core trio. This set actually abuses blissey high HP stat against it, basically able to drain it's sofboiled power points. Timid nature on gengar, always. Life orb for the extra punch. Shadow Ball + Focus Blast provides neutral coverage. Although, Focus Blast is iffy at best. Might consider HP fighting, ice, or fire. Substitute is there to hide behind status attacks such as thunder wave or spore from breloom. Pain Split is the big surprise on this set, for incomming blissey and snorlax of course.

Synergy:
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Tyranitar, Magnezone
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Same
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Same


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Enter Sandman (Tyranitar) (M) @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
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Earthquake
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Stone Edge
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Crunch
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Pursuit

Scarf Tyranitar. This used to be pretty unpredictable and could almost always takes something out. But now that it is widely popular, it's just way too predictable. However, it still gets the job done, outspeeding fast threats such as Gengar and Infernape (without mach punch/vacuum wave), and KO them. It gets a nice clean KO on rotom with stealth rock (without switching into will-o-wisp that is), if I can predict correctly with crunch/pursuit. Tyranitar keeps would-be threats in check, with a 365 speed, and a 367 attack, with a powerful STAB Stone Edge, Crunch, or a fleeing pursuit. Second part of the main offensive core.

Synergy:
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Kingdra
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Gengar, Magnezone
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Gengar, Rotom
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Gengar, Rotom
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Gengar, Rotom, Magnezone
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Magnezone, Rotom, Kingdra


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Ride The Lightning (Magnezone) @ Leftovers
Trait: Magnet Pull
EVs: 172 HP / 84 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
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Thunderbolt
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Hidden Power [Grass]
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Thunder Wave
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Substitute

Magnezone, a steel type's worst nightmare. No HP fire because thunderbolt 2HKO's scizors, by switching into choiced bullet punch or pusuit of course. Thunderwave helps my whole team, but I can switch it into toxic or explosion, since my team doesn't need twave that desperately. Substitude is to hide behind status, and for scouting, and hidden power grass is for swampert, who will switch into this thing eventually. Magnezone has plenty of opportunities to switch in, with a steel/electric dual typing. This is the third and final part of the offensive core, which is very vital to killing steel types (without shed shell).

Synergy:
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Tyranitar, Kingdra
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Gengar, Rotom
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Gengar, Rotom


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Macrowave (Rotom-Heat) @ Choice Scarf Trait: Levitate
EVs: 248 HP / 252 Spd / 8 SAtk
Timid Nature (+Spd, -Atk)
- Overheat
- Thunderbolt
- Shadow Ball
- Trick

Update later

Synergy:
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Tyranitar, Magnezone
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Same



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The Thing That Should Not Be (Kingdra) (M) @ Chesto Berry
Trait: Swift Swim
EVs: 144 HP / 160 Atk / 164 Spd / 40 SDef
Adamant Nature (+Atk, -SAtk)
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Rest
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Dragon Dance
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Outrage
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Waterfall

Chesto Rest Kingdra. Can be quite deadly if not checked. Blah Blah Blah update later

Synergy:
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Magnezone
 
Hey, Nitro, nice team you've got, lemme give you have a hand and make it better.

Problems
Babiri DragonDance Tyranitar, Calm Mind Suicune

How they are threats
Tyranitar can come in on your own Tyranitar's Pursuit or Scizor's Pursuit, set-up a DD and attempt to rip your team to pieces. Gengar is destroyed by crunch, Magnezone goes down to Earthquake or Fire Punch after some prior damage, Scizor is fried by Fire Punch, and goes down to Stone Edge after 2 SR switch-ins (you'll survive with 1HP with maximum damage after one SR switch-in, though Scizor's death fodder after that.) Kingdra is also KOed by Stone Edge, guaranteed after SR. As for Suicune, it can come in on Scizor's choice locked Bullet Punch, set-up Calm Mind and KOes Gengar, Tyranitar, Magnezone with a +1 Hydro Pump, Kingdra being your only chance, who takes max 50% from +1 Ice beam, so you have to lock yourself into Outrage and risk getting revenged, or try continous substitute as Suicune breaks each one and you kill yourself that way.

Solutions:
For DragonDance Tyranitar, try Choice Scarf Scizor over your current one to reliably revenge +1 Jolly Tyranitar with SuperPower, and take on Life Orb Gengar and Life Orb Starmie better, the former with Bullet Punch and the latter with a fast U-turn. Now you can change Tyranitar into a Dragon Dancer itself, so you'll have a Double Dance strategy going. DD Tyranitar also works well with your current Magnezone since it traps and kills Revenge killing Scizor. SO give these sets a go:

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Scizor@Choice Scarf
Nature: Jolly
Item: Choice Scarf
Evs: 12HP/252Atk/244Spe
-U-turn
-Bullet Punch
-SuperPower
-Pursuit

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Tyranitar@Lum Berry (for annoying Will-o-wisp rotom-a, t-wave celebi)
Nature: Adamant
Evs: 252Atk/4def/252Spe
-DragonDance
-StoneEdge
-FirePunch/Earthquake
-Crunch

To handle Calm Mind Suicune much better I suggest you try Chesto Rest Kingdra, who uses Life Orb Starmie and Calm Mind Suicune as set-up bait:

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Kingdra (M) @ Chesto Berry
Ability: Swift Swim
EVs: 144 HP/160 Atk/164 Spd/42 SDef
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Outrage
- Rest

Offensive Suicune can only 3HKO with this spread as you rack up Dragon Dances, rest off HP when low, wake up thanks to Chesto Berry, and sweep. The Speed Evs ensure you outpace +1 base 100s, after 2 dragon dances, which should be easy to pull off because of that great special bulk versus Suicune/Life Orb Starmie/Scarf Rotom-A trying to do pitiful damage with ThunderBolt.

Thats all I got for now, overall nice team and synergy, and at least try out these suggestions, otherwise....

GL!
 
Hey, Nitro, nice team you've got, lemme give you have a hand and make it better.

Problems
Babiri DragonDance Tyranitar, Calm Mind Suicune

How they are threats
Tyranitar can come in on your own Tyranitar's Pursuit or Scizor's Pursuit, set-up a DD and attempt to rip your team to pieces. Gengar is destroyed by crunch, Magnezone goes down to Earthquake or Fire Punch after some prior damage, Scizor is fried by Fire Punch, and goes down to Stone Edge after 2 SR switch-ins (you'll survive with 1HP with maximum damage after one SR switch-in, though Scizor's death fodder after that.) Kingdra is also KOed by Stone Edge, guaranteed after SR. As for Suicune, it can come in on Scizor's choice locked Bullet Punch, set-up Calm Mind and KOes Gengar, Tyranitar, Magnezone with a +1 Hydro Pump, Kingdra being your only chance, who takes max 50% from +1 Ice beam, so you have to lock yourself into Outrage and risk getting revenged, or try continous substitute as Suicune breaks each one and you kill yourself that way.

Solutions:
For DragonDance Tyranitar, try Choice Scarf Scizor over your current one to reliably revenge +1 Jolly Tyranitar with SuperPower, and take on Life Orb Gengar and Life Orb Starmie better, the former with Bullet Punch and the latter with a fast U-turn. Now you can change Tyranitar into a Dragon Dancer itself, so you'll have a Double Dance strategy going. DD Tyranitar also works well with your current Magnezone since it traps and kills Revenge killing Scizor. SO give these sets a go:

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Scizor@Choice Scarf
Nature: Jolly
Item: Choice Scarf
Evs: 12HP/252Atk/244Spe
-U-turn
-Bullet Punch
-SuperPower
-Pursuit

Sorry, I'm not going to resort to choice scarf scizor. Why? The loss of power isn't worth for just a few revenge kills. I don't understand why BP needs to be on a scarf set anyhow. CB > CS

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Tyranitar@Lum Berry (for annoying Will-o-wisp rotom-a, t-wave celebi)
Nature: Adamant
Evs: 252Atk/4def/252Spe
-DragonDance
-StoneEdge
-FirePunch/Earthquake
-Crunch

To handle Calm Mind Suicune much better I suggest you try Chesto Rest Kingdra, who uses Life Orb Starmie and Calm Mind Suicune as set-up bait:

This I can consider, and with Kingdra, in which I will both test out.

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Kingdra (M) @ Chesto Berry
Ability: Swift Swim
EVs: 144 HP/160 Atk/164 Spd/42 SDef
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Outrage
- Rest

Offensive Suicune can only 3HKO with this spread as you rack up Dragon Dances, rest off HP when low, wake up thanks to Chesto Berry, and sweep. The Speed Evs ensure you outpace +1 base 100s, after 2 dragon dances, which should be easy to pull off because of that great special bulk versus Suicune/Life Orb Starmie/Scarf Rotom-A trying to do pitiful damage with ThunderBolt.

Thats all I got for now, overall nice team and synergy, and at least try out these suggestions, otherwise....


GL!

Hi Nitro,

As it stands dual-priority Lucario can easily 6-0 you. After setting up on Tyranitar or Scizor locked into Pursuit you have no way to stop it. It has Bullet Punch for Tyranitar and Gengar and nothing else can take a Close Combat. Agility Lucario also does a huge number on your team. Scizor doesn't take a Close Combat well at all, neither does Kingdra but thanks to those two you're a little less weak to it than Bullet Punch Luke. Metagross is in the same boat. Kingdra and Scizor can't deal enough damage while they takes a good amount from a LO Earthquake and everyone else is outran and OHKOd after an Agility. Aside from that you struggle against LO Gyarados. After a Dragon Dance Kingdra is the only one who isn't OHKOd and all it can do is force Gyara out once. Empoleon is quite a nuisance as well. Agility 3 attacks or Sub Petaya can both do a pretty hefty chunk once it sets up on Scizor or Tyranitar. Once again, Kingdra is the only one who can take a hit, but it can barely do more than 25% to the Empoleon. Sub Petaya can be dealt with by Kingdra since you'll usually be able to sac someone to get its sub down and then Kingdra can finish it, but Agility 3 Attacks is extremely threatening. The easiest suggestion I can make to fix this is obviously to run a Scarf Rotom-H. It outruns all of the aforementioned threats(barring Agility Lucario who can't OHKO if you run a bulky spread)and proceed to revenge kill them.

Rotom-H @ Choice Scarf
Timid | 248 HP / 8 SAtk / 252 Spe
Overheat / Shadow Ball / Thunderbolt / Trick

8 Special Attack EVs let you get all the necessary KOs you need, barring Empoleon who needs just a little prior damage. The HP is great for taking U-turns and random Crunches and Paybacks which will help tremendously against Agility Lucario. I'm not sure who you'd want to replace since I don't want to ruin your core. Scizor however, looks like the most logical choice. If you make that change, DD Tyranitar and Dragonite will become problematic. Thunderbolt can revenge more offensive Dragonites with a little LO and SR damage and Tyranitar can be tricked and then defeated by Zone or your own Tar who will always outrun or tie. That's all I have to say for now. gl

Agreed. However, I think that I need a more offensive spread of Rotom, while yes, defensive sets are great at taking hits, I think more power needs to be considered into it. I'm gonna try both types out, and see what works best to my team.

EDIT: Not trying to diss the above rate. But Babiri DD Tar can be KOd by Kingdra who it can't OHKO thanks to not hitting very hard unless it goes Adamant and if it does his own Tar revenges. Suicune is also handled by Outraging with Kingdra and then revenging with Tyranitar. Although it can do a bit of damage.
 
Bullet Punch IS Scizor's strongest STAB steel-type attack, stronger than Iron Head thats why its there (base 90>80). The loss of power? I can say the same about Choice Scarf Flygon, "I won't use it because the choice band set is stronger so i don't need choice scarf flygon. It doesn't have power, but that power is enough to kill what its tailored to handle.
 
Bullet Punch IS Scizor's strongest STAB steel-type attack, stronger than Iron Head thats why its there (base 90>80). The loss of power? I can say the same about Choice Scarf Flygon, "I won't use it because the choice band set is stronger so i don't need choice scarf flygon. It doesn't have power, but that power is enough to kill what its tailored to handle.

Okay okay, I'm wrong there. I just always thought that CS scizor was gimmicky and now all of a sudden it's a good set. I'm replacing scizor anyway so meh
 
Hi, this team looks pretty good except for the fact that you have an enormous weakness to Agility Lucario. It can literally run through your entire team no problem. It can come in on Tyranitar locked in to Stone Edge, Crunch, or Pursuit. It can come it on anything Scizor uses bar Superpower. These situations occur a lot, so here is what I have to fix that:

Gyarados @ Leftovers, Adamant
EVs: 156 HP / 168 Atk / 184 Spe
Taunt | Dragon Dance | Waterfall | Stone Edge
This Gyarados stops Agility Lucario very well. Intimidate and a resistance to Lucario's most powerful move make Gyarados fit well on your team. Gyarados also gives your team a VERY important Fighting resistance and an immunity to Ground. The EVs allow it to survive 2 Fire Blasts from Heatran after Stealth Rock and outspeed Choice Scarf Tyranitars and +speed base 115s after a Dragon Dance. The rest are put into Attack. Stone Edge and Waterfall are only resisted by Empoleon and Breloom. Taunt means that Dragonite, Blissey, and any other pokemon who can set up or cripple Gyarados can not do so.
Your Kingdra does look a little bit out of place, but you can change the set to fit better. I suggest:

Kingdra @ Chesto Berry, Adamant
Swift Swim, EVs: 144 HP / 160 Atk / 164 SDef / 42 Spe
Dragon Dance | Rest | Waterfall | Outrage
Chesto Rest Kingdra is almost impossible to stop. Dragon Dance until low on HP, then use Rest and wake up the next turn. Kingdra can even use Dragon Dance a couple more times after it wakes up, then start tearing through stuff. LO Starmie's Thunderbolt and +1 offensive Suicune's Ice Beam do not 3HKO, meaning that you can easily set up on them. This Kingdra also does not mind the sand as much, because it can rest off the damage.

Other than that, I don't really see anything else that needs changing with this team so GL :D
 
Hi, this team looks pretty good except for the fact that you have an enormous weakness to Agility Lucario. It can literally run through your entire team no problem. It can come in on Tyranitar locked in to Stone Edge, Crunch, or Pursuit. It can come it on anything Scizor uses bar Superpower. These situations occur a lot, so here is what I have to fix that:

Gyarados @ Leftovers, Adamant
EVs: 156 HP / 168 Atk / 184 Spe
Taunt | Dragon Dance | Waterfall | Stone Edge
This Gyarados stops Agility Lucario very well. Intimidate and a resistance to Lucario's most powerful move make Gyarados fit well on your team. Gyarados also gives your team a VERY important Fighting resistance and an immunity to Ground. The EVs allow it to survive 2 Fire Blasts from Heatran after Stealth Rock and outspeed Choice Scarf Tyranitars and +speed base 115s after a Dragon Dance. The rest are put into Attack. Stone Edge and Waterfall are only resisted by Empoleon and Breloom. Taunt means that Dragonite, Blissey, and any other pokemon who can set up or cripple Gyarados can not do so.
Your Kingdra does look a little bit out of place, but you can change the set to fit better. I suggest:

Will decide between this and scarf rotom as a luke counter.


Kingdra @ Chesto Berry, Adamant
Swift Swim, EVs: 144 HP / 160 Atk / 164 SDef / 42 Spe
Dragon Dance | Rest | Waterfall | Outrage
Chesto Rest Kingdra is almost impossible to stop. Dragon Dance until low on HP, then use Rest and wake up the next turn. Kingdra can even use Dragon Dance a couple more times after it wakes up, then start tearing through stuff. LO Starmie's Thunderbolt and +1 offensive Suicune's Ice Beam do not 3HKO, meaning that you can easily set up on them. This Kingdra also does not mind the sand as much, because it can rest off the damage.

Don't worry, I'm already testing it.


Other than that, I don't really see anything else that needs changing with this team so GL :D
 
EDIT: Not trying to diss the above rate. But Babiri DD Tar can be KOd by Kingdra who it can't OHKO thanks to not hitting very hard unless it goes Adamant and if it does his own Tar revenges. Suicune is also handled by Outraging with Kingdra and then revenging with Tyranitar. Although it can do a bit of damage.

Jolly Tyranitar +1 Stone Edge
vs. Kingdra : 80.1% - 94.5%, not hitting very hard huh? that has a pretty good chance to OHKO with rocks down.

Oh and nitro Scarf Scizor isn't gimmicky, else it wouldn't have an analysis of its own: http://www.smogon.com/forums/showthread.php?t=74785 and http://www.smogon.com/forums/showpost.php?p=2685330&postcount=44
 
Scarf Rotom does not counter Agility Lucario.
Crunch v. Choice Scarf Rotom-H: 87.1% - 102.9%. Extremely high chance to KO with Stealth Rock damage. Gyarados can counter Agility Lucario and check SD Lucario (+1 Jolly Extremespeed does 44.3% - 52.2%).
 
Jolly Tyranitar +1 Stone Edge
vs. Kingdra : 80.1% - 94.5%, not hitting very hard huh? that has a pretty good chance to OHKO with rocks down.

Oh and nitro Scarf Scizor isn't gimmicky, else it wouldn't have an analysis of its own: http://www.smogon.com/forums/showthread.php?t=74785 and http://www.smogon.com/forums/showpost.php?p=2685330&postcount=44

I know, but they recently added that. Also, about a month ago, it said in the smog that it's a "bad gimmick". (not that i absolutely follow the smog like it's the bible or anything, just take some noteworthy advice from it)

78% - 92% is what jolly + 1 did to the previous Kingdra, NO chance of KOing with SR and Leftovers. Not to mention 80% accuracy and a chance to speed tie. IF you want more coverage against Tar run HP Fighting on Rotom and an offensive spread.

Sure, I'll take your word for it. I'm still testing to see what works the best. No biggie.

Scarf Rotom does not counter Agility Lucario.
Crunch v. Choice Scarf Rotom-H: 87.1% - 102.9%. Extremely high chance to KO with Stealth Rock damage. Gyarados can counter Agility Lucario and check SD Lucario (+1 Jolly Extremespeed does 44.3% - 52.2%).

Woah, I didn't even check that Scarf Rotom cannot outspeed agililuke. My bad. I'm gonna have to do some major tweaks to my team. I don't want to replace any of my team members though. EDIT: I'll replace kingdra. As they both are dragon dancers, but chesto kingdra has more of a chance to pull off DD.
 
78% - 92% is what jolly + 1 did to the previous Kingdra, NO chance of KOing with SR and Leftovers. Not to mention 80% accuracy and a chance to speed tie. IF you want more coverage against Tar run HP Fighting on Rotom and an offensive spread.

Leftovers? I think you forgot Sandstorm cancels it out
 
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