Final OU RMT - Hyper Offense

I wanted to make a hyper offense team for a number of reasons. First of all, I was getting very bored with competitive battling. I felt like this was because I would repeatedly make the same team over and over again. I tried other things first, like Trick Room and some weather teams, but I didn't find as much success with those. Eventually I came to hyper offense, which had a number of benefits. In general I found it less stressful and more consistent because there is little reliance on prediction, and I can hold momentum more often.

Most people know what hyper offense is, but for those who don't, you basically set up dual screens to help set up other sweepers. These sweepers ideally have similar counters and checks. The idea is that the other team only has one or two solid checks, then. By sacrificing each Pokemon as it gets walled, I can bring in a more effective Pokemon to finish off the weakened check, hopefully taking out critical members of the other team to enable a sweep. In hyper offense, there is virtually no switching (so no choice Pokemon) because that loses you momentum. If you are walled or at a significant disadvantage, you make a sacrifice to bring in another Pokemon at full health without giving your opponent any free turns.

I enjoyed making and using this team immensely. It's an entirely different playstyle that I'm glad I tried, and I definitely like it more than balance. But I feel like the metagame has stagnated for me, so I'm done with competitive Pokemon until Black/White are released. I'm throwing this team out there to see what kind of feedback I get.

At A Glance

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Microscope


200px-482Azelf.png

Azelf @ Light Clay
Ability: Levitate
EVs: 252 HP/4 Def/252 Spd
Timid nature (+Spd, -Atk)
- Light Screen
- Reflect
- Taunt
- Stealth Rock

Very standard hyper offense lead. Taunt slower leads. Set up whichever screen will help most against that lead. Set up the other as/if they switch. Stealth Rock if there's time. I don't mind Stealth Rock getting set up against me, but it is imperative that Azelf does not get Taunted itself. If Azelf gets everything done, I will sometimes switch depending on the situation, as it can sometimes come back to set up screens later with a very good lead matchup. Other times I will simply sacrifice it or keep it around long enough to refresh a Taunt. Timid nature with 0 Atk / 9 SAtk IVs for minimum confusion damage.

Other Azelf leads can be problematic. Standard/Colbur Azelf rarely Taunt since they're risking themselves not getting up rocks, but against other hyper offense teams, the game is basically decided by the speed tie. Faster Taunters like Aerodactyl, Electrode, and Crobat obviously cause problems with 4 non-attack moves. Against anything where I risk a Taunt I switch. TrickScarf leads also utterly destroy this, usually locking me into something like Taunt. Since I have all set-up sweepers and I don't use choice items, I don't have a good recipient either.


200px-130Gyarados.png

Gyarados @ Life Orb
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Waterfall
- Dragon Dance
- Earthquake
- Stone Edge

Gyara's main purpose is to abuse choice Earthquakes as the team's sole ground immunity. This is especially important because of the upheaval that Choice Scarf Flygon can cause against a hyper offense team. Gyara's a good way to abuse it, even when they're boosted. He draws in bulky waters to be weakened. Intimidate is also very nice when coming in after a death on a physical attacker, and helps him to get that free Dragon Dance. Jolly is there because of the nature of hyper offense; I would rather be prone to getting walled than revenge killed.

Pretty standard fare on hyper offense, and balance, teams, no doubt. Moveset's very straightforward and the process is simple.


220px-392Infernape.png

Infernape @ Life Orb
Ability: Blaze
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Close Combat
- Fire Punch
- Mach Punch / Stone Edge
- Swords Dance

I've always loved using SD Infernape on my balanced teams because he dismantles SkarmBliss so easily, and because it is fairly rare and people tend to expect MixApe. His main purpose here, however, is just to force out Skarmory (don't care about Blissey, since this is a solely physical team), who is quite annoying with Whirlwind, and weaken bulky waters. Gyarados and Tyranitar both struggle with bulky waters if they only get one Dragon Dance. After a Swords Dance, Infernape is able to OHKO stuff like Vaporeon with Close Combat, and severely dent things like Hippowdon. Infernape's immunity to burns is also useful on a physically oriented team, making him my second switch into most Rotom-A after Tyranitar.

I'm experimenting with Mach Punch which seems to be the better option. Stone Edge is mainly for OHKOing Gyarados and the occasional Zapdos, though a combo of Close Combat and Mach Punch can deal with these somewhat effectively. Mach Punch protects me from Agility Empoleon and makes Infernape less revenge-able by Choice Scarf Flygon.


155px-248Tyranitar.png

Tyranitar @ Life Orb
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Stone Edge
- Crunch

DDTar fits very well on a hyper offense team. People who expect a Choice Scarf often will leave things like choiced Starmie or Rotom in rather than switch out and get Pursuited. So they stay in to deal paltry damage with something like Thunderbolt or Shadow Ball while I Dragon Dance. This often allows me to get to +2 (or +3, against one SpecsJolt... needless to say there were no survivors), which many teams are unprepared for.

Tyranitar is also a huge beneficiary of screen support, as he can survive his usual revengers in Scizor's Bullet Punch, Infernape's Vaccuum Wave / Mach Punch, and Flygon's Earthquake, OHKOing them in return. I use Earthquake because it has better neutral coverage, I feel, and in hyper offense I like to deal damage to checks rather than get OHKOs on a few random things. With Sand Stream Tyranitar is very specially bulky. He's my best switch-in on choiced Thunderbolts and the like.

Sand Stream doesn't help most of my team, although with no switching there are matches where I don't even use Tyranitar, so I don't feel like it hinders me too much. Scarf Flygon is difficult as with max speed +nature it can outspeed me even at +2, but Adamant ones or mixed ones won't, so it isn't the end of the world (it's actually a set-up opportunity for Gyarados, or a free kill anyway if I have Screens, but that isn't likely).


190px-149Dragonite.png

Dragonite @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Claw
- Dragon Dance
- Extremespeed
- Earthquake

Dragonite is replacing Kingdra. This set is easily walled by Skarmory but in that case it provides a nice spot for Infernape to hop in. Extremespeed gives me another priority to deal with revengers, and can nearly OHKO things like Flygon and Weavile at +1. Fairly straightforward moveset.

I went with a simple 4/252/252 Adamant spread mostly to give Extremespeed all the power it can get. The only thing I'll really miss out on is outspeeding ScarfTran at +1, it will be forced to use its Dragon-coverage move (Dragon Pulse or HP Ice), meaning I can easily set up something else (Metagross resists both).


376Metagross.png

Metagross @ Life Orb
Ability: Clear Body
EVs: 112 HP/252 Atk/12 Def/132 Spd
Adamant nature (+Atk, -SAtk)
- Agility
- Meteor Mash
- Thunderpunch
- Earthquake

AgiliGross replaces Scizor. AgiliGross is a massive threat to unprepared teams. Thunderpunch allows me to hit bulky waters like Suicune and Vaporeon (though not Swampert) and Skarmory. It also OHKOs Gyarados who becomes a large issue for my team if it gets to +1. AgiliGross reaches 418 speed after an Agility, enough to outspeed +1 Timid Heatran. With the rest of my team using SD and DD, Metagross provides some much needed speed and still retains a fair amount of power.


My main issues lie in getting screwed up in the lead matchup, but you can't win 'em all, really, and dual screens are necessary. Other dual screen users are slower than Azelf so Taunt/Trick would screw them up equally.

Phazers can cause some problems if I haven't gotten boosts yet. Skarmory is annoying until Infernape forces it out.

Scarf Flygon can be annoying. I can usually play around it. Once Kingdra or Gyara get some boosts they can handle it very easily. If it Outrages Scizor is very happy. If it Earthquakes, Gyara is.

Looking at the team, I realize AgilitySubPetaya Empoleon could sweep my entire team, but fortunately the only thing it can set up on is Kingdra.

Overall this has been a fairly successful team, possibly my most successful. I got to low 1500s CRE but I didn't really get stopped there, just got bored of playing. So, thanks for reading through and I'd love to hear your opinions!

Currently Testing

  • Mach Punch over Stone Edge on Infernape. The only downside to this is Gyarados, but +2 Close Combat will take off over 60% on most varieties, allowing me to deal with it with Dragonite's Extremespeed or Tyranitar's Sand Stream. Also, if it goes for a DD instead of simply finishing Infernape I will probably be able to finish it with Mach Punch.
  • AgiliGross over SD Scizor. Results are satisfying so far, but I've started this round of testing on a new alt and at low ratings AgiliGross weakness is especially common. I am missing the utility of Brick Break against other HO teams but it's not a huge issue.
  • Dragonite over Kingdra/Weavile. Dragonite has considerably more power than Kingdra and access to Extremespeed to deal with revengers. The only issue is status, which has not bothered me yet, but I'm sure that at some point I will miss having a sponge. Weavile was too difficult to set up and Ice Shard lacked power, although having something that could outspeed those base 115s was nice.
Previous Members
155px-230Kingdra.png

Kingdra @ Chesto Berry
Ability: Swift Swim
EVs: 60 HP/216 Atk/232 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Waterfall
- Rest

ChestoRest Kingdra has a few purposes. Water/Dragon gets pretty good coverage, missing just Empoleon and Shedinja I believe. Kingdra can take status like paralysis and burns which hinder everyone else on my team (besides Nape with burns). He can then set up a few DDs, Rest back to full health and clean status, and sweep from there. The EVs were my own design. Originally I gave him a simple 4/252/252 spread but I wanted to streamline it. I felt like a lot of different stuff was dealing just enough damage that ChestoRest wasn't effective so I wanted to allocate as many EVs to HP as possible. I don't remember what the speed hits, but with 1 DD is can outspeed base 130s, and I believe it can outspeed all Flygon with 2. The Attack was lowered to the bonus point. The rest of the EVs went to HP to increase bulk.


140px-212Scizor.png

Scizor @ Leftovers
Ability: Technician
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Bug Bite
- Brick Break
- Swords Dance

The rest of my team lacks priority, and I think everyone will agree that Scizor is one of the most effective priority users today. The fact that he's not banded throws a lot of people. The Magnezone who wants a free kill instead comes in on an SD and is OHKOed by Brick Break (unless it's scarfed, in which case I will be setting up someone else). Misjudging SD Scizor can be deadly. He's gotten me many 5-0s (Azelf rarely survives) because people expect a band and can't stop me from getting to +4 or +6. Brick Break is the logical choice over Superpower because lowering stats is counterproductive when I don't want to be switching.

Zapdos and Rotom, two of Scizor's main counters, are excellent opportunities for Tyranitar to set up (especially -2 Rotom-H that thinks it's about to get Pursuited). Gyarados is probably the largest problem, since my team doesn't handle it well if it gets a DD. Scizor can dent it pretty well if it comes in on my SD by Bug Bite followed by a Bullet Punch, which hopefully allows me to deal with it with Gyarados's own Intimidate and Sand Stream, with Kingdra's Outrage and set of resistences being my last option. I tend to deal with Gyarados by not letting it set up.
 
I see a good team here.

The thing I like about it is that things like AgiliGross would sweep your entire team after Siczor or Kingdra is gone but it can't safely set up an agility against any member of your team and the 8 turns of double screens just make it's set up even more difficult to pull off.

Phazers like Swampert, Hippowdon and Skarmory may ruin your fun but they all fall after repetitive hits. Status can also be a problem since Kingdra is your only status absorber and you have to play it very cautiously in order to prevent your opponent from crippling your sweepers (although Scizor doesn't really mind paralysis all that much).

I have always liked hyper offenisve teams and this is no exception.
Good luck with it.
 
Hey, I got a message to rate, and this team looks pretty cool actually. Water types sweepers can cause some problems but Kingdra can set up on Starmie/Suicune, just have to be careful. That being said Empoleon is a large issue, as you have noted. I think I have a simple fix, which is to try running Mach Punch on Infernape to have a revenge choice on tricky sweepers like that. It also helps with Flygon, etc. Gyarados does become a problem though, and I wish it weren't so because once he sets up it is extremely hard to stop him. I'd normally say Rotom or something but being the hyper offensive team this is, revenge killer aren't a good idea. However since this is physical offense I don't think something like Starmie fits. Your Gyarados, since it has stone edge, can use intimidate but that doesn't really solve anything, as stealth rock will really weaken and switching around isn't so good for this team. In my opinion, a grass type would be really good in Tyranitar's spot, to stop this as well as round off some synergy issues you have (weaknesses to rock and electric but not resists, specsjolt destroys you). Breloom could be used over Tyranitar, to substitute on the bounce and provide a sudo-counter. Having a status absorber is nice as well.

That's all I got, hope it helped.
 
Hey, thanks for the rate. I appreciate it. I like a lot of your suggestions.

I probably won't swap Stone Edge for Mach Punch just because Gyarados is much more dangerous to this team than Empoleon. I do want to give Breloom a try, though, and that might be a good spot to try Mach Punch out. I'm a little concerned about using Breloom on on hyper offense because it lacks both bulk and speed (though it has decent typing), and unlike on balanced teams I can't switch it out after its sub goes down, etc.

SpecsJolt fortunately is outsped by +1 Gyara and +1 Kingdra, and probably can't take any of Infernape's attacks, so its opportunities to switch-in are limited. Tyranitar also sets up on it, but I may be offing Tyranitar anyway.

Alright, thanks. I'll be sure to try some of that out.
 
Hey,

Pretty decent team, generic hyper offense. Personally I feel that an Agiligross would work better over your Scizor, as it is monstrously difficult to take down under screens. It also lures in Gyarados and deals it a swift OHKO with Thunderpunch. Furthermore, it allows you to scout for Scarfgon, potentially giving Gyara a free setup. It'd be a nice idea to spam Meteor Mash once you get Gross in, as standard Scarfgon is actually OHKOed by a Life Orb Meteor Mash after rocks. Rotom is frequently switched into Metagross, giving Tyranitar/Infernape a free switch-in.

I'd recommend replacing Taunt on Azelf with Explosion. Not only does this guarantee to get your sweepers in safely, but it also allows you to get rid of potential counters, such as Swampert. Taunt's usefulness is limited as many leads simply attack off the bat against Azelf, and wasting a turn Taunting could prevent you from setting up Rocks/additional screens.

If you do miss the priority that Scizor gives you, it'd be perfectly viable to give Infernape Mach Punch. It helps out with potential threats such as SD Lucario and Agility Empoleon as well.

Nice team, and gl!
 
Thanks for the suggestions.

Agiligross seems to be worth a try. I will definitely give it a shot. Scizor is also my only sweeper at the moment that Gyarados can come in on and have a chance at setting up.

My only issue with forgoing Taunt on Azelf is that other Azelf can Taunt me after they notice I have dual screens. I will try it out though. I usually set up Scizor on leads like Swampert (he can usually get 2 SDs without much issue, especially with screens, and they can't Roar me when they're Taunted) so if I switch in Metagross, Explosion may work better anyway.

I may try to fit in another levitator (possibly over Kingdra) as my ground weaknesses are stacking up in Infernape, Tyranitar, and a prospective Metagross. Breloom might be an option as a ground-resist, as well as a status immunity (although it's neutered if it's statused before Toxic Orb activates, which doesn't make it an efficient absorber on a team where I'm not switching).

Thanks again for the rate.
 
Added a list of things that I'm testing. So far I'm trying out Mach Punch on Infernape, AgiliGross over Scizor, and SD Weavile over Kingdra (which wasn't suggested, but it was something I was interested in trying). I haven't done a lot of testing yet but I'm liking results. I expect that without Kingdra it'll be more difficult to handle status and I'll have to work something out with regard to that, but everything is working smoothly at the moment (possibly sticking a Lum somewhere, haven't decided... Tyranitar, Infernape, and Metagross all need a Life Orb to secure important KOs, as do others).
 
Although it is relatively hard to solve this problem, your team is heavily SpecsJolt weak. I'd normally not recommend this for an HO team, but Scarf Flygon is in my opinion, acceptable, because of his ability to U-Turn out and give you momentum. I'm not sure who to replace him with, but Kingdra is probably the easiest to fit in Flygon for, I believe.

Flygon @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spe
Nature: Jolly/Adamant
-Outrage
-Earthquake
-Stone Edge
-U-Turn
 
Although it is relatively hard to solve this problem, your team is heavily SpecsJolt weak. I'd normally not recommend this for an HO team, but Scarf Flygon is in my opinion, acceptable, because of his ability to U-Turn out and give you momentum. I'm not sure who to replace him with, but Kingdra is probably the easiest to fit in Flygon for, I believe.

Flygon @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spe
Nature: Jolly/Adamant
-Outrage
-Earthquake
-Stone Edge
-U-Turn

I would not recommend replacing kingdra with a choice scarf flygon. The golden rule of ho is no choice users because they dont hit hard enough, especially flygon. flygon's eq is just asking gyarados and dragonite to sweep your team. Tyranitar is great against jolt. I dont see the problem. I have experience with Ho and this looks like it works. You cant just throw together five sweepers and call it a team. It has to have synergy and this team does. Nothing needs to be changed except maybe lo on scizor and regular lo kingdra.
 
The gold rule of ho is no choice users because they dont hit hard enough, especially flygon.

The golden rule of HO is to keep the momentum. I wouldn't have suggested ScarfGon if I didn't smell that SpecsJolt weakness. Tyranitar is 2HKO'd by Specs Thunderbolt. Not my idea of "great" against Jolteon. The reason Flygon is allowed to get away with it is because he can keep the momentum by scaring Jolteon away and U-Turning to something that can take advantage of the switch.
 
The golden rule for HO is never to rely on predictions, actually. I won't use CS Flygon. It's not powerful enough and any move other than U-turn will lose momentum.

I haven't had problems with SpecsJolt yet. I am now running Weavile with Ice Shard and Infernape with Mach Punch, so I think that solves it, especially since Tyranitar sets up on any of its attacks other than Thunderbolt (also if it KOs something without Thunderbolt I have a number of things that can set up on it).
 
The golden rule of HO is to keep the momentum. I wouldn't have suggested ScarfGon if I didn't smell that SpecsJolt weakness. Tyranitar is 2HKO'd by Specs Thunderbolt. Not my idea of "great" against Jolteon. The reason Flygon is allowed to get away with it is because he can keep the momentum by scaring Jolteon away and U-Turning to something that can take advantage of the switch.

Ya he is 2hkoed by T-bolt which means he sacs something brings in tar eats a t-bolt then kills the jolt with crunch. Jolteon is a problem for a lot of offensive teams because his specs thunderbolt does a number on a lot of the sweepers used in ho and even at +1 jolteon still outspeeds some of the sweepers like tar, gyarados, and nite. Scizor can take a t-bolt along with kingdra so he's actually doing better than most offensive teams are against jolteon.
 
Dragonite is actually a great option over kingdra. With extremespeed and the ability to take hits easily from rotom, he can weaken/KO common scarfers and easily weaken things like swampert or skarmory. Works well under screens, can get 1-2 DDs easily, maybe three with yache if you can force a switch.

Dragonite@Life Orb/Yache Berry
Jolly
6 Hp/252 Atk/252 Spe
-Dragon Dance
-Outrage
-Earthquake
-Extremespeed/Fire Punch
 
I like that suggestion. Another EQ immunity. Adamant +1 LO Extremespeed takes a large chunk off of Flygon too (nearly 80%, IIRC). I've tested SD Weavile in that position but Dragonite definitely seems like it could work nicely. Thanks.
 
I Think sword dance Sceptile can replace Tyranitar, as many people suggested or you, Tyranitar's ability is not in sync with your other team member's because of sandstorm. So sceptile can do the same thing but his attack stat is not high..

I have tested this, and infernape really stop this team >_>

Good luck
 
Hm, I can't see Sceptile performing as well as Tyranitar. It's nowhere near as bulky or strong and it gets revenged just as easily with its lovely 70/65/85 defenses. I will try it if I have time. I've gotten a suggestion to switch Lucario in for Tyranitar but I'm not sure. All of my grounded pokes would be EQ-weak (running Dragonite>Kingdra and Metagross>Scizor at the moment), though with TTar they are too.

As for the Infernape weak, yes, it can more or less tear me if it can get in on something with screens down and nothing set up (or with Mach Punch / Vacuum Wave against TTar). I'm now running Mach Punch on Infernape and Extremespeed on Dragonite, though, so I don't think it's an issue anymore.

I will update the OP so it has all of the changes I've been working on.
 
Maybe a SD Heracross instead of DDTar? With guts it can absorb those statuses too, idk i'm not a very experienced battler, lol
 
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