Spindaslayer's First RMT

I'd say that this is a fairly balanced team, more focused on the offensive side. Generally, I think it handles most threats well, but I'm still having trouble with Infernapes. I basically have to keep switching until it runs out of dynamic punch. Bullet punch also screws over my lead. (fixed the Scizor Problem WOOT!).

Froslass
Nature: Timid
Hold Item: Focus Sash
0/0/0/252/252/6
Moves:
Spikes
Ice Beam
Taunt
Destiny Bond

I've always liked spikes over stealth rock, and Froslass, simply put, is one of the fastest spikers in the game, letting it taunt pretty much all stealth rock and spiker leads save for aerodactyl. The focus sash helps it survive at least a hit and gives it a free cheap KO with destiny bond. The ghost typing is useful for avoiding those rapid spinners like forretress who want to put up entry hazards of their own. One thing I don't like is being taunted by something faster like ambipom or aerodactyl. Froslass CANNOT deal with Bullet Punch from something not destiny bonded. Scizor comes in and forces me to guess: revenge killer with bullet punch or sword dancer? Generally, I switch into zapdos who can take scizor's attacks even after a swords dance.

2nd
Starmie
Nature: Timid
Hold Item: Life Orb
6/0/0/252/252/0
Moves:
Rapid Spin
Surf
Ice Beam
Thunderbolt

(NOTE: USED TO BE ALAKAZAM)
I needed a rapid spinner, and starmie seemed like a good option, especially since my alakazam kept getting murdered by everything with priority. I like surf over hydro pump simply because I believe in consistency. Ice Beam and Thunderbolt give the famed "Bolt-Beam" combo. Starmie takes hits a bit better than zam and gives me another ice move to take on dragons. It doesn't live very long though with the life orb, and pursuit is not kind to my starmie.

Blissey
Nature: Bold
Hold Item: Leftovers
252/0/252/0/0/6
Moves:
Softboiled
Aromatherapy
Thunder Wave
Seismic Toss

Again, not much to say. Nice special wall in general. I choose thunder wave over toxic simply because I find thunder wave more useful. Having the bold nature and 252 in defense helps it survive things most people wouldn't expect it to (i.e. dragonite's dragon claw). Aromatherapy helps get rid of the various statuses that my pokemon (mostly dragonite) seem to pick up.

Zapdos
Nature: Bold
Hold Item: Leftovers
248/0/228/32/0/0
Moves:
Heat Wave
Thunderbolt
HP Grass
Roost

(NOTE: USED TO BE SWAMPERT)
Helps against Scizor who tends to kind of ravage my team. Heat Wave gets Scizor good. Thunderbolt is there for some nice STAB. Roost is good for recovery (especially if I'm anticipating a rock or ice move). HP Grass just gives some nice coverage in general.
Zapdos helps against many threats in OU (mainly SCIZOR). Generally, he's always been solid on my team and can take a hit before going down. Heat Wave, for some reason, most people aren't expecting and has landed me many surprise KO's.

Breloom
Nature: Impish
Hold Item: Toxic Orb
236/0/248/32/0/0
Moves:
Focus Punch
Spore
Leech Seed
Substitute


If you can't deal with breloom, you're kind of done. I switch him in on something like an umbreon, substitute, then focus punch or leech seed depending on the opponent. I spore when I can outrun the opponent/ when there aren't many other options. Toxic orb is good for predicting those Tricking Jirachis (and helps flygon murder that thing).

Flygon
Nature: Jolly
Hold Item: Choice Scarf
6/252/0/252/0/0
Moves:
Outrage
U-Turn
Thunderpunch
Earthquake

(NOTE: USED TO BE DRAGONITE)
I switched flygon in for dragonite simply because having 3 pokemon weak to rock is not ideal. He is a nice revenge killer, especially against Jirachi (which is why I used Jolly as opposed to Adamant since Jirachi tends to wreak havoc). Thunderpunch is there over fire blast to deal with gyarados. I opted for thunderpunch over stone edge for the accuracy.


My main concerns:
I'm not sure if my team really "syncs" with each other (do they have good synergy?).
My team tends to fall apart after Zapdos dies. But I can;t do much about it....
I'd like to put in something to deal with Infernape, like a gyarados, but I'm not sure where I can put it.
 
Hey Hi, quick rate.

Infernape does Sweep your team when Alakazam dies. Alazakam will die fast anyways to priority attacks, like Bullet Punch. Speaking of Bullet Punch, none of your team can handle Scizor. The lack of Rapid Spin hurts for Dragonite, talking SR damage and removing 25% of its health. I would recommend you using Starmie > Alakazam with Life Orb 252 SpA | 252 Spe | 4 Hp Grass Knot,Thunderbolt,Surf.

Your team lacks A Scizor counter, Gyarados counter. To remedy that, i would recommend you using Choice scarf Rotom or Defensive Rotom > Swampert. Rotom kicks ass :). Rotom lives a Waterfall, which is PRO!

Good Luck
 
Nice suggestion Azlan! I have been thinking about Starmie, but your analysis has convinced me!

Rotom seems like a good suggestion, but that leaves my team with 3 ghost weaknesses! Anyone else who can do the job? Would a zapdos work well?
 
Zapdos can't counter Gyarados Sadly, because of Stone Edge. Anyways, There is rarely any Ghost type moves in OU other than Dusknoir, Gengar, Rotom. Which is counted by Rotom (if its scarfed) and Breloom ( to DUSKNOIR only). Zapdos is a good Idea, but just watch out for Stone Edge or Ice Fang.

If you choose to use Zapdos, use Heat Wave,Thunderbolt,Hp Grass and Roost. so Starmie's moveset should be looking like this Thunderbolt,Surf,Ice Beam,Rapid Spin

Good Luck.
 
thanks for all the help azlan! I think I'll go with zapdos. Items, natures, and EV's if you can?

Why can't I use hidden power grass with a bold nature? it keeps saying "this pokemon has an invalid combination of IV's and Nature" WTF?

wow...this forum moves really fast...

anyone care to give another opinion on my fairly updated team (3 pokemon changed!)
 
thanks for all the help azlan! I think I'll go with zapdos. Items, natures, and EV's if you can?

Why can't I use hidden power grass with a bold nature? it keeps saying "this pokemon has an invalid combination of IV's and Nature" WTF?
Certain combinations of ivs and natures are not possible in game. You'll just have to use different ivs that give you hp grass.
Here are some nice combos. Take your pick. Physically defensive zapdos does counter gyara. Anyway flygon revenges it so no worries there.
70 Power Grass:
31/30/31/31/30/31
31/31/30/31/30/31
30/31/31/31/30/31
 
Oh Yeah, Thunder Punch > Stone Edge, the accuracy is to low, plus if it misses, Good Game :(. Anyways, rock weakness is no problem, since you have Starmie to clear those Stealth Rocks + Spikes.

Gyarados can seem to be fitting for this team. Flygon counter's Jirachi, oh well, just my suggestions. Please, use 252 SpA/ 252 Spe/ 4 Hp for Starmie with Life Orb. Hp Grass on Zapdos counter's Swampert, which is a problem for your team. Subseed Breloom is much more better than SubPunch breloom, it can stall while taking Hp from your opponent.

Nah, don't change breloom, the only pokemon carries Ice Attacks are usually infernape, Blissey, Starmie, Zapdos, Tyranitar, Celebi which are handled by other team members ( Blissey,Flygon and Breloom).

Good Luck
 
I'd say that this is a fairly balanced team, more focused on the offensive side. Generally, I think it handles most threats well, but I'm still having trouble with Infernapes, Jirachis (almost fixed), and, I HATE THIS ONE, Machamp! Machamp really screws over my team. I basically have to keep switching until it runs out of dynamic punch. Bullet punch also screws over my lead. (fixed the Scizor Problem WOOT!).
Lead:
Froslass
Nature: Timid
Hold Item: Focus Sash
0/0/0/252/252/6
Moves:
Spikes
Ice Beam
Taunt
Destiny Bond

I've always liked spikes over stealth rock, and Froslass, simply put, is one of the fastest spikers in the game, letting it taunt pretty much all stealth rock and spiker leads save for aerodactyl. The focus sash helps it survive at least a hit and gives it a free cheap KO with destiny bond. The ghost typing is useful for avoiding those rapid spinners like forretress who want to put up entry hazards of their own. One thing I don't like is being taunted by something faster like ambipom or aerodactyl. Froslass CANNOT deal with Bullet Punch. Machamp, scizor, and metagross aren't ideal counter leads. Considering a different lead, but for now I'll keep it.
(STRONGLY CONSIDERING GYARADOS AS A NEW LEAD TO DEAL WITH INFERNAPE)


My main concerns:
I'm not sure if my team really "syncs" with each other (do they have good synergy?).
Once froslass is gone, I have no ice moves to deal with dragons.
A choice scarf togekiss can rip through my team with air slash (I've seen it happen).
Choice Scarf Flygon also kind of ruins this team.
Gengar kind of destroys this team since it often outspeeds alakazam and my blissey doesn't know shadow ball (I still prefer seismic toss).
While Dragonite can kind of sweep, my team doesn't really have a good way of "cleaning up" the way a DD Tyranitar might.

Nah, Froslass kills Machamp, Scizor and Metagross. On the first turn, use Destiny Bond to Torture them, and then Spikes, because if they kill you, they will die too =). Machamp won't be a problem if its a lead, if its not its a problem, but Zapdos counters it well. Gyarados SUCKS as a Lead, like i said, just suggestions. You haven't even try him out. When Froslass is facing Aero, just ICE BEAM the hell out of him, he will barely touch you on the next turn if he choose to SR, if not, NO SR =).

About killing Dragons.. I think you have not update your main concerns, since Starmie and Flygon counter's Dragons well. Nah, CS Togekiss won't ever be sweeping you, You have Flygon :). Gengar never kills this team, because there is Starmie and Flygon who both outspeed and kill him.
Dragonite won't be sweeping until it gets +2 or +3. Flygon outspeeds and OUTRAGE!

Good Luck =)
 
thanks azlan! flygon and zapdos have been the crux of this team, making the difference in a tight game.

I have a simple question just on how speed works when both pokemon have the same speed. If there was a timid gengar vs. my timid froslass, who would go first?

And how do you insert images?
 
The question about gengar, it really depends. Its a Speed tie, usually hax when your opponent moves first t(o.ot). Why would you even face gengar? Just DESTINY BOND THAT GUY =3

About images, type that
. That settles it. I hope my suggestions helped you alot :)

EDIT: Dont ask me where i got those pics in my latest RMT, Tyranitar's Destruction.
 
What set were you using physically defensive takes 50% aka zapdos uses roost a bunch of times.

max hp max def zapdos. 384 hp, 295 def. even from a jolly +1 gyara it takes 330 damage min from Stone edge. even bulky DD gyara will OHKO after SR with Stone edge at +1
you have to take into account that if you switch zapdos in, as you do with a "counter" then gyara will have a DD up. it will hit you with SE before you can roost and eliminate rock weakness.

its a fairly moot point now that you have scarfgon which can revenge and breloom which can serve as emergency stop as it lives a hit and spores.
 
Back
Top