Hello Smogon! After being absent from the competitive scene for a long while, I've decided to come back. Unfortunately, this isn't some hero's triumphant return--no, when I left I was a mediocre battler and I return as a bad battler. So that's why I need your advice and expertise, folks. Spare nothing in your criticism! Rip me apart. It hurts so good!
I really like Breloom. Actually, I really hate when I play against it, so I like it when it's on my team.
This team hopes to keep Breloom alive and annoying the crap out of the other team, while Gyarados and TTar can both setup and sweep if the opportunity arises. Rotom and Scizor can also clean up to a lesser extent.
I know it's advised to have a solid strategy to a team, like stall or setting up one pokemon to sweep while getting rid of its counters. But, I like having a flexible team that doesn't depend on just one pokemon for victory. Tell me what you guys think!
Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Earth Power
- Fire Blast
- Stealth Rock
- Hidden Power [Grass]
Heatran not only makes a solid lead, but can also come in later to threaten more pokes and sponge Fire attacks. I've opted to go for HP Grass over Explosion to deal with Swampert leads (or net a surprise KO if it switches in on Heatran later). Earth Power and Timid lets me go toe-to-toe with opposing Heatran and hopefully come out on top.
Shuca is the standard and pretty good at doing its job, allowing Heatran to take one Earthquake/Earth Power. However, I find that I'm lacking the power to OHKO Swampert with HP Grass, but also I don't want to risk losing Heatran to a bunch of other leads. Still trying to figure this one out. Your input would be greatly appreciated.
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/72 Atk/96 Def/184 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Bounce
- Taunt
- Waterfall
Gyarados is a great partner to Heatran since it can come in on Ground or Fighting attacks aimed at it and start setting up. I chose the Bulky DD version since it can take more hits and Taunt is good against set-up or stallish pokes. I didn't want to use the all-out offensive version but I didn't want a completely defensive version either, so this is a good balance of both defense and offense. It seemed suited to the team but feel free to suggest otherwise.
I am thinking of switching out Bounce for something else. It's a good attack, but it doesn't really hit much SE and it's easy for the opponent to switch out of it on the bounce-up turn and bring in something that resists. The paralysis is good but not required for the success of my team. Stone Edge would allow me to hit Flying pokes for better damage that give Breloom trouble.
Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP/252 Def/4 Spd
Impish nature (+Def, -SAtk)
- Substitute
- Spore
- Leech Seed
- Focus Punch
Hooray! All hail Green Mushroom Guy! My last team used the Spore Puncher set, so I wanted to try something different. It may seem weird because my team is not a stall team and the Spore Puncher is more offensively-oriented, but Breloom can easily run through unprepared teams and has useful resists that let it come in and set up a Sub or Spore/Leech something. Also, it has a secondary function of absorbing status such as Twave from Blissey or Will-O-Wisp from Rotom-A.
Since Breloom doesn't really outrun much and it forces switches a lot, I invested everything into HP and Defense. I considered giving it more Attack but STAB Focus Punch does enough damage as it is. There really isn't much to change here unless you want to suggest a different Breloom set might fit into the team better. Let me know!
Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 200 HP/252 Spd/56 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Hydro Pump
- Shadow Ball
- Trick
Ahhh, Rotom-W. I love it because it checks a lot of huge threats like Life Orb Gengar, Starmie, and Gyarados, but it is so easily set up on after a revenge by stuff like DD TTar. Ah well, I suppose its pros outweigh its cons--especially when I can get off a crippling Trick on the likes of Blissey. That never fails to put a smile on my face.
I run more HP than the usual Choice Rotom in order to take hits better. Hydro Pump is useful for taking out Infernape and weakened Heatran. Used to have Rotom-H but was convinced to use Rotom-W instead. Thanks Scimjara!
Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- Superpower
- U-turn
It's a CB Scizor. What more is there left to say? No EV tweaks either, just straight up copied from the Smogon strategy pokedex. Bullet Punch is a great revenge tool and can also clean up frail and damaged pokes late game. U-turn of course is useful for scouting, which is important to my team as I want my pokes getting free turns versus the opposite.
So far it's done quite well, and I have Heatran, Gyarados, and Tyranitar to switch to on incoming Fire attacks.
Tyranitar (M) @ Life Orb
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Crunch
- Earthquake
- Rock Slide
Tyranitar, the beast that it is provides a lot of support for the team. It can come in on Fire, Flying, and Psychic attacks aimed at Breloom and can threaten Rotom and Starmie as well as Flying pokes that Breloom has trouble with. Scizor and Heatran are immune to Sandstorm and Breloom still heals 6% with Poison Heal, but I try not to reveal it too early so my opponent thinks that my aim was to set up Gyarados for a sweep. I like Rock Slide for the flinch and better accuracy.
TTar functions as a secondary sweeper on the team. I'm not sure if this is the best choice, however, since I also like to use it as a defensive pivot but because it's not a defensive set it can't take repeated blows. It also cannot switch in on powerful attacks like Starmie's Surf and expect to win without a Scarf. I'm considering switching up its set because I've never actually been able to sweep with it (although most of the time I don't need to).
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I'm not going to post a threat list because I don't think my knowledge of pokemon is good enough to write one out properly, but some pokemon that have given my team trouble are Gengar, Rotom and Starmie.
If I lose Scizor and Rotom, or if Rotom loses its Scarf (because I Tricked it on something), Gengar can pretty much run through my team. Breloom might be able to stall it out but if it gets a Sub up, I'm screwed.
Same logic for Gengar applies to an extent. Rotom resists a lot of my attacks and can threaten a lot of my pokes. The Rotom forms that can hit TTar for SE damage are especially scary.
Because of its great coverage and speed it's hard to switch in anything safely. Gyarados will never OHKO with DD Bounce. Rotom can kill it with Shadow Ball as long as it stills has Scarf. TTar can KO with Crunch if it has a DD. Otherwise, this thing hurts.
Well, that's my team. I apologize for the newbish analysis, but I'm just learning as I go. Appreciate any help!






I really like Breloom. Actually, I really hate when I play against it, so I like it when it's on my team.
This team hopes to keep Breloom alive and annoying the crap out of the other team, while Gyarados and TTar can both setup and sweep if the opportunity arises. Rotom and Scizor can also clean up to a lesser extent.
I know it's advised to have a solid strategy to a team, like stall or setting up one pokemon to sweep while getting rid of its counters. But, I like having a flexible team that doesn't depend on just one pokemon for victory. Tell me what you guys think!

Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Earth Power
- Fire Blast
- Stealth Rock
- Hidden Power [Grass]
Heatran not only makes a solid lead, but can also come in later to threaten more pokes and sponge Fire attacks. I've opted to go for HP Grass over Explosion to deal with Swampert leads (or net a surprise KO if it switches in on Heatran later). Earth Power and Timid lets me go toe-to-toe with opposing Heatran and hopefully come out on top.
Shuca is the standard and pretty good at doing its job, allowing Heatran to take one Earthquake/Earth Power. However, I find that I'm lacking the power to OHKO Swampert with HP Grass, but also I don't want to risk losing Heatran to a bunch of other leads. Still trying to figure this one out. Your input would be greatly appreciated.

Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/72 Atk/96 Def/184 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Bounce
- Taunt
- Waterfall
Gyarados is a great partner to Heatran since it can come in on Ground or Fighting attacks aimed at it and start setting up. I chose the Bulky DD version since it can take more hits and Taunt is good against set-up or stallish pokes. I didn't want to use the all-out offensive version but I didn't want a completely defensive version either, so this is a good balance of both defense and offense. It seemed suited to the team but feel free to suggest otherwise.
I am thinking of switching out Bounce for something else. It's a good attack, but it doesn't really hit much SE and it's easy for the opponent to switch out of it on the bounce-up turn and bring in something that resists. The paralysis is good but not required for the success of my team. Stone Edge would allow me to hit Flying pokes for better damage that give Breloom trouble.

Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP/252 Def/4 Spd
Impish nature (+Def, -SAtk)
- Substitute
- Spore
- Leech Seed
- Focus Punch
Hooray! All hail Green Mushroom Guy! My last team used the Spore Puncher set, so I wanted to try something different. It may seem weird because my team is not a stall team and the Spore Puncher is more offensively-oriented, but Breloom can easily run through unprepared teams and has useful resists that let it come in and set up a Sub or Spore/Leech something. Also, it has a secondary function of absorbing status such as Twave from Blissey or Will-O-Wisp from Rotom-A.
Since Breloom doesn't really outrun much and it forces switches a lot, I invested everything into HP and Defense. I considered giving it more Attack but STAB Focus Punch does enough damage as it is. There really isn't much to change here unless you want to suggest a different Breloom set might fit into the team better. Let me know!

Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 200 HP/252 Spd/56 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Hydro Pump
- Shadow Ball
- Trick
Ahhh, Rotom-W. I love it because it checks a lot of huge threats like Life Orb Gengar, Starmie, and Gyarados, but it is so easily set up on after a revenge by stuff like DD TTar. Ah well, I suppose its pros outweigh its cons--especially when I can get off a crippling Trick on the likes of Blissey. That never fails to put a smile on my face.
I run more HP than the usual Choice Rotom in order to take hits better. Hydro Pump is useful for taking out Infernape and weakened Heatran. Used to have Rotom-H but was convinced to use Rotom-W instead. Thanks Scimjara!

Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- Superpower
- U-turn
It's a CB Scizor. What more is there left to say? No EV tweaks either, just straight up copied from the Smogon strategy pokedex. Bullet Punch is a great revenge tool and can also clean up frail and damaged pokes late game. U-turn of course is useful for scouting, which is important to my team as I want my pokes getting free turns versus the opposite.
So far it's done quite well, and I have Heatran, Gyarados, and Tyranitar to switch to on incoming Fire attacks.

Tyranitar (M) @ Life Orb
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Crunch
- Earthquake
- Rock Slide
Tyranitar, the beast that it is provides a lot of support for the team. It can come in on Fire, Flying, and Psychic attacks aimed at Breloom and can threaten Rotom and Starmie as well as Flying pokes that Breloom has trouble with. Scizor and Heatran are immune to Sandstorm and Breloom still heals 6% with Poison Heal, but I try not to reveal it too early so my opponent thinks that my aim was to set up Gyarados for a sweep. I like Rock Slide for the flinch and better accuracy.
TTar functions as a secondary sweeper on the team. I'm not sure if this is the best choice, however, since I also like to use it as a defensive pivot but because it's not a defensive set it can't take repeated blows. It also cannot switch in on powerful attacks like Starmie's Surf and expect to win without a Scarf. I'm considering switching up its set because I've never actually been able to sweep with it (although most of the time I don't need to).
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I'm not going to post a threat list because I don't think my knowledge of pokemon is good enough to write one out properly, but some pokemon that have given my team trouble are Gengar, Rotom and Starmie.



Well, that's my team. I apologize for the newbish analysis, but I'm just learning as I go. Appreciate any help!