Type:Psychic
Stats:
HP:65
Atk:65
Def:60
SpAtk:130
SpDef:95
Spd:110
HP:65
Atk:65
Def:60
SpAtk:130
SpDef:95
Spd:110
Traits:
Synchronize:Shares Poison/Burn/Paralyze status with opponent.
Synchronize:Shares Poison/Burn/Paralyze status with opponent.
Magic Mirror:Automatically reflects Stat-changing moves.
Lv1:Tail Whip
Lv1:Tackle
Lv1:Helping Hand
Lv8:Sand Attack
Lv15:Confusion
Lv22:Quick Attack
Lv29:Swift
Lv36:Psybeam
Lv43:Future Sight
Lv50:Last Resort
Lv57:Psych Up
Lv64:Psychic
Lv71:Morning Sun
Lv1:Tackle
Lv1:Helping Hand
Lv8:Sand Attack
Lv15:Confusion
Lv22:Quick Attack
Lv29:Swift
Lv36:Psybeam
Lv43:Future Sight
Lv50:Last Resort
Lv57:Psych Up
Lv64:Psychic
Lv71:Morning Sun
Lv78:Power Swap
TM03:Psycho Shock-[Special][80 BP][100 Acc][10 PP]A special attack that deals physical damage.
TM04:Calm Mind
TM06:Toxic
TM10:Hidden Power
TM11:Sunny Day
TM15:Hyper Beam
TM16:Light Screen
TM17:Protect
TM18:Rain Dance
TM19:Telekinesis-[Support][15 PP]Makes the target easier to hit for 3 turns.
TM21:Frustration
TM27:Return
TM28:Dig
TM29:Psychic
TM30:Shadow Ball
TM32:Double Team
TM33:Reflect
TM42:Facade
TM44:Rest
TM45:Attract
TM48:Sing-A-Round-[Special][60 BP][100 Acc][15 PP]Powers up if used in succession(Double/Triple Battles only).
TM49:Echo Voice-[Special][40 BP][100 Acc][15 PP]This move powers up if used in succession.
TM67:Vengence-[Physical][70 BP][100 Acc][5 PP]If a teammate was fainted last turn, this move's power increases.
TM68:Giga Impact
TM70:Flash
TM77:Psych Up
TM83:Cheer Up-[Support][30 PP]The user's Attack and Special Attack are raised by +1.
TM85:Dream Eater
TM86:Grass Knot
TM87:Swagger
TM90:Substitute
TM92:Trick Room
HM01:Cut
TM04:Calm Mind
TM06:Toxic
TM10:Hidden Power
TM11:Sunny Day
TM15:Hyper Beam
TM16:Light Screen
TM17:Protect
TM18:Rain Dance
TM19:Telekinesis-[Support][15 PP]Makes the target easier to hit for 3 turns.
TM21:Frustration
TM27:Return
TM28:Dig
TM29:Psychic
TM30:Shadow Ball
TM32:Double Team
TM33:Reflect
TM42:Facade
TM44:Rest
TM45:Attract
TM48:Sing-A-Round-[Special][60 BP][100 Acc][15 PP]Powers up if used in succession(Double/Triple Battles only).
TM49:Echo Voice-[Special][40 BP][100 Acc][15 PP]This move powers up if used in succession.
TM67:Vengence-[Physical][70 BP][100 Acc][5 PP]If a teammate was fainted last turn, this move's power increases.
TM68:Giga Impact
TM70:Flash
TM77:Psych Up
TM83:Cheer Up-[Support][30 PP]The user's Attack and Special Attack are raised by +1.
TM85:Dream Eater
TM86:Grass Knot
TM87:Swagger
TM90:Substitute
TM92:Trick Room
HM01:Cut
Charm
Flail
Endure
Curse
Tickle
Wish
Yawn
Fake Tears
Covet
Detect
Natural Gift
Assist Power-[Special][20 BP][100 Acc][10 PP]The more stat boosts you have, the more damage this move does.
Synchronize-[Special][70 BP][100 Acc][15 PP]Damages both the user and any other Pokemon of the same type.
Flail
Endure
Curse
Tickle
Wish
Yawn
Fake Tears
Covet
Detect
Natural Gift
Assist Power-[Special][20 BP][100 Acc][10 PP]The more stat boosts you have, the more damage this move does.
Synchronize-[Special][70 BP][100 Acc][15 PP]Damages both the user and any other Pokemon of the same type.
Growl
Bite
Baton Pass
Take Down
Trump Card
Bite
Baton Pass
Take Down
Trump Card
Along with the other Eeveelutions (besides Umbreon and Flareon, of course), Espeon gets a few new toys to play with in Gen V--most notably the Magic Mirror trait and a new move in Psycho Shock:
Magic Mirror: From what I understand about the move, it acts as a permanent Magic Guard, reflecting Status-inducing attacks like Toxic and Thunder Wave, support moves like Taunt, and Stat reducing moves like Screech and Charm back at their opponents. Feel free to correct me if I'm wrong!
Psycho Shock: The other neat move Espeon (and every other Psychic type) learns is Psycho Shock, a Special move that deals Physical damage! This means that potential special walls like Blissey are gonna be in a heap of trouble if they allow Espeon to set up (especially now, since it's harder to stop with Magic Mirror).
Potential Moveset(s):
Psyche!
Espeon @ Leftovers
Magic Mirror
Modest (+SpAtk, -Atk)/Timid (+Spd, -Atk)
252 SpAtk, 252 Spd, 4 Atk
~Calm Mind
~Psycho Shock
~Shadow Ball
~Hidden Power [Ice]/Hidden Power [Fighting]/Hidden Power [Fire]/Grass Knot
This moveset takes advantage of Espeon's new ability and move to its fullest extent. Set up a few Calm Minds whenever you can and attack with Psycho Shock with no need to worry about the likes of Chansey/Blissey, Lanturn/Suicune, and other special walls ruining your fun! Shadow Ball is for opposing Ghost/Psychic types; and your choice of HP Ice (for the multitude of Dragons appearing this Generation), HP Fighting (for Dark types like Houndoom or Tyranitar), HP Fire for steels, or Grass Knot for some extra coverage on Rock-, Ground-, and Water-Types.
Calm Mind Passer(suggested by howabe):
Espeon @ Leftovers
Magic Mirror
Timid (+Spd, -Atk)
252 HP, 252 Spd, 4 SpD
- Baton Pass
- Substitute
- Calm Mind
- Psychic/Psycho Shock
Basic stuff. Come in on something that can't hurt you too much or that you can exploit with Magic Mirror and try and get Substitute/some Calm Minds in, before passing the buck to something with a better attacking movepool.
HP EVs allow best possible substitutes and speed EVs are obvious.
Almost identical to the current Gen IV set, but with the added bonus of Magic Mirror preventing Taunt/status etc. hindering your passing.
Wish Support(suggested by M BLADE):
Espeon @ Leftovers
Magic Mirror
Timid (+ Spe, - Atk)
252 HP/ 252 Spe/ 4 SpA
-Wish
-Calm Mind
-Psychic/ Psycho Shock
-Signal Beam
Wish not only supports, but also gives Espeon a way to recover it's health to gather more CMs if you're going for a sweep.
Psychic and Signal Beam offers great coverage although you miss out steels. Psycho Shock is a option to deal with Blissey, but Espeon spamming Wish and CM can't really be touched by Blissey.
And, so, this is Espeon. Please suggest any new movesets or improvements to this one!