Hey guys, this is WarmFridge welcoming you to my first ever rmt. This team is centered around an offensive Zapdos that uses charge beam as a boosting move. Although I do love using this team, it's only above average at best. It's got some problems that hopefully you guys can solve.
Team Building Process
Although Zapdos is usually seen as a defensive pokemon, it's got some amazing offensive capabilities, which is why I wanted to try making a team around a charge beam sweeper Zapdos.
Unfortunately for Zapdos, one of his two weaknesses happens to be to Stealth rock, which is why I think a spinner is essentiel. LO Starmie seemed to be the best poke for the job because of it's high speed. It's great coverage can make it an effective early game sweeper
Next I needed a lead that can set up entry hazards. Smeargle seemed to be a good choice because of the offensive nature of this team. It can put something to sleep, than proceed to set up SR and spikes.
Next up is my physical sweeper, Kingdra. I chose Kingdra as my physical sweeper because of it's above average defenses, it's great typing and access to dragon dance. It also makes a great status absorber.
I needed a counter to the ever popular Lucario, a Gliscor is just a perfect counter, outspeeding it and KOing it with STAB earthquake. Gliscor also has a great mid game taunt, which prevent sweepers such as Gyrados and Tyranitar from setting up.
Finally, I chose TyraniBOAH as the last member of my team because of it's amazing bulk and 404hp, which allows it to make subs Blissey can't break. It's sandstorm also helps Gliscor abuse it's sand veil, as a miss can help me stall out Swamperts and other pokes.
Tyranitar just wasn't doing much, and after seeing how much entry hazards Smeargle can set up, I realized I needed a spin blocker, and Dusknoir seemed to fit perfectly with it's great movepool, defences and respectable attack.
After a suggestion, I decided I'll try these two changes to this team. Firstly, a scarfed Rotom-H will replace Dusknoir as my spin blocker. With it's good defences, decent special and high speed thanks to choice scarf, it can trick walls ad outspeed and KO most spinners. The other change is replacing Gliscor with an Infernape as my wall breaker, it can counter snorlax with close combat and still serve as a Lucario counter with mach punch.
In depth analysis
Lead
Smeargle @Focus sash
(Own tempo) Jolly nature
252 speed/252 Def/4 hp
-Spore
-Stealth rock
-Spikes
-U turn
The spiker lead, this set focuses on setting up entry hazards by putting your opponent to sleep. Against taunt leads, I U turn out to an appropriate counter, while breaking their sash at the same time.
Spinner/LO sweeper
Starmie @LO
(Natural cure) Timid nature
252 spatk/252 speed/4 hp
-Surf
-Thunderbolt
-Ice beam
-Rapid spin
The point of this set is to rapid spin my opponent's SR away to set up a sweep by Zapdos. It also has great coverage. Surf because I hate missing, tbolt for waters and flyers and Ice beam for grasses and dragons.
Physical sweeper
Kingdra @Chesto Berry
(Swift swim) Adamant nature
252 atk/252 speed/4 hp
-Dragon dance
-Waterfall
-Outrage
-Rest
Chesto rest Kingdra has awesome sweeping capabilities. When I bring this guy in, my opponent usually switched to a status inducer, and I just continue to set up until I need to rest. From there on, I attempt a sweep. Waterfall and outrage are your basic dual stab. Dragon dance to boost attack and speed, and rest to get rid of status.
Spin Blocker
Rotom-H@ Choice Scarf
(Levitate) Modest nature
252 sp atk/ 252 speed/4 hp
-Thunderbolt
-Shadow Ball
-Overheat
-Trick
Rotom-H is one of the best spin blockers in OU, it can take out many of the commonly used spinners with STAB thunderbolt and shadow ball, and it can take out Scizor and Forretress with Overheat. With choice scarf, this rotom becomes and excellent revenge killer, and it can cripple a wall with trick.
Wall breaker
Infernape@ Life orb
(Blaze) Naive nature
252 atk/64 sp atk/ 192 speed
-Overheat
-Close combat
-Stone edge
-Mach punch
The standard mixape. With high speed, attack and special atk, it can take out most of the walls in OU. Overheat is used over fire blast because it's my only special attack, meaning that it will not decrease the damage output of my other moves. Close combat is for Blissey, Snorlax and steels. Stone edge is to take out those flying types. And finally, mach punch is for Weavile, DD Ttar, ScarfTran and SD Luke.
The star
Zapdos @ Leftovers(Life orb?)
(Pressure) Timid nature
252 speed/ 252 sp atk/ 4 hp
-Charge beam
-Thunderbolt
-Heat wave
-Hp grass
This guy is a beast, and the best part about him is that no one expect this. I have sweeped many teams with this set and I think it's quite effective. However, if you guys can come up with a set where I can fit roost, it would be greatly appreciated. Charge beam is for a 54% chance to boost sp atk. Thunderbolt because it's a more powerful than charge beam. Heat wave for grass types and Hp grass for Swampert.
This concludes my first RMT. Some improvements to my team would be greatly appreciated. I want to find a way to counter Machamp leads. I'm open to all suggestions, thank you in advance for your help.
Team Building Process

Although Zapdos is usually seen as a defensive pokemon, it's got some amazing offensive capabilities, which is why I wanted to try making a team around a charge beam sweeper Zapdos.


Unfortunately for Zapdos, one of his two weaknesses happens to be to Stealth rock, which is why I think a spinner is essentiel. LO Starmie seemed to be the best poke for the job because of it's high speed. It's great coverage can make it an effective early game sweeper



Next I needed a lead that can set up entry hazards. Smeargle seemed to be a good choice because of the offensive nature of this team. It can put something to sleep, than proceed to set up SR and spikes.




Next up is my physical sweeper, Kingdra. I chose Kingdra as my physical sweeper because of it's above average defenses, it's great typing and access to dragon dance. It also makes a great status absorber.





I needed a counter to the ever popular Lucario, a Gliscor is just a perfect counter, outspeeding it and KOing it with STAB earthquake. Gliscor also has a great mid game taunt, which prevent sweepers such as Gyrados and Tyranitar from setting up.






Finally, I chose TyraniBOAH as the last member of my team because of it's amazing bulk and 404hp, which allows it to make subs Blissey can't break. It's sandstorm also helps Gliscor abuse it's sand veil, as a miss can help me stall out Swamperts and other pokes.






Tyranitar just wasn't doing much, and after seeing how much entry hazards Smeargle can set up, I realized I needed a spin blocker, and Dusknoir seemed to fit perfectly with it's great movepool, defences and respectable attack.






After a suggestion, I decided I'll try these two changes to this team. Firstly, a scarfed Rotom-H will replace Dusknoir as my spin blocker. With it's good defences, decent special and high speed thanks to choice scarf, it can trick walls ad outspeed and KO most spinners. The other change is replacing Gliscor with an Infernape as my wall breaker, it can counter snorlax with close combat and still serve as a Lucario counter with mach punch.
In depth analysis
Lead

Smeargle @Focus sash
(Own tempo) Jolly nature
252 speed/252 Def/4 hp
-Spore
-Stealth rock
-Spikes
-U turn
The spiker lead, this set focuses on setting up entry hazards by putting your opponent to sleep. Against taunt leads, I U turn out to an appropriate counter, while breaking their sash at the same time.
Spinner/LO sweeper

Starmie @LO
(Natural cure) Timid nature
252 spatk/252 speed/4 hp
-Surf
-Thunderbolt
-Ice beam
-Rapid spin
The point of this set is to rapid spin my opponent's SR away to set up a sweep by Zapdos. It also has great coverage. Surf because I hate missing, tbolt for waters and flyers and Ice beam for grasses and dragons.
Physical sweeper

Kingdra @Chesto Berry
(Swift swim) Adamant nature
252 atk/252 speed/4 hp
-Dragon dance
-Waterfall
-Outrage
-Rest
Chesto rest Kingdra has awesome sweeping capabilities. When I bring this guy in, my opponent usually switched to a status inducer, and I just continue to set up until I need to rest. From there on, I attempt a sweep. Waterfall and outrage are your basic dual stab. Dragon dance to boost attack and speed, and rest to get rid of status.
Spin Blocker

Rotom-H@ Choice Scarf
(Levitate) Modest nature
252 sp atk/ 252 speed/4 hp
-Thunderbolt
-Shadow Ball
-Overheat
-Trick
Rotom-H is one of the best spin blockers in OU, it can take out many of the commonly used spinners with STAB thunderbolt and shadow ball, and it can take out Scizor and Forretress with Overheat. With choice scarf, this rotom becomes and excellent revenge killer, and it can cripple a wall with trick.
Wall breaker

Infernape@ Life orb
(Blaze) Naive nature
252 atk/64 sp atk/ 192 speed
-Overheat
-Close combat
-Stone edge
-Mach punch
The standard mixape. With high speed, attack and special atk, it can take out most of the walls in OU. Overheat is used over fire blast because it's my only special attack, meaning that it will not decrease the damage output of my other moves. Close combat is for Blissey, Snorlax and steels. Stone edge is to take out those flying types. And finally, mach punch is for Weavile, DD Ttar, ScarfTran and SD Luke.
The star

Zapdos @ Leftovers(Life orb?)
(Pressure) Timid nature
252 speed/ 252 sp atk/ 4 hp
-Charge beam
-Thunderbolt
-Heat wave
-Hp grass
This guy is a beast, and the best part about him is that no one expect this. I have sweeped many teams with this set and I think it's quite effective. However, if you guys can come up with a set where I can fit roost, it would be greatly appreciated. Charge beam is for a 54% chance to boost sp atk. Thunderbolt because it's a more powerful than charge beam. Heat wave for grass types and Hp grass for Swampert.
This concludes my first RMT. Some improvements to my team would be greatly appreciated. I want to find a way to counter Machamp leads. I'm open to all suggestions, thank you in advance for your help.