The Idea behind this team is counter lead setups and then stall. This starts with...
Starmie@Life Orb [Timid]
4 HP/252 SpA/252 Spe
Hydro Pump
Thunderbolt
Grass Knot
Rapid Spin
Timid Hydro Pump OHKO's Hippowdon. Modest Surf does not. Many lead pokes are surprised to be OHKO'd by Hydro Pump such as Azelf, Gengar, Jirachi, etc. The ones with Focus sash and typically SR users - No problem, I'm faster and I finish them off with rapid spin. More often than not, when facing a SR lead, I end up with ~83-91% Health and they lose their lead, with no SR. Grassknot is for swampert. I used to run with Tbolt, but found the need for GK later on. I am now considering running recover. When expecting a lightning attack, I then then switch to my spiker.
Nidoqueen@Leftovers [Impish]
252 Def/252 HP/4 Atk
Toxic Spikes
Stealth Rock
Earthquake
Roar
Switches in on Thunderbolts aimed at Starmie. Roars away Subbers, Dancers, Bellies (they pop up every now and then), etc. Sets up Stealth Rock and Toxic Spikes. Often expected to be a sweeper and thus walls are usually switched in. Other times Forretress is sent in as well.
Magnezone@Leftovers [Timid]
220 Spe/252 SpA/36 HP
Thunderbolt
Hidden Power:Grass
Magnet Rise
Substitute
Counter for Agility-less Metagross, Skarmory, Forretress, Bronzong, Steelix, etc. Scizor, I've learned, is best left to Weezing. This Magnezone isn't a one trick pony however, I've taken down sweeping Gengars and Infernapes with careful planning.
Spiritomb@Leftovers [Calm]
252 HP/112 Def/144 SpD
Shadow Ball
Hidden Power: Fighting
Rest
Sleep Talk
I removed Lucario and replaced him with this Spiritomb as I was having trouble with Gengar and needed a spin blocker. I also felt Lucario didn't fit well into the team and was merely a standalone sweeper with no synergy. This is a typical set that deals with Donphan, Starmie, Forretress, and Tentacruel. Could switch Shadowball for Dark Pulse to deal with Claydol but I have seen so few of them I will probably not bother. This is obviously a stall set to work with toxic spikes. That is why I don't use Will-o-wisp. The other reason is..
Weezing@Leftovers [Bold]
252 HP/252 Def/4SpA
Fire Blast
Thunderbolt
Pain Split
Will-O-Wisp
I love this Weezing. He is easy to switch in on most physical sweepers, being immune to everyone's favorite physical attack, Earthquake. Zen Headbutt often causes trouble, however.
Blissey@Leftovers [Calm]
252 Def/68 HP/188 SpD
Wish
Thunder Wave
Flamethrower
Protect
Seriously considering changes this this moveset. Protect loses value with the addition of Spiritomb to block explosions. Both of my walls now have a fire move, So perhaps I should switch to Ice beam. Thunderwave is often unusable due to Toxic Spikes. Wish is still solid. I still do not need Aromatherapy due to 2 natural cures, NQ's immunity to Para/Toxic, Spiritomb's rest, and Magnezone's sub, let alone the fact that Weezing hardly ever faces status users.
As a final note, I feel I should replace either Weezing or Magnezone as they both serve the same general purpose.
Weezing is a good physical wall but Spiritomb can be as well.
Right now Spiritomb and weezing both stop Fighting moves aimed at blissey, and both weezing and magnezone generally stop Steel-types who are immune to toxic. Everyone can shrug off psychic moves but NQ.
As it stands, I feel a bit of redundancy between Spiritomb/Magnezone/Weezing and Blissey's moveset does not compliment the rest of the team well enough.
Opinions on replacing Blissey with:
Dragonite@Lum Berry [Adamant]
252 HP/48 Atk/208 Spe
Dragon Dance
Outrage
Earthquake
Roost
Can switch in on annoying fire users like Scarf Heatran which I otherwise can hardly deal with. Shares strong resistance synergy with Magnezone, Can take down special walls easily. Magnezone can also switch in for most ice beam users as many carry a boltbeam or surf set like stalling Vaporeons/Suicunes. Starmies are always met with Spiritomb. The only thing I lack is wish support, So I may switch Starmie to Recover. NQ is expendable after spiking
Another option would be...
Snorlax@Leftovers [Adamant]
252 HP/252 Def/4SpD
Body Slam
Whirlwind
Rest
Sleep Talk
Spread SR damage, would be better with regular spikes though. Perhaps I will save that one for another team with Forretress or Skarmory.
Starmie@Life Orb [Timid]
4 HP/252 SpA/252 Spe
Hydro Pump
Thunderbolt
Grass Knot
Rapid Spin
Timid Hydro Pump OHKO's Hippowdon. Modest Surf does not. Many lead pokes are surprised to be OHKO'd by Hydro Pump such as Azelf, Gengar, Jirachi, etc. The ones with Focus sash and typically SR users - No problem, I'm faster and I finish them off with rapid spin. More often than not, when facing a SR lead, I end up with ~83-91% Health and they lose their lead, with no SR. Grassknot is for swampert. I used to run with Tbolt, but found the need for GK later on. I am now considering running recover. When expecting a lightning attack, I then then switch to my spiker.
Nidoqueen@Leftovers [Impish]
252 Def/252 HP/4 Atk
Toxic Spikes
Stealth Rock
Earthquake
Roar
Switches in on Thunderbolts aimed at Starmie. Roars away Subbers, Dancers, Bellies (they pop up every now and then), etc. Sets up Stealth Rock and Toxic Spikes. Often expected to be a sweeper and thus walls are usually switched in. Other times Forretress is sent in as well.
Magnezone@Leftovers [Timid]
220 Spe/252 SpA/36 HP
Thunderbolt
Hidden Power:Grass
Magnet Rise
Substitute
Counter for Agility-less Metagross, Skarmory, Forretress, Bronzong, Steelix, etc. Scizor, I've learned, is best left to Weezing. This Magnezone isn't a one trick pony however, I've taken down sweeping Gengars and Infernapes with careful planning.
Spiritomb@Leftovers [Calm]
252 HP/112 Def/144 SpD
Shadow Ball
Hidden Power: Fighting
Rest
Sleep Talk
I removed Lucario and replaced him with this Spiritomb as I was having trouble with Gengar and needed a spin blocker. I also felt Lucario didn't fit well into the team and was merely a standalone sweeper with no synergy. This is a typical set that deals with Donphan, Starmie, Forretress, and Tentacruel. Could switch Shadowball for Dark Pulse to deal with Claydol but I have seen so few of them I will probably not bother. This is obviously a stall set to work with toxic spikes. That is why I don't use Will-o-wisp. The other reason is..
Weezing@Leftovers [Bold]
252 HP/252 Def/4SpA
Fire Blast
Thunderbolt
Pain Split
Will-O-Wisp
I love this Weezing. He is easy to switch in on most physical sweepers, being immune to everyone's favorite physical attack, Earthquake. Zen Headbutt often causes trouble, however.
Blissey@Leftovers [Calm]
252 Def/68 HP/188 SpD
Wish
Thunder Wave
Flamethrower
Protect
Seriously considering changes this this moveset. Protect loses value with the addition of Spiritomb to block explosions. Both of my walls now have a fire move, So perhaps I should switch to Ice beam. Thunderwave is often unusable due to Toxic Spikes. Wish is still solid. I still do not need Aromatherapy due to 2 natural cures, NQ's immunity to Para/Toxic, Spiritomb's rest, and Magnezone's sub, let alone the fact that Weezing hardly ever faces status users.
As a final note, I feel I should replace either Weezing or Magnezone as they both serve the same general purpose.
Weezing is a good physical wall but Spiritomb can be as well.
Right now Spiritomb and weezing both stop Fighting moves aimed at blissey, and both weezing and magnezone generally stop Steel-types who are immune to toxic. Everyone can shrug off psychic moves but NQ.
As it stands, I feel a bit of redundancy between Spiritomb/Magnezone/Weezing and Blissey's moveset does not compliment the rest of the team well enough.
Opinions on replacing Blissey with:
Dragonite@Lum Berry [Adamant]
252 HP/48 Atk/208 Spe
Dragon Dance
Outrage
Earthquake
Roost
Can switch in on annoying fire users like Scarf Heatran which I otherwise can hardly deal with. Shares strong resistance synergy with Magnezone, Can take down special walls easily. Magnezone can also switch in for most ice beam users as many carry a boltbeam or surf set like stalling Vaporeons/Suicunes. Starmies are always met with Spiritomb. The only thing I lack is wish support, So I may switch Starmie to Recover. NQ is expendable after spiking
Another option would be...
Snorlax@Leftovers [Adamant]
252 HP/252 Def/4SpD
Body Slam
Whirlwind
Rest
Sleep Talk
Spread SR damage, would be better with regular spikes though. Perhaps I will save that one for another team with Forretress or Skarmory.