I was bored during Fall Break and I decided that I haven't done anything considered an accomplishment throughout the entirety of Gen IV. So even though Pokemon Lab didn't have a leaderboard, I decided I was going to get my invisible rank, if there was one, high enough to where I would show up on the leaderboard when there was one. If there wasn't, then I would at least have a great laddering team for when there was, and hopefully I could hit the leaderboard before Gen IV turned into a pile of dust, only touched during the one tournament that I can't think of the name that uses all the old generations in addition to the current one.
And so, I began looking into Pokemon to use after some unsuccessful laddering with an old team. I looked into SD Infernape first, but that just seemed to hard to use. I checked out SD Tentacruel but I didn't want to use that either. I also didn't want to use NP Togekiss or Azelf. Then I was just looking through the 'Offensive Combos' thread and found SD Scizor in one of LR's posts. So I decided I'd use it, and went to the Smogon analysis and checked it out.
Also, I love Air Gear. One of my favorite mangas, up there with Bleach, Naruto, and Lassie! (Who didn't love that manga, really?) All of Oh! great's work is good, though ... even if it is a little pervy =P
Team Building Process
Obviously I began with SD Scizor. I read through the analysis of it, as well as the counters section at the bottom of the page, and decided I'd need to counter/check/weaken at least the following: Heatran, Rotom-A (specifically the H and W variants), Gyarados, Zapdos, Gliscor, Hippowdon, Skarmory, Suicune, and Starmie. I decided that dealing with the Bulky Waters collectively was a good idea to start with and then see where I was. So I chose Choice Scarf Shaymin as a partner. While it was also weak to Fire types like Scizor, it could switch in on and threaten Offensive Suicune and Starmie.I realize that Grass is a poor STAB to be locked into, but I figured that since I was going to be weakening/checking/countering the most prominent physical walls, as well as Heatran, anyway, Steel types would not give me any trouble.
Shaymin could also deal with Hippowdon, so I figured that was good. I decided, that I should go ahead and find something to deal with Heatran since it was one of the most common Pokemon. A bulky water seemed like the perfect fit here. Vaporeon seemed like an excellent fit since it could deal with Gyarados, Gliscor, and Hippowdon as well. But, I decided I'd be a little risky and go with Milotic, considered inferior by many. Wish wasn't something I saw valuable to this team and without Wish, Vaporeon has no healing. Milotic has recover, though, and while Starmie also has it, Milotic is much more bulky. Since Milotic covered the same things, it was decided. Three down, three to go.
Out of all the threats, I'd covered all but Zapdos and Rotom-A. So I worked on looking for a common counter/check. Tyranitar was the first thing that sprang to mind, but I didn't think it would work. It can't beat both. Heatran, however, seemed perfect. Life Orb Heatran could O/2HKO Rotom-H and Zapdos with Fire Blast, absorbed Heat Wave and Will-o-Wisp, as well as taking any other fire attacks aimed at Scizor or Shaymin. So I decided on it.
I looked the team over at this point, thinking about threats that could beat it and other things I still needed to have a way to beat. I realized I'd used a FWG core without even thinking about it! Anyway, I decided I needed a Pokemon to deal some decent damage. So I decided on Choice Specs Kingdra. Bologo brought this up back in a Suspect Thread where Latias was tiered and I've loved it ever since. It figured Kingdra would blow big enough holes into the opponents team for Scizor to clean up with a +2 BP at the end of the game, or even middle, so it was a perfect fifth Pokemon for the team. All that was left to decide on was the lead.
I needed a Stealth Rock user in order to help deal with Zapdos and Gyarados, as well as weaken Dragonite so that it wasn't as big a threat to the team. I figured that Metagross was a great fit, because it worked so well with Milotic. I'd been using the combo of Metagross + Starmie on a previous team and it dealt with most leads quite successfully, so it was decided without much hesitation. And that was the team.
Well, at least it was the team. I was losing about half the time due to Blissey and I decided I needed a more concrete way to deal with it. So I switched Heatran and Metagross' positions. Metagross isn't as good at using Life Orb, though, so I switched it to Machamp. Machamp could do a ton. Beat Blissey, Tyranitar, lure and beat Rotom-A ... even help deal with Zapdos or Gyarados in clutch situations. So Sub Machamp became the Physical side to Kingdra's special side.


Shaymin could also deal with Hippowdon, so I figured that was good. I decided, that I should go ahead and find something to deal with Heatran since it was one of the most common Pokemon. A bulky water seemed like the perfect fit here. Vaporeon seemed like an excellent fit since it could deal with Gyarados, Gliscor, and Hippowdon as well. But, I decided I'd be a little risky and go with Milotic, considered inferior by many. Wish wasn't something I saw valuable to this team and without Wish, Vaporeon has no healing. Milotic has recover, though, and while Starmie also has it, Milotic is much more bulky. Since Milotic covered the same things, it was decided. Three down, three to go.



Out of all the threats, I'd covered all but Zapdos and Rotom-A. So I worked on looking for a common counter/check. Tyranitar was the first thing that sprang to mind, but I didn't think it would work. It can't beat both. Heatran, however, seemed perfect. Life Orb Heatran could O/2HKO Rotom-H and Zapdos with Fire Blast, absorbed Heat Wave and Will-o-Wisp, as well as taking any other fire attacks aimed at Scizor or Shaymin. So I decided on it.




I looked the team over at this point, thinking about threats that could beat it and other things I still needed to have a way to beat. I realized I'd used a FWG core without even thinking about it! Anyway, I decided I needed a Pokemon to deal some decent damage. So I decided on Choice Specs Kingdra. Bologo brought this up back in a Suspect Thread where Latias was tiered and I've loved it ever since. It figured Kingdra would blow big enough holes into the opponents team for Scizor to clean up with a +2 BP at the end of the game, or even middle, so it was a perfect fifth Pokemon for the team. All that was left to decide on was the lead.





I needed a Stealth Rock user in order to help deal with Zapdos and Gyarados, as well as weaken Dragonite so that it wasn't as big a threat to the team. I figured that Metagross was a great fit, because it worked so well with Milotic. I'd been using the combo of Metagross + Starmie on a previous team and it dealt with most leads quite successfully, so it was decided without much hesitation. And that was the team.






Well, at least it was the team. I was losing about half the time due to Blissey and I decided I needed a more concrete way to deal with it. So I switched Heatran and Metagross' positions. Metagross isn't as good at using Life Orb, though, so I switched it to Machamp. Machamp could do a ton. Beat Blissey, Tyranitar, lure and beat Rotom-A ... even help deal with Zapdos or Gyarados in clutch situations. So Sub Machamp became the Physical side to Kingdra's special side.






In-Depth Team Analysis
Kazuma Mikura (Heatran) (M) @ Life Orb
Ability: Flash Fire
EVs: 252 Spd/252 SpAtk/4 SpDef
Modest nature (+SpAtk,-Atk)
- Earth Power
- Hidden Power [Grass]
- Overheat
- Stealth Rock
Heatran is a fire type. Kazu is the Flame King. lol
---
Agito Wanijima (Kingdra) (M) @ Choice Specs
Ability: Swift Swim
EVs: 28 HP/228 Spd/252 SpAtk
Modest nature (+SpAtk,-Atk)
- Draco Meteor
- Dragon Pulse
- Hydro Pump
- Surf
Kingdra tears shit up. Agito rips the opponents to shreds with the Fang Regalia.
---
Buccha Mihotoke (Machamp) (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk,-SpAtk)
- DynamicPunch
- Payback
- Rest
- Sleep Talk
When Buccha muscles up, he has the strength of 10 motherfuckers. Pretty much like Machamp. Also they're both pretty slow (unless Buccha moves his muscle to his legs holy shit!).
---
Emily Adachi (Milotic) (F) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP/252 Def/4 SpAtk
Bold nature (+Def,-Atk)
- Hidden Power [Electric]
- Ice Beam
- Recover
- Surf
Milotic is sweet, just like Emily. Both us the "Power of Love" when they fight to become strong! Plus I'm pretty sure Milotic has a crush on Heatran anyway, so it fits xD
---
Ringo Noyamano (Shaymin) @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SpAtk
Timid nature (+Spd,-Atk)
- Earth Power
- Hidden Power [Ice]
- Rest
- Seed Flare
Shaymin is a grass type and is really fast and encloses the opponent in it's flare of seeds! Which is almost like thorns. Anyway Ringo seems like a perfect fit for Shaymin cos ShayminxScizor is a forbidden loveeeeeee and they both can get crazy mad! also Shaymin is jealous of girls with nice knockers if ya know what I mean ;)
---
Ikki Minami (Scizor) (M) @ Life Orb
Ability: Technician
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk,-SpAtk)
- Brick Break
- Bug Bite
- Bullet Punch
- Swords Dance
Scizor is a hothead, just like Ikki, and both use their fists first. (get it...bullet punch...fist...*crickets*) anyway, scizor can spread it's wings and fly and help free its teammates with it's raw power, decimating the opponents teams. Also it looks a lot like Ikki. hmm...
---



Kazuma Mikura (Heatran) (M) @ Life Orb
Ability: Flash Fire
EVs: 252 Spd/252 SpAtk/4 SpDef
Modest nature (+SpAtk,-Atk)
- Earth Power
- Hidden Power [Grass]
- Overheat
- Stealth Rock
Heatran became the lead after I moved Metagross out of the team. Stealth Rock is pretty imporatant, and Heatran gets it up against most leads. It also provides itself as a threat that can eliminate a Pokemon or act as a wall breaker if needed. Faladran suggested that I use a Life Orb Heatran in order to deal with Machamp leads and I've fallen in love with it. Status absorbing is dealt with by Machamp, and then I can come back to Heatran. I give up two layers of hazards sometimes, but it's better than having Machamp shit all over my team (which it did the few times I faced it). This was a welcome change.
Heatran is a fire type. Kazu is the Flame King. lol
---


Agito Wanijima (Kingdra) (M) @ Choice Specs
Ability: Swift Swim
EVs: 28 HP/228 Spd/252 SpAtk
Modest nature (+SpAtk,-Atk)
- Draco Meteor
- Dragon Pulse
- Hydro Pump
- Surf
Ah, Kingdra. It was back in the Suspect Stage 3-3 or 3-4 thread when Latias was being tiered that I first read through about this kind of Kingdra. Bologo and I both were posting strong Specs users in order to defend Specs Latias being OU (although Phil made a fool out of me lol) and Bologo came up with this one. I've used it quite a few times and I love it every single time. Max out Special Attack, which gives it 317 Special Attack. Timid Specs Latias had 219 Special Attack, and Kingdra gets STAB on both Dragon and Water. Pretty damn strong. 228 Speed outpaces Jolly Breloom, Adamant Gyarados, and Adamant / Rash Dragonite, and the rest of the EVs are dumped into HP for bulk (even if it's little). It also outpaces the defensive Pokemon who hang around the 240 mark and can kill or at least severely damage all of them. The great part about this Kingdra is it's damage output. Some examples of the power this thing puts out:
As you can see, it 2KHOs (outruns too =D) these defensive threats with only Surf / Dragon Pulse. If I lead with Hydro Pump / Draco Meteor just imagine the kind of hole this thing can put into the opponents Pokemon. And to top it all off, it isn't pursuit weak! (Actually I wouldn't switch out of Ttar since my team is not good at switching into it and Kingdra only takes ~60% from a Stone Edge if it hits.) So yes, Kingdra is great.
252 Modest Choice Specs Kingdra Dragon Pulse
vs. 252/0 Bold Leftovers Celebi : 48.3% - 57.2%
252 Modest Choice Specs Kingdra Dragon Pulse
vs. 248/0 Bold Leftovers Zapdos : 55.6% - 65.8%
252 Modest Choice Specs Kingdra Dragon Pulse
vs. 248/8 Impish Leftovers Gyarados : 49.1% - 58%
252 Modest Choice Specs Kingdra Surf
vs. 240/52 Relaxed Leftovers Swampert : 52.4% - 62.3%
252 Modest Choice Specs Kingdra Surf
vs. 248/0 Bold Leftovers Zapdos : 58.7% - 69.2%
252 Modest Choice Specs Kingdra Surf
vs. 252/240 Careful Shed Shell Skarmory : 56% - 66.5%
252 Modest Choice Specs Kingdra Surf
vs. 252/0 Modest Leftovers Togekiss : 48.9% - 57.8%
252 Modest Choice Specs Kingdra Surf
vs. 252/92 Sassy Leftovers Bronzong : 45.3% - 53.3%
vs. 252/0 Bold Leftovers Celebi : 48.3% - 57.2%
252 Modest Choice Specs Kingdra Dragon Pulse
vs. 248/0 Bold Leftovers Zapdos : 55.6% - 65.8%
252 Modest Choice Specs Kingdra Dragon Pulse
vs. 248/8 Impish Leftovers Gyarados : 49.1% - 58%
252 Modest Choice Specs Kingdra Surf
vs. 240/52 Relaxed Leftovers Swampert : 52.4% - 62.3%
252 Modest Choice Specs Kingdra Surf
vs. 248/0 Bold Leftovers Zapdos : 58.7% - 69.2%
252 Modest Choice Specs Kingdra Surf
vs. 252/240 Careful Shed Shell Skarmory : 56% - 66.5%
252 Modest Choice Specs Kingdra Surf
vs. 252/0 Modest Leftovers Togekiss : 48.9% - 57.8%
252 Modest Choice Specs Kingdra Surf
vs. 252/92 Sassy Leftovers Bronzong : 45.3% - 53.3%
As you can see, it 2KHOs (outruns too =D) these defensive threats with only Surf / Dragon Pulse. If I lead with Hydro Pump / Draco Meteor just imagine the kind of hole this thing can put into the opponents Pokemon. And to top it all off, it isn't pursuit weak! (Actually I wouldn't switch out of Ttar since my team is not good at switching into it and Kingdra only takes ~60% from a Stone Edge if it hits.) So yes, Kingdra is great.
Kingdra tears shit up. Agito rips the opponents to shreds with the Fang Regalia.
---


Buccha Mihotoke (Machamp) (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk,-SpAtk)
- DynamicPunch
- Payback
- Rest
- Sleep Talk
Machamp is the physical force behind the team. It was originally a Substitute Machamp, but Faladran suggested this set and I've liked it. It still gets the job done versus Rotom-A and Blissey while at the same time absorbing status, specifically sleep, making it easier to deal with Breloom. Sleep Talk also helps with DynamicPunch's PP, which helps with Suicune too. I'm liking the way this set handles itself.
When Buccha muscles up, he has the strength of 10 motherfuckers. Pretty much like Machamp. Also they're both pretty slow (unless Buccha moves his muscle to his legs holy shit!).
---


Emily Adachi (Milotic) (F) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP/252 Def/4 SpAtk
Bold nature (+Def,-Atk)
- Hidden Power [Electric]
- Ice Beam
- Recover
- Surf
I explained that I chose this thing because I didn't think Wish passing would be that useful, and I was pretty much close to right. There have only been a handful of times I wished for wish (lol), so I don't feel that concerned about it. Meanwhile, this Milotic is fighting off Gyarados perfectly and is a great pivot against Gliscor, Dragonite, and Heatran. It also can help absorb some status, but just Will-o-Wisp and Thunder Wave. I have been considering replacing this with a Rest-Talk variant but I dunno how it would do. I'd have to give up pivoting in on Dragonite. Overall I've been pleased with Milotic although I think it's the weakest member.
Milotic is sweet, just like Emily. Both us the "Power of Love" when they fight to become strong! Plus I'm pretty sure Milotic has a crush on Heatran anyway, so it fits xD
---


Ringo Noyamano (Shaymin) @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SpAtk
Timid nature (+Spd,-Atk)
- Earth Power
- Hidden Power [Ice]
- Rest
- Seed Flare
This Shaymin has been an absolute monster to play with. It outruns and 2HKOs DD Gyarados with no fear, and outruns and OHKOs most common scarfers as well as DD Dragonite. It can even revenge kill 50-60% health defensive Rotom-H. One of my favorite revenge killers so far. Seed Flare helps it to even become a mini wall-breaker, and helps force switches. Common switch-ins are usually handled by Milotic or Kingdra, and the common -1 SpD is very helpful for them. Because it usually forces a switch, it can find a free turn to Rest before switching out and getting healed completely. I can't believe it doesn't see more use. The EVs are for the most speed and special attack. It helps take on Bulky Waters and those pesky Ground types (Gliscor / Hippowdon / Swampert) that are common enough and stop Scizor. Overall one of the most useful members on the team.
Shaymin is a grass type and is really fast and encloses the opponent in it's flare of seeds! Which is almost like thorns. Anyway Ringo seems like a perfect fit for Shaymin cos ShayminxScizor is a forbidden loveeeeeee and they both can get crazy mad! also Shaymin is jealous of girls with nice knockers if ya know what I mean ;)
---

![tn_342354oyexjojw4c[1].jpg](http://www.animeupload.org/uploads/146742/tn/tn_342354oyexjojw4c[1].jpg)
Ikki Minami (Scizor) (M) @ Life Orb
Ability: Technician
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk,-SpAtk)
- Brick Break
- Bug Bite
- Bullet Punch
- Swords Dance
And Scizor, the final Pokemon and sweeper of the team. LR made this Scizor sound very appealing and I've also found it to be very nice. After a +2, Bug Bite OHKOs Vaporeon and nearly OHKOs Suicune, so I've found I can dispatch the Bulky Waters with ease if I don't get rid of them earlier. It's comforting to know, but I really dislike giving FastCune and Starmie the chance to attack Scizor. Anyway, after a +2 this bug really cleans up well. Bullet Punch eliminates the speed issue and Brick Break + Bug Bite provides great coverage behind it, hitting the slower walls for great damage after a Swords Dance. I'm considering changing this to LR's bulkier SD Scizor which lacks Bug Bite but gains Roost and can set up on different threats. It sounds appealing because I can already handle the Bulky waters pretty easily. I'm very pleased with this offensive variant, though.
Scizor is a hothead, just like Ikki, and both use their fists first. (get it...bullet punch...fist...*crickets*) anyway, scizor can spread it's wings and fly and help free its teammates with it's raw power, decimating the opponents teams. Also it looks a lot like Ikki. hmm...
---






Conclusion
Overall, I've been very pleased with this team. There are surely a few things I can work on, but that's what I'm posting this in the RMT section for. The most threatening things that I've faced have been Stall as a whole and Breloom. I've generally been able to play around other threatening things, but Stall and Breloom are not so easy to do, usually giving up 1 or 2 Pokemon (or losing!). Hopefully you can help me fix my weakness to them while still keeping the original goal of the team and not changing too much. I'll try and defend the position of the team to all changes that I think are too rash, and hopefully I'll do it well. So ... rate please!
Change Log
Changed the lead Heatran set from
Kazuma Mikura (Heatran) (M) @ Lum Berry
Ability: Flash Fire
EVs: 252 Spd/252 SpAtk/4 SpDef
Naive nature (+Spd,-SpDef)
- Earth Power
- Fire Blast
- Taunt
- Stealth Rock
to
Kazuma Mikura (Heatran) (M) @ Life Orb
Ability: Flash Fire
EVs: 252 Spd/252 SpAtk/4 SpDef
Modest nature (+SpAtk,-Atk)
- Earth Power
- Hidden Power
- Overheat
- Stealth Rock
Changed the Machamp set from
Buccha Mihotoke (Machamp) (M) @ Leftovers
Ability: No Guard
EVs: 128 HP/252 Atk/128 Spd
Adamant nature (+Atk,-SpAtk)
- DynamicPunch
- Payback
- Stone Edge
- Substitute
to
Buccha Mihotoke (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk,-SpAtk)
- DynamicPunch
- Payback
- Rest
- Sleep Talk
Kazuma Mikura (Heatran) (M) @ Lum Berry
Ability: Flash Fire
EVs: 252 Spd/252 SpAtk/4 SpDef
Naive nature (+Spd,-SpDef)
- Earth Power
- Fire Blast
- Taunt
- Stealth Rock
to
Kazuma Mikura (Heatran) (M) @ Life Orb
Ability: Flash Fire
EVs: 252 Spd/252 SpAtk/4 SpDef
Modest nature (+SpAtk,-Atk)
- Earth Power
- Hidden Power
- Overheat
- Stealth Rock
Changed the Machamp set from
Buccha Mihotoke (Machamp) (M) @ Leftovers
Ability: No Guard
EVs: 128 HP/252 Atk/128 Spd
Adamant nature (+Atk,-SpAtk)
- DynamicPunch
- Payback
- Stone Edge
- Substitute
to
Buccha Mihotoke (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk,-SpAtk)
- DynamicPunch
- Payback
- Rest
- Sleep Talk