Mothim (Update)

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Mothim

http://www.smogon.com/dp/pokemon/mothim

Another Bug / Flying-type Pokémon that people never use because... He is bad.

QC Approvals: 2/2

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(Bluewind)
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(Bad Ass)

QC Rejections: 0/2

GP Checks: 2/2

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(Snorlaxe)
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(Fatecrashers)

[Overview]

<p>Mothim is another forgotten Bug / Flying-type Pokemon, and for a good reason: he has a crippling 4x weakness to Stealth Rock, making him almost unviable on a competitive team. This, coupled with his paper-thin defenses and several common weaknesses, means that Mothim won't stay alive for very long. He is also slow and easy to revenge kill. It can also be said that Mothim is outclassed by Venomoth, who is faster, takes less damage from Stealth Rock, has access to Sleep Powder, and has a better ability in Tinted Lens. It isn't all bad news for Mothim, however, as he has above-average attacking stats and a good movepool, with moves such as Bug Buzz, Air Slash, and U-turn; additionally, while Mothim is slow, his Speed is decent enough to run an effective Choice Scarf set.</p>

[SET]
name: Choice
move 1: Bug Buzz
move 2: Air Slash
move 3: Hidden Power Ground
move 4: U-turn / Shadow Ball
item: Choice Scarf / Choice Specs
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>This set takes advantage of Mothim's decent Special Attack and, to a lesser extent, his usable Attack stat. Bug Buzz is a very nice STAB move that hit Psychic- and Grass-types such as Slowbro, Uxie, and Leafeon quite hard. Air Slash is Mothim's secondary STAB move, hitting Bug- and Fighting-types for heavy damage. Hidden Power Ground is necessary, as Mothim would otherwise be walled by Registeel and other Steel-types. The last move comes down to personal preference; U-turn is great for scouting, while Shadow Ball is Mothim's best bet against Ghost-types, especially offensive Rotom, who is always OHKOed by Specs Mothim provided that Mothim hits him on the switch, as otherwise Rotom outspeeds and OHKOes Mothim with STAB Thunderbolt.</p>

[ADDITIONAL COMMENTS]

<p>Timid is the preferred nature, as with the boost from Choice Scarf, Mothim can outspeed Choice Scarf Absol, Sceptile, Alakazam, and Espeon. With Choice Specs, Mothim is still capable of outrunning Absol, Ludicolo, and Poliwrath. Modest is also viable, as it gives Mothim more power. A Naive or a Rash nature can be used to make U-turn stronger. The EV spread maximizes Mothim's Special Attack and Speed, while 4 Special Defense EVs give Mothim 281 HP, which allows him to switch in twice if Stealth Rock is in play. It also forces Porygon2's Download ability to boost his Attack instead of his Special Attack, making him a less powerful threat. Both Choice items are effective; Choice Specs make Mothim a potent Pokemon capable of breaking through some walls, while Choice Scarf allows him to act as a good revenge killer. Life Orb is viable, but Mothim really needs the boost that both Choice items provide.</p>

[Team Options]

<p>Rapid Spin support is mandatory to keep Mothim alive. Donphan and Claydol can come in on Rock-type attacks directed at Mothim and use Rapid Spin, clearing the field of any dangerous entry hazards. In addition, Donphan can beat Steel-types that wall Mothim with his powerful STAB Earthquake. Hitmontop is also a very reliable Rapid Spinner thanks to Foresight. Wish support from Pokemon such as Clefable and Chansey is helpful, enabling Mothim to survive much longer in the match.</p>

<p>Lanturn is a great teammate for Mothim, as he can defeat bulky Water-types like Milotic, and his typing and ability will cause problems for Rotom. Mothim can switch into Ground- and Grass-type attacks aimed at Lanturn, while Lanturn can switch into Fire-, Electric-, and Ice-type attacks directed at the moth. Dugtrio is also an excellent partner because he can trap and KO Rock- and Steel-type Pokemon who would otherwise trouble Mothim. Special walls such as Clefable and Chansey completely wall Mothim; for this reason, a strong Fighting-type Pokemon is recommended. Hitmonlee is especially good thanks to his immunity to paralysis, while Blaziken can surprise the opponent with a mixed set, tearing through almost any wall who stands in his way.</p>

[Optional Changes]

<p>Mothim has a few more viable options. A Substitute set aiming to activate Swarm and a pinch Berry can be used, but it is unreliable due to the prevalence of priority in UU. Energy Ball is Mothim's best bet against most bulky Waters such as Lanturn and Milotic, and can OHKO Quagsire, Omastar, Kabutops, and Gastrodon, but the options listed in the set above provide better coverage. Psychic is another option, but it doesn't have impressive coverage in conjunction with Mothim's other attacks; it hits Nidoking and Weezing super effectively, but doesn't have much use outside of that. Mothim can run a physical set, but his physical movepool is limited to Bug Bite, U-turn, Aerial Ace, and Return. Roost can also be used, but with Mothim's pitiful defenses, it's not recommended. Toxic allows Mothim to cripple walls, but he needs all of the type coverage he can get.</p>

[Counters]

<p>Mothim will usually be carrying a Choice item, so good prediction is important to defeat him. Aggron can switch into anything bar Hidden Power Ground; Rock-types such as Rhyperior can switch in on Mothim and set up Rock Polish, but they should be wary of the potential Energy Ball. Rotom can switch in on Mothim with ease, but is must be careful to avoid Shadow Ball, and OHKO him with STAB Thunderbolt. Chansey, Clefable, Regice, Registeel, and Milotic wall Mothim's attacks easily, and most of them can OHKO or 2HKO him back (though Regice and Milotic won't enjoy a potential Toxic). Due to Mothim's poor Speed, strong Choice Scarf users can dispose of him easily, while fast sweepers can also outspeed and KO Mothim if he isn't running Choice Scarf. Mothim's lack of offensive power and bad defenses mean that specially-bulky Pokemon will be able to wall him throughout the entire match. Priority is also problematic for Mothim due to his bad defenses. Finally, Stealth Rock makes Mothim much easier to KO, stripping away half his health upon switching in.</p>
 
Some of the OOs don't deserve to even be mentioned:
No one will use Silver Wind and Signal Beam over Bug Buzz. Silver Wind's 10% chance, especially on a Pokemon as bad as Mothim will never be worth the power boost from Bug Buzz. Signal Beam's confusion rate also isn't worth it.
Attract sucks and is never a viable strategy, especially on something as frail as Mothim and the fact that it is only male.
RestTalk; Mothim is too frail. If Mothim deserves RestTalk, pretty much every OU and UU deserves it mentioned even more (and they don't).
Toxic: Too frail.
Psych Up. Too frail.
 
I think Toxic shouldn't be removed as an OC. It's the best thing Mothim can do against bulky Pokémon. For example, Milotic, if it doesn't have Rest, doesn't like it. About the other ones, I think I'll remove them, they are bad and outclassed. Thanks Darkmalice.
 
name: Choice
move 1: Bug Buzz
move 2: Air Slash
move 3: Hidden Power Ground
move 4: U-turn / Shadow Ball
item: Choice Scarf / Choice Specs
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

Hidden Power Ground is there to hit Registeel, Aggron and Steelix. Shadow Ball comes after U-turn to hit Rotom (and Rotom only to be honest), while Energy Ball was supressed because it hits nothing in special. Mention that Life Orb can be used on the choice set, but that Mothim needs the boost badly. Outside of that, approved.
 
Thank you Bad Ass, I'll start with the write-up as soon as possible.

Edit: Ok, this is now written and ready for proofreads and GP checks.
 
[Overview]

<p>Mothim is another forgotten Bug / Flying-type Pokemon, and for a good reason:(colon) he has a crippling 4x weakness to Stealth Rock that makes him almost unviable in a competitive team. This weakness, coupled with his paper-thin defenses and several common weaknesses mean that Mothim won't stay alive for much of the battle very long. He is also slow and easy to revenge kill. It can also be said that Mothim is outclassed by Venomoth, who is faster, isn't so weak to takes less damage from Stealth Rock, has access to Sleep Powder, and has a better ability in Tinted Lens. But everything It isn't all bad news for Mothim,(comma) he has above average attacking stats and Special Attack, a good movepool with moves such as Bug Buzz, Air Slash, Shadow Ball, Energy Ball, Hidden Power, and U-turn; and while he is slow, his Speed is decent enough to run an effective Choice Scarf set.</p>

[SET]
name: Choice
move 1: Bug Buzz
move 2: Air Slash
move 3: Hidden Power Ground
move 4: U-turn / Shadow Ball
item: Choice Scarf / Choice Specs
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>With This set, takes advantage of Mothim's makes good use of his decent Special Attack,(comma) and less importantly, especially, Special his usable Attack stat. Bug Buzz is a very nice STAB move that hit Psychic- and Grass-types such as Slowbro, Uxie, Slowking, Mesprit, Tangrowth, and Leafeon really hard,(comma) it's also Mothim's main attack, and not many Pokemon enjoy can switch into it safely. Air Slash is Mothim's secondary STAB and it hurts Bug- and Fighting-types. Hidden Power Ground is necessary to attack Registeel and other Steel-types. The last move depends on you . is down to personal preference; U-turn is great for scouting, and Shadow Ball is Mothim's best bet against Ghost-types, especially Rotom, who is always OHKOed if he is running an offensive EV spread and Mothim is running Choice Specs (this only counts if Rotom switches in though, as Rotom outspeeds Mothim and OHKOes the moth with his STAB Thunderbolt).</p>

[ADDITIONAL COMMENTS]

<p>Timid is the preferred nature,(comma) with Choice Scarf, it lets Mothim outspeed Choice Scarf Absol, Sceptile, Alakazam, and Espeon. With Choice Specs, it allows Mothim to outrun Absol, Ludicolo, and Poliwrath. Modest is also viable, as it gives Mothim more power will be then more powerful. A Naive or a Rash nature can also be used to make U-turn a bit more powerful. The EV spread maximizes Mothim's Special Attack and Speed,(comma) while 4 Special Defense EVs give Mothim will also have 281 HP, which allows him to switch in twice if Stealth Rock is in play,(comma) it also makes Porygon2's Download ability to boost his Attack instead of his Special Attack. Both Choice items are effective;(semi colon) Choice Specs make Mothim a very strong Pokemon capable of breaking through some walls,(comma) while Choice Scarf allows Mothim to act as a good revenge killer that can destroy your opponent's frail Pokemon. Life Orb is viable, can be used but Mothim really needs the boosts that both Choice items provide.</p>

[Team Options]

<p>Rapid Spin support is mandatory to keep Mothim alive. Donphan and Claydol can come in Rock-type attacks directed at Mothim and use Rapid Spin. Donphan can also beat Steel-types with his STAB Earthquake. Hitmontop is also a very reliable Rapid Spinner thanks to Foresight. Wish support from Pokémon like Clefable and Chansey is also good.</p>

<p>Lanturn is a great teammate for Mothim,(comma) he can defeat bulky Water-types like Milotic (Milotic), and is able to beat his typing will cause problems for Rotom. Mothim can also switch into Ground- and Grass-type attacks aimed at Lanturn, while Lanturn can switch into Fire-, Electric-,(comma) and Ice-type attacks directed at the moth. Dugtrio is also a good partner because he can trap and KO Rock- and Steel-type Pokemon.</p>

<p>Special walls like Clefable and Chansey completely wall Mothim,(comma) for this reason, a strong Fighting-type Pokémon is recommended. Hitmonlee is especially good thanks to his immunity to paralysis, while Blaziken can trick the opponent with a mixed set.</p>

[Optional Changes]

<p>Mothim has a few more viable options. A Substitute set, activating Swarm and a pinch berry, can be used good, but it is unreliable. Endure is another option for activating those two things. Energy Ball is Mothim's best bet against most bulky Waters such as Lanturn and Milotic,(comma) it also OHKOes Quagsire, Omastar, Kabutops, and Gastrodon, but the options listed are usually provide better coverage. Psychic is another option, but it doesn't have a great coverage with other Mothim's attacks;(semi colon) it hits Muk and Weezing quite hard super effectively, but doesn't have much use outside of that. Mothim can run a physical set, but Mothim's physical movepool is worse than his special movepool: limited to Bug Bite, U-turn, Aerial Ace, and Return. Roost can also be used, but with Mothim's pitiful defenses, it's not recommended. Toxic can also be a good option as it cripples walls.</p>

[Counters]

<p>Mothim will usually be carrying a Choice item, so prediction is important to defeat him. Aggron can switch into anything bar Hidden Power Ground,(comma) other uncommon Rock / Steel-types such as Probopass and Bastiodon can do the same. Rock-types, such as Rhyperior, can switch in Mothim and set up Rock Polish, but they should avoid Energy Ball. Chansey, Clefable, Regice, Registeel, and Milotic wall Mothim's attacks easily and can OHKO or 2HKO him back,(comma) Regice and Milotic won't enjoy Toxic though. Due to Mothim's poor Speed Strong Choice Scarf users can kill Mothim easily,(comma) fast sweepers can also outspeed and KO Mothim if Mothim he isn't running Choice Scarf. If he is, his Mothim's lack of offensive power to OHKO Pokemon and bad defenses mean that specially bulky Pokemon will take him with ease. Rotom can switch in on Mothim with ease (he only has to avoid switching in Shadow Ball) and OHKO him with STAB Thunderbolt. Priority is also problematic for Mothim, due to his bad defenses. Finally, Stealth Rock makes Mothim much easier to KO, stripping half of his health upon switching in. unable to take an unresisted hit.</p>

Red is remove
Blue is edit / addition

When you give examples, three is enough usually, otherwise they make the sentence drag on. I fixed mostly awkward sounding sentences, and added a few minor points where I saw them fit.
 
GP CHECK 1/2

additions
removals

[Overview]

<p>Mothim is another forgotten Bug / Flying-type Pokemon, and for a good reason: he has a crippling 4x weakness to Stealth Rock, that makes making him almost unviable in on a competitive team. This weakness, coupled with his paper-thin defenses and several common weaknesses, means that Mothim won't stay alive for very long. He is also slow and easy to revenge kill. It can also be said that Mothim is outclassed by Venomoth, who is faster, takes less damage from Stealth Rock, has access to Sleep Powder, and has a better ability in Tinted Lens. It isn't all bad news for Mothim, however, as he has above-average attacking stats, stats and a good movepool with moves attacks such as Bug Buzz, Air Slash, and U-turn; and additionally, while he Mothim is slow, his Speed is decent enough to run an effective Choice Scarf set.</p>

[SET]
name: Choice
move 1: Bug Buzz
move 2: Air Slash
move 3: Hidden Power Ground
move 4: U-turn / Shadow Ball
item: Choice Scarf / Choice Specs
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>This set takes advantage of Mothim's decent Special Attack and, less importantly to a lesser extent, his usable Attack stat. Bug Buzz is a very nice STAB move that hit Psychic- and Grass-types such as Slowbro, Uxie, and Leafeon really quite hard, it's also Mothim's main attack, not many Pokemon can switch into it safely. hard. Air Slash is Mothim's secondary STAB move, hitting and it hurts Bug- and Fighting-types for heavy damage. Hidden Power Ground is necessary, as Mothim would otherwise be walled by to attack Registeel and other Steel-types. The last move is down to personal preference; U-turn is great for scouting, and while Shadow Ball is Mothim's best bet against Ghost-types, especially Rotom, who is always OHKOed if he is running an offensive EV spread and Mothim is running Choice Specs (this only counts if Rotom switches in though, as Rotom outspeeds Mothim and OHKOes the moth OHKO can only be achieved as Rotom switches in, however, as Rotom can outspeed and OHKO Mothim with his STAB Thunderbolt).</p>

[ADDITIONAL COMMENTS]

<p>Timid is the preferred nature, as with the boost from Choice Scarf, it lets Mothim can outspeed Choice Scarf Absol, Sceptile, Alakazam, and Espeon. With Choice Specs, it allows Mothim is still capable of to outrunning Absol, Ludicolo, and Poliwrath. Modest is also viable, as it gives Mothim more power. A Naive or a Rash nature can also be used to make U-turn a bit more powerful. The EV spread maximizes Mothim's Special Attack and Speed, while 4 Special Defense EVs give Mothim 281 HP, which allows him to switch in twice if Stealth Rock is in play, it play. It also makes forces Porygon2's Download ability to boost his Attack instead of his Special Attack, making him a less powerful threat. Both Choice items are effective; Choice Specs make Mothim a very strong Pokemon capable of breaking through some walls, while Choice Scarf allows Mothim him to act as a good revenge killer. Life Orb is viable, but Mothim really needs the boost that both Choice items provide.</p>

[Team Options]

<p>Rapid Spin support is mandatory to keep Mothim alive. Donphan and Claydol can come in Rock-type attacks directed at Mothim and use Rapid Spin, clearing the field of any hazardous entry hazards. Donphan can also beat Steel-types with his powerful STAB Earthquake. Hitmontop is also a very reliable Rapid Spinner thanks to Foresight. Wish support from Pokémon like such as Clefable and Chansey is also good helpful, enabling Mothim to survive much longer into the match.</p>

<p>Lanturn is a great teammate for Mothim, as he can defeat bulky Water-types like Milotic, and his typing will cause problems for Rotom. Mothim can also switch into Ground- and Grass-type attacks aimed at Lanturn, while Lanturn can switch into Fire-, Electric-, and Ice-type attacks directed at the moth. Dugtrio is also a good an excellent partner because he can trap and KO Rock- and Steel-type Pokemon who would otherwise trouble Mothim.</p>

<p>Special walls like such as Clefable and Chansey completely wall Mothim, Mothim; for this reason, a strong Fighting-type Pokemon is recommended. Hitmonlee is especially good thanks to his immunity to paralysis, while Blaziken can trick the opponent with a mixed set, tearing through almost any wall who stands in his way.</p>

[Optional Changes]

<p>Mothim has a few more viable options. A Substitute set, set aiming to activating activate Swarm and a pinch berry can be used, but it is unreliable. Endure is another option for activating those two things. Energy Ball is Mothim's best bet against most bulky Waters such as Lanturn and Milotic, and can it also OHKOes OHKO Quagsire, Omastar, Kabutops, and Gastrodon, but the options listed provide better coverage. Psychic is another option, but it doesn't have a great impressive coverage with other Mothim's other attacks; it hits Muk and Weezing super effectively, but doesn't have much use outside of that. Mothim can run a physical set, but Mothim's physical movepool is limited to Bug Bite, U-turn, Aerial Ace, and Return. Roost can also be used, but with Mothim's pitiful defenses, it's not recommended. Toxic can also be a good option as it cripples allows Mothim to cripple walls, but Mothim needs all of the type coverage it can get.</p>

[Counters]

<p>Mothim will usually be carrying a Choice item, so good prediction is important to defeat him. Aggron can switch into anything bar Hidden Power Ground, Ground; other uncommon Rock / Steel-types such as Probopass and Bastiodon can do the same. Rock-types such as Rhyperior can switch in on Mothim and set up Rock Polish, but they should avoid Energy Ball. Rotom can switch in on Mothim with ease (he only has to avoid switching in on Shadow Ball) and OHKO him with STAB Thunderbolt. Chansey, Clefable, Regice, Registeel, and Milotic wall Mothim's attacks easily, and most of them can OHKO or 2HKO him back, back (though Regice and Milotic won't enjoy Toxic) though. Due to Mothim's poor Speed, strong Choice Scarf users can kill dispose of him easily, while fast sweepers can also outspeed and KO Mothim if he isn't running Choice Scarf. Mothim's lack of offensive power and bad defenses mean that specially bulky Pokemon will take him with ease be able to wall him throughout the entire match. Priority is also problematic for Mothim, Mothim due to his bad defenses. Finally, Stealth Rock makes Mothim much easier to KO, stripping away half of his health upon switching in.. in.</p>

tons of run-on sentences scattered throughout, but aside from that, not bad at all

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GP CHECK 2: Apocalypse

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add

[Overview]

<p>Mothim is another forgotten Bug / Flying-type Pokemon, and for a good reason: he has a crippling 4x weakness to Stealth Rock, making him almost unviable on a competitive team. This weakness, coupled with his paper-thin defenses and several common weaknesses, means that Mothim won't stay alive for very long. He is also slow and easy to revenge kill. It can also be said that Mothim is outclassed by Venomoth, who is faster, takes less damage from Stealth Rock, has access to Sleep Powder, and has a better ability in Tinted Lens. It isn't all bad news for Mothim, however, as he has above-average attacking stats and a good movepool, with moves such as Bug Buzz, Air Slash, and U-turn; additionally, while Mothim is slow, his Speed is decent enough to run an effective Choice Scarf set.</p>

[SET]
name: Choice
move 1: Bug Buzz
move 2: Air Slash
move 3: Hidden Power Ground
move 4: U-turn / Shadow Ball
item: Choice Scarf / Choice Specs
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>This set takes advantage of Mothim's decent Special Attack and, to a lesser extent, his usable Attack stat. Bug Buzz is a very nice STAB move that hit Psychic- and Grass-types such as Slowbro, Uxie, and Leafeon quite hard. Air Slash is Mothim's secondary STAB move, hitting Bug- and Fighting-types for heavy damage. Hidden Power Ground is necessary, as Mothim would otherwise be walled by Registeel and other Steel-types. The last move is down to personal preference; U-turn is great for scouting, while Shadow Ball is Mothim's best bet against Ghost-types, especially offensive Rotom, who is always OHKOed by Specs Mothim, provided that Mothim hits him on the switch, as otherwise Rotom outspeeds and OHKOs with STAB Thunderbolt. Rotom, who is always OHKOed if he is running an offensive EV spread and Mothim is running Choice Specs (this OHKO can only be achieved as Rotom switches in, however, as Rotom can outspeed and OHKO Mothim with his STAB Thunderbolt).</p>

[ADDITIONAL COMMENTS]

<p>Timid is the preferred nature, as with the boost from Choice Scarf, Mothim can outspeed Choice Scarf Absol, Sceptile, Alakazam, and Espeon. With Choice Specs, Mothim is still capable of outrunning Absol, Ludicolo, and Poliwrath. Modest is also viable, as it gives Mothim more power. A Naive or a Rash nature can be used to make U-turn stronger a bit more powerful. The EV spread maximizes Mothim's Special Attack and Speed, while 4 Special Defense EVs give Mothim 281 HP, which allows him to switch in twice if Stealth Rock is in play. It also forces Porygon2's Download ability to boost his Attack instead of his Special Attack, making him a less powerful threat. Both Choice items are effective; Choice Specs make Mothim a very strong potent Pokemon capable of breaking through some walls, while Choice Scarf allows him to act as a good revenge killer. Life Orb is viable, but Mothim really needs the boost that both Choice items provide.</p>

[Team Options]

<p>Rapid Spin support is mandatory to keep Mothim alive. Donphan and Claydol can come in on Rock-type attacks directed at Mothim and use Rapid Spin, clearing the field of any hazardous dangerous entry hazards. In addition, Donphan can also beat Steel-types with his powerful STAB Earthquake. Hitmontop is also a very reliable Rapid Spinner thanks to Foresight. Wish support from Pokemon such as Clefable and Chansey is also helpful, enabling Mothim to survive much longer into the match.</p>

<p>Lanturn is a great teammate for Mothim, as he can defeat bulky Water-types like Milotic, and his typing and ability will cause problems for Rotom. Mothim can also switch into Ground- and Grass-type attacks aimed at Lanturn, while Lanturn can switch into Fire-, Electric-, and Ice-type attacks directed at the moth. Dugtrio is also an excellent partner because he can trap and KO Rock- and Steel-type Pokemon who would otherwise trouble Mothim.</p>

<p>Special walls such as Clefable and Chansey completely wall Mothim; for this reason, a strong Fighting-type Pokemon is recommended. Hitmonlee is especially good thanks to his immunity to paralysis, while Blaziken can trick the opponent with a mixed set, tearing through almost any wall who stands in his way.</p>

[Optional Changes]

<p>Mothim has a few more viable options. A Substitute set aiming to activate Swarm and a pinch Berry can be used, but it is unreliable. Endure is another option for activating those two things. Energy Ball is Mothim's best bet against most bulky Waters such as Lanturn and Milotic, and can OHKO Quagsire, Omastar, Kabutops, and Gastrodon, but the options listed provide better coverage. Psychic is another option, but it doesn't have impressive coverage in conjunction with Mothim's other attacks; it hits Muk and Weezing super effectively, but doesn't have much use outside of that. Mothim can run a physical set, but Mothim's his physical movepool is limited to Bug Bite, U-turn, Aerial Ace, and Return. Roost can also be used, but with Mothim's pitiful defenses, it's not recommended. Toxic allows Mothim to cripple walls, but Mothim he needs all of the type coverage he can get.</p>

[Counters]

<p>Mothim will usually be carrying a Choice item, so good prediction is important to defeat him. Aggron can switch into anything bar Hidden Power Ground; other uncommon Rock / Steel-types such as Probopass and Bastiodon can do the same. Rock-types such as Rhyperior can switch in on Mothim and set up Rock Polish, but they should be wary of avoid Energy Ball. Rotom can switch in on Mothim with ease, being careful to avoid Shadow Ball, (he only has to avoid switching in on Shadow Ball) and OHKO him with STAB Thunderbolt. Chansey, Clefable, Regice, Registeel, and Milotic wall Mothim's attacks easily, and most of them can OHKO or 2HKO him back (though Regice and Milotic won't enjoy a potential Toxic). Due to Mothim's poor Speed, strong Choice Scarf users can dispose of him easily, while fast sweepers can also outspeed and KO Mothim if he isn't running Choice Scarf. Mothim's lack of offensive power and bad defenses mean that specially-bulky Pokemon will be able to wall him throughout the entire match. Priority is also problematic for Mothim due to his bad defenses. Finally, Stealth Rock makes Mothim much easier to KO, stripping away half of his health upon switching in.</p>

done

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