After spending amounts of time last night I have made a team that centralizes on a stall team that benefits from the rain
At a Glance
Politoed
Ability: Drizzle
Item: Choice Scarf
Nautre: Timid/Modest
EVs: 4 HP, 252 Sp Atk, 252 Spd
Moves:
Boiling Water
Focus Blast
Ice Beam
Hydro Pump/Surf
With Politoed's Dream World ability being Drizzle it's obvious it should be my lead. The moveset is pretty good in my opinion. Boiling Water is for STAB and the 30% chance of burning is nice. Hydro Pump is one of those accuracy over power things. Both are goods moves it just depends on what you want. Ice Beam is for Dragon types like Dragonite. Focus Blast is to take out Dark types like say Zoroark.
Blastoise
Ability: Rain Dish
Item: Leftovers/Rugged Helmet
Nautre: Bold
EVs: 252HP, 252 Def, 4Spd
Moves:
Rapid Spin
Protect
Toxic
Surf
With a combination of Rain Dish and Leftovers, Blastoise recovers 12% of its health each turn. That in combination with Protect/ allows Blastoise to stall out many opponents, even those that carry Grass or Electric type moves.his particular Blastoise set likes to be on a rain team, as it has a very similar role to Walrein iin hail team, being able to take hits well and recover the health quickly.
Blissey
Ability:Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Nautre: Bold
Item: Leftovers
Protect
Wish
Seismic Toss/Water Pulse
Toxic
Blissey serves as a cleric, special wall, and status inflictor. Aromatherapy heals my team of status effects, Wishto heal my other tanker, Seismic Toss/Water Pulse to attack, and Toxic to damage those tanker. He can take a lot of special attacks but physical ones will destroy it.Also if u wan take Water Pulse to counter shandera
Zapdos
Ability:Lighting Rod/Pressure
EVs: 192 HP / 62Spa / 252 Speed
Nautre: Bold
Item: Leftovers
Thunder
Substitute
Hidden Power(Ice)
roost
SubRoost Zapdos is a variation of the physically defensive set, focused more on Toxic and PP stalling rather than being a physical sponge. This set takes advantage of Pressure and Zapdos’ immense movepool to drain your opponents HP and/or PP to the point where they are forced to switch, struggle, or faint.
The first three moveslots on Zapdos are pretty self explanatory, Thunder is for STAB and for finishing off weakened pokémon, Substitute takes advantage of Zapdos’ incredible speed and makes him immune from status effects which would otherwise spell the end of him. It also makes your opponent waste their PP by attacking a Substitute rather than Zapdos himself. Roost is for healing the damage caused by Substituting and your opponent.
Nattorei @ Leftovers / Shed Shell
Sassy - 252 HP / 60 Def / 196 SDef
- Stealth Rock
- Leech Seed
- Power Whip
- Protect / Gyro Ball
Stealth Rock is additional entre hazards, and Skarmory already has Spikes. Leech Seed for recovery and for more stalling. Power Whip is consistant damage and Gyro Ball is an option over Protect for extra coverage. Protect, obviously for added stalling.
Skarmory
Ability:Sturdy
EVs: 252 HP / 252 def / 4 SpD
Nautre:Implish
Item:Shed Shell
?????
Whirlwind
Roost
Brave Bird
providing excellent support and walling an astounding number of physical sweepers, such as Gyarados and Metagross. With Brave Bird, Skarmory can take a decent chunk out of anyone who doesn't resist it. Roost removes any damage Skarmory may have taken. Spikes causes trouble for any grounded Pokemon. Whirlwind removes any stat boosts the opponent may have obtained, and forces in another Pokemon to take damage from Spikes and other entry hazards.
That It thanks for reading this
At a Glance
Politoed
Ability: Drizzle
Item: Choice Scarf
Nautre: Timid/Modest
EVs: 4 HP, 252 Sp Atk, 252 Spd
Moves:
Boiling Water
Focus Blast
Ice Beam
Hydro Pump/Surf
With Politoed's Dream World ability being Drizzle it's obvious it should be my lead. The moveset is pretty good in my opinion. Boiling Water is for STAB and the 30% chance of burning is nice. Hydro Pump is one of those accuracy over power things. Both are goods moves it just depends on what you want. Ice Beam is for Dragon types like Dragonite. Focus Blast is to take out Dark types like say Zoroark.
Blastoise
Ability: Rain Dish
Item: Leftovers/Rugged Helmet
Nautre: Bold
EVs: 252HP, 252 Def, 4Spd
Moves:
Rapid Spin
Protect
Toxic
Surf
With a combination of Rain Dish and Leftovers, Blastoise recovers 12% of its health each turn. That in combination with Protect/ allows Blastoise to stall out many opponents, even those that carry Grass or Electric type moves.his particular Blastoise set likes to be on a rain team, as it has a very similar role to Walrein iin hail team, being able to take hits well and recover the health quickly.
Blissey
Ability:Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Nautre: Bold
Item: Leftovers
Protect
Wish
Seismic Toss/Water Pulse
Toxic
Blissey serves as a cleric, special wall, and status inflictor. Aromatherapy heals my team of status effects, Wishto heal my other tanker, Seismic Toss/Water Pulse to attack, and Toxic to damage those tanker. He can take a lot of special attacks but physical ones will destroy it.Also if u wan take Water Pulse to counter shandera
Zapdos
Ability:Lighting Rod/Pressure
EVs: 192 HP / 62Spa / 252 Speed
Nautre: Bold
Item: Leftovers
Thunder
Substitute
Hidden Power(Ice)
roost
SubRoost Zapdos is a variation of the physically defensive set, focused more on Toxic and PP stalling rather than being a physical sponge. This set takes advantage of Pressure and Zapdos’ immense movepool to drain your opponents HP and/or PP to the point where they are forced to switch, struggle, or faint.
The first three moveslots on Zapdos are pretty self explanatory, Thunder is for STAB and for finishing off weakened pokémon, Substitute takes advantage of Zapdos’ incredible speed and makes him immune from status effects which would otherwise spell the end of him. It also makes your opponent waste their PP by attacking a Substitute rather than Zapdos himself. Roost is for healing the damage caused by Substituting and your opponent.
Nattorei @ Leftovers / Shed Shell
Sassy - 252 HP / 60 Def / 196 SDef
- Stealth Rock
- Leech Seed
- Power Whip
- Protect / Gyro Ball
Stealth Rock is additional entre hazards, and Skarmory already has Spikes. Leech Seed for recovery and for more stalling. Power Whip is consistant damage and Gyro Ball is an option over Protect for extra coverage. Protect, obviously for added stalling.
Skarmory
Ability:Sturdy
EVs: 252 HP / 252 def / 4 SpD
Nautre:Implish
Item:Shed Shell
?????
Whirlwind
Roost
Brave Bird
providing excellent support and walling an astounding number of physical sweepers, such as Gyarados and Metagross. With Brave Bird, Skarmory can take a decent chunk out of anyone who doesn't resist it. Roost removes any damage Skarmory may have taken. Spikes causes trouble for any grounded Pokemon. Whirlwind removes any stat boosts the opponent may have obtained, and forces in another Pokemon to take damage from Spikes and other entry hazards.
That It thanks for reading this