Rate My 5th Gen Team


The Team

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Nattorei @ Leftovers
Ability: Steel Thorns
EVs: 252 hp : 4 atk : 252 sdef
Nature: Sassy
- Power Whip
- Gyro Ball
- Leech Seed
- Thunder Wave

One of the two walls in my team here for taking damage from my main attackers both from physical and special. With power whip and gyro ball Nattorei can kill or weaken anything my main attackers can't. Leech seed is to restore nattorei hp with leftovers. thunder wave is to help my sweepers always out-speed my opponent pokemon.

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Tentacruel @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP : 216 def : 24 SpD : 16 speed
Nature: Calm
- Toxic
- Rapid Spin
- Boil Over
- Evil Eye

The other wall of my team. Rapid Spin frees my team from the burdens of Entry Hazards. Toxic over toxic spikes for instant poison sitll experimenting to see which is better. With Boil over, it will be able to burn those who can't be poisoned, and vice-versa. Evil Eye allows it to do something against Spun Blockers, especially if they're poisoned or burned.

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Sazandora @ Choice Scarf
Ability: Levitate
EVs: 4 hp : 252 satk : 252 speed
Nature: Timid
- Dragon Pulse
- Dark Pulse
- Flamethrower
- Surf

One of the main attackers in my team. Its choice scarf to outspeed most dragons and ice beam users and other pokemon that can x2 damage it. Dark pulse is stab dealing great damage, flamethrower to faint off grass, ice, bug, etc and also burn my opponent pokemon too. Dragon Pulse is chosen over Draco Meteor, the damage will be low but no satk drop so my dragon can stay in another turn. Surf makes this pokemon threat as it covers most type weakness now.

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Rankurusu @ Life Orb
Ability: Magic Guard
EVs: 252 hp : 4 def : 252 satk
Nature: Quiet
- Recover
- Psychic
- Shadow Ball
- Focus Blast

Another main attacker but this one is bulky and a special attacker. Psychic is stab fainting anyone even with neutral resist, focus blast is there to faint off those annoying steel types that psychic cant faint. Shadow ball is here only to faint pokemon with neutral resit to it since i can't spam focus blast forever. Shadow ball can also be used against other psychics. Recover over trick room/calm mind, because with recover I can heal switch in damage and still be around to 2hko every pokemon in the metagame.

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Terakion @ leftovers
Ability: Heart of Justice
EVs: 4 hp : 252 atk : 252 spd
Nature: jolly
- Close Combat
- Stone Edge
- X-Scissor
- Earthquake

I'm unsure about the item have to do some testing first. Anyways this is my physical attacker able to deal damage to alot of pokemon especial dragons, blissey, and more. It can switch in on dark attacks and gain an atk boost to make it more devastating. Close Combat can do alot of damage for its small pp, same with stone edge. X-scissors to revenge kill grass, psychic and dark types while earthquake deals with fire, electric, poison, rock and steel types.

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Borutorosu @ Expert Belt
Ability: Mischievous Heart
EVs: 192 atk : 64 satk : 252 spd
Nature: Naive
- Thunderbolt
- Hidden Power Ice
- Hammer Arm
- Taunt

Still experimenting with it. Thunderbolt is stab and one of Voltlos most powerful moves. Hidden power ice will take care of any dragons who will be slower then Voltlos thanks to his troll 111 base speed. Hammer Arm deals with special walls 2hko blissey to 1hko everything else. Taunt stops setups.



Threat List
No one said anything :(​
 
On Sazandora, replace you could keep Draco Meteor if you want power over consistency for Dragon Pulse. Definetley replace stone edge with Surf for a much bigger type coverage.


Your team is also weak to Fighting. Especially your defensive core, which is disapointing since it can be easily broken by, say, Roobushin or even Gengar if it has a Sub set up.
 
what do suggest i switch them to?

I would switch Empoleon to a Tentacruel in order to absorb TS and Spin away other hazards while being able to set some up on his own.

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Disco-Squeed! @ Leftovers
Calm~ 252 HP / 4 SpA / 252 SpD
-Rapid Spin
-Boil Over
-Toxic Spikes
-Evil Eye

I've actually had wonderful succes with this. I call it...Disco-Squeed! Why? Because he Spins like a Disco-Dude, Boils Over when he spills his Martini, summons Toxic Spikes when he gets to the restroom, and gives you an Evil Eye if you try to get into his girlfriends pants.

On a serious note, Rapid Spin frees your team from the burdens of Entry Hazards, while you can set up your own Toxic Spikes. With TS and Boil over, you're able to burn those who can't be poisoned, and vice-versa. Evil Eye allows you to do something against Spun Blockers, especially if they're poisoned or burned.


Randorusu should definetley be looked into though...
 
I love Rankurusu, and have noticed your moves and EVs are all contradicting each other. If you want those EVs, may I suggest...

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The Calm Mitotic @ Life Orb / Flame Orb (Magic Guard)
Bold~252 HP / 252 Def / 4 SpD
-Calm Mind
-Recover
-Psychic / Shadow Ball
-Focus Blast

The Calm Mitotic! Calm reffering to Calm Mind and Mitotic reffering to the cycle in which a cell divides into two new cells and creates new nuclei, which fits perfectly with Rankurusu (eng. name~Reuniclus=Nucleus reffering to it resembling cells).

This set works well if you want a bulky attacker, as you said in your OP. Calm Mind boosts your okay-ish SpD and your MASSIVE SpD. Recover is a bliss for bulky attackers, allowing them to restore health to progress through a nice sweep. Psychic and Focus Blast provide almost perfect coverage. You can, however, replace Psychic for Shadow Ball if you want to hit Sableye (big problem in 5th Gen), and other pokemon that may wall you, at the cost of a noticeable drop in power (both in STAB and BP).

Okay...about Randorusu.

If I'm not mistaken, his Atk is the higher stat, while his SpA is upsetting, am I wrong?
Also, Borutorusu is already doing his job as a Sp-Sweeper. If you want a nice Physical Sweeper (which you do need), may I suggest Speed-Boost Blaziken, or is this, by wi-fi, in-game wi-fi? In that case, I would definetley go with something like Terrakion or Lucario. OH! I've got it!

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My Dai Li @ Toxic Orb
Jolly~ 4 HP / 252 Atk / 252 Spe
-Substitute
-Spore
-Seed Bomb
-Focus Punch / Stone Edge

I use this Breloom with great amounts of succes (I call him Dai Li since he perfectly resembles the Dai Li agents from Avatar).

An excellent annoyance AND a physical "sweeper". Switch in on something like...Blissey, set up a Sub, then continue from there. Spore is a great move in either forcing switches AND allowing easy set up. You can either use Focus Punch (which I use) to deal tremendous amounts of damage to anything that doesn't seriously resist it, or Stone Edge to hit Flying/Bug/Fire types for more damage, although Focus Punch hits all of the flyers except for the genies, Zapdos, and Crobat for AT LEAST nuetral damage. As for team synergy...

If you encounter Fire, Tentacruel and Sazandora make it sizzle.
If you encounter Flying, Borutorusu knows the sky's the limit.
If you encounter Psychic, Sazandora devour their silly mind tricks.
He also takes water/dark/rock/ground attacks like a pro.

Sorry if it ^ sounded childish, but I mean it in all seriousness. Breloom would work wonders on your team based on its strengths and type synergy.
 
I didn't use calm mind in set because i don't plan on having it out on the field for very long it would be a pain to setup and be forced to switch for watever reason.

I pick Terrakion over Blaziken, Lucario and breloom. terrakion looked much cooler :P

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I didn't use calm mind in setbecause i don't plan on having it out on the field for very long it would be a pain to setup and be forced to switch for watever reason.
Then why not run 252 HP / 252 SpA / 4 SpD? Psycho Shock is only gonna help you against Blissey, which Terrakion eats like a burger, so why not just us Psychic? Since Shadow Ball+Psychic is redundant, I'd suggest that you replace it with Hidden Power Electric so that you could hit bulky waters and things like Togekiss, Braviary, Skarmory, and Mamanbou for greater damage.


I pick Terrakion over Blaziken, Lucario and breloom. terrakion looked much cooler :P
His moveset is a bit counterintuitive as to the fact Close Combat and Stone Edge covers a vast amount of the metagame, making the other two moves a bit left out. You could op for a Double Dance Set, a Choice Scarf Set, or a Rock Polish OR Swords Dance Set if you need further thinking.

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@Tyrant626: About your Tentacruel set... why have Boil Over and Toxic Spikes on the same set? If you set up a layer of Toxic Spikes, the opponent will be hit with a status anyway, thus making Boil Over's possible burn chance useless. I have a Toxic Spiking Tentacruel on my team and I run Surf for the added power. I find it very helpful against the likes of Infernape and Blaziken, mainly because of said extra power.

@Honesty: Your scout build of Borutorosu is questionable. You don't have any moves that can take advantage of its fantastic ability, Mischievous Heart. Taunt can help scout for set-up/status moves, Nasty Plot can turn it into a devastating sweeper after just one use, priority Thunder Wave gets the jump on high-speed sweepers that need said speed to do their job... It seems like you're just using Borutorosu as a sweeper with Volt Change, something Zapdos can do much better, I've found. If you want a scout, take advantage of Mischievous Heart to help you understand what your opponent's Pokemon is trying to do.
 
@Tyrant626: About your Tentacruel set... why have Boil Over and Toxic Spikes on the same set? If you set up a layer of Toxic Spikes, the opponent will be hit with a status anyway, thus making Boil Over's possible burn chance useless. I have a Toxic Spiking Tentacruel on my team and I run Surf for the added power. I find it very helpful against the likes of Infernape and Blaziken, mainly because of said extra power.

Try telling Scizor or Mettagros that they're gonna' have trouble switching in to toxic spikes. >_>

A burn would definetley come in handy.
 
@Tyrant: I can see that, especially with Scizor's Bug-Type moves (Bug Bite/U-Turn) hitting Sazandora for major damage, since it's the only one on his team with a Fire-Type move to slam it with. Good point.
 
@Tyrant: Psychic and Ghost is not redundant coverage whatsoever. Psychic hits Poison and Fighting types, Ghost hits Psychic and Ghost types. Also, HP Electric is barely stronger than STAB Psychic against everything you mentioned, bar Skarmory.

@OP: If you don't want Reuniclus around to set up than just use the Trick Room set. This will give you bar none the best offensive coverage and only requires one turn of setup.

Reuniclus@Life Orb
Wonder Guard
Quiets 252 HP / 4 Df / 252 SpA
0 Speed IV
Trick Room
Psychic
Shadow Ball
Focus Blast/HP Fighting

Trick room also helps your Ferrothorn be offensive with Gyro Ball so it's a win win. Reuniclus will clean up late game with practically zero effort.
 
@Jaroda-I supppose that's true. I was mainly saying that since Psychic and Ghost both hit...wow, I had a major brainfart. Nice catch Jaroda.
 
more major changes made on my team such as description update and moves update.

thinking of switching nattorei with jairachi thunder wave/wish/etc.. to support my team more
 
Terakion to Doryuzuu


Doryuuzu @ Life Orb/Leftovers
Ability: Sand Throw
4 HP / 252 Atk / 252 Spe
Jolly (+Spe, -SpA), Adamant (+Atk, -SpA)
-Swords Dance
-Earthquake
-Rock Slide
-Rapid Spin / Return / X-Scissor

Simple set, but deadly.

Swords Dance once when you switch in to double your already awesome Attack, putting you at 738 (Jolly) 810 (Adamant)

For the last option, it depends on your team and what you want your friend to do. Rapid Spin is obvious, but not necessary if your team isn't damaged to much by hazards, you can easily pick one of the other though. Return does substantial damage to many counters that resist the QuakeSlide combo, like Breloom and Birijiron. Bronzong resists all three, and X-Scissor easily gets rid of Celebi
 
Ok, I just want to make something clear, do NOT post multiple times saying you have updated your team. You are essentially giving yourself free bumps. Just edit your original team, and if it is interesting enough, people will comment on it. Anyways, onto the rate.

Honestly, I am really not liking your Voltolos set. I mean, you already have Terrakion to get rid of Blissey/Chansey, why waste a moveslot and sacrifice SpA evs? Use nasty plot over hammer arm and switch the nature to timid, and adjust the evs accordingly. Voltolos functions much better as a special sweeper and priority nasty plot makes it so much better. In addition, I feel like you would get more KOs with your sweepers if you fit stealth rock somewhere onto Nattorei...

To the poster above me, don't use Doryuuzu without sand support, please don't. Otherwise he just... well... sucks. 88 speed without sand isn't gonna cut it, especially with his mediocre defenses. Keep Terrakion, but I advise the following set as it allows you to wreck more things.

Terrakion@Balloon (for setting up/raping dory)
Ability: H of J
Nature: Jolly
Evs: 4 HP / 252 Atk / 252 Speed
-Swords Dance/Rock Polish
-Stone Edge
-Close Combat
-X-scissor

Earthquake is redundant coverage lol close combat takes out any steels already. And tentacruel isn't gonna be surviving a +2 stone edge anytime soon. Hell it doesn't really like a +2 CC since it 2HKOs while it cannot ohko in return with surf/boiling water without a bajillion SpA evs (which no one ever uses...).

Just my suggestions.
 
I'm responding to your PM.

In terms of writing a RMT, my first tip would be to explain to us the overall strategy of the team-- what your objectives are, what makes this a team, and not just "6 decent sets". As of right now, it's difficult to see what your goal is.

For instance, you have an anti-spinner Tentacruel set that really doesn't accomplish anything except spinning-- but then you have nothing that particularly needs spin support. Rankurusu and Sazandora have no need at all for spin support, and even Nattorei and Terrakion's SR resists makes spinning pretty unimportant. Therefore dedidating a whole slot to a pokemon whose only real use is spinning is well . . . kinda a waste. It might be a good idea to rethink whether Tentacruel should be on this team at all.

I think Shadow Ball on Rankurusu would be really cool if you refocused the team with the objective of a Terrakion sweep. Shadow Ball could be useful to take out Psychics standing in Terrakion's way.

To take advantage of this type of opportunity, I'd say give Rock Polish + Swords Dance a try over Earthquake and X-Scissor on Terrakion. Terrakion gets great coverage with just its STABs, and it can use both boosting moves well (Agility kills offensive teams and Swords Dance kills Stall teams).

Then, in Tenta's slot, try something that can more effectively counter Gliscor, say Slowbro (who can also help with all the enemy fighting types). Something that can lure in and kill Gliscor would be a good alternative option, like Hidden Power Ice Virizion or Blaziken-- or else just put random Hidden Power Ice somewhere in your team.
 
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