The Team

Nattorei @ Leftovers
Ability: Steel Thorns
EVs: 252 hp : 4 atk : 252 sdef
Nature: Sassy
- Power Whip
- Gyro Ball
- Leech Seed
- Thunder Wave
One of the two walls in my team here for taking damage from my main attackers both from physical and special. With power whip and gyro ball Nattorei can kill or weaken anything my main attackers can't. Leech seed is to restore nattorei hp with leftovers. thunder wave is to help my sweepers always out-speed my opponent pokemon.

Tentacruel @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP : 216 def : 24 SpD : 16 speed
Nature: Calm
- Toxic
- Rapid Spin
- Boil Over
- Evil Eye
The other wall of my team. Rapid Spin frees my team from the burdens of Entry Hazards. Toxic over toxic spikes for instant poison sitll experimenting to see which is better. With Boil over, it will be able to burn those who can't be poisoned, and vice-versa. Evil Eye allows it to do something against Spun Blockers, especially if they're poisoned or burned.

Sazandora @ Choice Scarf
Ability: Levitate
EVs: 4 hp : 252 satk : 252 speed
Nature: Timid
- Dragon Pulse
- Dark Pulse
- Flamethrower
- Surf
One of the main attackers in my team. Its choice scarf to outspeed most dragons and ice beam users and other pokemon that can x2 damage it. Dark pulse is stab dealing great damage, flamethrower to faint off grass, ice, bug, etc and also burn my opponent pokemon too. Dragon Pulse is chosen over Draco Meteor, the damage will be low but no satk drop so my dragon can stay in another turn. Surf makes this pokemon threat as it covers most type weakness now.

Rankurusu @ Life Orb
Ability: Magic Guard
EVs: 252 hp : 4 def : 252 satk
Nature: Quiet
- Recover
- Psychic
- Shadow Ball
- Focus Blast
Another main attacker but this one is bulky and a special attacker. Psychic is stab fainting anyone even with neutral resist, focus blast is there to faint off those annoying steel types that psychic cant faint. Shadow ball is here only to faint pokemon with neutral resit to it since i can't spam focus blast forever. Shadow ball can also be used against other psychics. Recover over trick room/calm mind, because with recover I can heal switch in damage and still be around to 2hko every pokemon in the metagame.

Terakion @ leftovers
Ability: Heart of Justice
EVs: 4 hp : 252 atk : 252 spd
Nature: jolly
- Close Combat
- Stone Edge
- X-Scissor
- Earthquake
I'm unsure about the item have to do some testing first. Anyways this is my physical attacker able to deal damage to alot of pokemon especial dragons, blissey, and more. It can switch in on dark attacks and gain an atk boost to make it more devastating. Close Combat can do alot of damage for its small pp, same with stone edge. X-scissors to revenge kill grass, psychic and dark types while earthquake deals with fire, electric, poison, rock and steel types.

Borutorosu @ Expert Belt
Ability: Mischievous Heart
EVs: 192 atk : 64 satk : 252 spd
Nature: Naive
- Thunderbolt
- Hidden Power Ice
- Hammer Arm
- Taunt
Still experimenting with it. Thunderbolt is stab and one of Voltlos most powerful moves. Hidden power ice will take care of any dragons who will be slower then Voltlos thanks to his troll 111 base speed. Hammer Arm deals with special walls 2hko blissey to 1hko everything else. Taunt stops setups.
Threat List
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