I've been playing around with Gen 5 for awhile now though I kept changing to random things, I found a Double Dragon Team and was interested by it so I decided to try it for Gen 5. It started out shaky and it went under multiple changes but I have a team that has done pretty well now. I apologize for no pics right now, I keep trying but it doesn't want to post them idk why.
Team Building Process:
1-2)Latios and Ononokusu-First I wanted my two Dragons, I wanted a Special and Physical attacker so I had a balance. I decided on Latios for his goos resistences and Ground Immunity, and Ononokusu for his unique pure dragon typing.
3-4)Scizor and Magnezone-Next I knew I needed Steel types for Dragon, Ice, Ghost, Dark Weakness my dragons have. Scizor makes a great partner to Latios able to come in on Gengar and some other things that may annoy Latios and chase them off; while Magnezone has been called Onono's perfect partner.
5)Kojondo-I knew I needed a reliable starter but I wasn't sure who to use. I thought about it and eventually decided on Konjondo. His speed and effective swapping made him a good choice.
6)Starmie-I knew I needed something incase SR, Spikes, or TS were set up. I decided on Starmie cuz she gives me another Fighting Resistance, since that type is becoming popular, it also gives me a third Ice res.
Team:
Kojondo-Focus Sash
EVs: 4 HP/ 252 Akt/ 252 Spe
Nature:Jolly
Ability:Regeneration
Fake Out
Hi Jump Kick
U-Turn
Rock Slide
I was a little worried since he didn't really give me any big resistences but Rock and Bug, but he has worked pretty well. Fake Out is a good move when he comes out as it breaks other Sashes and softens them up for HJK. Focus Sash works pretty well with his Ability letting him U-Turn out for a free heal. Generaly if I need to I will use him as a sacrifice to Revenge Kill but I can normally throw him in and he gets a few hits in and flees. he actualy has rarely fainted, unless I sacrifice him of course.
Starmie-Leftovers
EVs:4 HP/ 252 SpA/ 252 Spe
Nature:Timid
Ability:Natural Cure
Surf
Thunderbolt
Ice Beam
Rapid Spin
Starmie has worked as a good Pokemon to spin away rocks, the VERY few I have seen. Generaly she will be used for attacking and i never used Revocer so I replaced it for Ice Beam for more attack option. With Starmie's high Speed and high SpA she has been good at eliminating some Pokemon, she is faster than Blaziken with 1 SB too which is pretty useful sometimes as I did see a few in my testing. Really though Starmie can be a sacrifice like Kojondo if needed.
Magnezone-Leftovers
EVs:40 HP/ 252 SpA/ 216 Spe
Nature:Timid
Ability:Magnet Pull
Thunder Bolt
Hidden Power (Fire)
Thunder Wave
Protect
Magnezoen has been an interesting surprise to some opponents. Thunderbold and HP Fire let me remove Steels pretty reliably, Thunder Wave lets me Paralize anything I don't want being fast, and helps Onono set up, Protect is really a filler move that if it is used it used to help me scout the opponent's moves especially Garchomp since ScarfChomp is becoming more popular.
Ononokusu-Leftovers
EVs:4 HP/ 252 Atk/ 252 Spe
Nature:Jolly
Ability:Mold Breaker
Dragon Dance
Dragon Claw
Earthquake
Taunt
My first Dragon! He has been pretty useful and has surprised people who have been expecing him to be Banded or Scarfd. Taunt has been a big help to the team, and to Onono's set up as it ruins the opponent's strategy. Dragon Dance gives him pretty good Speed and great Attack. Dragon Claw is used here inplace of Outrage because I don't like to be locked into a move or confused. Leftovers helps him survive cause after one DD he will have about half his HP left so letting him go down faster with LO wasn't something I liked. Mold Breaker helps him gain a little more coverage on his two moves but since some steels give him problems Magnezone would handle them.
Scizor-Leftovers
EVs:4 HP/ 252 Atk/ 252 Spe
Nature:Adamant
Ability:Technician
Swords Dance
Bullet Punch
Bug Bite
Brick Break
Scizor has been a beast on this team! Blissy and Chansey run in fear of him since they can't Poison him letting him set up for his 700+ Atk score letting BP rip through most Pokemon. Bug Bite scores big STAB and can help Scizor's offense as I personaly like to manualy switch out as most things that can KO Scizor are faster than he is.
Latios-Choice Specs
EVs:4 HP/ 252 SpA/ 252 Spe
Nature:Timid
Ability:Levitate
Draco Meteor
Psycho Shock
Surf
Trick
Latios has been a great Special Attacker and can tear holes into the opponents team. His great Speed and Psycho Shock have really dented a bunch of things. Blissey and Chansey go down hard from one PS, Draco Meteor is just a great attack smashing into things even when he's -4 SpA it works pretty well at denting things. Trick lets me cripple certain Pokemon who think they can counter Latios and with this they don't get a Speed Boost, which is generally why I don't like Tricking a Choice Scarf but Choise Specs won't do anything unless they are a mixed attacker or a Special attacker.
Team Building Process:
1-2)Latios and Ononokusu-First I wanted my two Dragons, I wanted a Special and Physical attacker so I had a balance. I decided on Latios for his goos resistences and Ground Immunity, and Ononokusu for his unique pure dragon typing.
3-4)Scizor and Magnezone-Next I knew I needed Steel types for Dragon, Ice, Ghost, Dark Weakness my dragons have. Scizor makes a great partner to Latios able to come in on Gengar and some other things that may annoy Latios and chase them off; while Magnezone has been called Onono's perfect partner.
5)Kojondo-I knew I needed a reliable starter but I wasn't sure who to use. I thought about it and eventually decided on Konjondo. His speed and effective swapping made him a good choice.
6)Starmie-I knew I needed something incase SR, Spikes, or TS were set up. I decided on Starmie cuz she gives me another Fighting Resistance, since that type is becoming popular, it also gives me a third Ice res.
Team:
Kojondo-Focus Sash
EVs: 4 HP/ 252 Akt/ 252 Spe
Nature:Jolly
Ability:Regeneration
Fake Out
Hi Jump Kick
U-Turn
Rock Slide
I was a little worried since he didn't really give me any big resistences but Rock and Bug, but he has worked pretty well. Fake Out is a good move when he comes out as it breaks other Sashes and softens them up for HJK. Focus Sash works pretty well with his Ability letting him U-Turn out for a free heal. Generaly if I need to I will use him as a sacrifice to Revenge Kill but I can normally throw him in and he gets a few hits in and flees. he actualy has rarely fainted, unless I sacrifice him of course.
Starmie-Leftovers
EVs:4 HP/ 252 SpA/ 252 Spe
Nature:Timid
Ability:Natural Cure
Surf
Thunderbolt
Ice Beam
Rapid Spin
Starmie has worked as a good Pokemon to spin away rocks, the VERY few I have seen. Generaly she will be used for attacking and i never used Revocer so I replaced it for Ice Beam for more attack option. With Starmie's high Speed and high SpA she has been good at eliminating some Pokemon, she is faster than Blaziken with 1 SB too which is pretty useful sometimes as I did see a few in my testing. Really though Starmie can be a sacrifice like Kojondo if needed.
Magnezone-Leftovers
EVs:40 HP/ 252 SpA/ 216 Spe
Nature:Timid
Ability:Magnet Pull
Thunder Bolt
Hidden Power (Fire)
Thunder Wave
Protect
Magnezoen has been an interesting surprise to some opponents. Thunderbold and HP Fire let me remove Steels pretty reliably, Thunder Wave lets me Paralize anything I don't want being fast, and helps Onono set up, Protect is really a filler move that if it is used it used to help me scout the opponent's moves especially Garchomp since ScarfChomp is becoming more popular.
Ononokusu-Leftovers
EVs:4 HP/ 252 Atk/ 252 Spe
Nature:Jolly
Ability:Mold Breaker
Dragon Dance
Dragon Claw
Earthquake
Taunt
My first Dragon! He has been pretty useful and has surprised people who have been expecing him to be Banded or Scarfd. Taunt has been a big help to the team, and to Onono's set up as it ruins the opponent's strategy. Dragon Dance gives him pretty good Speed and great Attack. Dragon Claw is used here inplace of Outrage because I don't like to be locked into a move or confused. Leftovers helps him survive cause after one DD he will have about half his HP left so letting him go down faster with LO wasn't something I liked. Mold Breaker helps him gain a little more coverage on his two moves but since some steels give him problems Magnezone would handle them.
Scizor-Leftovers
EVs:4 HP/ 252 Atk/ 252 Spe
Nature:Adamant
Ability:Technician
Swords Dance
Bullet Punch
Bug Bite
Brick Break
Scizor has been a beast on this team! Blissy and Chansey run in fear of him since they can't Poison him letting him set up for his 700+ Atk score letting BP rip through most Pokemon. Bug Bite scores big STAB and can help Scizor's offense as I personaly like to manualy switch out as most things that can KO Scizor are faster than he is.
Latios-Choice Specs
EVs:4 HP/ 252 SpA/ 252 Spe
Nature:Timid
Ability:Levitate
Draco Meteor
Psycho Shock
Surf
Trick
Latios has been a great Special Attacker and can tear holes into the opponents team. His great Speed and Psycho Shock have really dented a bunch of things. Blissey and Chansey go down hard from one PS, Draco Meteor is just a great attack smashing into things even when he's -4 SpA it works pretty well at denting things. Trick lets me cripple certain Pokemon who think they can counter Latios and with this they don't get a Speed Boost, which is generally why I don't like Tricking a Choice Scarf but Choise Specs won't do anything unless they are a mixed attacker or a Special attacker.