I wasn't aware...(OU Heavy offense with a wall.)

At a Glance:
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Team building process:
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I love anti lead dragonite. I would say that about 95% of the time, Antilead nite nets me AT LEAST one kill, if not more.
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In this metagame, you cant just have ONE dragon can you?
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I love hihidaruma, and it has great synergy with my team, its monofire typing is also a plus.
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I've always wanted to Try one of these things, and I'm tired of scizor, so meh.
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The last two guys I just sorta picked because I heard about them and they fit with good synergy.​

Changes in Red
Details:


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Dragonite (M) @ Life Orb​

Trait: Multi-Scale​

EVs: 252 Atk / 252 SAtk / 4 SDef

Quiet Nature (+SAtk, -Spd)
- ExtremeSpeed
- Draco Meteor
- Fire Blast
- Earthquake
With the adition of Multi-Scale, Anti Lead Dragonite has become even more deadly, netting me at least one kill per game, unless I'm like waaayyyy off my game. The majority of the time I go with Draco Meteor for teh stab. I try to avoid using earthquake, I dont know why, but I hate getting trolled by Flying types and the ever so common and annoying balloon. Fire blast is for those pesky Erufuuns And other grass types or bug types. A -2 Fire blast is still an OHKO against non buly scizor, and a 2HKO against most Nattys, Extremespeed is for those pesky Sturdy carriers and Sash users such as Kojondo. (Did I spell that right? I'm too lazy to check.)​











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Latios (M) @ Choice Specs​

Trait: Levitate​

EVs: 4 Def / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)
- Trick
- Draco Meteor
- Surf
- Hidden Power [Fire]
<3<3<3<3<3 I love you specs Latios =] I Use trick on the first turn usually, unless I need something revenge killed and I need it revenge killed NAO. Draco meteor is DEADLY under specs and even dents those Who resist it. Surf is mostly for Heatran, since the majority of them cannot be hit by earthquake, I usually predict the switch to it (epic prediction is epic) and take it out, If I dont, its at least a 2hko. The achiles heel of this set is the lack of flamethrower. Hidden power fighting means no max speed *sigh* Hidden power is at most a 2HKO againts natty, not sure about scizor, but it Usually KOs.​











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Hihidaruma (M) @ Choice Scarf​

Trait: Encourage​

EVs: 4 HP / 252 Atk / 252 Spd

Adamant Nature (+Atk, -SAtk)
- Flare Blitz
- Earthquake
- Rock Slide
- U-turn
Encourage r epic. Scarf Hihidaruma is another incredible revenge killer/late game sweeper. A boosted Flare Blitz will clean up a weakened team with ease. Spamming choiced U-turn is fun as well and quite annoying. Rock slide over Stone edge for Accuracy and and it gets boosted by encourage whereas I dont think Stone edge does. If it does, please enlighten me. Earthquake is just sort of there for coverage, I rarely use it. I'm thinking about banding him but he would loose a substantial amount of speed.​











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Aianto (M) @ Life Orb​

Trait: Hustle​

EVs: 252 Atk / 4 Def / 252 Spd

Jolly Nature (+Spd, -SAtk)
- Claw Sharpen
- Iron Head
- Stone Edge
- X-Scissor
I think Aianto is like a poor man's scizor. But I like it! The main reason I chose Aianto over Scizor is because Aianto doesnt need to rely on priority to get the majority of its KOs. I usually switch in on something that is choiced and Claw sharpen on the switch, Or just use the fat pink whores as setup fodder xp. after one claw sharpen and the hustle boost its like you had a swords dance, and the hustle accuracy drop is null and void. if you can get a second claw sharpen up, Stone edge is a 100% hit as well. Stone edge hits heatran hard and the other two moves are just stab, X scizzor is an OHKO on latios, and the flinch hax is nice from Iron head.​











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Cloyster (M) @ Life Orb​

Trait: Skill Link​

EVs: 252 Atk / 4 Def / 252 Spd

Adamant Nature
- Shell Smash
- Rock Blast
- Ice Shard
- Icicle Spear
Hehe, I kan haz nub pleaz? Shell smash cloyster is one of the most amazingly annoying sweepers in the game. Many a time have I been swept by a freaking Clam. Whenever I see a ninjask I immediately switch to Cloyster. Set up a shell smash and begin to sweep. If I can set up, I can usually score at least 2 kills, usually more. Ice and rock have amazing coverage together. very few pokemon resist it that I can think of (empleon, but I havent seen one since gen 5 started)
. The teams that rely on 2 dragons to sweep are devistated by this set, sandstorm teams are ruined by Icicle Spear, etc.​











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Quagsire (M) @ Leftovers​

Trait: Unaware​

EVs: 252 HP / 4 Atk / 252 SDef

Impish Nature (+Def, -SAtk)
- Stockpile
- Recover
- Waterfall
- Toxic
Hehe. I heard about this set on smogons PO server. Then I looked into it, it seemed pretty effective, so I tried it. I just threw together a basic 252/252 spread and it has worked wonders for me. All set up sweepers bar steels like scizor are stopped in their tracks. I stockpile up while they treat me as setup fodder and rage when their +6 does 20%. I toxic stall until they either die or switch out. This poke makes up for my lack of entry hazards. Waterfall is pretty much a filler move, I use it when I'm alread at +3,+3 and my opponent is toxic'd already.​
 
Since HP fire lowers speed I believe the convention is to decrease the speed evs to outspeed base 108s (the next lower base speed value?) and put the rest into HP. I don't know how big of difference this makes, and you might like outspeeding all those Latios, but you won't be outspeeding any non HP fire Lati regardless
 
A few things: Why Quiet nature on Dragonite with 4 Spe EVs? Put them in HP or something. Alternatively you could run a -Def/SDef nature, depending on what kind of attack you take less of.

Cloyster shouldn't have any SDef EVs, because it dies to stuff like Gengar's Shadow Balls too easily anyway. You should dump them in HP or max Spe.
 
Thanks, the ev spread on cloyster was sort of homemade. I put enough speed to outspeed whatever base speed gets to 416 (140 I think) after a shell break then dumped the rest into spdef.

I changed the 4 spe to sdef on Dragonite. Its too slow unboosted to rely on being faster than something.
 
change your quagsire set, use curse over stockpile and earthquake over toxic, your team fucks up nattorei badly, and once that occurs, a curse quagsire set can easily get on, get curses, and sweep with little to no problem. Also helps you a fuckload more versus opposing Rankurusu, which would otherwise trouble you a bit.
 
change your quagsire set, use curse over stockpile and earthquake over toxic, your team fucks up nattorei badly, and once that occurs, a curse quagsire set can easily get on, get curses, and sweep with little to no problem. Also helps you a fuckload more versus opposing Rankurusu, which would otherwise trouble you a bit.

Keep the evs?
 
No remove the 4 EVs. You will want to go last so that multi scale isnt broken. If you do go first LO will break the scale and you now take normal damage.
 
i agree with rey's comments, with stockpile you will merely be walling, but once you get further curces up you will easily start denting most things, the ev's are fine.
 
I tried the curse set on quagsire, He REALLY misses that special defence boost, especially in rain, I think I'll keep the stockpile set.
 
Hello Elgoo,

this seems like a really dangerous team to play on the ladder because its very hard hitting. first order of swap is scizor over aianto because you told me yourself its a poor mans scizor. however, we are not using it for swords dance sweeping - we are using it for choice band with the ev spread of 248 hp / 92 atk / 168 spd with the moveset of bullet punch / pursuit / u-turn / superpower. this thing is mainly served to survive two consecutive draco meteor from specs latios and to trap it with pursuit. because honestly, you use hp fire latios with drops the speed by -1 so other latios and latias outpace you. bullet punch is always great for revenge killing anyways like sd terrakion. need i remind you pursuit also rids burungeru who decides to flee, which allows hira to sweep sufficiently easier ramming shit for massive damage with flare blitz.

as for other options, curse over stock pile and earthquake over toxic can help you maintain offensive momentum. curse is only there to deal with boosting ranculus and to sweep lategame with it. waterfall and earthquke provide pretty good coverage in tandem and toxic is not really needed in my opinion with scizor doing a lot of the work in beating the things you would normally toxic. overall gl!
 
Hello Elgoo,

this seems like a really dangerous team to play on the ladder because its very hard hitting. first order of swap is scizor over aianto because you told me yourself its a poor mans scizor. however, we are not using it for swords dance sweeping - we are using it for choice band with the ev spread of 248 hp / 92 atk / 168 spd with the moveset of bullet punch / pursuit / u-turn / superpower. this thing is mainly served to survive two consecutive draco meteor from specs latios and to trap it with pursuit. because honestly, you use hp fire latios with drops the speed by -1 so other latios and latias outpace you. bullet punch is always great for revenge killing anyways like sd terrakion. need i remind you pursuit also rids burungeru who decides to flee, which allows hira to sweep sufficiently easier ramming shit for massive damage with flare blitz.

as for other options, curse over stock pile and earthquake over toxic can help you maintain offensive momentum. curse is only there to deal with boosting ranculus and to sweep lategame with it. waterfall and earthquke provide pretty good coverage in tandem and toxic is not really needed in my opinion with scizor doing a lot of the work in beating the things you would normally toxic. overall gl!

sigh... haha. I'll try out the scizor. I only run HP fire because I only have Hihidaruma for natty otherwise. I'm keeping quagsire the way it is. Quagsire is my only real defense to special sweepers, especially butterfly dance urugamosu, and calm mind Lati@s. I tried a curse set for a while and I got demolished.

Edit: 3 choice users sounds like a REALLY bad idea..
 
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