Hey guys im new here but have been battling for awhile.
I enjoy pokemon and this is one of my more effective teams but it seems to be becoming less effective as of now.
It started when i wanted to try out an offensive core of dragon partners, one tears holes in the opponents checks and the other destroys them and has a clean sweep through the rest of the team.
Any way without further ado here it is:
Uxie @ Light Clay
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- U-turn
- Reflect
- Light Screen
Dual screening Uxie, the best lead i think my team could ask for! It's extremely bulky and has alot of supportive moves that compliment the offensive team this is. I chose Uxie because its very bulky which means it can take a beating and still stand. It also has alright speed so it can get them up fast enough for me. Access to U-turn is mainly what made me choose it over Cress, it is very nice to have for residual damage and scouting purposes. On to the next one!
Synergy:
Dark: Breloom, Scizor
Bug: Scizor, Salamence
Ghost: Scizor
Breloom (M) @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Swords Dance
- Mach Punch
- Bullet Seed
I guess you all know this one. Brellom has got a few new toys to play with this gen. Technician turns its mach punch into something like Scizor's bullet punch, which we all know was rape :D. I chose Breloom because of its ability to spore slower opponents leaving them screwed and looking at Breloom swords dancing all over their lawn! It also is a big deal in the ability to OHKO Excadrill with mach punch unboosted after SR damage which ALWAYS comes in handy. Breloom is a fantastic pokemon and is only hindered by its horrible grass typing and frailty.
Synergy:
Fire: Starmie, Salamence, Ononokusu
Flying: None =/ (I know its bad)
Ice: Starmie, Scizor
Psychic: Starmie, Uxie, Scizor
Poison: Scizor
Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
Starmie, Starmie, Starmie. I guess you all know it by now being OU for every gen and all. Starmie was picked because IMO it is THE best offensive spinner (maybe Excadrill in sand is better IDK i refuse to use him). Starmie is also very frail like most of the team hence the screen support. It has very nice coverage with the 3 offensive moves, hydro pump > surf for the power increase which comes in handy sometimes, but the accuracy also fails me at times too. It has excellent speed which is extremely helpful in checking certain things, well it can even be used a revenge killer in certain situations!
Synergy:
Electric: Ononokusu, Breloom
Grass: Breloom, Ononokusu, Salamence, Scizor
Bug: Scizor, Salamence
Ghost: Scizor
Dark: Scizor, Breloom
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Synergy:
Fire: Starmie, Ononokusu, Salamence
Here he is! The big red bug that ruled 4th gen for a good portion of it. He is mainly "glue" for the team and can serve as a scouter and also a revenge killer at times. Pursuit over quick attack because i never find myself needing quick attack at all. This thing can put holes in teams with bullet punch if it is not prepared for. I personally think it is just as good this gen as it was last with Shandera out of the picture. Serves as my main check to Ttar together with Breloom which would otherwise maim my team.
Ononokusu (M) @ Life Orb
Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- Brick Break
Here we go the first part of my dragon duo! Ononokusu is a very underrated pokemon IMO, if given the chance it WILL rip teams apart with a base attack stat of 147, which is definitely NOTHING to laugh about. I find this moveset the best for it, getting decent coverage with what it has. This usually comes in before Salamence to try and start a sweep and see what checks it. It can damage even its checks badly and once that is achieved, Mence is set to destroy the rest of the team. It works very well most of the time, priority is an issue though.
Synergy:
Ice: Starmie, Scizor
Dragon: Scizor
Salamence (M) @ Life Orb
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast
The star of the show! The only member i really do not want to replace. This thing is so beast and i now see why it was banned last gen. It tears teams up extremely easily once Ononokusu has come in and softened everything up for him. Fire blast is there just in case they have another pesky steel sitting in the back row. You should probably know what the other moves are for if you are reading this right now. I really love this pokemon and am willing to switch anything else but this.
Synergy:
Ice: Scizor, Starmie
Dragon: Scizor
Rock: Breloom
Well that's the team guys and as you have probably noticed i have 4 pokemon with life orb which is extremely bad :(. I really don't know how to remedy this without losing too much power.
Anyway that's it! Any suggestions are welcomed and greatly appreciated!
Thankyou,
ShadowScyther
I enjoy pokemon and this is one of my more effective teams but it seems to be becoming less effective as of now.
It started when i wanted to try out an offensive core of dragon partners, one tears holes in the opponents checks and the other destroys them and has a clean sweep through the rest of the team.
Any way without further ado here it is:

Uxie @ Light Clay
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- U-turn
- Reflect
- Light Screen
Dual screening Uxie, the best lead i think my team could ask for! It's extremely bulky and has alot of supportive moves that compliment the offensive team this is. I chose Uxie because its very bulky which means it can take a beating and still stand. It also has alright speed so it can get them up fast enough for me. Access to U-turn is mainly what made me choose it over Cress, it is very nice to have for residual damage and scouting purposes. On to the next one!
Synergy:
Dark: Breloom, Scizor
Bug: Scizor, Salamence
Ghost: Scizor

Breloom (M) @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Swords Dance
- Mach Punch
- Bullet Seed
I guess you all know this one. Brellom has got a few new toys to play with this gen. Technician turns its mach punch into something like Scizor's bullet punch, which we all know was rape :D. I chose Breloom because of its ability to spore slower opponents leaving them screwed and looking at Breloom swords dancing all over their lawn! It also is a big deal in the ability to OHKO Excadrill with mach punch unboosted after SR damage which ALWAYS comes in handy. Breloom is a fantastic pokemon and is only hindered by its horrible grass typing and frailty.
Synergy:
Fire: Starmie, Salamence, Ononokusu
Flying: None =/ (I know its bad)
Ice: Starmie, Scizor
Psychic: Starmie, Uxie, Scizor
Poison: Scizor

Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
Starmie, Starmie, Starmie. I guess you all know it by now being OU for every gen and all. Starmie was picked because IMO it is THE best offensive spinner (maybe Excadrill in sand is better IDK i refuse to use him). Starmie is also very frail like most of the team hence the screen support. It has very nice coverage with the 3 offensive moves, hydro pump > surf for the power increase which comes in handy sometimes, but the accuracy also fails me at times too. It has excellent speed which is extremely helpful in checking certain things, well it can even be used a revenge killer in certain situations!
Synergy:
Electric: Ononokusu, Breloom
Grass: Breloom, Ononokusu, Salamence, Scizor
Bug: Scizor, Salamence
Ghost: Scizor
Dark: Scizor, Breloom

Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Synergy:
Fire: Starmie, Ononokusu, Salamence
Here he is! The big red bug that ruled 4th gen for a good portion of it. He is mainly "glue" for the team and can serve as a scouter and also a revenge killer at times. Pursuit over quick attack because i never find myself needing quick attack at all. This thing can put holes in teams with bullet punch if it is not prepared for. I personally think it is just as good this gen as it was last with Shandera out of the picture. Serves as my main check to Ttar together with Breloom which would otherwise maim my team.

Ononokusu (M) @ Life Orb
Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- Brick Break
Here we go the first part of my dragon duo! Ononokusu is a very underrated pokemon IMO, if given the chance it WILL rip teams apart with a base attack stat of 147, which is definitely NOTHING to laugh about. I find this moveset the best for it, getting decent coverage with what it has. This usually comes in before Salamence to try and start a sweep and see what checks it. It can damage even its checks badly and once that is achieved, Mence is set to destroy the rest of the team. It works very well most of the time, priority is an issue though.
Synergy:
Ice: Starmie, Scizor
Dragon: Scizor

Salamence (M) @ Life Orb
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast
The star of the show! The only member i really do not want to replace. This thing is so beast and i now see why it was banned last gen. It tears teams up extremely easily once Ononokusu has come in and softened everything up for him. Fire blast is there just in case they have another pesky steel sitting in the back row. You should probably know what the other moves are for if you are reading this right now. I really love this pokemon and am willing to switch anything else but this.
Synergy:
Ice: Scizor, Starmie
Dragon: Scizor
Rock: Breloom
Well that's the team guys and as you have probably noticed i have 4 pokemon with life orb which is extremely bad :(. I really don't know how to remedy this without losing too much power.
Anyway that's it! Any suggestions are welcomed and greatly appreciated!
Thankyou,
ShadowScyther