OU RMT - Scarftran schmex

Rate my team 0-10

  • 9 - Really really good. Like, really really really good.

    Votes: 0 0.0%
  • 8 - One of the best team's I've seen lately

    Votes: 0 0.0%
  • 2 - Well... You might be able to beat my little sister's rattata...

    Votes: 0 0.0%

  • Total voters
    32
Ok, so I'm not sure if anyone's done this before (I'm sure somebody has), but I have recently discovered the awesomeness that is the Scarftran lead. Being so enamored with it's win and schmex I had no choice but to make a team around it. It's probably not the greatest team ever, but I like it, and it's got me currently at 79th (Which is pretty good for me) on the Pokebattle server OU 4th gen ladder and still rising. I play on that server because I seem to get games faster. Everyone on the smogon one seems to play 5th gen OU.

Anyways, on to the team.

Quick look:
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My analysis:
1heatran.jpg

Heatran (M) @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Eruption Overheat
- Flash Cannon Dragon Pulse
- Earth Power
- Hidden Power [Ice] Hidden Power [Flying] Hidden Power [Ice]

My lead, and the focus of my team. The set allows him to hit 11 of the 17 types for super effective, and the choice scarf allows him to outspeed every common lead except ninjask (which I still end up outspeeding sometimes because they usually only have enough speed to beat out weaville or jolteon). When people see that I have a Heatran lead they generally think I'm going to stealth rock first. I love getting the first hit with a super effective Eruption and watching them die without even getting to SR. Once I kill the lead I wait and see what they send in (duh), most likely it's something I can't OHKO with my Eruption or whatever I choiced so I switch. This leaves Heatran at full health (and a full power eruption) to come back and revenge kill later.

This set also completely owns taunt and trick leads. To be able to actually trick me before I kill you you'd have to be using a Scarf yourself, and obviously since I have a scarf that won't do anything. Taunt leads get owned because they expect a SR only to get an eruption in the face.

(Flash Cannon seems to be dead weight. Though if there is a move in his pool with better coverage I must have missed it. Suggestions here?)

Scizor.png

Scizor (M) @ Muscle Band Life Orb
Trait: Technician
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Agility
- Superpower
- Bug Bite (90 Power with Technician)
- Iron Head

Scizor has pretty awesome synergy with Heatran. His only weakness is fire, so it's pretty easy to predict what attacks they will be using, and Heatran can absorb fire and raise his sp. attack so if they do attempt to use a fire move on me I'll just switch in Tran and he'll get a free switch in and raised attack with him most likely going first.

Scizor can pretty much outspeed everything after an Agility, and this makes him very dangerous with his massive attack power.

Also kind of need help on the item. Maybe the berry that decreases fire damage? Forgot the name haha.

472-gliscor.jpg

Gliscor (M) @ Leftovers
Trait: Sand Veil
EVs: 128 HP / 128 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Aerial Ace Stone Edge
- Roost
- Swords Dance

My physical wall with a bit of offense. Not a whole lot to say here. Switch into an EQ or any resisted physical attack, force them to switch by stalling with roost, SD on the switch and sweep. I am looking for a better move than aerial ace though. It's a nice STAB, but it doesn't get that great coverage. I've been thinking of taking a bit out of attack and making it more bulky, but I really like the offense...

Blissey.bmp

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 128 SAtk / 128 SDef
Calm Nature (+SDef, -Atk)
- Softboiled
- Ice Beam Flamethrower
- Thunder Wave
- Calm Mind

Special wall with a bit of offense (I hate just straight up stalling). The Ice Beam actually does a really good job of whittling down opponents after (or even before) a few CMs while they're paralyzed.

Gengar (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast

Ehh... I love this set, and I've used it many times with great success, but I already have a good revenge killer in Heatran, and I really need a water type move on my team. I'm thinking of switching this for a CM suicune (set shown at bottom).


Suicune_by_Xous54.png

Suicune @ Wise Glasses
Trait: Pressure
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Electric]
- Ice Beam
- Hydro Pump / Surf (Each time HP misses god kills a puppy)
- Calm Mind

dragonite.png

Dragonite (M) @ Leftovers
Trait: Inner Focus
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Superpower
- Dragon Dance
- Outrage Dragon Claw
- Fire Punch

Physical DD dragonite. My blissey buster. One Superpower will always KO a blissey with no EVs in defense and max in HP (generally true). The best part is that they don't know what Nite I'm running until it's too late. Sometimes they switch to a dragon counter instead of staying for the SP, which is fine. I can just switch to heatran safely and kill them with HP ice. DD is there for obvious reasons. If I feel the enemy is going to switch I'll most likely DD, and then sweep one of two pokemon. Outrage is there for STAB and all around awesome, and Fire punch is for those pesky Ice and Steel types. After one or two DDs it's pretty much gg.

One problem is that I have trouble dealing with blissey if nite does end up dead somehow.

Acutally, I just realized that Brick Break will KO a max HP EV and 0 def EV blissey 100% of the time too so I may switch to that. Thoughts?

Problems I've faced:

- Stealth rock seems to rape my team pretty hard... I need a rapid spinner, but I don't really know who should do it... Generally only suicide focus sash leads can get them off, but when they do it's a pain.

- I have lots of trouble with opposing heatrans, but I think the switch to the CM suicune will fix that.

- Is it just me or is my team fire weak?

- Probably other things I'm forgetting right now... >_>

- Forgot something! Knew I did. Anyways, as it is now (without CMcune) I don't have any water moves. This is probably really bad, but I'll let you guys decide.

CMcune set below:

Suicune @ Wise Glasses
Trait: Pressure
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Electric]
- Ice Beam
- Hydro Pump / Surf (Each time HP misses god kills a puppy)
- Calm Mind

Need help with the item, but overall I like it. I've used it before very effectively.

----------------------

Anyways, that's my team. Hope you liked it. I have no delusions that this team is perfect and am open to trying anything, so feel free to (constructively) criticize and suggest changes.

Edit: I think I'm going to switch AA for SR on my Gliscor. Its a good move, but I get completely walled by flying types on him anyways so i don't think losing AA would be that bad.
 
The only appropriate response to a ScarfTran is an Occa Berry Metagross but you have a Scarf + Earth Power so you can KO Metagross Leads with relative ease so solid Heatran is solid, Give an Life Orb on Scizor and change Iron Head to Bullet Punch, TechiZor gets a priority, STAB and powerful attack in Bullet Punch, handy if you ever get Phazed out..The other sets are good, but a proposal for DNite; give him this set if you want a Bulky DDancer DNite;

dragonite.png

Dragonite (M) @ Leftovers
Trait: Inner Focus
EVs: 252 HP / 216 Def / 40 SDef
Jolly Nature (+Spd, -SAtk)
- Light Screen
- Dragon Dance
- Rest
- Dragon Claw / Outrage

This.Thing.Rox, I mean very useful for Late-game sweeps, Switch in on an obvious Fighting-type attack, Light Screen on a switch, DDance until you reach +4 (or preferably a godly +6) and rest up to eat any damage you recieved while boosting then when all is good, slam your opponent with a Dragon Claw, you could switch it for Outrage but i hate not being able to rest off the confusion.
 
I've got a few suggestions which I hope you'll find useful
As far as Heatran goes Flash Cannon is very very useless. You can either go with Fire Blast/Flamethrower/Overheat, or you can just use Explosion with a Naive (+Spe, -SpD) or Hasty (+Spe, -Def) nature.

As far as Agility Scizor goes, I'd recommend his much better Swords Dance set. It's seen everywhere in 4th Gen and for good reason.
Scizor (M) @ Life Orb Trait: Swarm
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Superpower/Brick Break
- Bug Bite/Roost/Quick Attack
He can set up for a sweep with some paralysis support from Blissey, or he can use a high powered Bullet Punch in case you're ever in a pinch. With the Agility set, you have no way to remedy Superpower's side effects, so the decrease in attack power will show in the rest of the attempted sweep.

You hate stalling, but I think you'll need a Blissey with Wish to keep Heatran's eruption at full power.
Blissey (F) @ Leftovers Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Wish
- Softboiled/Protect
- Thunder Wave/Toxic
- Seismic Toss/Flamethrower
It's a whore. It's a fat fucking whore. But it's useful. Wall shit and pass Wishes. Thunder Wave and Seismic toss, or Toxic and Flamethrower. You'll need a way to kill gengar if you go with the latter (scizor). Get this thing in, make a Wish, and switch out, try not to break the synergy for too long.

I like the Gliscor, but I'd recomend you invest a little more in speed. If you're willing to give up offense for bulk that's fine by me. Try this set:
Gliscor (M) @ Leftovers
Trait: Hyper Cutter/Sand Veil
EVs: 252 HP / 40 Atk / 216 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance/Stealth Rock
- Earthquake
- Roost
- Night Slash/Stone Edge/Aerial Ace

The Speed EV's and nature outspeed all positive natured base 90 pokemon (lucario, roserade, the rotom-A's) The 252 HP ev's give him some bulk, and the rest were put into Attack to make his moves have more bite.
In the last slot I'd recomend Night Slash to put a dent into the Rotom-As, but Stone Edge gives better coverage, and Aerial Ace provides a way to kill fighting types. Hyper Cutter with Swords Dance, and Sand Veil with Stealth Rock.
You also may want to skip out on Swords Dance completely and go with Stealth Rock. It would help build up some residual damage on the other team to secure some OH and 2HKOs on certain threats.

Gengar's fuckin awesome, but he might not be right for this team. Suicune would provide a great water resist and is a terror to deal with when set up.
Suicune @ Leftovers / Life Orb
Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd (IVs: 31HP, 31Atk, 31Def, 30SpA, 31SpD, 31Spe)
Timid Nature (+Spd, -Atk)
- Calm Mind
- Surf/Hydro Pump
- Ice Beam
- Hidden Power [Electric]
While Hydro Pump straight demolishes bitches, Surf should also be considered due to the fact that it has more PP and will ensure more puppies reach adulthood. HP Electric fucks up Gyarados' day, and ice beam makes grass types shit themselves.

Dragonite. I love Dragonite. He looks like something you'd see after using opium. If you're using a dragon dancing Dragonite, you should consider investing more EVs into speed so a choice scarfed jackass doesn't ruin your sweep.
If you'd like to keep some bulk you can use this set:
Dragonite (M) @ Life Orb/Leftovers

Trait: Inner Focus
EVs: 252 HP / 44 Atk / 212 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Dragon Claw/Outrage
- Roost
- Earthquake/Fire Punch

Dance up, roost off damage and LO recoil, and mash the Dragon Claw button. If you'd like more power at the risk of being locked in and making Dragonite puke from exhaustion, go with Outrage. If Skarmory and Bronzong give you the willies (you do have heatran) use Fire Punch. HP evs give him bulk, the Speed Evs put him past Base 120s after a dragon dance.

However, if you want more speed and power, go with the usual set.
Dragonite (M) @ Life Orb
Trait: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk) / Jolly Nature (+Spe, -SpA)
- Dragon Dance
- Dragon Claw/Outrage
- ExtremeSpeed/Fire Punch
- Earthquake
Dragon Danced Outrages make the whole OU tier cry. You will, however, get locked in, which is less than desirable if your opponent still has a steel type. With an Adamant nature you will outspeed base 125s (weavile, who has ice shard anyway) and you will be slamming people with a 604 Atk stat of pure, tubby dragon power. If you go with an adamant nature, using ExtremeSpeed is recommended to make sure Choice Scarfers and Priority users don't get the best of you. If you really want to kill Blissey in one shot, though, use a choice banded dragonite:
Stimpy (Dragonite) (M) @ Choice Band
Trait: Inner Focus
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- ExtremeSpeed
- Outrage
- Fire Punch/Earthquake
- Superpower/Dragon Claw

That's the Dragonite I use. His name is Stimpy, and he likes to destroy people, as well as pass gas and pick magic nose goblins. This set can 2HKO everything in the OU tier. I prefer Fire Punch over Earthquake, and Superpower over Dragon Claw, but it really is a matter of preference. Extreme speed provides incredibly powerful priority, Outrage wrecks people as usual, and if you give up Earthquake for fire punch, you will want Superpower for Tyranitar and to destroy bulky normal types without locking him in.


I hope I helped, I provided as much info as possible with stupid and largely unnecessary commentary. Bye!
 
Eruption is illegal on Timid Heatran; it's an event only move and the event Heatran is always Quiet. That's why no one uses it.
 
Don't want to be a meanie, but Eruption is illegal on Timid Heatran... Quiet only. EDIT: NINJA'D BY COOL -CHARMANDER-
That said, I recommend replacing it by Fire Blast.
Also, Flash Cannon is fairly useless, so replace it by Stealth Rock, you lack it at the moment (!).

Brick Break / Superpower is useless on Dragonite. Superpower doesn't even KO 252 HP / 252 Def Bold Blissey the standard, nor does Dragonite actually have problems with Blissey. I say replace it by Earthquake (and possible Fire Punch by Roost seeing you have invested in bulk).

You should probably me changing Scizor's EV spread to 248 HP / 252 Atk / 8 Spe Adamant with a moveset of Bullet Punch / U-Turn / Superpower / Pursuit or Quick Attack @ Choice Band or if you want a set-up sweeper (not really necessary) change it to 212 HP / 252 Atk / 44 Spe Adamant with a moveset of Swords Dance / Bullet Punch / Brick Break / Roost @ Metal Coat.

If you want a semi-offensive Blissey, use this:

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Blissey @ Leftovers
Ability: Natural Cure
EVs: 44 HP / 252 Def / 120 SpA / 92 Spe
Bold nature (+Def, -Atk)
- Flamethrower
- Seismic Toss
- Thunder Wave
- Softboiled

Outspeeds and OHKO's Scizor.

While standard Blissey is relegated to stall, this set is tailor-made to function on a balance team. As the best special wall in the game, Blissey is a cure-all for powerful special threats like Gengar and Shaymin, who normally trouble a balance team. Whereas stall Blissey is geared towards holding the team together, Fast Blissey weakens the opponent and opens up sweeping opportunities for the rest of the team.

Flamethrower stops Blissey from being entry hazard fodder for stall, as it OHKOes Forretress and 2HKOes standard Skarmory. Additionally, it obliterates Scizor who think they can switch in for free. However, in the early stages of the match, it is best to conceal Flamethrower, as it can net you a surprise KO when deployed at the right time. Seismic Toss lets Blissey handle Calm Mind sweepers like Raikou and Jirachi, as well as hit Heatran. Without it, the set is considerably easier to set up on. Thunder Wave is for defeating offense. The crippling paralysis it inflicts will nullify some of the game's deadliest sweepers as they switch in. The last move on the set, Softboiled, lets Blissey heal herself so she is around to do her job. If she could not heal herself, the numerous attacks she sponges would eventually KO her.

The EVs are specifically designed to give Blissey a jump on the opponent. With this spread, the ever-common Choice Band Scizor is outsped and OHKOed providing Stealth Rock is on the field. Maximizing Defense is a must, since Blissey is horribly vulnerable on the physical side of the spectrum. Since Blissey's Base Defense stat is so low, EVing it in Defense more than doubles its physical bulk.

And your Gliscor.... just change it to this:

472_400s.jpg


Gliscor @ Leftovers
Ability: Sand Veil
EVs: 252 HP / 4 Def / 252 Spe
Jolly nature (+Spe, -SpA)
- Earthquake
- Roost
- Taunt
- Toxic / U-Turn

Check this for details.
 
The only appropriate response to a ScarfTran is an Occa Berry Metagross but you have a Scarf + Earth Power so you can KO Metagross Leads with relative ease so solid Heatran is solid, Give an Life Orb on Scizor and change Iron Head to Bullet Punch, TechiZor gets a priority, STAB and powerful attack in Bullet Punch, handy if you ever get Phazed out..The other sets are good
Never tried a LOzor, but I'll see how it does. The low speed (though it is offset by BP) + the LO seems like it would go down pretty quick. I'll give it a shot though.


*snip* :)
Dragonite (M) @ Leftovers
Trait: Inner Focus
EVs: 252 HP / 216 Def / 40 SDef
Jolly Nature (+Spd, -SAtk)
- Light Screen
- Dragon Dance
- Rest
- Dragon Claw / Outrage

This.Thing.Rox, I mean very useful for Late-game sweeps, Switch in on an obvious Fighting-type attack, Light Screen on a switch, DDance until you reach +4 (or preferably a godly +6) and rest up to eat any damage you recieved while boosting then when all is good, slam your opponent with a Dragon Claw, you could switch it for Outrage but i hate not being able to rest off the confusion.

I'll try it out, but I'm a bit leery of having a sweeper with only one attack move that is only SE on one pokemon type (even if it is a common one). It does seem like it would be good at tanking hits until it got to +whatever though. I'll be sure to try it.

I've got a few suggestions which I hope you'll find useful
As far as Heatran goes Flash Cannon is very very useless. You can either go with Fire Blast/Flamethrower/Overheat, or you can just use Explosion with a Naive (+Spe, -SpD) or Hasty (+Spe, -Def) nature.

As far as Agility Scizor goes, I'd recommend his much better Swords Dance set. It's seen everywhere in 4th Gen and for good reason.
Scizor (M) @ Life Orb Trait: Swarm
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Superpower/Brick Break
- Bug Bite/Roost/Quick Attack
He can set up for a sweep with some paralysis support from Blissey, or he can use a high powered Bullet Punch in case you're ever in a pinch. With the Agility set, you have no way to remedy Superpower's side effects, so the decrease in attack power will show in the rest of the attempted sweep.

I actually really like the agilizor I have ATM (My second favorite behind Tran), but SD does seem like the all around better choice. I'll give it a shot. The issue I have is that it gets outsped by so many things that it will almost always take a hit when OHKOing a poke. The one thing I like about him is that after an agility or two having BP is kind of pointless since I'll be outspeeding everything and this allows me to use Iron head which has a power of 120 after STAB as compared to BP which only has a power of 90 after technician and STAB. Plus, flinchax. ;)

You hate stalling, but I think you'll need a Blissey with Wish to keep Heatran's eruption at full power.
Blissey (F) @ Leftovers Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Wish
- Softboiled/Protect
- Thunder Wave/Toxic
- Seismic Toss/Flamethrower
It's a whore. It's a fat fucking whore. But it's useful. Wall shit and pass Wishes. Thunder Wave and Seismic toss, or Toxic and Flamethrower. You'll need a way to kill gengar if you go with the latter (scizor). Get this thing in, make a Wish, and switch out, try not to break the synergy for too long.

Well, the Eruption point is kind of moot because of the post after yours...

I like the Gliscor, but I'd recomend you invest a little more in speed. If you're willing to give up offense for bulk that's fine by me. Try this set:
Gliscor (M) @ Leftovers
Trait: Hyper Cutter/Sand Veil
EVs: 252 HP / 40 Atk / 216 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance/Stealth Rock
- Earthquake
- Roost
- Night Slash/Stone Edge/Aerial Ace

The Speed EV's and nature outspeed all positive natured base 90 pokemon (lucario, roserade, the rotom-A's) The 252 HP ev's give him some bulk, and the rest were put into Attack to make his moves have more bite.
In the last slot I'd recomend Night Slash to put a dent into the Rotom-As, but Stone Edge gives better coverage, and Aerial Ace provides a way to kill fighting types. Hyper Cutter with Swords Dance, and Sand Veil with Stealth Rock.
You also may want to skip out on Swords Dance completely and go with Stealth Rock. It would help build up some residual damage on the other team to secure some OH and 2HKOs on certain threats.

I'm probably going to switch SD for SR, but I don't really feel like the speed investment is necessary since this is my tank. I don't have it here to revenge kill. I've got it here to wall physical attackers. It is freaking deadly after one SD though. It can surprise OHKO so many things and 2HKO pretty much anything else that doesn't resist ground.

Gengar's fuckin awesome, but he might not be right for this team. Suicune would provide a great water resist and is a terror to deal with when set up.
Suicune @ Leftovers / Life Orb
Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd (IVs: 31HP, 31Atk, 31Def, 30SpA, 31SpD, 31Spe)
Timid Nature (+Spd, -Atk)
- Calm Mind
- Surf/Hydro Pump
- Ice Beam
- Hidden Power [Electric]
While Hydro Pump straight demolishes bitches, Surf should also be considered due to the fact that it has more PP and will ensure more puppies reach adulthood. HP Electric fucks up Gyarados' day, and ice beam makes grass types shit themselves.

I actually suggested this exact same set myself in the OP...

Dragonite. I love Dragonite. He looks like something you'd see after using opium. If you're using a dragon dancing Dragonite, you should consider investing more EVs into speed so a choice scarfed jackass doesn't ruin your sweep.
If you'd like to keep some bulk you can use this set:
Dragonite (M) @ Life Orb/Leftovers

Trait: Inner Focus
EVs: 252 HP / 44 Atk / 212 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Dragon Claw/Outrage
- Roost
- Earthquake/Fire Punch

Dance up, roost off damage and LO recoil, and mash the Dragon Claw button. If you'd like more power at the risk of being locked in and making Dragonite puke from exhaustion, go with Outrage. If Skarmory and Bronzong give you the willies (you do have heatran) use Fire Punch. HP evs give him bulk, the Speed Evs put him past Base 120s after a dragon dance.

Honestly I don't know what I was thinking when I put those EVs in HP... Those should be speed... 212 outspeeds base 120s though? I guess that's what I'll put in and put the rest in HP.

However, if you want more speed and power, go with the usual set.
Dragonite (M) @ Life Orb
Trait: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk) / Jolly Nature (+Spe, -SpA)
- Dragon Dance
- Dragon Claw/Outrage
- ExtremeSpeed/Fire Punch
- Earthquake
Dragon Danced Outrages make the whole OU tier cry. You will, however, get locked in, which is less than desirable if your opponent still has a steel type. With an Adamant nature you will outspeed base 125s (weavile, who has ice shard anyway) and you will be slamming people with a 604 Atk stat of pure, tubby dragon power. If you go with an adamant nature, using ExtremeSpeed is recommended to make sure Choice Scarfers and Priority users don't get the best of you. If you really want to kill Blissey in one shot, though, use a choice banded dragonite:

Yeah this is pretty much what I have now except for Superpower over EQ and adamant over jolly.

Stimpy (Dragonite) (M) @ Choice Band
Trait: Inner Focus
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- ExtremeSpeed
- Outrage
- Fire Punch/Earthquake
- Superpower/Dragon Claw

That's the Dragonite I use. His name is Stimpy, and he likes to destroy people, as well as pass gas and pick magic nose goblins. This set can 2HKO everything in the OU tier. I prefer Fire Punch over Earthquake, and Superpower over Dragon Claw, but it really is a matter of preference. Extreme speed provides incredibly powerful priority, Outrage wrecks people as usual, and if you give up Earthquake for fire punch, you will want Superpower for Tyranitar and to destroy bulky normal types without locking him in.

Ehh... I dislike CBnite. He's too easy to revenge kill with a scarfer with Ice. IMO if you can switch him in safely on somebody you can most likely get a DD in before they kill you and then it'll be like you have a CB and a CS except you can switch moves.

I hope I helped, I provided as much info as possible with stupid and largely unnecessary commentary. Bye!

Very helpful. *thumbsup.gif*

Eruption is illegal on Timid Heatran; it's an event only move and the event Heatran is always Quiet. That's why no one uses it.

Oh I see. I knew it was too good to be true. *switches to flamethrower*

Don't want to be a meanie, but Eruption is illegal on Timid Heatran... Quiet only. EDIT: NINJA'D BY COOL -CHARMANDER-

Ha you got ninja'd. :pimp:

That said, I recommend replacing it by Fire Blast.
Also, Flash Cannon is fairly useless, so replace it by Stealth Rock, you lack it at the moment (!).

Stealth Rock kind of defeats the purpose of my Tran as a lead. I run him there to get kills, not to get rocks up. Gliscor is usually my second poke in though and I have SR on him so... Close enough? :P

Brick Break / Superpower is useless on Dragonite. Superpower doesn't even KO 252 HP / 252 Def Bold Blissey the standard, nor does Dragonite actually have problems with Blissey. I say replace it by Earthquake (and possible Fire Punch by Roost seeing you have invested in bulk).

People actually run Defensive specced blisseys? I guess I just haven't noticed since most of the time I DD once before I kill them. I'll try not DDing from now and and see how often they run this.

You should probably me changing Scizor's EV spread to 248 HP / 252 Atk / 8 Spe Adamant with a moveset of Bullet Punch / U-Turn / Superpower / Pursuit or Quick Attack @ Choice Band or if you want a set-up sweeper (not really necessary) change it to 212 HP / 252 Atk / 44 Spe Adamant with a moveset of Swords Dance / Bullet Punch / Brick Break / Roost @ Metal Coat.

I don't like the CB scizor (too easy to switch a fire counter into), but as stated above I will definitely give SDzor a try.

If you want a semi-offensive Blissey, use this:

*snip* :)

Blissey @ Leftovers
Ability: Natural Cure
EVs: 44 HP / 252 Def / 120 SpA / 92 Spe
Bold nature (+Def, -Atk)
- Flamethrower
- Seismic Toss
- Thunder Wave
- Softboiled

Outspeeds and OHKO's Scizor.

While standard Blissey is relegated to stall, this set is tailor-made to function on a balance team. As the best special wall in the game, Blissey is a cure-all for powerful special threats like Gengar and Shaymin, who normally trouble a balance team. Whereas stall Blissey is geared towards holding the team together, Fast Blissey weakens the opponent and opens up sweeping opportunities for the rest of the team.

Flamethrower stops Blissey from being entry hazard fodder for stall, as it OHKOes Forretress and 2HKOes standard Skarmory. Additionally, it obliterates Scizor who think they can switch in for free. However, in the early stages of the match, it is best to conceal Flamethrower, as it can net you a surprise KO when deployed at the right time. Seismic Toss lets Blissey handle Calm Mind sweepers like Raikou and Jirachi, as well as hit Heatran. Without it, the set is considerably easier to set up on. Thunder Wave is for defeating offense. The crippling paralysis it inflicts will nullify some of the game's deadliest sweepers as they switch in. The last move on the set, Softboiled, lets Blissey heal herself so she is around to do her job. If she could not heal herself, the numerous attacks she sponges would eventually KO her.

The EVs are specifically designed to give Blissey a jump on the opponent. With this spread, the ever-common Choice Band Scizor is outsped and OHKOed providing Stealth Rock is on the field. Maximizing Defense is a must, since Blissey is horribly vulnerable on the physical side of the spectrum. Since Blissey's Base Defense stat is so low, EVing it in Defense more than doubles its physical bulk.

I like it, but how does it outspeed a CBscizor? Wouldn't a CB scizor have 251 speed? The Blissey you have here only has 169... I'll try it though. You probably know something I don't about CBscizor.

And your Gliscor.... just change it to this:

*snip* :)

Gliscor @ Leftovers
Ability: Sand Veil
EVs: 252 HP / 4 Def / 252 Spe
Jolly nature (+Spe, -SpA)
- Earthquake
- Roost
- Taunt
- Toxic / U-Turn

Check this for details.

That looks really good. I think it'll help a lot.

Thanks for all the feedback guys!

P.S. I ended up putting overheat on my Leadran since he likely won't be in for more than one turn at a time after overheating anyways.
 
About SR / Heatran: the moveset is obviously FB / EP / HP Grass / Filler. Filler is the move you use against leads you can't beat. Usually, Explosion is the superior choice to beat stuff like Blissey, but SR is a great choice if you lack it, as Heatran forces a lot of switches.
About Bliss / Nite: yes 252 HP / 252 Def Bold is standard as it allows you to actually take a physical hit or two.
About CBScizor / Bliss: CBScizor almost always run 248 HP / 252 Atk / 8 Spe, so that spread should outspeed it. If you're worried about the rare 12 Spe, you can take 4 EVs from HP and invest them in Spe.
 
Really? I figured most CBzors would max speed since they really need it to have some speed to not get revenge killed/forced to switch out by everyone and their dog... With that speed it seems like it would be really easy to set up on. Just switch in any fire user with some kind of boost move, use it on the switch, and sweep...
 
Like Charmander said, eruption with timid is illegal on heatran i think. so that set needs to be changed.
Scizor is really much better with Choice Band due to it having Bullet Punch as priority, stab, and just very powerful because of technician. Also, if you are interested in the same set you are currently running. I suppose you should run Sub and possibly roost to get health back. Muscle band really isn't too good, because it just is outclassed by choice band, life orb, and lefties sets. Also, the only really effective set with agilityzor, is a baton pass set. so unless you want to have a quite weird set, i would highly suggest you switch it.
Your Gliscor set is pretty good, but i would change aerial ace with Stone Edge or Night slash. Reason being that in competitive play, you cannot use moves like double team unless you are playing random. Also for gen 4, it is just better overall to use Jolly nature to outspeed some very good counters.
Blissey is terrible unless it is using a recovery system of some kind. So that needs to be re-done to a wish set or a softboiled set.
Other from that, Gengar and Nite are quite good sets, so you really shouldn't need to change those.

Your descriptions for each set should probably be a bit longer really. If you want more help, lengthen them to be longer and that should help if you want any :p

Hope this helped!
 
Changes:

Heatran (M) @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Eruption Overheat
- Flash Cannon Dragon Pulse
- Earth Power
- Hidden Power [Ice] Hidden Power [Flying] Hidden Power [Ice]

I was having a lot of trouble with fighting types on my team so I switched HP Ice for HP Flying. I picked up Dragon Pulse for Flash Cannon to keep my SE against Dragons, and obviously Overheat for Eruption so that Tran is legal again. :P

Scizor (M) @ Muscle Band Life Orb
Trait: Technician
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Agility
- Superpower
- Bug Bite (90 Power with Technician)
- Iron Head

I'm sorry, but I just really like this set. Most people don't expect it at all, and it normally nets me a kill or two. Usually I only have to take one hit if I 2HKO as compared to two if I 2HKO with SD. I also take no hits as compared to 1 hit with SD if I OHKO which happens pretty often with the +30% from the Life Orb. I mean, CB only gives me an extra 20% which is a small price to pay for being able to switch attacks. I'll consider changing if this stops becoming effective.

Gliscor (M) @ Leftovers
Trait: Sand Veil
EVs: 128 HP / 128 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Aerial Ace Stone Edge
- Roost
- Swords Dance

Stone Edge gets much better coverage, but now I lose coverage over fighting pokemon which hurts me because I've been having trouble with machamp. I'm not so sure about this change because AA along with his x4 fighting resist makes him a great machamp counter.

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 128 SAtk / 128 SDef EVs: 44 HP / 252 Def / 120 SAtk / 92 Spd
Calm Nature (+SDef, -Atk)
- Softboiled
- Ice Beam Flamethrower
- Thunder Wave
- Calm Mind

Gengar (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast


Suicune @ Wise Glasses
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Electric]
- Ice Beam
- Hydro Pump
- Calm Mind

CMcune just works so much better in this role. She provides a fire resist that I desperately need, and a water type move for fire pokes. Not sure about the EV set though. It seems like she's a bit too frail and can't take hits very well. Suggestions?

Dragonite (M) @ Leftovers
Trait: Inner Focus
EVs: 248 HP / 252 Atk / 8 Spd 44 HP / 252 Atk / 212 Spd
Adamant Nature (+Atk, -SAtk)
- Superpower
- Dragon Dance
- Outrage Dragon Claw
- Fire Punch

I decided that I really didn't like outrage and the confusion, and I switched it to Dragon Claw. Changed the EVs up a bit because of a suggestion. Worked really well. Is able to take hits much better.

EDIT: Ok, my heatran set sucks... Changed in edit...
 
I'm glad to see you put in the cm suicune, but I wouldn't recomend wise glasses on him. Unless it gets you some important KOs, I'd go with Leftovers to keep his health up.
 
Yeah I didn't really know what to put on her, and I hate just putting lefties on everyone.

Anyways, I'm having a lot of trouble with machamp, so I'm thinking of switching dragonite for flygon. I think a jolly gon can outspeed champ and revenge kill him or wall him if he's choiced into a fighting type move due to the x4 resist. It can also hit it with a super effective flying move which I lack right now. The x2 fire resist and immunity to electric help a lot too and make up for the inferior stats of flygon. I'm not too sire which set to run yet, but it will have to include aerial ace and EQ most likely. Probably a DD set to replace nite.

EDIT: D'oh gon doesn't get DD... Oh well.

I've also switched scizor for breloom because I really needed a grass tyro to take care a swamperts which were killing me too. That's been working really well for me.

Also, forgive the misspellings. Auto correct is a bitch sometimes.

I'd post sets but I'm on my phone right now. :P

EDIT: oh yeah I totally forgot. I scrapped Gliscor and traded him for a lead fortress to get spikes/rocks out and to serve as a physical wall lategame. I still have heatran only team, but he's just a revenge killer now.
 
Yeah just to tell you, its a bit confusing with all the slashes with the things that you changed. I would just put the changes in bold.
 
Yeah I figured haha. It's was just a really good typo.

I'll try it, but after today I'll be playing B/W so I won't be playing gen 4 anymore. Thanks for all the help though guys!
 
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