ok i started making a baton pass team and after awhile of testing i realized that most baton pass teams can not set up boosts for both attack AND speed so i modified the receivers so i would not have too
Here my team is:
Latias
Nature:Bold
Item:Light Clay
Ability:Levitate
E.V.s: 252 H.P., 200 Def, 56 Sdef
MOVESET:
Light Screen
Reflect
Roar
Dragon Pulse
This one is an awesome lead. It sets up screens for my Baton Passers and if it is at a mismatch it just roars away. I gave it dragon pulse for attacking just in case due to the fact that she is very bulky and occasionally survives long enough to set up both screens. This is a great defensive set and allows for my Baton Passers to not get knocked out.
OVERALL USEFULNESS: 9.5/10
Togekiss
Nature:bold
Ability:hustle
Item:leftovers
E.V.s:252 H.P., 200 Def, 56 Sdef
MOVESET
Baton Pass
Cheer Up
Double Team
Air Slash
I needed a bulky baton passer and this was the only guy i could think of. I am willing to change him because i frankly came up with nothing on the last slot so he is just a filler. Double teams for evasion boosts. Cheer Up is for the attack boosts. Air slash is in case of attacking. This guy however is not very useful and i hardly use him which is why i want a useful replacement.
OVERALL USEFULNESS: 3/10
GLISCOR
Nature:Calm
Ability:Poison Heal
Item:Toxic Orb
E.V.s:252 H.p., 200 Sdef, 52 Def
MOVESET:
Baton Pass
Swords Dance
Quick Attack
Need suggestions for last move
This guy is awesome. He can switch in on a lot of things, He is bulky enough to set up swords dances and if the opponent is weak enough he can knock them out with the quick attack. He is my main baton passer and is one of the key members on the team. We are not totally screwed if he gets knocked out but we are pretty dang close. He runs the same EV set as the other two only he is more focused in special defense
OVERALL USEFULNESS 10/10
Gorebyss
Nature:Calm
Ability:Swift Swim
Item:White Herb
E.V.s:252 Def, 252 Sdef, 4 HP
MOVESET:
Shell Smash
Baton Pass
Boil Over
Ice Beam
This guy is my backup baton passer and has to come in if Gliscor dies. I rely on him because he raises his stats really fast and can baton pass out fairely quickly.
OVERALL USEFULNESS 7/10
Empoleon
Nature:Adamant
Ability:Torrent
Item:Choice Band
E.V.s:252 Att, 232 HP, 24 Sdef
MOVESET:
Aqua Jet
Earthquake
Drill Peck
Brick Break
One of the two recievers on the team. He switches in after swords dance and can just aqua jet away. He is awesome at beating those pesky fire types that harm my other receiver.
OVERALL USEFULNESS 9/10
Metagross
Nature:Adamant
Ability:Clear Body
Item:Choice Band
E.V.s:252 Att, 252 Hp, 4 Def
MOVESET:
Bullet Punch
Ice Punch
Thunder Punch
Iron Head
This guy is beast. All it takes is two swords dances. If you give me three turns when gliscor is out there then you will be facing a bullet punching pokemon with 1822 Attack. He is a beast when it comes to KOs. Even if they resist steel types it atleast does half damage for a 2HKO.
Please Rate No Rude Comments PLZ
Here my team is:
Latias
Nature:Bold
Item:Light Clay
Ability:Levitate
E.V.s: 252 H.P., 200 Def, 56 Sdef
MOVESET:
Light Screen
Reflect
Roar
Dragon Pulse
This one is an awesome lead. It sets up screens for my Baton Passers and if it is at a mismatch it just roars away. I gave it dragon pulse for attacking just in case due to the fact that she is very bulky and occasionally survives long enough to set up both screens. This is a great defensive set and allows for my Baton Passers to not get knocked out.
OVERALL USEFULNESS: 9.5/10
Togekiss
Nature:bold
Ability:hustle
Item:leftovers
E.V.s:252 H.P., 200 Def, 56 Sdef
MOVESET
Baton Pass
Cheer Up
Double Team
Air Slash
I needed a bulky baton passer and this was the only guy i could think of. I am willing to change him because i frankly came up with nothing on the last slot so he is just a filler. Double teams for evasion boosts. Cheer Up is for the attack boosts. Air slash is in case of attacking. This guy however is not very useful and i hardly use him which is why i want a useful replacement.
OVERALL USEFULNESS: 3/10
GLISCOR
Nature:Calm
Ability:Poison Heal
Item:Toxic Orb
E.V.s:252 H.p., 200 Sdef, 52 Def
MOVESET:
Baton Pass
Swords Dance
Quick Attack
Need suggestions for last move
This guy is awesome. He can switch in on a lot of things, He is bulky enough to set up swords dances and if the opponent is weak enough he can knock them out with the quick attack. He is my main baton passer and is one of the key members on the team. We are not totally screwed if he gets knocked out but we are pretty dang close. He runs the same EV set as the other two only he is more focused in special defense
OVERALL USEFULNESS 10/10
Gorebyss
Nature:Calm
Ability:Swift Swim
Item:White Herb
E.V.s:252 Def, 252 Sdef, 4 HP
MOVESET:
Shell Smash
Baton Pass
Boil Over
Ice Beam
This guy is my backup baton passer and has to come in if Gliscor dies. I rely on him because he raises his stats really fast and can baton pass out fairely quickly.
OVERALL USEFULNESS 7/10
Empoleon
Nature:Adamant
Ability:Torrent
Item:Choice Band
E.V.s:252 Att, 232 HP, 24 Sdef
MOVESET:
Aqua Jet
Earthquake
Drill Peck
Brick Break
One of the two recievers on the team. He switches in after swords dance and can just aqua jet away. He is awesome at beating those pesky fire types that harm my other receiver.
OVERALL USEFULNESS 9/10
Metagross
Nature:Adamant
Ability:Clear Body
Item:Choice Band
E.V.s:252 Att, 252 Hp, 4 Def
MOVESET:
Bullet Punch
Ice Punch
Thunder Punch
Iron Head
This guy is beast. All it takes is two swords dances. If you give me three turns when gliscor is out there then you will be facing a bullet punching pokemon with 1822 Attack. He is a beast when it comes to KOs. Even if they resist steel types it atleast does half damage for a 2HKO.
Please Rate No Rude Comments PLZ