Trickxie - Standard OU Team

Coming into 5th generation is a... weird situation. I see Pokemon that really weren't used in 4th gen, now being used in most standard OU teams. With this in mind, I wanted to make an extremely powerful team while still retaining bulkiness. My team in order:

480.gif

Uxie @ Choice Scarf
Trait: Levitate
EVs: 252 HP / 104 Def / 152 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Trick
- U-turn
- Psychic

I tried using a bulky set for this guy in 4th gen, but it really didn't work due to extreme powerhouses. Now, I see a new world for Uxie. Trick works wonders common SR or Taunt leads, crippling their setup with a nice Choice Scarf. The Speed EVs give it enough to outspeed most leads, barring Aerodactyl. Once Trick is set up, Uxie can set up Stealth Rock safely, and then U-turn out. Not many attacks can kill it, this thing is ridiculously bulky.

534.gif

Conkeldurr (M) @ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SDef
Brave Nature (+Atk, -Spd)
- Bulk Up
- Drain Punch
- Mach Punch
- Payback

This guy is quite a monstrous bulky sweeper. With new physical offensive threats such as Excadrill and Blaziken, this guy can stop them dead in their tracks. After about 2 or 3 Bulk Ups, Mach Punch becomes quite deadly. Payback deals with Reuniclus and Gengars, and Drain Punch keeps the bulkiness.

149.gif

Dragonite (M) @ Leftovers
Trait: Inner Focus
EVs: 244 HP / 248 SDef / 16 Spd
Careful Nature (+SDef, -SAtk)
- Thunder Wave
- Dragon Tail
- Roost
- Substitute

Man, this guy is annoying as... I don't even know. I faced this guy in a battle once, and it caused me to pull my hair out in frustration. Known as a Parashuffler, this guy can cause some damage with entry hazards. Thunder Wave cripples sweepers, and then Dragon Tail acts like Roar with some damage added in. In addition to that, Sub and a recovery move, and you have one annoying bastard. With the SDef EVs, an HP Ice from a +Nature 252 EV'd Chandelure will 2HKO it, letting Dragonite get a Thunder Wave off at least.

598.gif

Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 4 Def / 252 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Leech Seed
- Gyro Ball
- Protect

Yup, standard spiker to go along with SR. I invested more SDef EVs in this one than the standard set, but I'm not sure if it really benefits him. I've seen that Flamethrowers can still OHKO him, so I'm wondering if I should invest some EVs into Def instead. Suggestions on this one.

637.gif

Volcarona (M) @ Life Orb
Trait: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Quiver Dance
- Bug Buzz
- Fiery Dance
- Hidden Power [Rock]

May replace this guy. I am considering replacing him with Reuniclus, but that will give me 3 Dark-type/Bug-type weaknesses. Nonetheless, this guy can put the hurt if he can get a Quiver Dance in. Suggestions on a replacement, otherwise I might switch up the moveset.

121.gif

Starmie @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Surf
- Ice Beam
- Recover

Standard Rapid Spinner here. Replaced TBolt with Ice Beam, after seeing more Dragons in the metagame, and the fact that no one else has an Ice-type move to counter those pesky Dragons.

Trouble Pokemon:
196.png

Espeon

Magic Mirror completely screws up my SR setup and the Parashuffle, which is the basis for my sweepers. Any suggestions would be appreciated.
 
Props for not using Chandelure.

Starmie is a beast, but have you considered swapping him for a Jellicent? Pringles can pair perfectly with Ferrothorn, as he resists both fighting and fire. Thought of this in Biology today, so I obviously haven't tested it out, but it sounds good in theory.

Jellicent @ Leftovers
252 HP / 252 SpD / 4 SpA
~ Recover
~ Will-O-Wisp
~ Shadow Ball / Hex (after Will-O-Wisping, this base power is 100, not factoring in STAB)
~ Surf / Hydro Pump
 
In regards to Volcarona, I think you should keep him with a few modifications. Since you are boosting with quiver dance (for once the translation name is cooler), you needn't max Special Attack or give it Life Orb. Getting one quiver dance is relatively easy, just switch into Nattorei and hope it doesnt have toxic. This will give you the necessary speed to wreak havoc. From there, Flame Dance will usually give you another +1 SpA or two, essentially making those extra invested EVs and life orb unneeded weight. Thus, you should try out 216HP/40SpA/252Spe (ensures OHKO of 252/252 Nattorei without any boosting with SR) with leftovers before switching him out. That spread at +1 can still OHKO most Rankurusu Ive come across.
 
On conkeldurr you should just have stone edge since it takes are of flying types like the legendary genies and can still hit ghost and rank. But it is up to you since bug buzz can take out rankurusu anyways so yeah.
 
Props for not using Chandelure.

Starmie is a beast, but have you considered swapping him for a Jellicent? Pringles can pair perfectly with Ferrothorn, as he resists both fighting and fire. Thought of this in Biology today, so I obviously haven't tested it out, but it sounds good in theory.

Jellicent @ Leftovers
252 HP / 252 SpD / 4 SpA
~ Recover
~ Will-O-Wisp
~ Shadow Ball / Hex (after Will-O-Wisping, this base power is 100, not factoring in STAB)
~ Surf / Hydro Pump


He needs Starmie for Volcanora......... .________________________.
 
With the 252 Special Defense EV's, Jellicent can shut down Volcarona, being resistant to both Bug and Fire type moves...
 
In regards to Volcarona, I think you should keep him with a few modifications. Since you are boosting with quiver dance (for once the translation name is cooler), you needn't max Special Attack or give it Life Orb. Getting one quiver dance is relatively easy, just switch into Nattorei and hope it doesnt have toxic. This will give you the necessary speed to wreak havoc. From there, Flame Dance will usually give you another +1 SpA or two, essentially making those extra invested EVs and life orb unneeded weight. Thus, you should try out 216HP/40SpA/252Spe (ensures OHKO of 252/252 Nattorei without any boosting with SR) with leftovers before switching him out. That spread at +1 can still OHKO most Rankurusu Ive come across.

Thanks. I was wondering if I should run Timid or Modest too. I'm running Timid right now but I feel that Modest will hit even harder after a +1 boost from Quiver Dance, and it can still outspeed threats after a +1 boost.
 
Back
Top