Team StallStorm

My team is 2/3 stall, 1/3 offense. I chose this over a standard stall team for one reason. Whenever I play with a pure stall team, I manage to get all of their Pokemon down to ridiculously low amounts of health but can never kill them off. The lack of an adequate revenge killer also bothers me. That is where my 2 offensive Pokemon, Tyranitar and Excadrill come in. I use my first 4 Pokemon (and Tyranitar to revenge kill when necessary) to wear down the opposing team then with 2x speed and usually 2x attack, Excadrill can come in and destroy whatever is left.

Team StallStorm (now with 33% more offense!)
260.png
356.png
242.png
205.png
248.png
530.png




260.png

Swampert (F) @ Leftovers
Trait: Torrent
EVs: 252 HP / 208 Def / 44 SDef / 4 Spd
Relaxed Nature (+Def, -Spd)
- Scald
- Stealth Rock
- Roar
- Earthquake
Swampert has been one of the most reliable starters in the game for some time. Swampert has 2 main roles on my team: Set up Stealth Rocks and Phaze. It accomplishes both of these very well too. I tend to set up Stealth Rock with my first turn no matter what unless I face something that knows a grass move. I chose Scald over Waterfall because the high chance to cripple a Pokemon in addition to the fact that the room has the same base power as Waterfall made it not too hard of a choice. With Wish support, Swampert's survivability is more than adequate.


356.png

Dusclops (F) @ Eviolite
Trait: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Rest
- Night Shade
- Sleep Talk
- Seismic Toss
Dusclops two unique roles. The most important by far is his fighting immunity. My team is very weak to fighting so having Dusclops around to soak in those hits is priceless. His second role is blocking Rapid Spin which is just as important. The choice of Dusclops over Dusknoir was an easy one. With Eviolite, the Defense and Special Defense of Dusknoir are boosted by 1.5 giving her great survivability. I compensate for the reduced offense by using Night Shade and Seismic Toss as my two damaging moves. With Resttalk, Dusclops can be a very difficult opponent to take down without super-effective hits.


242.png

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 24 HP / 252 Def / 232 SDef
Calm Nature
- Protect
- Wish
- Seismic Toss
- Heal Bell
No stall team is complete without Blissey. No Special Attacker can take on Blissey alone which helps her cause switches. Heal Bell rids my team of status which can be particularly hurtful to a stall team. The Wish Protect combination allows me to heal myself (allowing for two turns of sandstorm/toxic damage on the opponent) or for me to heal another Pokemon which is great considering that apart from Blissey, nobody on my team has a reliable recovery move (unless you count Rest on Dusclops or Pain Split on Foretress).


205.png

Forretress (F) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Impish Nature (+Def, -SAtk)
- Toxic Spikes
- Rapid Spin
- Pain Split
- Spikes
Foretress if the god of stall. The main problem that I face with him is that he has too much to do and not enough time to do it. Ideally, he would lay down 2 layers of toxic spikes, 3 layers of spikes, and use Rapid Spin if need be. All the while, using Pain Split to stay alive. Unfortunately, this is much easier said than done. With some Pokemon now carrying fire moves just to take this little guy out, setting up has gotten difficult. Nonetheless, his typing, stats, and amazing stall movepool make him an invaluable part of this team, essentially setting up the stall.


248.png

Tyranitar (F) @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Pursuit
- Earthquake
- Crunch
Tyranitar also has 2 main purposes. As the Choice Scarf may indicate, he is a revenge killer. His access to pursuit is great as my team tends to have trouble with the likes of Substitute Gengar and Trick Alakazam. Most importantly however, he makes it rain... sand that it. His Sand Stream ability is essential to this team. That 1/16th HP that is lost at the end of every turn adds up for the opponent when coupled with damage from Toxic Spikes and entry hazards. The sand storm also helps set up for one of the best finishers in the game:


530.png

Excadrill (F) @ Air Balloon
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Rock Slide
- X-Scissor
Excadrill is one of the newest premier Pokemon in the game. His ability to sweep in a Sand Storm is unparalleled. Even Sand Veil Garchomp has nothing on Excadrill (don't quote me on that). The Air Balloon lets me switch in against a ground type move, his decent defenses usually allow me to Swords Dance, then the opponent's severely weakened will be decimated. Oftentimes, I don't even need to send out Excadrill but whenever he does come out, he almost always gets his job done without fail.


My team has been winning me about 3 out of every 4 games, but I know that there is room for improvement. I was thinking of adding a Tentacruel to add a fighting resistance and use Toxic Spikes to relieve some of the pressure of Foretress.​
 
Excadrill is a bit strange on a sandstall team, but I guess it's okay if your stallers die off or something
blissey should not have a hardy nature, switch to calm or bold depending on your needs
i'm a bit iffy about using dusclops in a sand team. the sandstorm damage will wear it down very quickly, and rest is unreliable for recovery.
btw, what do you mean by damaging rooms?
 
Excadrill is a bit strange on a sandstall team, but I guess it's okay if your stallers die off or something
blissey should not have a hardy nature, switch to calm or bold depending on your needs
i'm a bit iffy about using dusclops in a sand team. the sandstorm damage will wear it down very quickly, and rest is unreliable for recovery.
btw, what do you mean by damaging rooms?

The first 4 Pokemon make up the stall component of my team while Tyranitar and Excadrill make up the offensive component. Thanks for catching the Blissey nature. I guess I had just never gotten around to changing it. I'm gonna make it calm and I need a ghost to block Rapid Spin anyway and to my knowledge, there are no ghosts who are immune to sandstorm damage. As for the damage rooms comment, that was actually a typo on my end. I meant to type moves and somehow rooms came out. Don't ask me how because I have no idea. Either way, thanks for the rate. I'll try to be a little more descriptive in my post.
 
maybe try a Ferrothorn instead of Fortress. Get Leechseed/Ingrain/SeedBomb and Explosion or Spikes with Rocky Helmet.
 
maybe try a Ferrothorn instead of Fortress. Get Leechseed/Ingrain/SeedBomb and Explosion or Spikes with Rocky Helmet.

I used to use a Ferrothorn instead of a Forretress but the amount of fighting weaknesses I have is already way higher than it should be. The only way I see myself being able to do that is if I manage to be able to stick a Tentacruel in to add another fighting resistance.
 
I think that burungeru, would be a better choice than duskclops, as it has better recovery, taunt, and access to scald and will o wisp. Berungeru would also be able to fill almost all the duties that swampert currently does as a bully water. It also blocks rapid spin (as a ghost type). This change would make swampert redundant imo, so later in this post i will get to replacing him. Firstly, dont use scarf tar, your much better off leading it as a:
tyranitar @leftovers/chople berry
Brave
252hp, 76 special defense, 180 attack
Stealth Rock
Crunch
Pursuit
Super Power

Scarf tar is not nearly as good this generation, as tar wants to be more durable for winning weather wars. it is also awkward for scarf tar to just come in purely to set up weather, locked into a move, scarf tar lets the opponent set up too easily, it just isnt worth it. You want sand storm up so doryuu can come in. For example It would be awkward to have to send in tar on blaziken just so that doryuu could revenge it. And also, if you think about it, doryuu functions as a fast revenger way better than tar, the changes i have made take account for that while still leaving you access to pursuit.

So now we just need to replace swampert, and essentially im looking for an answer to conkledurr, as it is a major threat to your team. Latios is a great answer, it can KO with psycho shock or Draco Metoer depending on which you prefer. The specs set will have lots of power and the ability to trick which will be helpful when dealing with opposing stall teams and also creates opportunities for doryuuzu to swords dance. The LO set has the advantage of having recovery, but i dont think it does as much for your team as the specs set.

So now you have 1 slot open,
 
I think that burungeru, would be a better choice than duskclops, as it has better recovery, taunt, and access to scald and will o wisp. Berungeru would also be able to fill almost all the duties that swampert currently does as a bully water. It also blocks rapid spin (as a ghost type). This change would make swampert redundant imo, so later in this post i will get to replacing him. Firstly, dont use scarf tar, your much better off leading it as a:
tyranitar @leftovers/chople berry
Brave
252hp, 76 special defense, 180 attack
Stealth Rock
Crunch
Pursuit
Super Power

Scarf tar is not nearly as good this generation, as tar wants to be more durable for winning weather wars. it is also awkward for scarf tar to just come in purely to set up weather, locked into a move, scarf tar lets the opponent set up too easily, it just isnt worth it. You want sand storm up so doryuu can come in. For example It would be awkward to have to send in tar on blaziken just so that doryuu could revenge it. And also, if you think about it, doryuu functions as a fast revenger way better than tar, the changes i have made take account for that while still leaving you access to pursuit.

So now we just need to replace swampert, and essentially im looking for an answer to conkledurr, as it is a major threat to your team. Latios is a great answer, it can KO with psycho shock or Draco Metoer depending on which you prefer. The specs set will have lots of power and the ability to trick which will be helpful when dealing with opposing stall teams and also creates opportunities for doryuuzu to swords dance. The LO set has the advantage of having recovery, but i dont think it does as much for your team as the specs set.

So now you have 1 slot open,

Thanks for the rate! I'm definitely going to likely take most of your suggestions but first I have a couple questions.

Firstly, what benefit is there to running a brave Tyranitar rather than Adamant?

Also, would a Latias not work better than a Latios for my team considering that, for the most part, my team is stall?

Either way, thanks a lot for your suggestions! As soon as I get those answers, I will almost definitely incorporate these changes.

Edit: I made some changes to my team that I had considered on my own and I took Myzozoa's Tyranitar and made it my lead and I am going to test it out. I don't know whether these changes are permanent so I will not add it to my OP but I'll put it here.

Tyranitar (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 180 Atk / 76 SDef
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Crunch
- Stealth Rock
- Roar

Tentacruel (M) @ Leftovers
Trait: Liquid Ooze
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature (+SDef, -Atk)
- Toxic Spikes
- Surf
- Rapid Spin
- Ice Beam

Dusclops (F) @ Eviolite
Trait: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Rest
- Night Shade
- Sleep Talk
- Seismic Toss

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 24 HP / 252 Def / 232 SDef
Calm Nature (+SDef, -Atk)
- Protect
- Wish
- Seismic Toss
- Heal Bell

Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Spikes
- Leech Seed
- Power Whip
- Payback

Excadrill (F) @ Air Balloon
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Rock Slide
- X-Scissor
 
...and to my knowledge, there are no ghosts who are immune to sandstorm damage.
There actually is a ghost that is immune to sandstorm. Golurk is a ghost/ground type. However, I don't know how well it would work with your team if you did end up using it, nor do I know if it can actually stall.
 
Back
Top