A few days ago my friend and I were talking about what it would be like if Garchomp was able to learn Dragon Dance. We both came to the conclusion that it would be pretty wicked.
Not long after that I found myself wanting to make a team based around Garchomp. One that would make people cower in fear.
Not long after that I found myself wanting to make a team based around Garchomp. One that would make people cower in fear.
Team at a Glance:





In-Depth:

Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Slack Off
- Yawn
- Earthquake
Standard Lead-Hippo. Gets the Rocks up most of the time, and can take physical hits like they were nothing. Since he is slower than the other Weather-inducing Pokemon I'll always manage to have Sand going as soon as the battle starts. I'm not real sure whether to keep Yawn or switch it out for Toxic or Roar. It seems to do a good job if I predict a switch, but I dunno.

Bronzong @ Light Clay
Trait: Levitate
EVs: 252 HP / 84 Atk / 100 Def / 72 SDef
Relaxed Nature (+Def, -Spd)
- Reflect
- Light Screen
- Gyro Ball
- Toxic
You want Screens? Bronzong has Screens. This is normally the second Pokemon I bring out.(If the matchup is favorable, at least) Toxic is for wearing down the opponents(Maybe I don't need to switch Yawn for Toxic on Hippowdon then) And I use 0 IV in Speed to give Gyro Ball somre more power. The first turn that Bronzong is out I'll use the appropriate Screen first, then the other, then switch out for...

Gorebyss (F) @ White Herb
Trait: Swift Swim
EVs: 252 HP / 24 SDef / 232 Spd
Calm Nature (+SDef, -Atk)
- Shell Smash
- Baton Pass
- Ice Beam
- Surf
This gal. Now, if you couldn't tell in the team preview I'm sure you know what my strategy is now. Gotta Pass the Smash to Chomp. Gorebyss is fairly bulky, depending on what move hits her. But with Reflect and Light Screen up she doesn't take much damage at all. The whole idea is to Shell Smash and then Baton Pass it immediately to Garchomp. Electric types normally get thrown out when they see Gorebyss, and then quickly get called back in once she Passes to Chomp. She also works well against Rain, as she gets the Speed boost from Swift Swim, as well as resisting most of Politoed's attacks. Also, White Herb so Garchomp doesn't get the Defense drops.

Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Stone Edge
- Crunch
- Ice Punch
Good ol' Tyranitar. I use him so I can make sure to have Sand going to make Garchomp a little bit harder to kill, plus Garchomp and Tyranitar are pretty much BFFs. Dragon Dance has been working pretty well for me, or I can just Pass the stat boosts to him and cause some damage instantly. Crunch and Stone Edge for nice STAB, though Stone Edge is a little unreliable at times. Ice Punch works good against enemy Garchomp and Gliscor, though I'm debating on changing it. Not sure what to change it to though.

Garchomp (M) @ Leftovers
Trait: Sand Veil
EVs: 188 HP / 68 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Dragon Claw
- Earthquake
- Fire Fang
Basically...This guy causes so many ragequits on PO. If he ends up receiving the Pass it's basically over for my opponent. If I feel that the enemy can't do enough damage to Chomp, or if they are going to switch out I'll use Substitute first. If the opposing team is pretty low on health then it's sweeping time. The EVs give Garchomp the 101HP Subs, as well as 688 Attack and 606 Speed after the boost. I did have a different EV spread earlier, but Garchomp's normal Speed stat was only reaching 270 without the boost. Seemed way too low for him. I like this spread a lot better though.
Now...I really don't know what to use in the last slot. I've tested around 10 different Pokemon so far.
The ones that have worked the best are: Heracross, Hydreigon, Krookodile, and Nidoking.
The ones that have worked the best are: Heracross, Hydreigon, Krookodile, and Nidoking.
Krookodile was fairly good. If he received a Baton Pass and KO'd an enemy, his Attack would go up even more thanks to Moxie.
Heracross could take hits fairly well, and with a Guts boost he would reach 1047 Attack if he received the Pass. That's enough to OHKO a Skarmory with Close Combat.
Nidoking's vast movepool made it work very well. And it gave me a Special Attacker to use. With Life Orb, Sheer Force, and a +2 Sp. Att. boost from Gorebyss...yeah. Don't think anything ended up surviving the first hit.
Hydreigon's mixed set worked very well when I tested it. Had 600+ in each offensive stat after receiving a Pass. Plus it added a second Dragon type, which is very helpful.
I really don't know what to use for my last Pokemon. These 4 have worked nicely, but I feel that there's something I'm missing that could be even better.
Threats that I've noticed so far include: Rain, Sun, and Hail teams just for the fact that they screw up my weather, Conkeldurr can be a pain at times, as well as Gliscor. Especially Taunt variants. Or Taunt users in general, really.