My first RMT!

i've completely refreshed this RMT as i kept neglecting to update it when i shuffled my members, i started off as a begginer but i've had a lot of experience since then, i've tweaked very common sets to suit myself and make what i believe is a very decent team. some may call this a sandstorm and maybe they're right, i didnt really build it around sandstorm or tyranitar's sandstream ability, it just happened to fit in nicely. I am slightly concerned about having three ground types on my team, if thundurus is down and i'm facing a starmie with hydro pump the team's pretty much knackered. those are my only main concerns (:

i've recently given this team the nickname Excatardile

Let's get started! (ALL CORRECTIONS WILL BE MADE IN RED)

At a Glance
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Team Building Process
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So i start looking for a lead and find an extremely common, and effective one, it is of course tyranitar. Beast.
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then scrafty, i love this little guy! his mohawk and little hoody/low jeans thing is just awesome! he reminds me of travis barker of blink 182! plus he has some really good moves and decent stats...plus the mohawk
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oh ursaring, my wild card, nobody expects him, so he throws the opponent off a little, plus he has the ability quick feet, which i think works well with the set i've given him
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oh reuniclus! the dark horse of the fifth gen. This thing DOES.NOT.DIE. i usually send him out late in the game as an extra kick in the teeth!
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A great teammate for reuniclus is thundurus, he's really great, and has ripped my team apart on more than one occasion, and he's an excellent runner of nasty plot!
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and to round it off comes conkeldurr! contributing to the 5th gen heavy team. conkeldurr utilizes bulk up very well, and 600 odds attack after a bulk up or two is nothing to be sniffed at!
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well scrafty was the first to go, as suggested by Veral 42 (cheers) i started using him and he was taking poke's down left right and centre, plus covering a few types that needed covered
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and then there was quagsire, he runs really effectively actually, i really like him now and that's thanks to another suggestion by Veral 42. that concludes the first re-jig of the team, and all i can say is that so far it is working really well.
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well, as it turns out conkeldurr just wasnt pulling his weight enough, and despite his hp was getting ko'd too often, so after some deliberation i changed to gliscor as i had seen how much of a devastating pokemon it can be, both against my team and on it.
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so after a bit more playing on pokemon online i ran into a machamp as a lead, in my ignorance i thought "Machamp? what the hell? D:".... little did i know about machamp's ability No Guard.. looked it up on smogon and without hesitation changed my lead to machamp
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i now run a special Krookodile set as my lead, it's a set of my own invention and it is admitedly a bit shakey, but i'll go into more detail in that later
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and making his return is tyranitar. i realised with the addition of krookodile i didnt really need a third ground type in Gliscor, plus krookodile needs the defence boost, if krookodile had sandstream as an ability i'd be in heaven.

In-Depth Analysis

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Krookodile @ choice scarf
jolly nature / moxie (considering changing to intimidate, thoughts?)
4 HP / 252 ATK / 252 Speed
-Beat up
-Earthquake
-Outrage
-Giga Impact
So...Scarfodile i'm calling him, this is the first set i've actually come up with myself with no external influence. I found the move Beat Up and thought "that sounds really quite good..." and it is. combining the 252 speed EVs plus the choice scarf lets him outspeed a huge amount of leads, then he uses beat up. beat up hits one time for every pokemon on my team (not fainted or suffering from a status ailment) the damage is calculated by the user's overall attack divided by ten but STAB still counts and every hit has a chance to be super effective. This strategy can usually KO a lead or at least put it at low HP then i change to whatever can hit it hardest and take it out. This is a set of my own invention so it may not be perfect, i appreciate any constructive criticism (:
Here's a script from pokemon online showing a four pokemon sweep by Krookodile
Battle between AuhsojSivart and MegaChrisHimself started!

Tier: BW OU
Variation: +16, -15
Rule: Rated
Rule: Sleep Clause
Rule: Species Clause
Rule: Wifi Battle

MegaChrisHimself sent out Krookodile!
AuhsojSivart sent out Whimsicott!

Start of turn 1
The foe's Whimsicott used Substitute!
The foe's Whimsicott made a substitute!

Krookodile used Beat Up!
The foe's Whimsicott's substitute took the damage!
The foe's Whimsicott's substitute took the damage!
The foe's Whimsicott's substitute faded!
The foe's Whimsicott lost 4% of its health!
The foe's Whimsicott lost 6% of its health!
A critical hit!
The foe's Whimsicott lost 22% of its health!
Hit 6 times!

Start of turn 2
The foe's Whimsicott used Leech Seed!
The attack of the foe's Whimsicott missed!

Krookodile used Beat Up!
The foe's Whimsicott lost 9% of its health!
The foe's Whimsicott lost 11% of its health!
The foe's Whimsicott lost 11% of its health!
The foe's Whimsicott lost 4% of its health!
The foe's Whimsicott lost 4% of its health!
Krookodile's Attack rose!
The foe's Whimsicott fainted!
Hit 5 times!

AuhsojSivart sent out Celebi!

Start of turn 3
Krookodile used Beat Up!
It's super effective!
The foe's Celebi lost 22% of its health!
The foe's Celebi lost 26% of its health!
The foe's Celebi lost 24% of its health!
The foe's Celebi lost 10% of its health!
The foe's Celebi lost 15% of its health!
Krookodile's Attack rose!
The foe's Celebi fainted!
Hit 5 times!

AuhsojSivart sent out Virizion!

Start of turn 4
Krookodile used Beat Up!
It's not very effective...
The foe's Virizion lost 11% of its health!
The foe's Virizion's Justified raised its attack!
The foe's Virizion lost 12% of its health!
The foe's Virizion's Justified raised its attack!
The foe's Virizion lost 12% of its health!
The foe's Virizion's Justified raised its attack!
The foe's Virizion lost 4% of its health!
The foe's Virizion's Justified raised its attack!
The foe's Virizion lost 7% of its health!
The foe's Virizion's Justified raised its attack!
The foe's Virizion lost 12% of its health!
The foe's Virizion's Justified raised its attack!
Hit 6 times!

The foe's Virizion used Swords Dance!

AuhsojSivart: dang, slower

Start of turn 5
Krookodile used Beat Up!
It's not very effective...
The foe's Virizion lost 11% of its health!
The foe's Virizion lost 13% of its health!
The foe's Virizion lost 11% of its health!
The foe's Virizion lost 3% of its health!
Krookodile's Attack rose!
The foe's Virizion fainted!
Hit 4 times!

AuhsojSivart sent out Ludicolo!

Start of turn 6
Krookodile used Beat Up!
The foe's Ludicolo lost 30% of its health!
The foe's Ludicolo lost 37% of its health!
The foe's Ludicolo lost 31% of its health!
Krookodile's Attack rose!
The foe's Ludicolo fainted!
Hit 3 times!

AuhsojSivart: lol
AuhsojSivart sent out Ferrothorn!

Start of turn 7
Krookodile used Beat Up!
It's not very effective...
The foe's Ferrothorn lost 8% of its health!
The foe's Ferrothorn lost 9% of its health!
The foe's Ferrothorn lost 7% of its health!
The foe's Ferrothorn lost 3% of its health!
The foe's Ferrothorn lost 5% of its health!
The foe's Ferrothorn lost 9% of its health!
Hit 6 times!

The foe's Ferrothorn used Leech Seed!
Krookodile was seeded!

Krookodile's health is sapped by leech seed.
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 8
The foe's Ferrothorn used Protect!
The foe's Ferrothorn protected itself!

Krookodile used Beat Up!
The foe's Ferrothorn protected itself!

Krookodile's health is sapped by leech seed.
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 9
Krookodile used Beat Up!
It's not very effective...
The foe's Ferrothorn lost 7% of its health!
The foe's Ferrothorn lost 10% of its health!
The foe's Ferrothorn lost 8% of its health!
The foe's Ferrothorn lost 3% of its health!
A critical hit!
The foe's Ferrothorn lost 12% of its health!
The foe's Ferrothorn lost 9% of its health!
Hit 6 times!

The foe's Ferrothorn used Gyro Ball!
Krookodile lost 222 HP! (66% of its health)

Krookodile's health is sapped by leech seed.
Krookodile fainted!
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Machamp (M) @ Leftovers
adamant / no guard
240HP/248 Atk/16Special def/4speed
-bullet punch
-dynamic punch
-payback
-stone edge

machamp makes an extremely welcome addition to the team, i run the set slightly differantly than it is written on the smogon strategydex by giving him leftovers over lum berry, i just wasnt seeing him getting hit with status much so i chose lefties instead, and it seems to be working a lot better. i chose stone edge just to give him a good type coverage, and payback is a no brainer because he can (if he survives an attack) use it on a psychic type for a probable KO. I no longer use Machamp as a lead, i decide to reserve him for a late game sweep now.

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Excadrill @ Air baloon
Adamant / Sand Rush
4Hp 252Atk 252Spd
- Aerial Ace
- Earthquake
- X-Scissor
- Rock Slide
I can see why people get infuriated at excadrill because he just works so well, its unbelievable. It gets it's speed doubled thanks to Tyranitar's sandstorm which (when feeding off the 252 speed evs) is pretty fast for the big lumbering pokemon that it is. It's a very nice all round pokemon with two type immunities lying in poison and electricity and so many types resisted, im very pleased with how it turned out...HOWEVER, i do always have to use it AFTER Tyranitar, it isn't a major inconvenience but it can be irritating that i cant fire it out against something it could OHKO straight away.
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Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 68 Atk / 188 Spd
Adamant Nature (+Atk, -SAtk)
- Toxic
- Earthquake
- Ice Punch
- Crunch
Tyranitar had to make a comeback replacing quagsire for one simple reason. sandstream, to give excadrill his 50% speed boost he needs so badly, but i decided to shake him up a little and change the set for the following reasons; i brought in ice punch to give it just a better type coverage against dragons, flying types, etc, earthquake is obvious and so is crunch, they're tyranitar's main STAB moves, i chose toxic just as an interesting spontaneous choice, it kinda screws my opponent up as they probably dont expect it from tyranitar.

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Reuniclus (M) @ Life orb
Trait: Magic Guard
Evs: 252 HP/252 Def/4 Satk
Bold Nature
-Calm mind
-Recover
-Psychic
-Shadow Ball
oh boy, Reuniclus just doesnt die! his bulk means he can set up calm mind with ease, use recover inbetween if he has to, then dominate with psychic or shadow ball. i changed to shadow ball in sheer desperation to just get rid of focus blast. it's a bit here and there at the moment and im on the edge about changing it back, or even to hidden power (fighting) even though it has a small base power.
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Thundurus (M) @ Leftovers
Trait: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
wow, thundurus has the potential to rip an entire team apart if it plays its cards right. it sets up nasty plot incredibly well, very rarely has it managed less than two times when i used it, it can then pick off pokemon with it's type covering moveset.


well that's my team guys! i'd really appreciate any feedback, and also if anybody would like to explain some basic terms i should know i'd really appreciate that too, as i said i want to hit the ground running! thanks (:
 
For:

Scrafty (replace):
I just don't, honestly, see the need to have Scrafty on top of Conkeldurr on the same team, especially with how heavily you've loaded in Fighting moves. I might recommend something that works better with your lead. The two that come to mind offhand are two pokemon builds that you see all over, but you see them because they work.

Excadrill @ Focus Sash / Air Balloon
Adamant / Sand Rush
4Hp 252Atk 252Spd
- Sword Dance
- Earthquake
- X-Scizor
- Rock Slide / Aerial Ace
Self explanatory. This set is overused like no tomorrow for any team that has Sand Stream as an ability, or that uses Sandstorm to interrupt other weather effects. Sand Rush pumps his speed up to a good level, and you'll be sitting at 1.6K+ attack after 2 dances. Rock Slide is a good coverage move, but Aerial Ace works well as a surprise for those switching in a Conkeldurr / Heracross / Etc. Focus Sash is there in case you want to rush in and try to stay around that extra turn, but Air Balloon is standard on this set to eliminate the Ground weakness and avoid entry hazards.

Ferrothorn @ Leftovers
Sassy / Iron Barbs
252Hp 60Def 196SpDef
- Leech Seed
- Power Whip
- Thunder Wave
- Protect
Overused, you say? Why yes, I reply. Ferrothorn is one of the most overused walls in the current metagame, and it's because he's extremely effective. Since he's part Steel, he can duck the Sandstorm damage put out by your Tyranitar lead, and once he's out don't expect him to be going anywhere anytime soon unless they switch in a Fire counter (Heatran, Infernape, etc). Leech Seed + Leftovers + Protect is a great restoration combo, and Thunder Wave can help neutralize enemy sweepers (especially any Reuniclus that you run into).

Tyranitar:
Good, basic build for a lead Tyranitar. I prefer to scarf him and run with Flamethrower for the accuracy over Fire Blast and Dark pulse over Pursuit/Crunch, but that's just me. the build you have works just as well as mine for its own purpose.

Reuniclus:
If you don't like Focus Blast, you can always try running Shadow Ball on him. Doesn't give you the Fighting move, but honestly you're overloaded with them a bit already. Shadow Ball also lets you switch in on OTHER Reuniclus and take them down quickly, and unless they run Shadow Ball as well, it's pretty much a safe switch for you. When I use Reuniclus I also EV it as 224HP 252Def 32SpAtk, but that's a minor nitpick detail that's up to you.

OVERALL:
Seems to be a good start for your OU team. I might switch one or two pokemon to make better use of the SS your Tyranitar has, or it could simply be a good weather stopper if you can clear their main. If you are gunna run SS w/o the followup types, then try to find a way to offset some of the inc. damage other than just the "kill them first" philosophy. Otherwise, seems like a solid team. I'd have to play it a while on my own before I can really say for certain though.
 
I bet you guys are sick of seeing "My first RMT!" opening it up and then seeing a pile of mince right? (excuse the mince saying, im scottish) well not this one, i discovered competetive battling just after black and white were released and have spent since then developing what i believe is quite a passable first team, i'd estimate success with this team about 30-40% of the time roughtly, so i hope that now i have a smogon account i can hit the ground running!
Let's get started!


In-Depth Analysis
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Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 176 SAtk / 80 SDef
Sassy Nature
- Stealth Rock
- Fire Blast
- Ice Beam
- Pursuit
Oh tyranitar, how you amaze us all, staying a staple of the metagame through all these years. T-Tar sets up sandstorm as soon as it's out and then stealth rock on the first term, handy as hell! then it can pick off different opponents with it's type coverage until it inevitably and sadly goes down.

Now, out of curiosity, why T-Tar over many other options? The sandstorm holds all of your team back, bar Reuniclus and MAYBE Conkelderr, while you have nothing to abuse it? It also gives you a hefty 3 fighting weaknesses, while only Reuniclus can reliably handle said Fighting types. If you are going to use Sand, this should be as Sand Storm compatible team. I'll think about this more as I go down the list.
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Scrafty (M) @ Leftovers
Trait: Shed Skin
EVs: 252 HP, 8 Atk, 248 SpD
careful nature
-Drain Punch
-Crunch
-Bulk Up
-Rest
Ah wee scrafty, he's a brilliant tool to be utilized, he comes out and bulks up (usually manages two or three thanks to the good hp and speed) then he can rip apart most opponents while keeping his hp up with drain punch, lefties and rest, he almost always gets one KO before going down, he's very very handy.

As stated by an above post, Scrafty+ Conkelder is quite redundant, as both serve the exact role, right down to the type coverage. Again, I shall elaborate on this after the rest of your team.

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Ursaring @ Toxic Orb
Trait: Quick Feet
EVs: 252 Atk/252 Spd
Jolly nature
-Facade
-Crunch
-Close Combat
-Swords Dance
Ursaring! my wild card, not many people expect him, which makes his strategy even more deadly, as soon as toxic orb kicks in he gets a boost to facade and a 50% speed boost..yes please! so STAB+poison boost on facade = deadly!
Now, because of Toxic, and if you have Sand up, this poor little fellow will barely last a few turns. Especially if you try to go for a Swords Dance. If you want something fast, powerful, and scary in general, there are a lot more options. Things like Gengar, Jolteon, Hydreigon, DD Gyarados, and even Guts Swellow provide MUCH greater threats to your opponent, while being a much better team mate for you.
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Reuniclus (M) @ Life orb
Trait: Magic Guard
Evs: 252 HP/252 Def/4 Satk
Bold Nature
-Calm mind
-Recover
-Psychic
-focus blast
oh boy, Reuniclus just doesnt die! his bulk means he can set up calm mind with ease, use recover inbetween if he has to, then dominate with psychic or focus blast. oh yeah, focus blast, oh dear -_- i am not fond of focus blast, open to changing..VERY open to changing

Quite a fair set. Unfortunatley, Focus Blast is your best and most reliable form of offense and type coverage, as you don't have many options outside of Shadow Ball, which loses out on ALOT of type covergae. Still, I run my own, and the power combined with your amazing bulk makes it more than worth it.
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Thundurus (M) @ Life Orb
Trait: Mischievous Heart
EVs: 4 Def/252 SAtk/252 Spd
Timid Nature
-Nasty Plot
-Thunderbolt
-Focus Blast
-Hidden Power [Ice]
wow, thundurus has the potential to rip an entire team apart if it plays its cards right. it sets up nasty plot incredibly well, very rarely has it managed less than two times when i used it, it can then pick off pokemon with it's type covering moveset.
As well, nothing to say here. It'd be nice if you could elaborate more on your sets, however.

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Conkeldurr (M) @ leftovers
Trait: Guts
EVs:120 HP/252Atk/136 Spd
Brave Nature
-bulk up
-drain punch
-mach punch
-payback
Conkeldurr is officially my favourite fighting type pokemon, after two or three bulk ups it has upwards of 600 attack! and it can restore its massive hp with drain punch, plus it makes up for its abismal speed with mach punch. and rounding it all off is payback, giving it some nice type coverage.

Are the last 136 evs in Special Defense (SpD) or speed (Spe)? I'd assume SpD, as it is a nice addition to his bulk. Not much to say except that it and Scrafty are quite redundant.

well that's my team guys! i'd really appreciate any feedback, and also if anybody would like to explain some basic terms i should know i'd really appreciate that too, as i said i want to hit the ground running! thanks (:

Well, after thinking it over, I feel that you could benefit from dropping Scrafty and Ursaring. They mearly give you additional weaknesses and common type coverage that is more than unnecessary.

originally posted by fat Veral42 said:
Excadrill @ Focus Sash / Air Balloon
Adamant / Sand Rush
4Hp 252Atk 252Spd
- Sword Dance
- Earthquake
- X-Scizor
- Rock Slide / Aerial Ace

I actually recommend the same thing, as you don't have much along the lines of speed. You do, however, NEED to run Rock Slide in the last slot for stronger hits on Skarmory, Gyarados, Volcarona, Thundurus, neutral to Gliscor, neutral to Landorus, and much, much more compared to Aerial Ace. Besides, a STAB Earthquake will often do more than a weaker, non STAB Aerial Ace. The Balloon is also a much safer option to protect you from Spikes, while being able to switch in on an EQ.

As for Ursarings replacement, I would either suggest a speedy sweeper, or a general tank. I would actually recommend a Forretress to give your team much more support and protect it from hazards.

Forretress @ Leftovers
Relaxed - 252 HP / 4 Atk / 252 Spe
~Rapid Spin
~Stealth Rock / Toxic Spikes
~Spikes
~Payback

A very reliable means of support and physical defense. Rapid Spin allows you to rid the field of hazards to support the team. You can utilize T-Spikes/Stealth Rock to allow your offense to score much easier, and often more, KOs. Payback is a way to avoid being Taunt-bait and allows you take on spinblockers. Surely, a great way to helo your team.

Don't have time to list terms, sorry! :(
 
If I were you I would switch the Ursaring for a milotic...Do YOU HAVE ANY WATER MOVES!?!?!? A heateran is a major threat and you will be sure to see them. The poison orb combo to increase stats works with Milotic too. It has the marvel scale ability that raises it's defence when "suffering" (poisoned, burned, etc. Also the Ursaring has fighting moves and you have 3 pokes with fighting moves...diversity is good. : )

I suggest...

Milotic@poison orb
trait-Marvel scale
-scald
-ice beam
-recover
-toxic/haze
252 Hp/ 200 Def/ 58 SpD
Bold natured
 
If I were you I would switch the Ursaring for a milotic...Do YOU HAVE ANY WATER MOVES!?!?!? A heateran is a major threat and you will be sure to see them. The poison orb combo to increase stats works with Milotic too. It has the marvel scale ability that raises it's defence when "suffering" (poisoned, burned, etc. Also the Ursaring has fighting moves and you have 3 pokes with fighting moves...diversity is good. : )

I suggest...

Milotic@poison orb
trait-Marvel scale
-scald
-ice beam
-recover
-toxic/haze
252 Hp/ 200 Def/ 58 SpD
Bold natured

Honestly, if he's switching Ursaring out for a water type I'd go with Quagsire with the following:

Quagsire @ Leftovers
Relaxed / Unaware
252Hp 252Def 4Spd
- Scald
- Earthquake
- Stockpile
- Recover

Ok, so a pretty standard Quagsire. Big, bulky, never dies, and can near sweep a team at times if he is given time to set up. Stockpile improves your defenses, while Recover keeps you up with Leftovers. Scald for Burn/Flyers and Earthquake for everything else. On top of this, Unaware is an AMAZING ability that lets him wall pretty much every setup sweeper, and his Ground subtype not only covers his Electric weakness, but also makes him immune to the SS from your Tyranitar.
 
I can offer a few suggestions for your Gliscor set, since he seems like one of the Pokemon you are unsure about. Many Gliscor run at least 72 speed EVs to outspeed maximum speed, positive nature Tyranitar (and with your move set lets you Taunt minimal investment base 100s, such as some Jirachi and Tentacruel). This leaves you at 252 HP/184 Def/72 Spe. Sets that run Ice Fang usually carry Swords Dance to best other Gliscor and improve damage on ice-weak Pokemon. If you do not want to run Swords Dance over Protect, and feel that Ice Fang is not helping you, you can run Facade. Facade fits your Gliscor and will practically start at 140 base power because of Toxic Orb.

There are several options for Tyranitar, but I would not run Aerial Ace (at best you could surprise Virizion, but it'd be a gambit). If you like how sub-punch is doing, the only recommendation I can make is Crunch over Dark Pulse to hit Reuniclus and the Latis harder.
 
If it hasent been mentioned yet: On gliscor consider running 252hp/184def/72speed ev's. THe 72 speed ev's let it out run a 252 Jolly Tyranitar, and with Ice beam becoming more and more common, a faster EQ can be the difference between a win and a lose.
 
You will beat max speed, neutral nature base 90s with that set. If you want to outrun positive nature, just run Jolly. Roserade, Lucario, Nidoking, Suicune, Dragonite, and Gyarados are all threats that, if they run max speed, positive nature, can out-speed your current set (basically +nature base 80s and higher). You stand a better chance against the former three if you do run Jolly, but the latter three will usually beat you anyway. Just keep these in mind as you play so that you wont be caught off guard.
 
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