i've completely refreshed this RMT as i kept neglecting to update it when i shuffled my members, i started off as a begginer but i've had a lot of experience since then, i've tweaked very common sets to suit myself and make what i believe is a very decent team. some may call this a sandstorm and maybe they're right, i didnt really build it around sandstorm or tyranitar's sandstream ability, it just happened to fit in nicely. I am slightly concerned about having three ground types on my team, if thundurus is down and i'm facing a starmie with hydro pump the team's pretty much knackered. those are my only main concerns (:
i've recently given this team the nickname Excatardile
Let's get started! (ALL CORRECTIONS WILL BE MADE IN RED)
At a Glance
Team Building Process
So i start looking for a lead and find an extremely common, and effective one, it is of course tyranitar. Beast.
then scrafty, i love this little guy! his mohawk and little hoody/low jeans thing is just awesome! he reminds me of travis barker of blink 182! plus he has some really good moves and decent stats...plus the mohawk
oh ursaring, my wild card, nobody expects him, so he throws the opponent off a little, plus he has the ability quick feet, which i think works well with the set i've given him
oh reuniclus! the dark horse of the fifth gen. This thing DOES.NOT.DIE. i usually send him out late in the game as an extra kick in the teeth!
A great teammate for reuniclus is thundurus, he's really great, and has ripped my team apart on more than one occasion, and he's an excellent runner of nasty plot!
and to round it off comes conkeldurr! contributing to the 5th gen heavy team. conkeldurr utilizes bulk up very well, and 600 odds attack after a bulk up or two is nothing to be sniffed at!
well scrafty was the first to go, as suggested by Veral 42 (cheers) i started using him and he was taking poke's down left right and centre, plus covering a few types that needed covered
and then there was quagsire, he runs really effectively actually, i really like him now and that's thanks to another suggestion by Veral 42. that concludes the first re-jig of the team, and all i can say is that so far it is working really well.
well, as it turns out conkeldurr just wasnt pulling his weight enough, and despite his hp was getting ko'd too often, so after some deliberation i changed to gliscor as i had seen how much of a devastating pokemon it can be, both against my team and on it.
so after a bit more playing on pokemon online i ran into a machamp as a lead, in my ignorance i thought "Machamp? what the hell? D:".... little did i know about machamp's ability No Guard.. looked it up on smogon and without hesitation changed my lead to machamp
i now run a special Krookodile set as my lead, it's a set of my own invention and it is admitedly a bit shakey, but i'll go into more detail in that later
and making his return is tyranitar. i realised with the addition of krookodile i didnt really need a third ground type in Gliscor, plus krookodile needs the defence boost, if krookodile had sandstream as an ability i'd be in heaven.
In-Depth Analysis
Krookodile @ choice scarf
jolly nature / moxie (considering changing to intimidate, thoughts?)
4 HP / 252 ATK / 252 Speed
-Beat up
-Earthquake
-Outrage
-Giga Impact
So...Scarfodile i'm calling him, this is the first set i've actually come up with myself with no external influence. I found the move Beat Up and thought "that sounds really quite good..." and it is. combining the 252 speed EVs plus the choice scarf lets him outspeed a huge amount of leads, then he uses beat up. beat up hits one time for every pokemon on my team (not fainted or suffering from a status ailment) the damage is calculated by the user's overall attack divided by ten but STAB still counts and every hit has a chance to be super effective. This strategy can usually KO a lead or at least put it at low HP then i change to whatever can hit it hardest and take it out. This is a set of my own invention so it may not be perfect, i appreciate any constructive criticism (:
Here's a script from pokemon online showing a four pokemon sweep by Krookodile
Machamp (M) @ Leftovers
adamant / no guard
240HP/248 Atk/16Special def/4speed
-bullet punch
-dynamic punch
-payback
-stone edge
machamp makes an extremely welcome addition to the team, i run the set slightly differantly than it is written on the smogon strategydex by giving him leftovers over lum berry, i just wasnt seeing him getting hit with status much so i chose lefties instead, and it seems to be working a lot better. i chose stone edge just to give him a good type coverage, and payback is a no brainer because he can (if he survives an attack) use it on a psychic type for a probable KO. I no longer use Machamp as a lead, i decide to reserve him for a late game sweep now.
Excadrill @ Air baloon
Adamant / Sand Rush
4Hp 252Atk 252Spd
- Aerial Ace
- Earthquake
- X-Scissor
- Rock Slide
I can see why people get infuriated at excadrill because he just works so well, its unbelievable. It gets it's speed doubled thanks to Tyranitar's sandstorm which (when feeding off the 252 speed evs) is pretty fast for the big lumbering pokemon that it is. It's a very nice all round pokemon with two type immunities lying in poison and electricity and so many types resisted, im very pleased with how it turned out...HOWEVER, i do always have to use it AFTER Tyranitar, it isn't a major inconvenience but it can be irritating that i cant fire it out against something it could OHKO straight away.
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 68 Atk / 188 Spd
Adamant Nature (+Atk, -SAtk)
- Toxic
- Earthquake
- Ice Punch
- Crunch
Tyranitar had to make a comeback replacing quagsire for one simple reason. sandstream, to give excadrill his 50% speed boost he needs so badly, but i decided to shake him up a little and change the set for the following reasons; i brought in ice punch to give it just a better type coverage against dragons, flying types, etc, earthquake is obvious and so is crunch, they're tyranitar's main STAB moves, i chose toxic just as an interesting spontaneous choice, it kinda screws my opponent up as they probably dont expect it from tyranitar.
Reuniclus (M) @ Life orb
Trait: Magic Guard
Evs: 252 HP/252 Def/4 Satk
Bold Nature
-Calm mind
-Recover
-Psychic
-Shadow Ball
oh boy, Reuniclus just doesnt die! his bulk means he can set up calm mind with ease, use recover inbetween if he has to, then dominate with psychic or shadow ball. i changed to shadow ball in sheer desperation to just get rid of focus blast. it's a bit here and there at the moment and im on the edge about changing it back, or even to hidden power (fighting) even though it has a small base power.
Thundurus (M) @ Leftovers
Trait: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
wow, thundurus has the potential to rip an entire team apart if it plays its cards right. it sets up nasty plot incredibly well, very rarely has it managed less than two times when i used it, it can then pick off pokemon with it's type covering moveset.
well that's my team guys! i'd really appreciate any feedback, and also if anybody would like to explain some basic terms i should know i'd really appreciate that too, as i said i want to hit the ground running! thanks (:
i've recently given this team the nickname Excatardile
Let's get started! (ALL CORRECTIONS WILL BE MADE IN RED)
At a Glance






Team Building Process

So i start looking for a lead and find an extremely common, and effective one, it is of course tyranitar. Beast.


then scrafty, i love this little guy! his mohawk and little hoody/low jeans thing is just awesome! he reminds me of travis barker of blink 182! plus he has some really good moves and decent stats...plus the mohawk



oh ursaring, my wild card, nobody expects him, so he throws the opponent off a little, plus he has the ability quick feet, which i think works well with the set i've given him




oh reuniclus! the dark horse of the fifth gen. This thing DOES.NOT.DIE. i usually send him out late in the game as an extra kick in the teeth!





A great teammate for reuniclus is thundurus, he's really great, and has ripped my team apart on more than one occasion, and he's an excellent runner of nasty plot!






and to round it off comes conkeldurr! contributing to the 5th gen heavy team. conkeldurr utilizes bulk up very well, and 600 odds attack after a bulk up or two is nothing to be sniffed at!






well scrafty was the first to go, as suggested by Veral 42 (cheers) i started using him and he was taking poke's down left right and centre, plus covering a few types that needed covered






and then there was quagsire, he runs really effectively actually, i really like him now and that's thanks to another suggestion by Veral 42. that concludes the first re-jig of the team, and all i can say is that so far it is working really well.






well, as it turns out conkeldurr just wasnt pulling his weight enough, and despite his hp was getting ko'd too often, so after some deliberation i changed to gliscor as i had seen how much of a devastating pokemon it can be, both against my team and on it.






so after a bit more playing on pokemon online i ran into a machamp as a lead, in my ignorance i thought "Machamp? what the hell? D:".... little did i know about machamp's ability No Guard.. looked it up on smogon and without hesitation changed my lead to machamp






i now run a special Krookodile set as my lead, it's a set of my own invention and it is admitedly a bit shakey, but i'll go into more detail in that later






and making his return is tyranitar. i realised with the addition of krookodile i didnt really need a third ground type in Gliscor, plus krookodile needs the defence boost, if krookodile had sandstream as an ability i'd be in heaven.
In-Depth Analysis

Krookodile @ choice scarf
jolly nature / moxie (considering changing to intimidate, thoughts?)
4 HP / 252 ATK / 252 Speed
-Beat up
-Earthquake
-Outrage
-Giga Impact
So...Scarfodile i'm calling him, this is the first set i've actually come up with myself with no external influence. I found the move Beat Up and thought "that sounds really quite good..." and it is. combining the 252 speed EVs plus the choice scarf lets him outspeed a huge amount of leads, then he uses beat up. beat up hits one time for every pokemon on my team (not fainted or suffering from a status ailment) the damage is calculated by the user's overall attack divided by ten but STAB still counts and every hit has a chance to be super effective. This strategy can usually KO a lead or at least put it at low HP then i change to whatever can hit it hardest and take it out. This is a set of my own invention so it may not be perfect, i appreciate any constructive criticism (:
Here's a script from pokemon online showing a four pokemon sweep by Krookodile
Battle between AuhsojSivart and MegaChrisHimself started!
Tier: BW OU
Variation: +16, -15
Rule: Rated
Rule: Sleep Clause
Rule: Species Clause
Rule: Wifi Battle
MegaChrisHimself sent out Krookodile!
AuhsojSivart sent out Whimsicott!
Start of turn 1
The foe's Whimsicott used Substitute!
The foe's Whimsicott made a substitute!
Krookodile used Beat Up!
The foe's Whimsicott's substitute took the damage!
The foe's Whimsicott's substitute took the damage!
The foe's Whimsicott's substitute faded!
The foe's Whimsicott lost 4% of its health!
The foe's Whimsicott lost 6% of its health!
A critical hit!
The foe's Whimsicott lost 22% of its health!
Hit 6 times!
Start of turn 2
The foe's Whimsicott used Leech Seed!
The attack of the foe's Whimsicott missed!
Krookodile used Beat Up!
The foe's Whimsicott lost 9% of its health!
The foe's Whimsicott lost 11% of its health!
The foe's Whimsicott lost 11% of its health!
The foe's Whimsicott lost 4% of its health!
The foe's Whimsicott lost 4% of its health!
Krookodile's Attack rose!
The foe's Whimsicott fainted!
Hit 5 times!
AuhsojSivart sent out Celebi!
Start of turn 3
Krookodile used Beat Up!
It's super effective!
The foe's Celebi lost 22% of its health!
The foe's Celebi lost 26% of its health!
The foe's Celebi lost 24% of its health!
The foe's Celebi lost 10% of its health!
The foe's Celebi lost 15% of its health!
Krookodile's Attack rose!
The foe's Celebi fainted!
Hit 5 times!
AuhsojSivart sent out Virizion!
Start of turn 4
Krookodile used Beat Up!
It's not very effective...
The foe's Virizion lost 11% of its health!
The foe's Virizion's Justified raised its attack!
The foe's Virizion lost 12% of its health!
The foe's Virizion's Justified raised its attack!
The foe's Virizion lost 12% of its health!
The foe's Virizion's Justified raised its attack!
The foe's Virizion lost 4% of its health!
The foe's Virizion's Justified raised its attack!
The foe's Virizion lost 7% of its health!
The foe's Virizion's Justified raised its attack!
The foe's Virizion lost 12% of its health!
The foe's Virizion's Justified raised its attack!
Hit 6 times!
The foe's Virizion used Swords Dance!
AuhsojSivart: dang, slower
Start of turn 5
Krookodile used Beat Up!
It's not very effective...
The foe's Virizion lost 11% of its health!
The foe's Virizion lost 13% of its health!
The foe's Virizion lost 11% of its health!
The foe's Virizion lost 3% of its health!
Krookodile's Attack rose!
The foe's Virizion fainted!
Hit 4 times!
AuhsojSivart sent out Ludicolo!
Start of turn 6
Krookodile used Beat Up!
The foe's Ludicolo lost 30% of its health!
The foe's Ludicolo lost 37% of its health!
The foe's Ludicolo lost 31% of its health!
Krookodile's Attack rose!
The foe's Ludicolo fainted!
Hit 3 times!
AuhsojSivart: lol
AuhsojSivart sent out Ferrothorn!
Start of turn 7
Krookodile used Beat Up!
It's not very effective...
The foe's Ferrothorn lost 8% of its health!
The foe's Ferrothorn lost 9% of its health!
The foe's Ferrothorn lost 7% of its health!
The foe's Ferrothorn lost 3% of its health!
The foe's Ferrothorn lost 5% of its health!
The foe's Ferrothorn lost 9% of its health!
Hit 6 times!
The foe's Ferrothorn used Leech Seed!
Krookodile was seeded!
Krookodile's health is sapped by leech seed.
The foe's Ferrothorn restored a little HP using its Leftovers!
Start of turn 8
The foe's Ferrothorn used Protect!
The foe's Ferrothorn protected itself!
Krookodile used Beat Up!
The foe's Ferrothorn protected itself!
Krookodile's health is sapped by leech seed.
The foe's Ferrothorn restored a little HP using its Leftovers!
Start of turn 9
Krookodile used Beat Up!
It's not very effective...
The foe's Ferrothorn lost 7% of its health!
The foe's Ferrothorn lost 10% of its health!
The foe's Ferrothorn lost 8% of its health!
The foe's Ferrothorn lost 3% of its health!
A critical hit!
The foe's Ferrothorn lost 12% of its health!
The foe's Ferrothorn lost 9% of its health!
Hit 6 times!
The foe's Ferrothorn used Gyro Ball!
Krookodile lost 222 HP! (66% of its health)
Krookodile's health is sapped by leech seed.
Krookodile fainted!
Tier: BW OU
Variation: +16, -15
Rule: Rated
Rule: Sleep Clause
Rule: Species Clause
Rule: Wifi Battle
MegaChrisHimself sent out Krookodile!
AuhsojSivart sent out Whimsicott!
Start of turn 1
The foe's Whimsicott used Substitute!
The foe's Whimsicott made a substitute!
Krookodile used Beat Up!
The foe's Whimsicott's substitute took the damage!
The foe's Whimsicott's substitute took the damage!
The foe's Whimsicott's substitute faded!
The foe's Whimsicott lost 4% of its health!
The foe's Whimsicott lost 6% of its health!
A critical hit!
The foe's Whimsicott lost 22% of its health!
Hit 6 times!
Start of turn 2
The foe's Whimsicott used Leech Seed!
The attack of the foe's Whimsicott missed!
Krookodile used Beat Up!
The foe's Whimsicott lost 9% of its health!
The foe's Whimsicott lost 11% of its health!
The foe's Whimsicott lost 11% of its health!
The foe's Whimsicott lost 4% of its health!
The foe's Whimsicott lost 4% of its health!
Krookodile's Attack rose!
The foe's Whimsicott fainted!
Hit 5 times!
AuhsojSivart sent out Celebi!
Start of turn 3
Krookodile used Beat Up!
It's super effective!
The foe's Celebi lost 22% of its health!
The foe's Celebi lost 26% of its health!
The foe's Celebi lost 24% of its health!
The foe's Celebi lost 10% of its health!
The foe's Celebi lost 15% of its health!
Krookodile's Attack rose!
The foe's Celebi fainted!
Hit 5 times!
AuhsojSivart sent out Virizion!
Start of turn 4
Krookodile used Beat Up!
It's not very effective...
The foe's Virizion lost 11% of its health!
The foe's Virizion's Justified raised its attack!
The foe's Virizion lost 12% of its health!
The foe's Virizion's Justified raised its attack!
The foe's Virizion lost 12% of its health!
The foe's Virizion's Justified raised its attack!
The foe's Virizion lost 4% of its health!
The foe's Virizion's Justified raised its attack!
The foe's Virizion lost 7% of its health!
The foe's Virizion's Justified raised its attack!
The foe's Virizion lost 12% of its health!
The foe's Virizion's Justified raised its attack!
Hit 6 times!
The foe's Virizion used Swords Dance!
AuhsojSivart: dang, slower
Start of turn 5
Krookodile used Beat Up!
It's not very effective...
The foe's Virizion lost 11% of its health!
The foe's Virizion lost 13% of its health!
The foe's Virizion lost 11% of its health!
The foe's Virizion lost 3% of its health!
Krookodile's Attack rose!
The foe's Virizion fainted!
Hit 4 times!
AuhsojSivart sent out Ludicolo!
Start of turn 6
Krookodile used Beat Up!
The foe's Ludicolo lost 30% of its health!
The foe's Ludicolo lost 37% of its health!
The foe's Ludicolo lost 31% of its health!
Krookodile's Attack rose!
The foe's Ludicolo fainted!
Hit 3 times!
AuhsojSivart: lol
AuhsojSivart sent out Ferrothorn!
Start of turn 7
Krookodile used Beat Up!
It's not very effective...
The foe's Ferrothorn lost 8% of its health!
The foe's Ferrothorn lost 9% of its health!
The foe's Ferrothorn lost 7% of its health!
The foe's Ferrothorn lost 3% of its health!
The foe's Ferrothorn lost 5% of its health!
The foe's Ferrothorn lost 9% of its health!
Hit 6 times!
The foe's Ferrothorn used Leech Seed!
Krookodile was seeded!
Krookodile's health is sapped by leech seed.
The foe's Ferrothorn restored a little HP using its Leftovers!
Start of turn 8
The foe's Ferrothorn used Protect!
The foe's Ferrothorn protected itself!
Krookodile used Beat Up!
The foe's Ferrothorn protected itself!
Krookodile's health is sapped by leech seed.
The foe's Ferrothorn restored a little HP using its Leftovers!
Start of turn 9
Krookodile used Beat Up!
It's not very effective...
The foe's Ferrothorn lost 7% of its health!
The foe's Ferrothorn lost 10% of its health!
The foe's Ferrothorn lost 8% of its health!
The foe's Ferrothorn lost 3% of its health!
A critical hit!
The foe's Ferrothorn lost 12% of its health!
The foe's Ferrothorn lost 9% of its health!
Hit 6 times!
The foe's Ferrothorn used Gyro Ball!
Krookodile lost 222 HP! (66% of its health)
Krookodile's health is sapped by leech seed.
Krookodile fainted!

Machamp (M) @ Leftovers
adamant / no guard
240HP/248 Atk/16Special def/4speed
-bullet punch
-dynamic punch
-payback
-stone edge
machamp makes an extremely welcome addition to the team, i run the set slightly differantly than it is written on the smogon strategydex by giving him leftovers over lum berry, i just wasnt seeing him getting hit with status much so i chose lefties instead, and it seems to be working a lot better. i chose stone edge just to give him a good type coverage, and payback is a no brainer because he can (if he survives an attack) use it on a psychic type for a probable KO. I no longer use Machamp as a lead, i decide to reserve him for a late game sweep now.

Excadrill @ Air baloon
Adamant / Sand Rush
4Hp 252Atk 252Spd
- Aerial Ace
- Earthquake
- X-Scissor
- Rock Slide
I can see why people get infuriated at excadrill because he just works so well, its unbelievable. It gets it's speed doubled thanks to Tyranitar's sandstorm which (when feeding off the 252 speed evs) is pretty fast for the big lumbering pokemon that it is. It's a very nice all round pokemon with two type immunities lying in poison and electricity and so many types resisted, im very pleased with how it turned out...HOWEVER, i do always have to use it AFTER Tyranitar, it isn't a major inconvenience but it can be irritating that i cant fire it out against something it could OHKO straight away.

Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 68 Atk / 188 Spd
Adamant Nature (+Atk, -SAtk)
- Toxic
- Earthquake
- Ice Punch
- Crunch
Tyranitar had to make a comeback replacing quagsire for one simple reason. sandstream, to give excadrill his 50% speed boost he needs so badly, but i decided to shake him up a little and change the set for the following reasons; i brought in ice punch to give it just a better type coverage against dragons, flying types, etc, earthquake is obvious and so is crunch, they're tyranitar's main STAB moves, i chose toxic just as an interesting spontaneous choice, it kinda screws my opponent up as they probably dont expect it from tyranitar.

Reuniclus (M) @ Life orb
Trait: Magic Guard
Evs: 252 HP/252 Def/4 Satk
Bold Nature
-Calm mind
-Recover
-Psychic
-Shadow Ball
oh boy, Reuniclus just doesnt die! his bulk means he can set up calm mind with ease, use recover inbetween if he has to, then dominate with psychic or shadow ball. i changed to shadow ball in sheer desperation to just get rid of focus blast. it's a bit here and there at the moment and im on the edge about changing it back, or even to hidden power (fighting) even though it has a small base power.

Thundurus (M) @ Leftovers
Trait: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
wow, thundurus has the potential to rip an entire team apart if it plays its cards right. it sets up nasty plot incredibly well, very rarely has it managed less than two times when i used it, it can then pick off pokemon with it's type covering moveset.
well that's my team guys! i'd really appreciate any feedback, and also if anybody would like to explain some basic terms i should know i'd really appreciate that too, as i said i want to hit the ground running! thanks (: