Gravity: It will always bring you down
Horrible pun, but it gets the general idea out. Yep, my second RMT ever is based around Gravity. I have tried this team on my friends, and it has netted me a good chunk of wins. First of all, I would like to point out that nobody EVER uses the Gravity effect. It is all about Trick Room, or Sandstorm, or recently Rain, or Sheer Power (cough me cough), etc, etc. Gravity is a little known move that negates all levitation, Flying and Air Balloons. It also negates moves such as Bounce, or Fly, Magnet Rise, Hi Jump Kick, Jump Kick, *cough* Splash *cough*, Overhead Throw, Telekinesis and Sky Drop. It also means that if it is effect, then pokemon that switch in that normally would not be hit with Spikes or Toxic Spikes, will be affected. This goes for Flying Types, Levitators and likewise. BUT HERE IS MY FAVORITE PART! If Gravity is in effect, then all pokemon on the field have their evasion lowered by TWO stages! Imagine that! That means a move such as Stone Edge, which has Base 80 Accuracy, will have a Base 133.6 Accuracy! A sure fire hit! A small drawback to Gravity however, is that only a select few pokemon can learn it, but those select few are very good if used correctly!
At a glance:
Team Building Process
So there you have it, My Gravity team. Now for the indepth stuff.
Forretress @ Leftovers
Ability - Sturdy
Nature - Impish
EVs - 152 Def/252 Atk/4 SpDef/100 HP
Moves:
- Gravity
- Spikes
- Toxic Spikes
- Explosion
I got the general idea for this set from oh noeszz with my own touch. Leftovers for slow recovery, Sturdy because it is better than Overcoat, Impish to max defense, and the EVs for max Defense and to make sure Explosion actually does something.Gravity is obvious, Spikes/TS is to abuse gravity, and Explosion is to go out with a bang so to speak.
Garchomp @ Life Orb
Ability - Sand Veil
Nature - Jolly
EVs - 4 HP/252 Atk/252 Spe
Moves:
- Swords Dance
- Aqua Tail
- Earthquake
- Dragon Rush
I got this set from ginganinja but I have made some minor changes to fit my playing style better. Basically, originally this was Aerodactyl, my physical sweeper, but I have replaced him with Garchomp. This is a fairly basic set, Life Orb for power, Sand Veil because it is better than Rough Skin, Jolly for speed, and the EVs are standard for a physical sweeper. Now for the moves. Swords Dance is for the chances to set up, Aqua Tail is for the surprise factor (4th Gen Move Tutor), Earthquake is for STAB and to abuse Gravity, while Dragon Rush over Dragon Claw is because Gravity makes the accuracy drop not matter, and STAB.
Porygon2 @ Evolite
Ability - Trace
Nature - Modest
EVs - 100 Def/100 SpDef/252 SpAtk/56 HP
Moves:
- Gravity
- Blizzard
- Thunder
- Recover
I got this set from oh noeszz with some minor changes. This was originally Evolite Dusclops. Evolite to get those huge defenses, Trace to copy useful abilities like Poison Heal, Modest for power (since I don't need defenses because of Evolite), and the EVs to max SpAtk, while still maintaining the defenses. Gravity is obvious because this is my second Gravity user, the BoltBeam Power combo to abuse Gravity, and Recover to Recover (OMG).
Hitmontop @ Leftovers
Ability – Technician
Nture – Adamant
EVs – 252 Atk/100 Spd/100 HP/56 SpDef
Moves:
-Rapid Spin
-Mach Punch
-Pursuit
-Fake Out
My Rapid Spinner. This spinny fellow doesn’t really benefit from Gravity much, but it has won me many battles because my Gravity pokemon fainted and Gravity wore off. Leftovers for slow recovery but I am thinking of switching it to Lum Berry, so I can come in on predicted Spores and what not. I have Technician to bring all my moves up to their full potential, Adamant for that extra power, while the EVs are a little weird. I could go with the first set because I am running mostly priority moves, while I could go with the second set to give me a better chance of Rapid Spinning. Help would be gracious. Rapid Spin is obvious, Mach Punch for Priority/STAB/Technician, Pursuit is to catch any pokemon on the run, as well as take down those annoying Psychic/Ghost types. Fake Out is for that initial damage to bring them down to revenge kill level.
Jirachi @ Light Clay
Ability – Serene Grace
Nature – Bold
EVs – 252 Def/252 SpDef/4 SpAtk
Moves:
-Gravity
-Reflect
-Light Screen
-Doom Desire (I will explain this)
No one ever expects a Jirachi that doesn’t ParaFlinch. At least no one I have battled. Light Screen to extend the Dual Screen period. I have Serene Grace because I don’t have a choice, Bold is because physical Ground type moves are much more common than special Fire type moves, while the EVs are for longevity. Gravity is obvious, while the other moves aren’t as much. Reflect and Light Screen are very handy for setting the next pokemon up, while Doom Desire….. Doom Desire is so much fun. Under Gravity it is sure to hit, but that isn’t the point. Basically, I judge when to use it, possibly as the first move if I am against something that is not threatening, or later after Gravity and the Screens are setup. Then, either I die or switch out, whatever pokemon I send out, can either get a extra hit, or the other trainer might have completely forgotten about it, and get a Base 140 STAB move to DAH FACE. On top of that, if they do remember it and switch something in to take the hit, then you have a free turn to switch out into a pokemon that can, and will, abuse Gravity and Dual Screens.
Volcarona @ Life Orb
Ability – Flame Body
Nature – Timid
EVs – 252 SpAtk/252 Spd/4 SpDef
Moves:
-Quiver Dance
-Fire Blast
-Hurricane
-Bug Buzz
Volcarona is ugly. I know that. But when used right, it is BEAST. Life Orb for extra power, as it won’t be taking hits anyways, Flame Body so if it dies, then possibly the other pokemon might get burned. Timid is standard for a special Sweeper, as so is the EVs. Quiver Dance is almost guaranteed to be pulled off under Dual Screens at least once, and if I can pull off more, then that is great. I went with Fire Blast over Fiery Dance because the accuracy is not a problem under Gravity, and I wanted the power. Hurricane again benefits from Gravity, and a Base 120 move with 100% accuracy and no drawbacks is awesome. Bug Buzz is for STAB. The Stealth Rock weakness is not a problem thanks to Rapid Spin Hitmontop.
So that’s my team. I would have a threat list for you, but I never really came across anything that completely devastated my team. The only time I was completely swept was when I battled someone with DrizzleToad, DroughtTails, Tyranitar and Abomasnow, ALL ON THE SAME TEAM. I mean, WTF man. But as soon as I find some big threats, I will post them. Please rate and comment. Thanks!
Thanks for Suggestions - ginganinja, oh noeszz, chimpakt, cerulean
Horrible pun, but it gets the general idea out. Yep, my second RMT ever is based around Gravity. I have tried this team on my friends, and it has netted me a good chunk of wins. First of all, I would like to point out that nobody EVER uses the Gravity effect. It is all about Trick Room, or Sandstorm, or recently Rain, or Sheer Power (cough me cough), etc, etc. Gravity is a little known move that negates all levitation, Flying and Air Balloons. It also negates moves such as Bounce, or Fly, Magnet Rise, Hi Jump Kick, Jump Kick, *cough* Splash *cough*, Overhead Throw, Telekinesis and Sky Drop. It also means that if it is effect, then pokemon that switch in that normally would not be hit with Spikes or Toxic Spikes, will be affected. This goes for Flying Types, Levitators and likewise. BUT HERE IS MY FAVORITE PART! If Gravity is in effect, then all pokemon on the field have their evasion lowered by TWO stages! Imagine that! That means a move such as Stone Edge, which has Base 80 Accuracy, will have a Base 133.6 Accuracy! A sure fire hit! A small drawback to Gravity however, is that only a select few pokemon can learn it, but those select few are very good if used correctly!
At a glance:






Team Building Process
First, I wanted a pokemon that could reliably set up Gravity. Something with decent bulk, and can setup Entry Hazards. So I came across Ferrothorn. I just couldn’t believe this guy could learn Gravity.
Next, I wanted something that can effectively abuse Gravity in the art of Sweeping, or likewise, but had good synergy with Ferrothorn. So I decided to go with Aerodactyl
From there it was to find a second Gravity setter, something that could reliably set up Gravity, yet have some kind of gimmick to it, like a staller. So I ended up with Evolite Dusclops.
So far, I have a variety of types, but I wanted a pokemon that could be Aerodactyl’s special counterpart, that could also abuse Gravity. After looking around, I came up with Alakazam.
Now I wanted a third Gravity user, one that could set up for another pokemon. I though about using Baton Pass Umbreon, or likewise, but I decided to go with Dual Screen Jirachi.
Of course now I needed something that can effectively abuse Jirachi’s setup, Gravity, and have good synergy with the team, all at the same time. So I came up with Volcarona.
Now, since I had Volcarona I realized that, obviously if I am going with Volcarona, I would need a Rapid Spinner. So I decided to replace my Alakazam with a classic Hitmontop, since Volcarona is already a Special Sweeper.
The next major change was when I got suggestions from raters. I liked most of them so here is a major change.

Next, I wanted something that can effectively abuse Gravity in the art of Sweeping, or likewise, but had good synergy with Ferrothorn. So I decided to go with Aerodactyl


From there it was to find a second Gravity setter, something that could reliably set up Gravity, yet have some kind of gimmick to it, like a staller. So I ended up with Evolite Dusclops.



So far, I have a variety of types, but I wanted a pokemon that could be Aerodactyl’s special counterpart, that could also abuse Gravity. After looking around, I came up with Alakazam.




Now I wanted a third Gravity user, one that could set up for another pokemon. I though about using Baton Pass Umbreon, or likewise, but I decided to go with Dual Screen Jirachi.





Of course now I needed something that can effectively abuse Jirachi’s setup, Gravity, and have good synergy with the team, all at the same time. So I came up with Volcarona.






Now, since I had Volcarona I realized that, obviously if I am going with Volcarona, I would need a Rapid Spinner. So I decided to replace my Alakazam with a classic Hitmontop, since Volcarona is already a Special Sweeper.






The next major change was when I got suggestions from raters. I liked most of them so here is a major change.






So there you have it, My Gravity team. Now for the indepth stuff.

Forretress @ Leftovers
Ability - Sturdy
Nature - Impish
EVs - 152 Def/252 Atk/4 SpDef/100 HP
Moves:
- Gravity
- Spikes
- Toxic Spikes
- Explosion
I got the general idea for this set from oh noeszz with my own touch. Leftovers for slow recovery, Sturdy because it is better than Overcoat, Impish to max defense, and the EVs for max Defense and to make sure Explosion actually does something.Gravity is obvious, Spikes/TS is to abuse gravity, and Explosion is to go out with a bang so to speak.

Garchomp @ Life Orb
Ability - Sand Veil
Nature - Jolly
EVs - 4 HP/252 Atk/252 Spe
Moves:
- Swords Dance
- Aqua Tail
- Earthquake
- Dragon Rush
I got this set from ginganinja but I have made some minor changes to fit my playing style better. Basically, originally this was Aerodactyl, my physical sweeper, but I have replaced him with Garchomp. This is a fairly basic set, Life Orb for power, Sand Veil because it is better than Rough Skin, Jolly for speed, and the EVs are standard for a physical sweeper. Now for the moves. Swords Dance is for the chances to set up, Aqua Tail is for the surprise factor (4th Gen Move Tutor), Earthquake is for STAB and to abuse Gravity, while Dragon Rush over Dragon Claw is because Gravity makes the accuracy drop not matter, and STAB.

Porygon2 @ Evolite
Ability - Trace
Nature - Modest
EVs - 100 Def/100 SpDef/252 SpAtk/56 HP
Moves:
- Gravity
- Blizzard
- Thunder
- Recover
I got this set from oh noeszz with some minor changes. This was originally Evolite Dusclops. Evolite to get those huge defenses, Trace to copy useful abilities like Poison Heal, Modest for power (since I don't need defenses because of Evolite), and the EVs to max SpAtk, while still maintaining the defenses. Gravity is obvious because this is my second Gravity user, the BoltBeam Power combo to abuse Gravity, and Recover to Recover (OMG).

Hitmontop @ Leftovers
Ability – Technician
Nture – Adamant
EVs – 252 Atk/100 Spd/100 HP/56 SpDef
Moves:
-Rapid Spin
-Mach Punch
-Pursuit
-Fake Out
My Rapid Spinner. This spinny fellow doesn’t really benefit from Gravity much, but it has won me many battles because my Gravity pokemon fainted and Gravity wore off. Leftovers for slow recovery but I am thinking of switching it to Lum Berry, so I can come in on predicted Spores and what not. I have Technician to bring all my moves up to their full potential, Adamant for that extra power, while the EVs are a little weird. I could go with the first set because I am running mostly priority moves, while I could go with the second set to give me a better chance of Rapid Spinning. Help would be gracious. Rapid Spin is obvious, Mach Punch for Priority/STAB/Technician, Pursuit is to catch any pokemon on the run, as well as take down those annoying Psychic/Ghost types. Fake Out is for that initial damage to bring them down to revenge kill level.

Jirachi @ Light Clay
Ability – Serene Grace
Nature – Bold
EVs – 252 Def/252 SpDef/4 SpAtk
Moves:
-Gravity
-Reflect
-Light Screen
-Doom Desire (I will explain this)
No one ever expects a Jirachi that doesn’t ParaFlinch. At least no one I have battled. Light Screen to extend the Dual Screen period. I have Serene Grace because I don’t have a choice, Bold is because physical Ground type moves are much more common than special Fire type moves, while the EVs are for longevity. Gravity is obvious, while the other moves aren’t as much. Reflect and Light Screen are very handy for setting the next pokemon up, while Doom Desire….. Doom Desire is so much fun. Under Gravity it is sure to hit, but that isn’t the point. Basically, I judge when to use it, possibly as the first move if I am against something that is not threatening, or later after Gravity and the Screens are setup. Then, either I die or switch out, whatever pokemon I send out, can either get a extra hit, or the other trainer might have completely forgotten about it, and get a Base 140 STAB move to DAH FACE. On top of that, if they do remember it and switch something in to take the hit, then you have a free turn to switch out into a pokemon that can, and will, abuse Gravity and Dual Screens.

Volcarona @ Life Orb
Ability – Flame Body
Nature – Timid
EVs – 252 SpAtk/252 Spd/4 SpDef
Moves:
-Quiver Dance
-Fire Blast
-Hurricane
-Bug Buzz
Volcarona is ugly. I know that. But when used right, it is BEAST. Life Orb for extra power, as it won’t be taking hits anyways, Flame Body so if it dies, then possibly the other pokemon might get burned. Timid is standard for a special Sweeper, as so is the EVs. Quiver Dance is almost guaranteed to be pulled off under Dual Screens at least once, and if I can pull off more, then that is great. I went with Fire Blast over Fiery Dance because the accuracy is not a problem under Gravity, and I wanted the power. Hurricane again benefits from Gravity, and a Base 120 move with 100% accuracy and no drawbacks is awesome. Bug Buzz is for STAB. The Stealth Rock weakness is not a problem thanks to Rapid Spin Hitmontop.
So that’s my team. I would have a threat list for you, but I never really came across anything that completely devastated my team. The only time I was completely swept was when I battled someone with DrizzleToad, DroughtTails, Tyranitar and Abomasnow, ALL ON THE SAME TEAM. I mean, WTF man. But as soon as I find some big threats, I will post them. Please rate and comment. Thanks!
Thanks for Suggestions - ginganinja, oh noeszz, chimpakt, cerulean