Um, no, the best coverage is obviously Purrloin with Pursuit/Shadow Claw.
/sarcasm
/sarcasm
It's better against anything that resists Grass and Return doesn't give any status.
Maractus should use Poison Jab because it gives coverage... how hard is that to get? The point is that it's better than any other moves it can get, and it's a not a bad attack.
Cincinno has ok coverage but you need to level it up for WUSlap. You really only need Tail Slap and Wake Up Slap though, so you can stick Rock Blast as your 3rd move and last move is filler, prolly Bullet Seed, Sing or Work Up.
Personally, I view Cinccino as a slightly worse Sawsbuck. The average power for Tail Slap post-Technician is 112.5, which is only about 10 higher than Return (at the cost of 15% accuracy). Bullet Seed averages the same strength as STAB Horn Leech, but doesn't have the drain. Wake-Up Slap is weaker than Jump Kick (though it admittedly has a much less annoying drawback). Rock Blast vs. Megahorn is a matter of preference more than anything.
Both Pokemon have similar Attack, Special Attack, and defenses. Cinccino has a noticeably higher Speed, but Sawsbuck is already fast enough most of the time anyways. Sap Sipper isn't much of an ability, but it's occasionally useful.
Honestly, since Tail Slap has a 47% chance of being worse than Return, a 32% chance of being only slightly better, and some chance of being overkill the remaining 21%, I'd just stick to Return for Cincinno.
Cinccino does have a good movepool, good coverage, and a fun gimmick, but it seems too random for High.
I constantly see comparisons among Return and other moves, where Return's maximum 102 BP is taken for granted. Here's a fun fact: it's entirely possible for one's starter not to have maxed out happiness by the end of the game. How the hell can anyone with half a brain claim that Maractus's Poison Jab or Minchinno's Tail Slap is outdamaged by Return? By the 6th gym Maractus will be hitting with 50 BP or so, and as soon as you obtain Minchinno it's Frustration is stronger lol.
Minccino's surprisingly reliable, nealy always getting the KOs it needs even b4 evolution, but loses usefulness by the 8th gym/ Victory Road in my experience. Its inability to hit stuff supereffectively with STAB really hinders it.
@The Cicada: we can't put everything to high.
Fun Fact: My Herdier had maxed Happiness before fighting Lenora. While yes, you are correct in saying that Return will not have 102 Power as soon as a Pokemon is caught, it gains Power quite quickly if you actually use the Pokemon. A Maractus caught when first available should have more than enough happiness to outdamage Poison Jab once it becomes available, which is something that anyone with half a brain can see. A 2-hit Tail Slap will probably outdamage Return when you first get it, but if it still outdamages it during the endgame, you have deeper problems.I constantly see comparisons among Return and other moves, where Return's maximum 102 BP is taken for granted. Here's a fun fact: it's entirely possible for one's starter not to have maxed out happiness by the end of the game. How the hell can anyone with half a brain claim that Maractus's Poison Jab or Minchinno's Tail Slap is outdamaged by Return? By the 6th gym Maractus will be hitting with 50 BP or so, and as soon as you obtain Minchinno it's Frustration is stronger lol.
Minccino's surprisingly reliable, nealy always getting the KOs it needs even b4 evolution, but loses usefulness by the 8th gym/ Victory Road in my experience. Its inability to hit stuff supereffectively with STAB really hinders it.
@The Cicada: we can't put everything to high.
I thought this was just a lie to get Seawddle up a tier (and still do). I find it impossible to have maxed out happiness 10 levels after you caught the pokemon.
Define "very early". You are claiming that it takes approximately 20 levels to amass 150 Happiness points. This is a very high estimate, so let's say it takes 15 to get that many (this is still a rather conservative estimation), or 10 Happiness per level. If you walk into the Elite 4 at level 47, that means anything caught below level 30 will be maxed out happiness. Since level 30 is largely considered rather late game...Regularly, Swadloon evolves around mid-thirties, and Return doesn't max out till the E4 unless you caught the pokemon very early in the game.
Scraggy? o_0I also feel like Panpour, Ducklett, Venipede, and possibly Sewaddle should be high, while Sigilyph, Tornadus, Tympole, and possibly Scraggy should be mid.
Ok, so let me get this str8 - pokemon start with a base 70 happiness (max is 255), every 256 steps getting +1 and every level +2. Considering your levels are about 16 by the 2nd gym, a Lilipup caught at lvl 3 will need to have walked 40704 steps with its trainer to have maxed out happiness... I doubt getting from Accumula to Nacrene is as much as 1000 steps, but w/e. Apparently I am the one who hasn't played the game, so i wouldn't know, would i?
And you must have a bunch of massages and running around on the bridge to evolve a Swadloon at lvl 25.
Well yeah, I used a fair share of Potions, but I didn't even think of that (that is, I didn't use them all the time, I even let Sewaddle/Swadloon die a couple times).
And maybe people don't know, but Leavanny evolves with 220 Happiness, not 255; even at lv25, it almost surely won't have a 102 BP Return, it only has it after the fourth gym or so, unless you spam Potions.
Pardon?
Isn't the Earthquake TM only available in the postgame? I'm fairly certain it is.