Hey Smogon! Quick introduction: I'm Coldarr0w. I started playing Pokemon copetitively towards the end of 4th Gen, so naturally, I was a bit overwhelmed experiencing my first generational switch just a short time after constructing my first legitimate team. So I took a bit of a break, and after a while, I came back and built the predecessor to this team. I've since made a lot of modifications here and there, and it's done me quite a bit of good. I still feel like it needs improvement, though. The team has a couple of weak links and synergy issues, but I really can't come up with any brilliant solutions, due mostly to my sheer lack of experience in the area of teambuilding. That's where your suggestions come in. Be sure to drop some words of constructive criticism along with suggested improvements. I really appreciate it :].
So, without further ado, team Ubermoth:
Team Breakdown:
Santiago (Dragonite) (M) @ Life Orb
Trait: Multiscale
EVs: 252 Atk / 252 SAtk / 4 Spd
Quiet Nature (+SAtk, -Spd)
- ExtremeSpeed
- Draco Meteor
- Fire Blast
- Earthquake
One of my first 4th gen teams used an anti-lead Dragonite much like this one. To put it simply, this thing is a beast. Sure, it doesn't set up rocks or entry hazards, but it hits like a truck, and can dispose of just about anything (Plus, it can come back in later and revenge kill with Extremespeed or hit hard with Draco Meteor). By starting out with Santiago, I get my offensive momentum moving in the right direction, hopefully jeopardizing my opponent's plans as quickly as possible. The generational shift also happened to gift Dragonite with Multi scale, which really suits this lead set well (although it can't take fake-out leads by surprise anymore, which is a shame).
Kabutops (M) @ Life Orb
Trait: Swift Swim
EVs: 32 HP / 252 Atk / 224 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Jet
- Waterfall
- Stone Edge
- Rapid Spin
This is one of the Pokes that I'm seriously considering replacing if I can find something that does his job better. Still, that's not to say he doesn't serve the team well. Kabutops does a great job of rapid spinning, putting dents in spinblockers, and revenge killing.
Now, since I have a Volcarona on this team, rapid spin support is an absolute must. I chose Kabutops for a myriad of reasons, at first. For one, he's a great offensive rapid spinner, and people often don't see it coming. Even if they do, most spinblockers don't enjoy a STAB, LO Stone Edge to the face. Second reason: Aqua Jet. Between D-nite's Extremespeed and Kabutops' Aqua Jet, I have priority moves with extremely broad coverage, meaning I can pick off just about anything that's at low enough health. Plus, Aqua Jet disposes of Sand Rush Excadrill pretty easily. Kabutops occasionally baits grass type moves, which are great opportunities for Volcarona to switch in. As an added bonus, Swift Swim allows Kabutops to wreak havoc on rain teams, outspeeding their frailer sweepers and hitting them hard with Waterfall or Stone Edge.
All that said, Kabutops still feels like a weak link in the team. He's super frail, and doesn't contribute too much to the team synergy. If anyone's got a good suggestion for a spinner that has better synergy with the team, go ahead and post it.
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 84 Atk / 80 Def / 92 SDef
Sassy Nature (+SDef, -Spd)
- Earthquake
- Hidden Power [Ice]
- Stealth Rock
- Sandstorm
Steel dragons reccomended that I use a Bronzong in place of wish Jirachi. I switched this Bronzong into my team, and even though I'm still testing it here and there, the results from my first couple matches were promising. The ability of this thing to shut down weather teams is absolutely unparalleled (He can singlehandedly shut down any perpetual weather other than SS, which isn't a huge issue, since Bronzong handles SS teams REALLY well), and his broad range of resistances have made my team more durable overall. Having an extra ground immunity in particular has proven to be beneficial. Plus, 4 out of 5 of my team members boast a resistance to fire-type moves, making it so that anything that comes in with the intent of roasting the bell just acts as an opportunity for a teammate like D-nite, Kabutops, or Terrakion to switch in and wreak havoc. It's really a shame that this thing can't heal itself outside lefties, but then again, I really can't do without any of the listed moves.
Terrakion @ Choice Band
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Earthquake
Terrakion + Choice Band. What a beastly combination. When I was first building this team, I felt it needed a bit more oomph on the physical side of things, so I chose to try out Terrakion. And guess what? It's never disappointed me. The 108 base speed is really a gift, as with it, Terrakion outspeeds a boatload of potential threats and hits them with hugely powerful STAB moves. Close Combat is the move of choice, and it makes Chansey and Blissey crap their pants in fear. Stone Edge is great, especially with a little prediction. There is little that is more satisfying than seeing my opponent switch in his Jellicent or Chandelure anticipating the CC, only to have it OHKO'd by a Stone Edge. X-scissor is there so that I can rip through my opponent's unsuspecting Reuniclus as it switches in, and quick attack is just additional priority to help out if D-nite and/or Kabutops are down. That said, Quick Attack is pretty pitiful, generally speaking, and I really don't like locking myself into it unless I'm in a really dire situation. Still, I prefer it over EQ, which would only enable me to hit Metagross and Jirachi harder, and this team really doesn't have issues with either of them.
(Amusing story: I switched my Terrakion in on a guy who tried to use the move 'Beat Up' on it. It hit six times, and instantly boosted my Terrakion's attack to +6 due to Justified, while only taking about 1/3 of my HP. Needless to say, he got destroyed)
Gengar (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
Gengar's a new addition to the team, switched in for Scarf Starmie. Admittedly, I miss out on having the nice neutral coverage that Hydro Pump used to provide, but that's not to say that Gengar doesn't do a good job. Gengar's bigger Sp.A stat is particularly beneficial, though it's a shame this thing doesn't get Ice Beam. The pseudo-boltbeam combo here still gets the job done, though, as Gengar can slam water types harder than Scarf Starmie ever could, which REALLY helps my team out. Focus Blast has also managed to pull through for me on occasion (though the occasional miss makes it noting to rely on for game-winning). I'm pretty happy with this guy, honestly. Starmie functioned well, but Gengar's extra synergy with this team, plus the more powerful attacks make it a great functioning revenge killer and a counter to a lot of threats to my team (Plus, a third ground immunity allows me to troll opponents who lock themselves into Earthquake expecting to destroy Terrakion or Kabutops. Problem?).
Ubermoth (Volcarona) (M) @ Lum Berry
Trait: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Hidden Power [Rock]
THIS, ladies and gentlemen, is Ubermoth. The moment I saw this thing, I knew I wanted to build a team around it. Quiver Dance is a really, really cool boosting move, and after a single boost, Ubermoth is set to sweep. Fiery Dance sacrifices some of the power one could get from Fire Blast or Flamethrower, but has the added bonus of raising Sp. Attack on occasion. This is incredibly helpful on this set in particular, as without a Life Orb, Ubermoth loses some of it's sheer power. Still, the ability to set up on status inducers while simultaneously not having to worry about recoil is absolutely great, and if I net even a single boost from Fiery Dance, I'm back to being nigh unstoppable. HP Rock affords me some more coverage, particularly over Gyarados, Dragonite, Salamence, etc. who would otherwise wall the set.
That's the team. Be sure to post suggestions and critiques, because, like I said before, I'm far from being experienced with regards to team fixing. The team definitely has weaknesses, but I'm really not aware of what changes need to happen to make it better overall.
Thanks in advance, guys :]
So, without further ado, team Ubermoth:






Team Breakdown:

Santiago (Dragonite) (M) @ Life Orb
Trait: Multiscale
EVs: 252 Atk / 252 SAtk / 4 Spd
Quiet Nature (+SAtk, -Spd)
- ExtremeSpeed
- Draco Meteor
- Fire Blast
- Earthquake
One of my first 4th gen teams used an anti-lead Dragonite much like this one. To put it simply, this thing is a beast. Sure, it doesn't set up rocks or entry hazards, but it hits like a truck, and can dispose of just about anything (Plus, it can come back in later and revenge kill with Extremespeed or hit hard with Draco Meteor). By starting out with Santiago, I get my offensive momentum moving in the right direction, hopefully jeopardizing my opponent's plans as quickly as possible. The generational shift also happened to gift Dragonite with Multi scale, which really suits this lead set well (although it can't take fake-out leads by surprise anymore, which is a shame).

Kabutops (M) @ Life Orb
Trait: Swift Swim
EVs: 32 HP / 252 Atk / 224 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Jet
- Waterfall
- Stone Edge
- Rapid Spin
This is one of the Pokes that I'm seriously considering replacing if I can find something that does his job better. Still, that's not to say he doesn't serve the team well. Kabutops does a great job of rapid spinning, putting dents in spinblockers, and revenge killing.
Now, since I have a Volcarona on this team, rapid spin support is an absolute must. I chose Kabutops for a myriad of reasons, at first. For one, he's a great offensive rapid spinner, and people often don't see it coming. Even if they do, most spinblockers don't enjoy a STAB, LO Stone Edge to the face. Second reason: Aqua Jet. Between D-nite's Extremespeed and Kabutops' Aqua Jet, I have priority moves with extremely broad coverage, meaning I can pick off just about anything that's at low enough health. Plus, Aqua Jet disposes of Sand Rush Excadrill pretty easily. Kabutops occasionally baits grass type moves, which are great opportunities for Volcarona to switch in. As an added bonus, Swift Swim allows Kabutops to wreak havoc on rain teams, outspeeding their frailer sweepers and hitting them hard with Waterfall or Stone Edge.
All that said, Kabutops still feels like a weak link in the team. He's super frail, and doesn't contribute too much to the team synergy. If anyone's got a good suggestion for a spinner that has better synergy with the team, go ahead and post it.

Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 84 Atk / 80 Def / 92 SDef
Sassy Nature (+SDef, -Spd)
- Earthquake
- Hidden Power [Ice]
- Stealth Rock
- Sandstorm
Steel dragons reccomended that I use a Bronzong in place of wish Jirachi. I switched this Bronzong into my team, and even though I'm still testing it here and there, the results from my first couple matches were promising. The ability of this thing to shut down weather teams is absolutely unparalleled (He can singlehandedly shut down any perpetual weather other than SS, which isn't a huge issue, since Bronzong handles SS teams REALLY well), and his broad range of resistances have made my team more durable overall. Having an extra ground immunity in particular has proven to be beneficial. Plus, 4 out of 5 of my team members boast a resistance to fire-type moves, making it so that anything that comes in with the intent of roasting the bell just acts as an opportunity for a teammate like D-nite, Kabutops, or Terrakion to switch in and wreak havoc. It's really a shame that this thing can't heal itself outside lefties, but then again, I really can't do without any of the listed moves.

Terrakion @ Choice Band
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Earthquake
Terrakion + Choice Band. What a beastly combination. When I was first building this team, I felt it needed a bit more oomph on the physical side of things, so I chose to try out Terrakion. And guess what? It's never disappointed me. The 108 base speed is really a gift, as with it, Terrakion outspeeds a boatload of potential threats and hits them with hugely powerful STAB moves. Close Combat is the move of choice, and it makes Chansey and Blissey crap their pants in fear. Stone Edge is great, especially with a little prediction. There is little that is more satisfying than seeing my opponent switch in his Jellicent or Chandelure anticipating the CC, only to have it OHKO'd by a Stone Edge. X-scissor is there so that I can rip through my opponent's unsuspecting Reuniclus as it switches in, and quick attack is just additional priority to help out if D-nite and/or Kabutops are down. That said, Quick Attack is pretty pitiful, generally speaking, and I really don't like locking myself into it unless I'm in a really dire situation. Still, I prefer it over EQ, which would only enable me to hit Metagross and Jirachi harder, and this team really doesn't have issues with either of them.
(Amusing story: I switched my Terrakion in on a guy who tried to use the move 'Beat Up' on it. It hit six times, and instantly boosted my Terrakion's attack to +6 due to Justified, while only taking about 1/3 of my HP. Needless to say, he got destroyed)

Gengar (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
Gengar's a new addition to the team, switched in for Scarf Starmie. Admittedly, I miss out on having the nice neutral coverage that Hydro Pump used to provide, but that's not to say that Gengar doesn't do a good job. Gengar's bigger Sp.A stat is particularly beneficial, though it's a shame this thing doesn't get Ice Beam. The pseudo-boltbeam combo here still gets the job done, though, as Gengar can slam water types harder than Scarf Starmie ever could, which REALLY helps my team out. Focus Blast has also managed to pull through for me on occasion (though the occasional miss makes it noting to rely on for game-winning). I'm pretty happy with this guy, honestly. Starmie functioned well, but Gengar's extra synergy with this team, plus the more powerful attacks make it a great functioning revenge killer and a counter to a lot of threats to my team (Plus, a third ground immunity allows me to troll opponents who lock themselves into Earthquake expecting to destroy Terrakion or Kabutops. Problem?).

Ubermoth (Volcarona) (M) @ Lum Berry
Trait: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Hidden Power [Rock]
THIS, ladies and gentlemen, is Ubermoth. The moment I saw this thing, I knew I wanted to build a team around it. Quiver Dance is a really, really cool boosting move, and after a single boost, Ubermoth is set to sweep. Fiery Dance sacrifices some of the power one could get from Fire Blast or Flamethrower, but has the added bonus of raising Sp. Attack on occasion. This is incredibly helpful on this set in particular, as without a Life Orb, Ubermoth loses some of it's sheer power. Still, the ability to set up on status inducers while simultaneously not having to worry about recoil is absolutely great, and if I net even a single boost from Fiery Dance, I'm back to being nigh unstoppable. HP Rock affords me some more coverage, particularly over Gyarados, Dragonite, Salamence, etc. who would otherwise wall the set.
That's the team. Be sure to post suggestions and critiques, because, like I said before, I'm far from being experienced with regards to team fixing. The team definitely has weaknesses, but I'm really not aware of what changes need to happen to make it better overall.
Thanks in advance, guys :]