
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Stone Edge
- Substitute
- Focus Punch
This is the standard bulky Tyranitar. It sets up stealth rock and switches into weak Special attacks, firing back with stone edge. Focus Punch is sort of thrown in for fun. A good predict can land you 60% on Ferrothorn for free. The lack of speed is to ensure SS is the dominant form of weather.

Tentacruel (M) @ Leftovers
Trait: Liquid Ooze
EVs: 252 HP / 20 SAtk / 96 SDef / 140 Spd
Bold Nature (+Def, -Atk)
- Scald
- Toxic Spikes
- Rapid Spin
- Hidden Power [Flying]
Tentacruel is the main Spinner of Gen 5.This guy is just great at eating special hits and blowing away entry hazards. Indeed Hp Flying is odd, however with some of the more annoying Fighting types it can be a nice surprise (after they have been passively damaged).

Cofagrigus (M) @ Leftovers
Trait: Mummy
EVs: 252 HP / 136 Def / 120 SDef
Relaxed Nature (+Def, -Spd)
- Will-O-Wisp
- Night Shade
- Rest
- Haze
Cofagrigus has truly been a great help. In this fairly offensive gen something that can tank a hit from almost anything is a definite plus. WOW disturbs all of the Physical attackers that would seriously ruin my team.

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Flash Cannon
- Thunderbolt
- Calm Mind
- Substitute
This Jirachi is a blast from the past. It is the quintessential answer to Ferrothorn and all other stall Pokemon. Come in, sub up, CM, and proceed to watch the opposition squirm. I’ve actually been a bit undecided about whether to use Psychic or Flash Cannon.

Scrafty (M) @ Leftovers
Trait: Shed Skin
EVs: 252 HP / 4 Atk / 252 Def
Adamant Nature (+Atk, -SAtk)
- Drain Punch
- Rest
- Payback
- Bulk Up
This guy just pisses off a lot of the annoying psychics out there (I’m looking at you Sigilyph). It is also so bulky that it can even tank fighting attacks to a moderate extent.

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Adamant Nature (+Atk, -SAtk)
- Protect
- Earthquake
- Ice Fang
- Swords Dance
The Demon Bat is a very scary opponent. Aside from disarming most dragons and stopping Breloom in its tracks it just generally owns. It’s a great option to stall when something is poisoned or burned and creates a bunch of pressure with Sword Dance.
On the whole I’ve been fairly successful with this team. It isn’t extremely weak to anything, though it does have its problems with certain things (SpA oriented Dragons) it is usually capable of maneuvering past its weaknesses with prediction. The main goal of this team was to create a Sandstorm team without the pathetically cheesy nucleus of Tyranitar/Excadrill/Garchomp. I wanted an SS team that gives the impression “Oh that was a Sandstorm team?” I think for the most part I’ve been successful. This team takes advantage of the overly offensive nature of this gen and manages to make opponents uncomfortable by extracting bits of damage here and there until the opposition in drained.
Perhaps the main critique will be about the triple Ground weak on this team. It is indeed an issue however, I haven't had too many problems with it.