My 100% Original OU team?

Hey guys, DoritothePony here, with a team that I THINK is a completely original team. I haven't seen any one else use a team like this. I've only battled with them once, and I did pretty good with them, lost 2-0, cause he got a crit that killed one of my pokes after I had +6 sp. defense. Aight, here we go....
pokemon_cofagrigus.gif

Cofagrigus (leftovers)
Ability: Mummy
EVs: 200 HP, 250 Defense, and 60 sp. attack
Nature: Relaxed.
-Mean Look
-Will-o-wisp
-Hex
-Taunt
I got cofagrigus on my team as my physical wall. He destroyed a haxorus, with will-o-wisp, mean look, then taunt, and hexing him til he was dead. I'm pretty sure he can stop almost any non fire physical wall in their tracks.
pokemon_flareon.gif

Next poke: Flareon (Toxic Orb)
Ability: Guts (DW/pokemon.com event ability)
EVs: 252 Attack and Speed, 6 Sp. Defense.
Nature: Adamant
-Will-o-wisp
-Fire Fang? (I might replace it with flame charge)
-Facade
-Quick Attack
Flareon is a BOSS. He killed 2 of my opponents pokes, and almost KOd another. Will-o-wisp is for when flareon's facing a physical water type, and I want him to stay alive and I know I can outspeed, and live a waterfall after burn. Facade rapes on flareon, with the guts boost and the double in power.
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NEXT UP is Tauros? (Life Orb) Might replace him with Gallade
pokemon_gallade.gif

Ability: Intimidate
EVs: 252 Attack and Speed, 6 HP
Nature: Adamant
-EQ
-Pursuit
-Strength (I replaced return cause even at 255 happiness it didnt do shit)
-Substitute
I'm probably going to replace tauros with gallade, because in the battle, tauros didnt do jack shit against the other poke, and I'm pretty sure that gallade can destroy. Gallades moves are: Psycho cut, swords dance, leaf blade, and close combat, with the same item, EVs and nature, but with Justified.
forretress.png

NEXT UP IS FORRETRESS, (Custap Berry)
Ability: Sturdy
EVs: 130 HP, 252 Defense, 128 Sp. defense
Nature: impish
-Spikes
-Stealth Rock
-Toxic Spikes
-Explosion
Forretress is usually my lead, but if the opponent has a fire type, I'll usually not use him as a lead, but I'll lead with the next poke down. He has the sturdy+custap and explosion combo, so if i lead with him, and they switch into a fire type, and I can take a hit after setting up 1 layer of spikes and my rocks, then explode, and do massive damage.
pokemon_carracosta.gif

Now I got my Carracosta up in this BITCH (White herb)
Ability: Sturdy
EVs: 100 HP and attack, 252 defense, and 58 speed
Nature: Adamant
-Waterfall
-Shell Smash
-Aqua Jet
-Stone Edge
If the opponent has a fire type thats NOT ninetales, I lead with this guy, cause after they see my forretress, they like, OH GOD, FIRE LEAD NAO, and I lead with carracosta, forcing the switch, which means I can get a free shell smash up, and not suffer any defense drops(white herb). The guy I faced was smart, and immiediatly burned my carracosta, breaking my sturdy, and getting an attack drop off, that was immidiatly nuetralized by the shell smash. Thus screwing me with a t-bolt.
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Last but not least, SCRAFTY (Leftovers)
Ability: Shed Skin
EVs: 252 defense and sp. defense, 6 HP
Nature: Adamant
-Drain Punch
-Crunch
-Bulk Up
-Amnesia
This was the guy that he got a crit off with the fire blast, that basically won him the match. I had gotten 3 amnesias up, and 2 Bulk Ups, and was set to sweep when he got a crit on the fire blast, and screwed me over. Anyways, Scraftys my mixed wall, that can dish out serious damage, and still get health back from the drain punch. I gave scrafty crunch, because he didn't have anything for ghost types.
SO, what do you guys think of my team? :3
 
Those pictures are massive find smaller ones man, it's just annoying. Also test moar, you don't get shit info from 1 game. Just gonna comment on your choice of mons and a bit on movests, I'm sorta lazy right now. Flareon and Tauros are not OU viable basically no matter what. Running 2 boosting moves on Scrafty is stupid. Running Aqua Jet along side Shell Smash on Carracosta is redundant. Explosion has been nerfed, so it's kinda pointless and Forretress should have Gyro Ball as opposed to one of the hazards as he's never gonna get all of them up and he doesn't want to be complete taunt bait. WTF is the point of Mean Look on Cofargrius? You WANT them to switch so you can spread status not just inflict it on 1 guy.
 
Those pictures are massive find smaller ones man, it's just annoying. Also test moar, you don't get shit info from 1 game. Just gonna comment on your choice of mons and a bit on movests, I'm sorta lazy right now. Flareon and Tauros are not OU viable basically no matter what. Running 2 boosting moves on Scrafty is stupid. Running Aqua Jet along side Shell Smash on Carracosta is redundant. Explosion has been nerfed, so it's kinda pointless and Forretress should have Gyro Ball as opposed to one of the hazards as he's never gonna get all of them up and he doesn't want to be complete taunt bait. WTF is the point of Mean Look on Cofargrius? You WANT them to switch so you can spread status not just inflict it on 1 guy.

Sorry for the massive pics, and the point of aqua jet on carracosta with shell smash is because after the shell smash, that gets me up 2, which is 200% increase on his speed. His speed w/o is 104, so 200% would be 208, which means that he's still pretty slow, plus, if a poke dies, and leaves my opponent with a small amount of HP, I can bring in carracosta and go for the aqua jet, finish him off, and switch out. I know Flareon and Tauros aren't OU, but theyre still part of my team. Also, in the match, Forretress DID get all of the hazards set up, but 1 layer of spikes, but I'll prolly delete spikes for gyro ball. I have Mean Look on Cofagrigus so he can completely wall all physical attacks. I go for the mean look, so they can't switch out, and they have to continue using moves that don't do jack shit. BTW, I've used all of these pokes in different battles, but this was my first battle with the team TOGETHER. But still, thanks for the input
 
Lol my bad I didn't read the Evs, I assumed that if you were gonna use Shell Smash you make his speed worth boosting (and also I know what revenge killing is, I'm not an idiot). But seriously though I suggest you max out speed so he actually beats things after the boost and run something like Waterfall in Aqua Jets place. And also running Mean Look on Cofagrius is, once again, preventing you from SPREADING status. Status stalling is normally done by Toxic and even still you don't run Mean Look becuase you want Toxic on as much as you can get it on. Also it you get up TSpikes WoW is pree pointless as it will only effect Levitators and Flying Types.
 
Lol my bad I didn't read the Evs, I assumed that if you were gonna use Shell Smash you make his speed worth boosting (and also I know what revenge killing is, I'm not an idiot). But seriously though I suggest you max out speed so he actually beats things after the boost and run something like Waterfall in Aqua Jets place. And also running Mean Look on Cofagrius is, once again, preventing you from SPREADING status. Status stalling is normally done by Toxic and even still you don't run Mean Look becuase you want Toxic on as much as you can get it on. Also it you get up TSpikes WoW is pree pointless as it will only effect Levitators and Flying Types.

Haha its cool, and I was sure you knew what revenge killing was, youre a team rater, but for some reason I just couldn't remember what it was called. It was on the tip of my tongue. Also, with the Will-o-wisp and mean look on Cofagrigus, I'm not trying to status stall, or spread statuses, I'm trying to render sweepers entirely useless. With the mean look, they can't switch out, so the sweepers are forced to try to set up, cause cofagrigus has hella high defense, but after the taunt they have to attack, then when they're will-o-wisped their attacks are lowered 2 stages, which means that the attacks arent gonna do shit, and I can easily KO with the Hex, which does double damage when the opponent has a burn. And with the Tspikes, I usually don't set up until midgame, and after I've taken out the opponent's main physical sweeper.
 
Return is way better than strength. Strength is an awful move. Flareon has no moves and gets walled by all kinds of stuff. Fire/normal honestly has really bad coverage. I don't really see the point of custap berry on forretress. I'd use leftovers or shed shell if you're paranoid of trappers like magnezone. Tauros is also pretty mediocre, but so is gallade.
 
Return is way better than strength. Strength is an awful move. Flareon has no moves and gets walled by all kinds of stuff. Fire/normal honestly has really bad coverage. I don't really see the point of custap berry on forretress. I'd use leftovers or shed shell if you're paranoid of trappers like magnezone. Tauros is also pretty mediocre, but so is gallade.

I had Return on Tauros, but like I said, it didn't do shit at 255 Happiness, adamant, 252 Attack EVs, with Life Orb. I've decided to replace Tauros with Gallade, and with Flareon, all the times I've battled with him, he's killed at least 2 of my opponents pokes, before dying of poison, plus I really like Flareon because most people don't use him, and aren't expecting a physical attacker with pretty good sp. defense. I have custap berry on forretress because I want to be able to get off the explosion before he gets KO'd. If my opponent sends out an infernape or something against him and uses to flare blitz to get him down to sturdy, which activates the custap berry and lets me get off the explosion.
 
Flareon has no moves and gets walled by all kinds of stuff. Fire/normal honestly has really bad coverage.

I'd give up man, for some reason he seems to be absolutely convinced that there is a place for Flareon in comp battling... Which there won't be until NU gets a metagame. Trololol. And also I didn't see the Return thing... So please explain to me why having 20 PP and 102 BP is worse than 15 PP and 80 BP. I'm just saying.
 
I'd give up man, for some reason he seems to be absolutely convinced that there is a place for Flareon in comp battling... Which there won't be until NU gets a metagame. Trololol. And also I didn't see the Return thing... So please explain to me why having 20 PP and 102 BP is worse than 15 PP and 80 BP. I'm just saying.

I dunno. I relle dont. Its prolly cause I was using it against a poke with hella high defense. Whaaaaaaaaaaaaaaatever. And I WILL MAKE FLAREON CATCH ON. YOU WILL ALL SEE ONE DAY WHEN EVERYBODY USES A FLAREON. OR AT LEAST ADMITS IT DOESNT SUCK AND BUMPS IT UP FROM NU TO UU. That would make me happy :3
 
Yeah, I hate to say it, but Flareon's coverage is terrible, and could easily be replaced with a better OU capable first type with some versatility. Perhaps a Chandy? And having 2 Pokes with Will-o-Wisp seems really strange and redundant. But most importantly, having 2 boosting moves on Scrafty is something to take care of first.
 
Yeah, I hate to say it, but Flareon's coverage is terrible, and could easily be replaced with a better OU capable first type with some versatility. Perhaps a Chandy? And having 2 Pokes with Will-o-Wisp seems really strange and redundant. But most importantly, having 2 boosting moves on Scrafty is something to take care of first.

To be honest, I hate Chandelure. It's too slow to specially sweep(Even though I'm being really hypocritical because Flareon is actually slower), and when Flareon has the guts boost, his attack is higher. (BTW, Flareon can be a mixed sweeper, 95 based sp. attack, and access to shadow ball and HP whatever I want)
Why should I take the two stat boosting moves off of scrafty? I have the amnesia for when I'm trying to wall special sweepers, then I can set up bulk ups so my drain punch does a lot more, letting me get back more HP. What do you think I should replace on of them for?
 
I can see your point about the speed of Chandy, but Flareon's coverage with just Fire Blast or Fire Fang + Shadow Ball is completely absent. He won't be able to beat the bulky waters that wall him completely, hence why a scarfed Chandy or Gengar carrying HP Fire or Energy Ball would come in handy. For scrafty, I would say it just depends on how you want to build him; defensive sweeper or a special wall. IMO, it is too risky to take several turns to set up both types of defenses. Yes, if the opportunity arises and you manage to pull both off, you would have an annoying Scrafty to take down, but that also can make him set up bait and can easily be phazed out. If you want to use him as a wall, IMO, you should use him as a special wall. Your team lacks the sp def, as Foretress is easily 1HKO'd by any special fire move. Either build scrafty as a straight special wall, with HP and SP D EV's, or eliminate him completely and throw in a Reuniclus standard set or something similar.
 
I can see your point about the speed of Chandy, but Flareon's coverage with just Fire Blast or Fire Fang + Shadow Ball is completely absent. He won't be able to beat the bulky waters that wall him completely, hence why a scarfed Chandy or Gengar carrying HP Fire or Energy Ball would come in handy. For scrafty, I would say it just depends on how you want to build him; defensive sweeper or a special wall. IMO, it is too risky to take several turns to set up both types of defenses. Yes, if the opportunity arises and you manage to pull both off, you would have an annoying Scrafty to take down, but that also can make him set up bait and can easily be phazed out. If you want to use him as a wall, IMO, you should use him as a special wall. Your team lacks the sp def, as Foretress is easily 1HKO'd by any special fire move. Either build scrafty as a straight special wall, with HP and SP D EV's, or eliminate him completely and throw in a Reuniclus standard set or something similar.

With Flareon, a double powered facade+Guts boost+Flareons already hella high attack, it can take out most bulky water types, because theyre mainly sp. defensively bulky, from my experience. I can see your point about Gengar or Chandy, and I think I might go with gengar, because I like his speed and sp. attack, buuut I still really like Flareon. I might just use flareon for UU/NU battles only. And 1)Forretress has sturdy +Custap, so when he gets knocked down to sturdy, I can explode on those muthafuckas, and it usually does a lot of damage cause sp. sweepers dont have the best physical defense. I have Scrafty with both because I can use him for both. I can use hiim as a physical wall if I need to, and I can use him as a sp. wall if I need to as well. It all depends on the situation, and who I'm using in my party.
 
I had Return on Tauros, but like I said, it didn't do shit at 255 Happiness, adamant, 252 Attack EVs, with Life Orb. I've decided to replace Tauros with Gallade, and with Flareon, all the times I've battled with him, he's killed at least 2 of my opponents pokes, before dying of poison, plus I really like Flareon because most people don't use him, and aren't expecting a physical attacker with pretty good sp. defense. I have custap berry on forretress because I want to be able to get off the explosion before he gets KO'd. If my opponent sends out an infernape or something against him and uses to flare blitz to get him down to sturdy, which activates the custap berry and lets me get off the explosion.

PO automatically sets happiness at 0 rather than 255. Strength should logically be hitting for worse.

There's a meter in the advanced changes section.

And wait wait wait-Custap explosion? Custap berry isn't legal last I checked, has anything changed since the beginning of Gen V on this?

Oh, and one battle again isn't a sufficient test. Sand teams seem to do far more to you than vice versa-Flareon is Excadrill fodder, and you lack a weather changer of your own, so a Tyranitar user can afford to play recklessly against this team.
 
One battle isn't enough to decide if a team is good or not.

Some of the other guys in here already pointed some things out, like the use of Flareon. No matter how much you love Flareon, just don't use it in OU. I love Flareon too, but I can see that it just sucks for OU. You're better off with a Chandelure or even an Arcanine.

Two boosting moves on Scrafty is bad. Just stick with Bulk Up, and leave some room for more coverage or whatever.

For Carracosta, I'd suggest investing more EVs in Speed, more speed = way more speed when Smashed.

Tauros is, like Flareon, not that OU-viable too, and the same goes for Gallade. There are better alternatives. And I can't see how Strength outpowered Return, was you Happiness on 0?
 
I just wanna third that Retun does more damage than Strength plus you have no special attacks at all maybe 1 thats it i can't be bothered to count. Flareon no matter is bad in OU it is really frail against other physical attackers when flareon is really slow for a legit sweeper Chandelure is better as it is a special based and faster. Running spikes, stealth rock and toxic spikes is overkill you opponent must be really bad if they let you get up all of them unless they pack rapid spin making all your efforts in vain. Letting Flareon have Fire/Normal attacks and having another Normal attack on your team is a waste really it lacks coverage.
 
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