This is my second RMT. I've been using it for a while, and it's been working fine. I just want some advice on this team in case I can imporve it. All constructive critisism welcome.
Starmie @ Choice Scarf
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Rapid Spin
- Trick
Starmie is my regular lead for battles. hydro pump and thunderbolt provide reliable attacks I can use against enemies. rapid spin can help get rid of those annoying ass entery hazards and natural cure is for when I spin toxic spikes away so I can get rid of poisin. trick can cripple some enemies and let starmie switch attacks.
Thundurus (M) @ Leftovers
Trait: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Thunder Wave
- Nasty Plot
- Hidden Power [Ice]
Thundurus is a beast. It can be used as an annoyer and a sweepper. thunder wave stops all other sweepers in their tracks and criples walls. it can set up with nasty plot on something that can't hurt it. thunderbolt and HP ice are there to hit hard.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Thunder Wave
- Fire Punch
- Iron Head
- Ice Punch
Jirachi is my main annoyer and my paraflincher. with other pokemon on my team having T-wave, it might nott need to set one up, so it can procede to the iron heads or the apporipate move. T-wave and iron head are obvious moves. fire punch takes care of ferro and bug/steels. ice punch is for ground/flying or dragons.
Staraptor (F) @ Choice Band
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Brave Bird
- Close Combat
- U-turn
- Double-Edge
This is the newest member of my team. This thing is so powerful, but very underrated. intimidate allows me to switch onto a physical attacker and ruin their sweep. Brave bird and double edge provide STAB attacks, close combat for t-tar and ferro in rain. u-turn allows me to scout.
Porygon2 @ Eviolite
Trait: Trace
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Thunder Wave
- Ice Beam
- Thunderbolt
- Recover
This thing is a true tank. Look out ferro and blissy, the new tank is here. with evolite, this becomes a great tank. T-wavee spreads status around. ice beam and thunderbolt form the infamous BoltBeam combo. recover allows me to recover damage from an attack.
Volcarona (M) @ Leftovers
Trait: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fiery Dance
- Bug Buzz
- Quiver Dance
- Hidden Power [Ground]
This guy is awesome. despite the 4x stealth rock weakness, it still rules todays metagame. quiver dance lets me set up for a sweep. Fiery dance can raise mt sp. attack while I'm at it. bugg buzz makes dual stab. lastly HP ground helps with opposing fire types and with rock types as well.

Starmie @ Choice Scarf
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Rapid Spin
- Trick
Starmie is my regular lead for battles. hydro pump and thunderbolt provide reliable attacks I can use against enemies. rapid spin can help get rid of those annoying ass entery hazards and natural cure is for when I spin toxic spikes away so I can get rid of poisin. trick can cripple some enemies and let starmie switch attacks.

Thundurus (M) @ Leftovers
Trait: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Thunder Wave
- Nasty Plot
- Hidden Power [Ice]
Thundurus is a beast. It can be used as an annoyer and a sweepper. thunder wave stops all other sweepers in their tracks and criples walls. it can set up with nasty plot on something that can't hurt it. thunderbolt and HP ice are there to hit hard.

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Thunder Wave
- Fire Punch
- Iron Head
- Ice Punch
Jirachi is my main annoyer and my paraflincher. with other pokemon on my team having T-wave, it might nott need to set one up, so it can procede to the iron heads or the apporipate move. T-wave and iron head are obvious moves. fire punch takes care of ferro and bug/steels. ice punch is for ground/flying or dragons.

Staraptor (F) @ Choice Band
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Brave Bird
- Close Combat
- U-turn
- Double-Edge
This is the newest member of my team. This thing is so powerful, but very underrated. intimidate allows me to switch onto a physical attacker and ruin their sweep. Brave bird and double edge provide STAB attacks, close combat for t-tar and ferro in rain. u-turn allows me to scout.

Porygon2 @ Eviolite
Trait: Trace
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Thunder Wave
- Ice Beam
- Thunderbolt
- Recover
This thing is a true tank. Look out ferro and blissy, the new tank is here. with evolite, this becomes a great tank. T-wavee spreads status around. ice beam and thunderbolt form the infamous BoltBeam combo. recover allows me to recover damage from an attack.

Volcarona (M) @ Leftovers
Trait: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fiery Dance
- Bug Buzz
- Quiver Dance
- Hidden Power [Ground]
This guy is awesome. despite the 4x stealth rock weakness, it still rules todays metagame. quiver dance lets me set up for a sweep. Fiery dance can raise mt sp. attack while I'm at it. bugg buzz makes dual stab. lastly HP ground helps with opposing fire types and with rock types as well.
That is all. if there is any threats I should look for, tell me and I will put it on here. thanks for reading and rate please!
Threat list
Excadrill - I really hate this asshole. in sandstorm, he almost detroys my team. can I get advice on how to deal with sandshit here?
Threat list
