An OU Sand Stall Team!

Hey guys,

I realize that with the plethora of Sand (and to a lesser extent, Stall) teams being posted that this post may not receive much attention. But I'll be happy even if I get just a couple of constructive responses. I'm still kind of new to the competitive battling scene and could use all the advice I can get.

I managed to make it to 1307/56,560 on the PO Server by using this team:

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However, I could never manage to get above rank 1000, probably due to half my team being weak to Water, lack of a dedicated Special Attacker, and being walled by Skarmory, Gengar, and other key threats. So I made a couple of adjustments and came up with a team that I hope addresses some of these issues.

So without further ado...

**THE NEW AND (HOPEFULLY) IMPROVED TEAM**
(UPDATED 5/22/11; changes in RED)

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I. The Lead/Physical Wall/Hazard Provider/Phazer
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Skarmory @ Leftovers; Sturdy
Nature: Impish (+Def, -SAtk)
EVs: 252 HP, 252 Def, 4 SDef
-Stealth Rock (replaced Spikes, since Ferrothorn has it)
-Brave Bird
-Whirlwind
-Roost

As the title says, I use Skarmory as my lead ~80% of the time (unless I see they don't have a weather inducer, in which case I'll likely lead with Tyranitar to grab an immediate advantage). Besides being one of the best physical walls ever, Skarm provides Stealth Rock and a reliable STAB Flying move, as well as Whirlwind to phaze and Roost to recover damage. Pretty standard stuff. Sturdy allows me to at least get off Stealth Rock if the opposing lead happens to have Fire Blast or Thunderbolt hidden up its sleeve.

I chose this guy to replace Forretress because 1) I desperately needed another Phazer, as Roar on Hippowdon was simply not enough, and 2) I needed my hazard provider to have some form of recovery. I lost Toxic Spikes as a result, but Stealth Rock is more reliable anyway, and besides, the Status Ailments I'll be abusing with this team are Paralysis and Burn.

II. The Weather Inducer/Status Spreader/Backup Phazer/Special Attacker/Pseudo Special Wall (wow, that's a lot of roles!)

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Tyranitar @ Leftovers; Sand Stream
Nature: Calm (+SDef, -Atk)
EVs: 252 HP, 180 SAtk, 76 SDef
-Fire Blast
-Dark Pulse
-Thunder Wave (replaced Stealth Rock, since Skarmory now has it. Question: Should I use a coverage move such as Ice Beam over TWave?)
-Roar

Tyranitar replaces Hippowdon in my latest setup, mainly because I needed a Special Attacker to take on the likes of Skarmory, Ferrothorn, and other annoying threats with high Defense but a weakness to Fire. I can also catch an unsuspecting Scizor on the switch-in if I predict correctly. Besides the Sand that is so central to my strategy, TTar also provides Thunder Wave to stop opposing sweepers in their tracks as well as synergize with Jellicent's Confuse Ray. What's great is that he often lures Water-types in, who proceed to get Paralyzed and then have their Water-type attack absorbed by my Jellicent when he switches in. If they're foolish enough to stay in after that, they'll get hit with Confuse Ray and basically be rendered useless. TTar also brings another phazing tool, which helps to keep my opponent off balance and rack up hazard damage, not to mention prevent opponents from setting up. Dark Pulse rounds out his arsenal, providing a reliable STAB Dark move that has a chance to flinch the opponent. This, combined with Thunder Wave, could actually be quite effective.

Thanks to the +SDef boost that Sand provides to Rock-types, Tyranitar also becomes a respectable Special wall of sorts, able to take even a super-effective hit and stay standing.

III. The Primary Sweeper/Rapid Spinner

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Excadrill @ Air Balloon; Sand Rush
Nature: Adamant (+Atk, -SAtk)
EVs: 252 Atk, 252 Speed, 4 HP
-Earthquake
-Rock Slide
-Rapid Spin
-Swords Dance

Ahh, Excadrill...one of the most overused Pokemon this generation. But no Sand team would be complete without one. I used to run X-Scissor instead of Rapid Spin, but now that Forretress is no longer on my team, I needed to find another Pokemon who could provide Rapid Spin support, and Excadrill fits the bill quite nicely--switch in to counter their Pokemon, Rapid Spin as they switch out (unless they have a Ghost-type in the ranks...). Everything else about the set is pretty standard. One thing I'm not sure about is whether this guy should run an Adamant or Jolly Nature, as I have been outsped and killed by opposing Excadrills before. I figure that as long as my Air Balloon is intact, I can still win that matchup, but perhaps I should play it safe anyway.

IV. The Backup Sweeper/Fighting-and-Dragon Counter/Taunter

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Gliscor @ Toxic Orb; Poison Heal
Nature: Impish (+Def, -SAtk)
EVs: 252 HP, 184 Def, 72 Speed
-Earthquake
-Ice Fang
-Swords Dance
-Taunt (replaced Protect)

And yet another overused Pokemon. Gliscor counters those nasty Fighting-types quite nicely (though he doesn't have a Flying move). His high Defense allows him to switch in on Fighting moves with ease, then proceed to SD on the switch. Ice Fang takes care of Garchomp, opposing Gliscor, and other nasty threats, and the flinching is a great bonus. Taunt allows me to shut down other stall teams and prevent the opponent from setting up. Given the prevalence of both Fighting and Dragon-types this generation, Gliscor proves to be invaluable, and has in fact allowed me to win matches that I otherwise would have lost. Whenever my Excadrill has fallen in battle, my Gliscor has often been able to pick up the torch and carry me to victory in his stead.

V. The Hazard Provider/Status Spreader/Wall/Leech-Seeder (replaced Blissey)

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Ferrothorn @ Leftovers; Iron Barbs
Nature: Careful (+SDef, -SAtk)
EVs: 252 HP, 208 SDef, 48 Def
-Spikes
-Leech Seed
-Thunder Wave
-Power Whip

Thanks to pindigo's suggestion, I decided to replaced Blissey with Ferrothorn, forming a defensive core with Jellicent. Though I lose Wish and Heal Bell, I gain a useful Water/Electric resistance, another Hazard provider, and a Leech Seeder, which acts as a pseudo-phaze and also helps with recovery. (Actually, come to think of it, the Status ailment that used to annoy me the most was Poison (usually via Toxic Spikes), but now that 4/6 of my Pokemon are immune to TSpikes, it shouldn't be so bad.) Ferrothorn, along with Tyranitar, Thunder Waves as many foes as possible to cut down their Speed and help my slower Pokemon gain an advantage. Combined with Jellicent's Confuse Ray, Gliscor's Ice Fang, or TTar's Dark Pulse, opponents will find themselves unable to do anything much of the time. Meanwhile, I'll be using Leech Seed to force switchouts and Spikes when they do switch. Power Whip is the obligatory STAB.

VI. The Rapid Spin Blocker/Status Spreader/Special Wall/Provider of the Ever-Important "Annoyance" Factor

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Jellicent @ Leftovers; Water Absorb
Nature: Calm (+Def, -Atk)
EVs: 252 HP, 252 SDef, 4 Def
-Will-O-Wisp (replaced Toxic)
-Surf (replaced Scald)
-Recover
-Confuse Ray

I dunno about you, but back when Gen V had just started, it took every ounce of willpower in me to avoid ragequitting whenever I saw this Pokemon on my opponent's team. It's just so...annoying. It looks annoying. Its moves are annoying. Even the sound it makes is annoying. Ugh.

Ferrothorn + Jellicent have excellent synergy, sending the annoyance factor through the roof. Will-O-Wisp stops physical sweepers in their tracks, and if they're Fire-type, then they get hit with a STAB Surf. Recover provides longevity, which combined with Jellicent's Special bulk ensures that it'll be in the game for a long time. The true annoyance factor, however, comes from the oft-underrated Confuse Ray, which combines with Ferrothorn's Thunder Wave to make it almost impossible for the opponent to do anything. Even without the Paralysis, it gives me a 50% chance for a free switch-in, the value of which cannot be underestimated. There's nothing funnier than seeing a +4 Haxorus whack itself to death.

Needless to say, Jellicent also blocks Rapid Spin, which is central to my strategy. I used to run Taunt in order to prevent opponents from setting up, but more often than not I found myself outsped, so I replaced it.

***REPLACED***

V. The Special Wall/Status Spreader/Status Healer/Wish Passer
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Blissey @ Leftovers; Natural Cure
Nature: Calm (+SDef, -Atk)
EVs: 252 HP, 224 Def, 36 SDef
-Toxic
-Seismic Toss
-Heal Bell
-Wish

Replaced Blissey with Ferrothorn on 5/22/11. The only thing I really miss is the ability to heal all Status ailments, which has saved me in a few games.
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If you made it this far, thanks so much for reading! As previously mentioned, I don't have much competitive battling experience and would really appreciate any constructive feedback.
 
Bump for great justice!

*Update* Managed to reach 881/57939 (Top 1.5%) with this updated team. But I could still use some suggestions if you guys have any. Thanks :)
 
I would recommend changing your Gliscor set to the standard set:

Gliscor @ Toxc Orb
Ability: Poison Heal
Nature: Impish
EVs: 252 HP / 184 Def / 72 Spe
-Swords Dance
-Earthquake
-Ice Fang
-Taunt

Impish nature is the way to go with gliscor. The extra bulk as well as taunt can help you deal with threats such as Bulk Up Conkeldurr and Excadrill more effectively. Taunt is also really helpfull against opposing stall teams.
 
I have a nice Excadrill set, if you'd like.

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Att/ 4 Def/ 252 Spe
Nature: Admant (+Att, -Sp. Att)
- Earthquake
- Aerial Ace
- Stone Edge
- Rapid Spin

It originally had Swords Dance, but you needed it for Rapid Spin, so you can just replace it, since it already has a nice Attack stat. Earthquake gets STAB, Aerial Ace takes down Conkeldurr and other Fighting-types, Stone Edge gives coverage against Flying-types who get Fighting-type moves such as Staraptor and Braviary.
 
Aerial Ace is not very useful on Excadrill in fact. When you use it against a Fighting poke, its power is 60*2=120, while Earthquake is 100*1.5=150. X-Scissor or Return would be more useful for coverage IMO.

Oh, and Excadrill doesn't get Stone Edge.
 
@krum
Thanks a lot for the Gliscor suggestion--I'll definitely give it a try! I've been noticing that I have trouble against opposing Stall teams, so Taunt on Gliscor is probably a good idea.

@Raiu/Roninord
Yeah, I've been wondering if I should sacrifice Swords Dance for X-Scissor for the sake of coverage. It does limit my sweeping potential, but it also allows me to hit more threats for super-effective damage...hmm. Thanks for the suggestions!
 
I don't think fighting and waters are your weakness but you have a huge Gengar problem on your hands. My life orb gengar could sweep 4 of your pokemon with Focus blast and the only reason it would go down is cuz of sandstorm and life orb recoil. Try giving Excadrill or Gliscor Shadow claw or make sure your Excadrill is always faster than Standard gengar even witout sand rush. Excadrill is koed by focus blast,so is tyranitar and blissey to an extent,Jellicent is just asking for a STAB shadow ball,icy wind koes Gliscor,especially yours with virtually no sp df investment. And skarmory falls to thunderbolt. You need a Gengar counter....badly.
 
O_O You're absolutely right, I don't know how I missed my blatant weakness to Gengar. Hmm...I'm not sure what I can change without messing up my team's strategy. I guess it wouldn't hurt to make Excadrill Jolly instead of Adamant, though I dunno if that'd even matter since Gengar's immune to EQ and Rock Slide isn't particularly strong (and sometimes misses).

Or perhaps I could replace Jellicent with a Gengar of my own with Choice Scarf to beat out opposing Gengars? It'd work great as an offensive spinblocker, plus it has three immunities and could be a great offensive Special sweeper. Maybe I'll give this a try.

Thanks for the advice!
 
haha my ranking is about the same as yours, getting into top 1000 is always a pain in the butt.
For a stall team, I would strongly recommend you add a taunter somewhere to shut down things like phazing skarm, boosting sigilyph and stuff like that (not that your team is weak to them). So Gliscor or Jellicent would be my recommendation.
As for Conkeldurr...even if it has guts, toxic'ing it and protect-stalling it out with gliscor seems to work for me (probably because nobody knows how to use conkeldurr). Requires a bit of mind games, but most of the time I end up with my gliscor at 70% health or so. Don't really see that as much of an issue.
Most sandstorm teams are weak to waters, something that I see as a major part as Ferrothorns rise to the #1 used pokemon in Smogon's server. Ferrothorn, for me at least, has beaten every single water it has come across one on one every time. I'd recommend running this over blissey for a couple reasons.
1. It doesn't compound your fighting weakness
2. It can still heal other teammates (albeit not that much) with leech seed. I don't see a great need for wish anyways, as 4 pokemon have recovery moves, and excadrill should be popping in and out and not taking much hits.
3. It solves your water weakness completely, as long as you keep it alive.
4. Ferrothorn/Jellicent. Need I say more?
Losing Heal Bell is a perfectly good reason to NOT run ferrothorn over blissey, and if you think it's too important to your team's strategy, keep Blissey. Good luck!
 
While I can't really help with specifics, reading your RMT, I think you're confining yourself by trying to make sure that you have all the specific roles you want (special wall, physical wall, phaser, rapid spinner, spin blocker, wish passer, etc.). Try and stay flexible, and use whatever works.

Some small qualms:
Blissey has wish, but no protect. You don't really need wish, so I'd replace it with softboiled for more consistant recovery.

What is Jellicent countering? Skarmory and Gliscor are already competent physical walls, and jellicent doesn't really counter anything that they don't with the extra defense. You might as well switch to a special defensive spread, as anything you might need Jellicent for can probably be handled fine with spd over def. Will-o-Wisp is an option over toxic as well, and is even better if you run a sp.def spread.

Also, most of your team is taken out pretty easily by rotom-w (hydro pump and thunderbolt KO everything on your team except for blissey).
 
Agree with On the Wind, you might want to change blissey to specially defensive should you keep it over ferrothorn to solve your special attacker problem.
 
haha my ranking is about the same as yours, getting into top 1000 is always a pain in the butt.
For a stall team, I would strongly recommend you add a taunter somewhere to shut down things like phazing skarm, boosting sigilyph and stuff like that (not that your team is weak to them). So Gliscor or Jellicent would be my recommendation.
As for Conkeldurr...even if it has guts, toxic'ing it and protect-stalling it out with gliscor seems to work for me (probably because nobody knows how to use conkeldurr). Requires a bit of mind games, but most of the time I end up with my gliscor at 70% health or so. Don't really see that as much of an issue.
Most sandstorm teams are weak to waters, something that I see as a major part as Ferrothorns rise to the #1 used pokemon in Smogon's server. Ferrothorn, for me at least, has beaten every single water it has come across one on one every time. I'd recommend running this over blissey for a couple reasons.
1. It doesn't compound your fighting weakness
2. It can still heal other teammates (albeit not that much) with leech seed. I don't see a great need for wish anyways, as 4 pokemon have recovery moves, and excadrill should be popping in and out and not taking much hits.
3. It solves your water weakness completely, as long as you keep it alive.
4. Ferrothorn/Jellicent. Need I say more?
Losing Heal Bell is a perfectly good reason to NOT run ferrothorn over blissey, and if you think it's too important to your team's strategy, keep Blissey. Good luck!

You make great points, and they are well-taken. I've decided to give Ferrothorn a spin to see how he and Jellicent work out. Thanks a ton for the suggestion! And you're right, I think I hyped up Conkledurr a bit too much.
Also, thank you On The Wind for your Jellicent suggestion! I went ahead and made the changes.

I've updated my original post with all changes made to date. Can't wait to log onto PO and give this new-and-improved team a test drive :) Thanks again guys, I appreciate your generous assistance!
 
Hey cool team couple of things.

Use pursuit over dark pulse on tyranitar, you can trap and kill many jellicent and espeon trying to get out. You will need to change your nature to sassy but your not using any speed anyway so its not neccesary.

Next is rapid spin is awful on Excadrill and Ferrothorn is the biggest OU pokemon BTW.Rapid spin doesn't help you at all, you've got nothing weak to rocks and Excadrill wants another coverage move. You have a choice between X Scissor and Return, IMO Return should go over Rock Slide and X Scissor over rapid spin but some peole like to keep rock slide even though return is more powerful.

I would also consider running a more physically defensive jellicent just so it can stay in a bit easier and running toxic so it can stall out other walls, i would also use gyro ball over thunderwave on ferro for those dragons.

Good luck
Jellicent @ Leftoves
Bold|252 HP 100 DEF 156 SP DEF
Toxic|Scald|Shadow Ball|Recover
 
Hey cool team couple of things.

Use pursuit over dark pulse on tyranitar, you can trap and kill many jellicent and espeon trying to get out. You will need to change your nature to sassy but your not using any speed anyway so its not neccesary.

Next is rapid spin is awful on Excadrill and Ferrothorn is the biggest OU pokemon BTW.Rapid spin doesn't help you at all, you've got nothing weak to rocks and Excadrill wants another coverage move. You have a choice between X Scissor and Return, IMO Return should go over Rock Slide and X Scissor over rapid spin but some peole like to keep rock slide even though return is more powerful.

I would also consider running a more physically defensive jellicent just so it can stay in a bit easier and running toxic so it can stall out other walls, i would also use gyro ball over thunderwave on ferro for those dragons.

Hey, thanks a lot for the suggestions! I'll definitely consider the TTar change. I may go for a Mixed offensive spread, perhaps. As for Rapid Spin, I actually just got finished playing about 10 games, and in a few of them a clutch Rapid Spin was one of the factors that allowed me to win, so I'm not sure I can do without it. You're right that Stealth Rocks isn't that threatening, but Spikes can really hurt, and oftentimes the opponent puts up both Spikes and SR, which really adds up quickly. Plus, Ferrothorn is the #1 OU Pokemon, so you can bet there will be Spikes in many (if not most) battles.

I'm not too concerned about Dragons because my Gliscor handles them pretty well, and Skarmory and Ferrothorn/Jellicent can wall Physical/Special Dragons, respectively. I may switch to Toxic if it turns out that Paralysis isn't really helping me much in battles, but I've found the Paralysis + Confusion/Flinch combo to be quite effective so far, so I'll test it out a bit more.

Thanks again for the advice!
 
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