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I've got my save spot notes here, if anyone still wants a list of hatch spots. It's kinda sloppy but eh.

Nuvema Town
Accumula Town
* Accumula Gate (Between Accumula Town and Route 2)
Striaton City
Nacrene City
* Nacrene Gate (East exit)
Castelia City
* Royal Unova? (Have to check this at night)
* Liberty Garden (From the far-left pier)
* Castelia Gate (Only the north exit, east exit is Bridge Gate)
Nimbasa City
* Gear Station
* Musical Theater
* Anville Town (From Gear Station)
* Nimbasa Gate (East and west exits)
Driftveil City
Mistralton City
Icirrus City
Opelucid City
* Opelucid Gate (All exits)
Pokémon League
Lacunosa Town
Undella Town
* Undella Gate (North exit)
Black City
* Black Gate
White Forest
* White Gate (I guess. I only have Black I can check)

Dreamyard
Wellspring Cave
Pinwheel Forest
* Rumination Field
Unity Tower
Desert Resort
Relic Castle
Lostlorn Forest
Cold Storage
Chargestone Cave
Mistralton Cave
* Guidance Chamber (Top floor)
Celestial Tower
Twist Mountain
Dragonspiral Tower
Moor of Icirrus
Challenger's Cave
Victory Road
* Trial Cave
Giant Chasm
Undella Bay
* Abyssal Ruins (Requires Surf and Dive)
Abundant Shrine
Poké Transfer Lab
P2 Laboratory
Entralink
* Entree Forest

Skyarrow Bridge
Driftveil Drawbridge
Tubeline Bridge
Village Bridge
Marvelous Bridge

Route Gate (Gate between routes)
Bridge Gate

Route 1
Route 2
Route 3
Route 4
Route 5
Route 6
Route 7
Route 8
Route 9
* Shopping Mall
Route 10
Route 11
Route 12
Route 13
Route 14
Route 15
Route 17
Route 18
There may or may not be a few missing spots (not counting N's Castle) but that should be most if not all of them.

While we're at it, can someone check if the Royal Unova is a unique hatch spot? It's the trainer ship docked at Castelia, but I can't check at the moment and I keep forgetting to check when I can.
 
how can i infect pokerus to other pokemons?i have tried putting the pokemons i want to infect next to the pokemon that has pokerus and then having a few battles(many actually)but nothing happened...so how do you guys do it?
 
how can i infect pokerus to other pokemons?i have tried putting the pokemons i want to infect next to the pokemon that has pokerus and then having a few battles(many actually)but nothing happened...so how do you guys do it?

There's a 10% chance of it infecting the second Pokemon after each battle, provided the first has the Pokerus.
 
Ok, I am uncertain as to whether this counts as a 'simple' question, but this seemed to be the most reasonable place to start (unless it isn't- then I would appreciate someone pointing me in the right direction), basically it runs like this-

I'm trying for a Shiny pokemon (Deino in this case), and I have aquired a Japanese male Pokemon, so the resultant eggs would have a 1/1366 of hatching shiny. If I were to trade those eggs to another card, would they retain their improved probabily of Shininess?

If they do, I am led to believe that there is a high probability that Shiny Pokemon eggs traded to another card may appear shiny when they hatch, but then become regular coloured when they are checked (or the other way, hatch normal, then become shiny, but much lower probability) due to the way Shininess is checked against Trainer IDs. Is the "second check" done at the same probability as the first (1/1366)?

Am I incorrect at any point in the above ramble? I would appreciate any help you could give.
 
Ok, I am uncertain as to whether this counts as a 'simple' question, but this seemed to be the most reasonable place to start (unless it isn't- then I would appreciate someone pointing me in the right direction), basically it runs like this-

I'm trying for a Shiny pokemon (Deino in this case), and I have aquired a Japanese male Pokemon, so the resultant eggs would have a 1/1366 of hatching shiny. If I were to trade those eggs to another card, would they retain their improved probabily of Shininess?

If they do, I am led to believe that there is a high probability that Shiny Pokemon eggs traded to another card may appear shiny when they hatch, but then become regular coloured when they are checked (or the other way, hatch normal, then become shiny, but much lower probability) due to the way Shininess is checked against Trainer IDs. Is the "second check" done at the same probability as the first (1/1366)?

Am I incorrect at any point in the above ramble? I would appreciate any help you could give.
Everything egg related is set in stone the moment you receive the egg. Shininess, IVs, gender, ability, type, etc., is all set in stone. You can trade it through 50 different carts and it'd all still be the same. (Edit: See later response; I was wrong.)


Question: What is 'Spin Trade'? I was checking the TV on my white cart the other day, and it gave me a lot of nifty statistics, one of which was that I've traded eggs through 'Spin Trade' a total of 0 times. I've... never heard of this feature before.
 
Ok, I am uncertain as to whether this counts as a 'simple' question, but this seemed to be the most reasonable place to start (unless it isn't- then I would appreciate someone pointing me in the right direction), basically it runs like this-

I'm trying for a Shiny pokemon (Deino in this case), and I have aquired a Japanese male Pokemon, so the resultant eggs would have a 1/1366 of hatching shiny. If I were to trade those eggs to another card, would they retain their improved probabily of Shininess?

If they do, I am led to believe that there is a high probability that Shiny Pokemon eggs traded to another card may appear shiny when they hatch, but then become regular coloured when they are checked (or the other way, hatch normal, then become shiny, but much lower probability) due to the way Shininess is checked against Trainer IDs. Is the "second check" done at the same probability as the first (1/1366)?

Am I incorrect at any point in the above ramble? I would appreciate any help you could give.
What you are asking is possible, since shinyness can be achieved by a certain ID/SID combo, it was possible since Gen IV and still is in Gen V.

The thing is, the knowledge for doing so is far from a simple question, and so does not belong to this thread, this is a RNG Manipulation question.

I suggest you read the General RNG Mechanics article on site. It will give you a General Knowledge about the matter.

After that, if you want to RNG specifically on a Gen V game this thread is your next stop.

And after reading all the guides if you still have any doubt you should ask in that thread.
 
What you are asking is possible, since shinyness can be achieved by a certain ID/SID combo, it was possible since Gen IV and still is in Gen V.

The thing is, the knowledge for doing so is far from a simple question, and so does not belong to this thread, this is a RNG Manipulation question.

I suggest you read the General RNG Mechanics article on site. It will give you a General Knowledge about the matter.

After that, if you want to RNG specifically on a Gen V game this thread is your next stop.

And after reading all the guides if you still have any doubt you should ask in that thread.
I dunno, his question doesn't strike me as an RNG thing at all. He's just misunderstanding how PIDs work; yes, your trainer ID (along with the seed and frame) determines the mon's PID and the PID is what determines shininess, but once the PID is set it never changes, regardless of trades. It is never checked against a new trainer's ID. And since the PID of an egg is set the instant you receive the egg, what he's worried about will never happen -- there'll never be an egg that, if hatched by player A is shiny and if hatched by player B isn't.

The TL;DR is that if a mon is shiny, it'll always be shiny, regardless of who it's traded to or who hatches it.
(Edit: See later response; I was wrong.)

That said, if he wants to read up on RNG'ing to help him get his shiny Deino easier, I imagine that'll save him a hell of a lot of time compared to hatching 1,366 Deino eggs =).

Edit: Also, don't follow the guide linked. That is for Generation 4 games. If he's trying to get a Deino, he wants the Gen 5 RNG thread, your second link. An absolute ton has changed, and most of that info in the guide is not relevant to Gen 5 RNG'ing. Here is the guide that I found most helpful when I was learning to RNG.
 
I dunno, his question doesn't strike me as an RNG thing at all. He's just misunderstanding how PIDs work; yes, your trainer ID (along with the seed and frame) determines the mon's PID and the PID is what determines shininess, but once the PID is set it never changes, regardless of trades. It is never checked against a new trainer's ID. And since the PID of an egg is set the instant you receive the egg, what he's worried about will never happen -- there'll never be an egg that, if hatched by player A is shiny and if hatched by player B isn't.

The TL;DR is that if a mon is shiny, it'll always be shiny, regardless of who it's traded to or who hatches it.

That said, if he wants to read up on RNG'ing to help him get his shiny Deino easier, I imagine that'll save him a hell of a lot of time compared to hatching 1,366 Deino eggs =).

Edit: Also, don't follow the guide linked. That is for Generation 4 games. If he's trying to get a Deino, he wants the Gen 5 RNG thread, your second link. An absolute ton has changed, and most of that info in the guide is not relevant to Gen 5 RNG'ing. Here is the guide that I found most helpful when I was learning to RNG.
Actually not because the RNG reporter when defining your PID base it on the ID you put there, so another combo of ID that retain the same PID can make a poke shiny. But to do that we need to abuse the ID/PID Combo.

And yeah I can guarantee you is possible just remember shiny Manaphy, it comes from a Poke ranger game as a egg. For that reason only when it arrives it gains a ID and a PID. But knowing the PID you can transfer it to another Game, that you abuse the ID/SID combo, and it hatches shiny. Omegadonut itself and Rockinx are some of the users that did that, hence why is a RNG question. At least in my POV.

Reason why every shiny Manaphy, in Gen IV was considered hacked, Game Freak never even thought of RNG used that way.

Finally the General Guide is necessary for learning, at least what PID,ID, Seed, target time and etc means. But you are right, learning how to RNG will save more time than hatching god-knows-how-much eggs :)
 
Actually not because the RNG reporter when defining your PID base it on the ID you put there, so another combo of ID that retain the same PID can make a poke shiny. But to do that we need to abuse the ID/PID Combo.

And yeah I can guarantee you is possible just remember shiny Manaphy, it comes from a Poke ranger game as a egg. For that reason only when it arrives it gains a ID and a PID. But knowing the PID you can transfer it to another Game, that you abuse the ID/SID combo, and it hatches shiny. Omegadonut itself and Rockinx are some of the users that did that, hence why is a RNG question. At least in my POV.

Reason why every shiny Manaphy, in Gen IV was considered hacked, Game Freak never even thought of RNG used that way.

Finally the General Guide is necessary for learning, at least what PID,ID, Seed, target time and etc means.
Okay, so I was the one misunderstanding PIDs, then. I thought different IDs and SIDs meant you'd get different PIDs in your spreads, but any shiny PID in one game is a shiny PID in all games, but after reading up some more I see that what you say is correct -- a PID has to interact with your ID and SID to be marked shiny, so what the poster asked was actually possible (likely, even), where the same egg hatched by two different people could be shiny for one person and not for another. However, barring RNG manipulation it isn't going to be any less likely for either person to be shiny, as AFAIK Matsuda's method will still come through regardless of who hatches it as long as the parents are valid. (Edit: [Probably] wrong again. Since the PID is [probably] generated upon receiving the egg, this is when Matsuda's method kicks in, regenerating the PID 5 [6?] times until it hits a PID that would be shiny for your game or runs out of regens, meaning if you hit a shiny through Matsuda's method and then trade the egg the other person's ID / SID combo will almost certainly rob you of your shiny. So... yeah, I'm just wrong all over the place today lol. Ah well, at least I learned something.)

That said I still vehemently disagree on reading the Gen 4 article when learning to RNG Gen 5 games. There's nothing relevant that it describes which isn't also described by the Gen 5 PDF guide I linked. PID, ID, Target Time, and all other relevant terms are adequately defined in that PDF guide without bogging down the reader with now irrelevant concepts like Delay, PID/IV conflation, coin flips, journal pages, Method 1 / Method J, etc. etc. There's only so much info someone can take in at once and making someone learn how to RNG in a Gen 4 game before trying to RNG in the much easier Gen 5 games is a surefire way to confuse and over complicate something that is already quite complicated.

I want to make a team full of Troll Pokémon. :)
I'm thinking about Whimsicott and Moody Bibarel.
Other ideas?
How about StallRein? Hail / Protect / Substitute, that dealio.
 
I want to make a team full of Troll Pokémon. :)
I'm thinking about Whimsicott and Moody Bibarel.
Other ideas?
If we're not following OU rules, you could always go the route of a Double Team or Minimize user - perhaps take a page from Cynthia's book and have a Pressure Spiritomb with Double Team.
 
Omegadonut itself and Rockinx are some of the users that did that, hence why is a RNG question. At least in my POV.

While RNG certainly played a major role in making this little trick happen, the real trick lies in how the game calculates shininess. The PID is generated assuming that the receiving trainer will hatch it, but what is abused is the fact that the PID can be generated in one game (where shininess is forbidden) but the ID and SID can be given in another. Not really a RNG deal.

Anyway, from how I read the original question, this is actually relevant. Masuda works by looking for a PID which will make the pokemon shiny, using the breeding trainer's ID and SID. If the egg is hatched by a trainer with different ID and SID, it may no longer work. It depends on when the PID is fixed. I think it's when you get the egg, but I haven't read about these things recently. If that's the case, then you can lose the increased chance of shininess that Masuda gives you if you don't hatch the egg on the same game that generates the PID.
 
But... Moody is banned in OU. According to the stickied post in this forum, at least.
Well... That kind of ruins my plan. :P.
The whole thing is confusing, Blaziken and Bibarel won't survive a day in Ubers. Oh well...
Guess I'll have to stick with Whimsicott and Prankster Riolu then.
Other ideas?
I don't like Stallrein too much, the Hail ruins other Pokémon.
 
Well... That kind of ruins my plan. :P.
The whole thing is confusing, Blaziken and Bibarel won't survive a day in Ubers. Oh well...
Guess I'll have to stick with Whimsicott and Prankster Riolu then.
Other ideas?
I don't like Stallrein too much, the Hail ruins other Pokémon.
Well, banning something to Ubers isn't done out of respect for the mon in question, it's done to protect the OU metagame. How well Moody Bibarel or Speed Boost Blaziken do in Ubers isn't a concern at all, it's whether or not the aforementioned mons threaten the OU metagame.

That said, if my tiny excursion out into the ubers forum is any indication it does seem like Moody Bibarel (and Octillery) see some play in ubers. A lot of people seem pretty unhappy with them.
 
Okay, so I was the one misunderstanding PIDs, then. I thought different IDs and SIDs meant you'd get different PIDs in your spreads, but any shiny PID in one game is a shiny PID in all games, but after reading up some more I see that what you say is correct -- a PID has to interact with your ID and SID to be marked shiny, so what the poster asked was actually possible (likely, even), where the same egg hatched by two different people could be shiny for one person and not for another. However, barring RNG manipulation it isn't going to be any less likely for either person to be shiny, as AFAIK Matsuda's method will still come through regardless of who hatches it as long as the parents are valid.

That said I still vehemently disagree on reading the Gen 4 article when learning to RNG Gen 5 games. There's nothing relevant that it describes which isn't also described by the Gen 5 PDF guide I linked. PID, ID, Target Time, and all other relevant terms are adequately defined in that PDF guide without bogging down the reader with now irrelevant concepts like Delay, PID/IV conflation, coin flips, journal pages, Method 1 / Method J, etc. etc. There's only so much info someone can take in at once and making someone learn how to RNG in a Gen 4 game before trying to RNG in the much easier Gen 5 games is a surefire way to confuse and over complicate something that is already quite complicated.
Fair enough. I read your guide a little and is simplier. Since I learned that way I assumed that was the only way possible, I never imagine that someone could learn how to RNG on Gen V and not in Gen IV, for me the knowledge of one compliment the other. even though much more simplier specially C-gear seeds.

While RNG certainly played a major role in making this little trick happen, the real trick lies in how the game calculates shininess. The PID is generated assuming that the receiving trainer will hatch it, but what is abused is the fact that the PID can be generated in one game (where shininess is forbidden) but the ID and SID can be given in another. Not really a RNG deal.

Anyway, from how I read the original question, this is actually relevant. Masuda works by looking for a PID which will make the pokemon shiny, using the breeding trainer's ID and SID. If the egg is hatched by a trainer with different ID and SID, it may no longer work. It depends on when the PID is fixed. I think it's when you get the egg, but I haven't read about these things recently. If that's the case, then you can lose the increased chance of shininess that Masuda gives you if you don't hatch the egg on the same game that generates the PID.
The thing is we spent half a page talking about things that I'm almost sure that the asker has not even a clue about. (ID/SID/PID)

I know nothing about Masuda Method, but the reasons you gave is because you know about RNG, and from what I got, you say isn't necessary because, knowing how RNG works, you can see it's irrelevant.

I could be wrong, but I guess the original asker don't have this information. Reason what it needs to read something about it, either what I linked or what Khift linked.

Well... That kind of ruins my plan. :P.
The whole thing is confusing, Blaziken and Bibarel won't survive a day in Ubers. Oh well...
Guess I'll have to stick with Whimsicott and Prankster Riolu then.
Other ideas?
I don't like Stallrein too much, the Hail ruins other Pokémon.
Any Serene Grace abuser?? Like Dunsparce/Togekiss.
 
Well... That kind of ruins my plan. :P.
The whole thing is confusing, Blaziken and Bibarel won't survive a day in Ubers. Oh well...

I believe, and please anyone correct me if I'm wrong, but they don't ban moves on abilities on certain pokemon, it's more that when something is banned, it's banned from all of those things. It's simpler that way.

Also, if you're using NOT banned pokemon:
Rugged Helmet on a Rough Skin pokemon of Ferrothorn, just to watch enemies kill themselves with physical attacks.
I always got a kick out of phasing 'mons into spikes/stealth rocks, too.
 
Unburden only works when you actually consume the item, so going in without one doesn't work. This weird activating behavior is why Unburden is such a bad ability - it doesn't work when you switch out.

Honestly, I wouldn't bother with Leftovers or any defensive item on Liepard since it doesn't have enough bulk to survive a swift breeze let alone an incoming attack.

I would try something like:
EVs: 4 HP, 252 Attack, 252 Speed
Item: Normal Gem
Moves:
~ Fake Out
~ Taunt
~ Thunder Wave
~ Torment/Rain Dance/Sunny Day/Whatever attack you want

Your Nature might be pretty bad for this set, but the idea is that you can come in, Fake Out for some damage and to activate Unburden, and then disable the opponent as best you can before dying a quick death. Torment is useful against Choice users and defensive Pokemon that only run one actual attack (since you can Taunt to prevent a status move, then Torment to force them to Struggle next turn if they stay in).

It stretches what could be called "playable", but we are talking about Liepard here, so you can only do so much.

What about Thief as the 4th move? So after you've used up Normal Gem and activated Unburden, you can steal an item and potentially cripple the foe.

Thanks for your help btw
 
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