Straight to the point.....
Haxorus @ Life Orb / Choice Band
Jolly Nature, 252 Attack, 252 Speed, 4 HP
-Dragon Claw
-Brick Break
-Earthquake
-Dual Chop / Outrage
(Has Mold Breaker)
My one and only Physical Sweeper for this team, but with only one it still works great. Dragon Claw, Brick Break, and Earthquake give coverage over anything, i believe. Hits everything for quite nice damage =)
Outrage over Dual Chop on a CB?
Reuniclus @ Life Orb
Modest Nature, 252 Defense, 252 Sp. Attack, 4 HP
-Calm Mind
-Recover
-Focus Blast
-Shadow Ball / Psychic
Beastly. One of my Special Sweepers on my team, and probably the most deadly on the team. Switches in, Calm Minds to raise stats to obscenely high levels, Recovers off damage, and Focus Blast and Shadow Ball for decent coverage. Psychic over Shadow Ball for STAB?
Togekiss @ Leftovers
Calm Nature, 252 Sp. Def, 4 Sp. Attack, 252 HP
-Air Slash
-Thunder Wave
-Aura Sphere
-Roost
(Has Serene Grace)
Serebii's Para-Flinch set. Works nice. I think it's self-explanitory, though. Thunder Wave and Air Slash to cause damage and make almost no chance for the opponent to hit Togekiss, Roost's damage off incase of a few hits or a critical. Also takes away Flying-type for a bit, which helps if facing Electrics. Aura Sphere cause it's flippin' nice =)
Jellicent @ Leftovers
Bold Nature, 4 HP, 252 Sp. Def, 252 Def
-Will-o-Wisp
-Taunt
-Recover
-Scald
Special Wall. Taunts other Walls into switching out, burns Physical Sweepers, and Recovers damage. Again, self-explanitory. Thinking about switching Scald for Surf, as i already burn with Will-o-wisp, when it hits. Surf also has more power, but Scald seems to be the better deal... damage AND 30% burn.
Hydreigon @ Choice Scarf
Naive Nature, 252 Attack, 252 Speed, 4 Sp. Attack
-Earthquake
-Crunch / Dark Pulse
-Fire Blast / Fire Fang
-Draco Meteor / Outrage
Unorthodox, yes. Effective, YES. People expect a Scarf-ed / Specs-ed / Orb-ed 'Gon, and switch for the Special Wall, then i hammer with Physical and obliterate. Hits quite a bit for decent damage. Crunch for Pulse and Blast for Fire Fang, and Draco for Outrage, to have more of a Physical Spectrum? I switch them around every few weeks to see which suits more, but all of the options are viable for the team. Help?
Ferrothorn @ Leftovers
Careful Nature, 252 Defense, 252 Sp. Defense, 4 HP
-Spikes
-Leech Seed
-Substitute
-Power Whip / Stealth Rock
Yes, a Careful nature. I dont know what the standard is, but It needs a little Omph in the Special Defense area to make it a full-blown Annoying 'thang / SubSeeder for my team. It's not like 'Thorn's gonna be outspeeding anything any time soon. Stealth Rock over Power Whip to set up Rocks AND Spikes? Or should i keep the Attack in there?
I do believe that I should switch Hydreigon and / or Haxorus for something that would better benefit the team, which is mostly based around Reuniclus / Jellicent / Ferrothorn.
Constructive criticism is greatly appreciated, no matter how harsh!!!!
Haxorus @ Life Orb / Choice Band
Jolly Nature, 252 Attack, 252 Speed, 4 HP
-Dragon Claw
-Brick Break
-Earthquake
-Dual Chop / Outrage
(Has Mold Breaker)
My one and only Physical Sweeper for this team, but with only one it still works great. Dragon Claw, Brick Break, and Earthquake give coverage over anything, i believe. Hits everything for quite nice damage =)
Outrage over Dual Chop on a CB?
Reuniclus @ Life Orb
Modest Nature, 252 Defense, 252 Sp. Attack, 4 HP
-Calm Mind
-Recover
-Focus Blast
-Shadow Ball / Psychic
Beastly. One of my Special Sweepers on my team, and probably the most deadly on the team. Switches in, Calm Minds to raise stats to obscenely high levels, Recovers off damage, and Focus Blast and Shadow Ball for decent coverage. Psychic over Shadow Ball for STAB?
Togekiss @ Leftovers
Calm Nature, 252 Sp. Def, 4 Sp. Attack, 252 HP
-Air Slash
-Thunder Wave
-Aura Sphere
-Roost
(Has Serene Grace)
Serebii's Para-Flinch set. Works nice. I think it's self-explanitory, though. Thunder Wave and Air Slash to cause damage and make almost no chance for the opponent to hit Togekiss, Roost's damage off incase of a few hits or a critical. Also takes away Flying-type for a bit, which helps if facing Electrics. Aura Sphere cause it's flippin' nice =)
Jellicent @ Leftovers
Bold Nature, 4 HP, 252 Sp. Def, 252 Def
-Will-o-Wisp
-Taunt
-Recover
-Scald
Special Wall. Taunts other Walls into switching out, burns Physical Sweepers, and Recovers damage. Again, self-explanitory. Thinking about switching Scald for Surf, as i already burn with Will-o-wisp, when it hits. Surf also has more power, but Scald seems to be the better deal... damage AND 30% burn.
Hydreigon @ Choice Scarf
Naive Nature, 252 Attack, 252 Speed, 4 Sp. Attack
-Earthquake
-Crunch / Dark Pulse
-Fire Blast / Fire Fang
-Draco Meteor / Outrage
Unorthodox, yes. Effective, YES. People expect a Scarf-ed / Specs-ed / Orb-ed 'Gon, and switch for the Special Wall, then i hammer with Physical and obliterate. Hits quite a bit for decent damage. Crunch for Pulse and Blast for Fire Fang, and Draco for Outrage, to have more of a Physical Spectrum? I switch them around every few weeks to see which suits more, but all of the options are viable for the team. Help?
Ferrothorn @ Leftovers
Careful Nature, 252 Defense, 252 Sp. Defense, 4 HP
-Spikes
-Leech Seed
-Substitute
-Power Whip / Stealth Rock
Yes, a Careful nature. I dont know what the standard is, but It needs a little Omph in the Special Defense area to make it a full-blown Annoying 'thang / SubSeeder for my team. It's not like 'Thorn's gonna be outspeeding anything any time soon. Stealth Rock over Power Whip to set up Rocks AND Spikes? Or should i keep the Attack in there?
I do believe that I should switch Hydreigon and / or Haxorus for something that would better benefit the team, which is mostly based around Reuniclus / Jellicent / Ferrothorn.
Constructive criticism is greatly appreciated, no matter how harsh!!!!