This my Double battle Trick Room team! :D Feel free to Comment and critique and give suggestions
Marowak@Thick club
Brave
Rock head
252 attack 252 HP 4 defense
:O Marowak is such a boss at 550+ attack and with Trick Room support from Uxie...ouchh. But how is it gonna survive one turn without getting Surfed or Energy balled to death? Protect. Standard sets use Sub but he's way to slow to use it so instead I'll Protect on the first turn to let Uxie set up Trick Room then proceed to bring the hurt. The main Sweeper of this team and can sometimes blow away teams by itself. EQ and Double Edge have great coverage together *and with Rock Head there's no recoil. Fire Punch slams Forretress,Scizor and Skarmory,not to mention Bronzong.
Fling is also an interesting option but makes him useless after the move. For last resort only.*
Earthquake
Double Edge
Fire punch/Fling
Protect
Uxie@Lum berry
Sassy
Levitate
252 HP 152 Defense 100 Sp. Defense
4 Attack
An odd sight in OU but not completely unexpected. The Lum berry is so Spore Breloom and Thunder wavers don't hinder it from setting up Trick Room for Marowak. I chose to make it a bit more speccialy defensive so it is capable of eating the Surfs and Heat waves and Blizzards aimed at Marowak while it Protects. The only real purpose of this Uxie is to Trick Room and then U-turn away or cripple something threatening with Memento. Yawn is mostly filler but is pretty neat and can force switches. But Stealth Rock is ussualy more useful if Uxie can stay alive that long.*
Trick room
Memento
U-turn
Yawn/Stealth rock
Machamp@Life Orb
Brave
No Guard
252 attack 252 HP 4 defense
Oh gawd,not No Guard Machamp! Well under Trick Room he's even more annoying with his perfect accuracy and DynamicPunch. Life Orb makes
him that much deadlier and it also has priority outside Trick Room. Not a good idea to get in this guy's way,also takes care of ghosts and darks. Stone Edge nails Gyarados and Zapdos.
Bullet Punch
DynamicPunch
Payback
Stone Edge
Bronzong@Light clay
Sassy
Levitate
252 HP 110 Defense 108 Sp. Defense 40 Attack
A bit of a wild card but I figured if Marowak can't OHKO a special attacker i'm in trouble so I had to have a dual screener on my team. Plus,it can put up Trick Room again and has great synergy with Marowak. Gyro Ball is an effective attack against Taunters outside Trick Room but I don't know how it's affected by Trick Room so I might have to replace it.
Light screen
Gyro ball?
Reflect
Trick room
Dusknoir@Leftovers
Pressure
252 HP 40 Attack 108 Defense 110 Sp. Defense
Trick Room
Thunderpunch
Ice Punch
Will o wisp
Yet another Trick Room supporter but can also attack hard for a change. Thunderpunch blows a hole through Gyarados if Marowak or Machamp fail to OHKO. Will o wisp is great at forcing switches if Uxie actually laid some rocks down. Ice punch completes the BoltBeam combo so it can actually go a bit on the offense too but the lack of STAB kinda hurts it.*
Togekiss@Sitrus Berry/Iron Ball/Leftovers
Quiet
252 Special Attack 252 HP 4 Defense
Air slash
Aura Sphere
Wish
Nasty Plot
The final addition to the team. And the Special Attacker. This Togekiss is mainly for late game sweeping and healing to an extent. If in Trick Room this thing can easily setup and sweep. Aura sphere takes care of my Dark pokemon problem and has good coverage with Air slash,my main STAB. *The Flinch rate is nice too. Iron Ball can be used to eliminate weaknesses and so people don't nag on me for not using Roost but it has it's drawbacks such as overriding Trick Room and making Togekiss slow as a snail and making Air slash's flinch rate unusable but it's still an unorthodox option if I want to just utilize Wish. * *
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Feel free to rate and Critique
Marowak@Thick club
Brave
Rock head
252 attack 252 HP 4 defense
:O Marowak is such a boss at 550+ attack and with Trick Room support from Uxie...ouchh. But how is it gonna survive one turn without getting Surfed or Energy balled to death? Protect. Standard sets use Sub but he's way to slow to use it so instead I'll Protect on the first turn to let Uxie set up Trick Room then proceed to bring the hurt. The main Sweeper of this team and can sometimes blow away teams by itself. EQ and Double Edge have great coverage together *and with Rock Head there's no recoil. Fire Punch slams Forretress,Scizor and Skarmory,not to mention Bronzong.
Fling is also an interesting option but makes him useless after the move. For last resort only.*
Earthquake
Double Edge
Fire punch/Fling
Protect
Uxie@Lum berry
Sassy
Levitate
252 HP 152 Defense 100 Sp. Defense
4 Attack
An odd sight in OU but not completely unexpected. The Lum berry is so Spore Breloom and Thunder wavers don't hinder it from setting up Trick Room for Marowak. I chose to make it a bit more speccialy defensive so it is capable of eating the Surfs and Heat waves and Blizzards aimed at Marowak while it Protects. The only real purpose of this Uxie is to Trick Room and then U-turn away or cripple something threatening with Memento. Yawn is mostly filler but is pretty neat and can force switches. But Stealth Rock is ussualy more useful if Uxie can stay alive that long.*
Trick room
Memento
U-turn
Yawn/Stealth rock
Machamp@Life Orb
Brave
No Guard
252 attack 252 HP 4 defense
Oh gawd,not No Guard Machamp! Well under Trick Room he's even more annoying with his perfect accuracy and DynamicPunch. Life Orb makes
him that much deadlier and it also has priority outside Trick Room. Not a good idea to get in this guy's way,also takes care of ghosts and darks. Stone Edge nails Gyarados and Zapdos.
Bullet Punch
DynamicPunch
Payback
Stone Edge
Bronzong@Light clay
Sassy
Levitate
252 HP 110 Defense 108 Sp. Defense 40 Attack
A bit of a wild card but I figured if Marowak can't OHKO a special attacker i'm in trouble so I had to have a dual screener on my team. Plus,it can put up Trick Room again and has great synergy with Marowak. Gyro Ball is an effective attack against Taunters outside Trick Room but I don't know how it's affected by Trick Room so I might have to replace it.
Light screen
Gyro ball?
Reflect
Trick room
Dusknoir@Leftovers
Pressure
252 HP 40 Attack 108 Defense 110 Sp. Defense
Trick Room
Thunderpunch
Ice Punch
Will o wisp
Yet another Trick Room supporter but can also attack hard for a change. Thunderpunch blows a hole through Gyarados if Marowak or Machamp fail to OHKO. Will o wisp is great at forcing switches if Uxie actually laid some rocks down. Ice punch completes the BoltBeam combo so it can actually go a bit on the offense too but the lack of STAB kinda hurts it.*
Togekiss@Sitrus Berry/Iron Ball/Leftovers
Quiet
252 Special Attack 252 HP 4 Defense
Air slash
Aura Sphere
Wish
Nasty Plot
The final addition to the team. And the Special Attacker. This Togekiss is mainly for late game sweeping and healing to an extent. If in Trick Room this thing can easily setup and sweep. Aura sphere takes care of my Dark pokemon problem and has good coverage with Air slash,my main STAB. *The Flinch rate is nice too. Iron Ball can be used to eliminate weaknesses and so people don't nag on me for not using Roost but it has it's drawbacks such as overriding Trick Room and making Togekiss slow as a snail and making Air slash's flinch rate unusable but it's still an unorthodox option if I want to just utilize Wish. * *
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Feel free to rate and Critique