Hey guys. Im fairly new to competitve battling and after a huge learning curve and much trial and error this is the team ive come up with. still needs alot of work. id appreciate any advice you guys can give me =]
1. Scolipede @ focus sash
ability - poisont point
EVs - 252 speed/ 252 hp/ 4 attack
nature - jolly
- spikes
- toxic spikes
- megahorn
- rock slide
He may not look like much at first but ive been using him as a lead and hes been workin out great for me. Depending on if wanna stall em out with my walls or if i wanna sweep with my sweepers i either lay down spikes or toxic spikes. his decent speed plus the focus sash usually insures i can lay down at least two levels of spikes before he gets taken out. megahorn is for psychic leads mainly espeon who usualyl gets 1 hit KOed by it then i dont have to worry about my spikes getting bounced back by magic mirror or whatever that ability is. Rock slide is for flying or fire type leads i may decide to attack.
2. Darmanitan @ life orb
ability - sheer force
EVs - 252 attack/ 252 speed/ 4 hp
nature - adamant
- flare blitz
- superpower
-rock slide
- u-turn
I love this guy. he hits HARD!. i mainly use him as a revenge killer or to take down ferrothorn/ skarmory/ foretress things like taht with his flare blitz or snorlax/ blissey type pokes with his superpower. hes good at breaking walls and he learns u-turn which i love.
3. Aerodactyl @ focus sash
ability - pressure
EVs - 252 attack/ 252 speed/ 4 hp
nature - jolly
-taunt
- hone claws
-stone edge
- earthquake
my second favorite poke of all time. hes super fast so he can usually get a taunt off first no matter what if i need it. i gave him a focus sash so that hes pretty much garaunteed to get a hone claws off safely. this raises his accuracy for stone edge to 100 percent wich is deadly. since hes almost always going first at this point it doesnt matter if hes hanging on with his 1 hp cuz his got a boosted AND fully accurate stone edge and earthquake (great coverage) that are going first and can sweep a team.
4. Starmie @ life orb
ability - natural cure
EVs- 252 spec attack/ 252 speed/ 4 hp
nature - timid
- hydro pump
- thunderbolt
- ice beam
- recover
my favorite pokemon of all time. this is pretty much his standard set. great coverage with his moves, recover to keep him alive, natural cure to keep his status good. hes kinda the glue that holds my team together.
5. snorlax @ leftovers
ability- thick fat
Evs - 252 hp/ 252 spec defense/ 4 attack
nature - sassy
-curse
-rest
-crunch
- body slam
love this guy. special wall who can also hit hard. i bring him in against ghosts or psychics or pretty much most ice/ fire types too because of his ability. then i curse as many times as i can and attempt a sweep. ive swept many a teams with a snorlax that cursed 3 or 4 times
6. cofagrigus @ chesto berry
ability - mummy
EVs - 252 hp/ 252 defense/ 4 spec attack
nature - bold
-will o wisp
- rest
- calm mind
- shadow ball
physical wall. hes basically the exact inverse of my snorlax. hes meant to wall the things my snorlax cant like fighting types. he also nuetralizing strong phyiscal attackers by burning them with will o wisp. calm mind for him is used the same way curse is on my snorlax. the only problem this guy has that snorlax doesnt is that hes got nothing that can hit normal types so i usually end up having to switch out against them
1. Scolipede @ focus sash
ability - poisont point
EVs - 252 speed/ 252 hp/ 4 attack
nature - jolly
- spikes
- toxic spikes
- megahorn
- rock slide
He may not look like much at first but ive been using him as a lead and hes been workin out great for me. Depending on if wanna stall em out with my walls or if i wanna sweep with my sweepers i either lay down spikes or toxic spikes. his decent speed plus the focus sash usually insures i can lay down at least two levels of spikes before he gets taken out. megahorn is for psychic leads mainly espeon who usualyl gets 1 hit KOed by it then i dont have to worry about my spikes getting bounced back by magic mirror or whatever that ability is. Rock slide is for flying or fire type leads i may decide to attack.
2. Darmanitan @ life orb
ability - sheer force
EVs - 252 attack/ 252 speed/ 4 hp
nature - adamant
- flare blitz
- superpower
-rock slide
- u-turn
I love this guy. he hits HARD!. i mainly use him as a revenge killer or to take down ferrothorn/ skarmory/ foretress things like taht with his flare blitz or snorlax/ blissey type pokes with his superpower. hes good at breaking walls and he learns u-turn which i love.
3. Aerodactyl @ focus sash
ability - pressure
EVs - 252 attack/ 252 speed/ 4 hp
nature - jolly
-taunt
- hone claws
-stone edge
- earthquake
my second favorite poke of all time. hes super fast so he can usually get a taunt off first no matter what if i need it. i gave him a focus sash so that hes pretty much garaunteed to get a hone claws off safely. this raises his accuracy for stone edge to 100 percent wich is deadly. since hes almost always going first at this point it doesnt matter if hes hanging on with his 1 hp cuz his got a boosted AND fully accurate stone edge and earthquake (great coverage) that are going first and can sweep a team.
4. Starmie @ life orb
ability - natural cure
EVs- 252 spec attack/ 252 speed/ 4 hp
nature - timid
- hydro pump
- thunderbolt
- ice beam
- recover
my favorite pokemon of all time. this is pretty much his standard set. great coverage with his moves, recover to keep him alive, natural cure to keep his status good. hes kinda the glue that holds my team together.
5. snorlax @ leftovers
ability- thick fat
Evs - 252 hp/ 252 spec defense/ 4 attack
nature - sassy
-curse
-rest
-crunch
- body slam
love this guy. special wall who can also hit hard. i bring him in against ghosts or psychics or pretty much most ice/ fire types too because of his ability. then i curse as many times as i can and attempt a sweep. ive swept many a teams with a snorlax that cursed 3 or 4 times
6. cofagrigus @ chesto berry
ability - mummy
EVs - 252 hp/ 252 defense/ 4 spec attack
nature - bold
-will o wisp
- rest
- calm mind
- shadow ball
physical wall. hes basically the exact inverse of my snorlax. hes meant to wall the things my snorlax cant like fighting types. he also nuetralizing strong phyiscal attackers by burning them with will o wisp. calm mind for him is used the same way curse is on my snorlax. the only problem this guy has that snorlax doesnt is that hes got nothing that can hit normal types so i usually end up having to switch out against them