At-A-Glance
Introduction






Introduction
My philosophy to a decent team is that it can synergize well with itself and still contend with others. For a while I was stuck in a slump after everyone caught on about Reuniclus, and even though I tried a few team ideas, I just couldn't get anything going. A bit ago, it dawned on me that I should try a new style, and came up with an offensive team unlike anything I've really used before.
Also, bulky boosting is king.
This RMT aims to combine that philosophy with one of my favorite animes I've watched recently. Really, everyone here, go watch Gundam 00. Just try not to take Season 2 too seriously. And the movie kinda sucks.
Also, bulky boosting is king.
This RMT aims to combine that philosophy with one of my favorite animes I've watched recently. Really, everyone here, go watch Gundam 00. Just try not to take Season 2 too seriously. And the movie kinda sucks.
Resistance Chart (for those that want it)

Team Building Process
Now for the team itself:
At first I wanted to start with Volcarona. It's a very dangerous threat, one that not every single team has a backup plan for.

Next, I decided to follow it up with some teammates that complement it well. I've heard good things about Virizion being able to support it by killing off bulky Waters and luring in Heatran to an extent. To round this core off, I brought in another offensive threat, Gyarados. It's another boosting threat that can be potentially hazardous if either of the other two fail, and it creates a solid offensive FWG core.



This forms a really nice core, but like any team, it needs support. A lot of specially-oriented threats like Latios and Reuniclus could pose a threat to this team if it gets an opening, and they love healing, especially Gyarados. Paralysis support really helps here for getting Gyarados off the ground as well, so to support the team, Jirachi was chosen. Entry Hazards proved to be a major threat to this team through testing, so a Rapid Spinner was necessary. Something able to handle entry hazards well, spin them away, and still be useful in case of an emergency. Starmie and Tentacruel came across as nice, but one stood out: Excadrill.





With this in mind, we needed one final teammate, something to support the team well. Tyranitar came as a natural fit, due to being able to lure in threats like Garchomp to an extent and some Fighters. Fighting-types seem to love coming in on this thing, so I settled with a Chople Tyranitar variant.






Now for the team itself:
Meet The Team
Ptolemy (Tyranitar) (M) @ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 180 SAtk / 76 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Fire Blast
- Crunch
- Ice Beam
Exia (Excadrill) (M) @ Air Balloon
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Rapid Spin
- Earthquake
- Rock Slide
Nadhleeh (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head
- Wish
- Fire Punch
- Body Slam
Kyrios (Gyarados) (M) @ Life Orb
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Bounce
Virtue (Volcarona) (M) @ Chesto Berry
Trait: Flame Body
EVs: 160 HP / 252 SAtk / 96 Spd
Modest Nature (+SAtk, -Atk)
- Rest
- Quiver Dance
- Bug Buzz
- Fiery Dance
"So, what's his deal?": Our favorite moth, like his name, is dedicated to pure firepower (no pun intended). Volcarona is always something of an underrated threat due to SR, but with SR out of the way, a lot of teams hate facing this thing. I originally ran an all-out-offensive variant, but the added coverage didn't help in the emergency case where Excadrill died before spinning rocks. Thus, I chose a more bulky variant that can bulky boost, the classic ChestoRest tactic.
Flame Body is a good ability, on the off chance something like Scizor tries to kill it with priority before I recover, and Swarm just doesn't have the benefits here. The EVs and nature are set to maximize firepower, while leaving some room for HP and speed. That HP is needed, as it has caused me to barely win a few matches with something like 6HP. The moth starts at 260 speed and it's all uphill from there.
"So what's his moves?" Quiver Dance is an excellent boosting move, used to outpace things, all while bolstering it's excellent special defense and special attack. Rest is there to take hits, Rest it off and recover at the last second, and then Bug Buzz and Fiery Dance are used to sweep.
Considered Changes: Fiery Dance can be swapped out for Flamethrower or Fire Blast if the power doesn't suit you well enough.
Dynames (Virizion) @ Leftovers
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Focus Blast
- Giga Drain
- Hidden Power [Ice]
- Calm Mind

Ptolemy (Tyranitar) (M) @ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 180 SAtk / 76 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Fire Blast
- Crunch
- Ice Beam
"So, what's his deal?" His deal is simple: Get the team going. He was chosen because he's just so damn useful. A Chople Berry is chosen to lure in random shit like Lucario and other bullshit Fighting-types and KO some of them. The trait is entirely obvious, and the EV spread needs a bit of explanation. Max HP and some SpDef means it could take some special hits, namely Latios Draco Meteor and such. The rest was allocated to SpA so he could hit 4x weaknesses a bit harder, like Ferrothorn, Gliscor, Garchomp, and other friends. A Sassy nature was chosen to take hits better, as he's not outspeeding much in the first place, a speed lowering nature is fine here, as it doesn't compromise his other stats.
"So what's his moves?": Crunch is his most reliable STAB, letting him contend with the likes of Gengar, Reuniclus, and Chandelure. Stealth Rock is self-explanatory, letting me get some chip damage and push some things into OHKO range. It also keeps dangerous fliers in check, like Garchomp, and keeps Sash abusers like Cloyster locked down. Fire Blast and Ice Beam add coverage for hitting 4x weak mons like the aformentioned Gliscor and Ferrothorn.
Considered Changes: I've considered Superpower to fuck over other Tyranitar. Earthquake would also be kinda nice, but I'm not sure if there's room for it.
"So what's his moves?": Crunch is his most reliable STAB, letting him contend with the likes of Gengar, Reuniclus, and Chandelure. Stealth Rock is self-explanatory, letting me get some chip damage and push some things into OHKO range. It also keeps dangerous fliers in check, like Garchomp, and keeps Sash abusers like Cloyster locked down. Fire Blast and Ice Beam add coverage for hitting 4x weak mons like the aformentioned Gliscor and Ferrothorn.
Considered Changes: I've considered Superpower to fuck over other Tyranitar. Earthquake would also be kinda nice, but I'm not sure if there's room for it.
Synergy:
Water: Gyarados, Virizion
Grass: Virizion, Volcarona, Jirachi
Fighting: Gyarados, Volcarona, Chople Berry.
Ground: Gyarados, Virizion, Excadrill (while Balloon)
Bug: Gyarados, Volcarona, Excadrill
Steel: Gyarados, Volcarona, Excadrill, Jirachi
Water: Gyarados, Virizion
Grass: Virizion, Volcarona, Jirachi
Fighting: Gyarados, Volcarona, Chople Berry.
Ground: Gyarados, Virizion, Excadrill (while Balloon)
Bug: Gyarados, Volcarona, Excadrill
Steel: Gyarados, Volcarona, Excadrill, Jirachi

Exia (Excadrill) (M) @ Air Balloon
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Rapid Spin
- Earthquake
- Rock Slide
"So, what's his deal?" Excadrill is important to this team for filling a niche nothing else can do quite as well: Rapid Spin abuse. As the name implies, he's designed to cut down hazards that threaten this team, and even other teams if need be. A Balloon is chosen simply because this team could use another Excadrill check, and it has saved me in some emergencies. Sand Rush gets him some much-needed speed, and the EVs really need no explanation: max speed and power here. A Jolly nature lets him get the jump on Adamant Excadrill and speed tie at worst with others.
"So what's his moves?" Swords Dance, Earthquake, and Rock Slide form a simple offensive EdgeQuake that threatens teams everywhere, hitting a lot, albeit resisted by some. Rapid Spin is needed here. By forgoing a coverage move like Brick Break or Return, hazards no longer pose a threat to this team. Gyarados and Volcarona appreciate hazards being off the field.
Considered Changes: None. He's good as is.
"So what's his moves?" Swords Dance, Earthquake, and Rock Slide form a simple offensive EdgeQuake that threatens teams everywhere, hitting a lot, albeit resisted by some. Rapid Spin is needed here. By forgoing a coverage move like Brick Break or Return, hazards no longer pose a threat to this team. Gyarados and Volcarona appreciate hazards being off the field.
Considered Changes: None. He's good as is.
Synergy:
Fire: Tyranitar, Gyarados
Water: Gyarados, Virizion
Fighting: Gyarados, Volcarona
Ground: Gyarados, Virizion, Balloon
Fire: Tyranitar, Gyarados
Water: Gyarados, Virizion
Fighting: Gyarados, Volcarona
Ground: Gyarados, Virizion, Balloon

Nadhleeh (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head
- Wish
- Fire Punch
- Body Slam
"So, what's his deal?" His deal is to support the team, usually with Wishes and paralysis, alongside checking a few choice headaches. A specially defensive variant was chosen for the fact it's quite bulky, and can help with things like the Latis and can even tank a Fire Blast from Hydreigon like a champ, and probably even Heatran. The EVs provide optimal bulk, and enough speed to outspeed max speed Tyranitar. A Careful nature was chosen for maximum bulk while sacrificing the useless SpA stat.
"So what's his moves?" Iron Head is for flinchy bullshit, and it has wormed me out of a few losing scenarios. Wish is self-explanatory, which with max HP, can pass 202 HP at a time to anyone that needs it. Fire Punch can punish Scizor, Ferrothorn, and most importantly Magnezone, and Body Slam spreads paralysis, with the benefit of not being Taunt bait.
Considered Changes: I'd love to run Protect over Fire Punch, but Magnezone's a cunt. He costs me games when I run protect for whatever reason.
"So what's his moves?" Iron Head is for flinchy bullshit, and it has wormed me out of a few losing scenarios. Wish is self-explanatory, which with max HP, can pass 202 HP at a time to anyone that needs it. Fire Punch can punish Scizor, Ferrothorn, and most importantly Magnezone, and Body Slam spreads paralysis, with the benefit of not being Taunt bait.
Considered Changes: I'd love to run Protect over Fire Punch, but Magnezone's a cunt. He costs me games when I run protect for whatever reason.
Synergy:
Fire: Tyranitar, Gyarados
Ground: Gyarados, Virizion, Excadrill (while Balloon)
Fire: Tyranitar, Gyarados
Ground: Gyarados, Virizion, Excadrill (while Balloon)

Kyrios (Gyarados) (M) @ Life Orb
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Bounce
"So, what's his deal?" Gyarados, like his nickname, is batshit insane. He brings some much-needed resistances to the table. Intimidate is chosen as a trait due to checking so much stuff, and Moxie doesn't bring any real benefits to this team. He's serving as an offensive threat, so a Jolly nature with a simple 252/252 spread is used here for max speed while maintaing power.
"So what's his moves?" Dragon Dance is still excellent, boosting his speed and power to absurd levels. Waterfall and Stone Edge are used for optimal coverage, and Bounce is an auxiliary move, allowing him to muscle past Celebi, Conkeldurr, and other miscellaneous threats. The moveset otherwise requires little to no explanation.
Considered changes: Ice Fang is a possible choice over Bounce, as it'd help check Garchomp and Landorus, for instance.
"So what's his moves?" Dragon Dance is still excellent, boosting his speed and power to absurd levels. Waterfall and Stone Edge are used for optimal coverage, and Bounce is an auxiliary move, allowing him to muscle past Celebi, Conkeldurr, and other miscellaneous threats. The moveset otherwise requires little to no explanation.
Considered changes: Ice Fang is a possible choice over Bounce, as it'd help check Garchomp and Landorus, for instance.
Synergy:
Electric(yellow on this color hurts the eyes): Virizion
Rock: Excadrill, Virizion
Electric(yellow on this color hurts the eyes): Virizion
Rock: Excadrill, Virizion

Virtue (Volcarona) (M) @ Chesto Berry
Trait: Flame Body
EVs: 160 HP / 252 SAtk / 96 Spd
Modest Nature (+SAtk, -Atk)
- Rest
- Quiver Dance
- Bug Buzz
- Fiery Dance
"So, what's his deal?": Our favorite moth, like his name, is dedicated to pure firepower (no pun intended). Volcarona is always something of an underrated threat due to SR, but with SR out of the way, a lot of teams hate facing this thing. I originally ran an all-out-offensive variant, but the added coverage didn't help in the emergency case where Excadrill died before spinning rocks. Thus, I chose a more bulky variant that can bulky boost, the classic ChestoRest tactic.
Flame Body is a good ability, on the off chance something like Scizor tries to kill it with priority before I recover, and Swarm just doesn't have the benefits here. The EVs and nature are set to maximize firepower, while leaving some room for HP and speed. That HP is needed, as it has caused me to barely win a few matches with something like 6HP. The moth starts at 260 speed and it's all uphill from there.
"So what's his moves?" Quiver Dance is an excellent boosting move, used to outpace things, all while bolstering it's excellent special defense and special attack. Rest is there to take hits, Rest it off and recover at the last second, and then Bug Buzz and Fiery Dance are used to sweep.
Considered Changes: Fiery Dance can be swapped out for Flamethrower or Fire Blast if the power doesn't suit you well enough.
Synergy:
Water: Gyarados, Virizion
Flying: Gyarados, Tyranitar, Excadrill, Jirachi
Rock: Excadrill, Virizion
Water: Gyarados, Virizion
Flying: Gyarados, Tyranitar, Excadrill, Jirachi
Rock: Excadrill, Virizion

Dynames (Virizion) @ Leftovers
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Focus Blast
- Giga Drain
- Hidden Power [Ice]
- Calm Mind
"So, what's his deal?" Last but certainly not least is a musketeer, Virizion, who completes this offensive FWG core. As the nickname implies, he's there to support the others by being a pain in the neck and picking targets off from afar. He also serves as another Excadrill check, and you can never have enough of those.
Leftovers adds some nice bulk to this thing, and the EV and Nature are optimized for max speed while maintaining some power.
"So what's his moves?" I originally ran a more physical variant, but after getting raped twice by Acid Armor Jellicents, I swapped to a CM variant. Calm Mind allows this thing to boost against some special threats, and from there, Giga Drain and Focus Blast are excellent STABs that allow for healing and maximum power, respectively. Hidden Power Ice rounds off the set, letting this thing work as a potential check to Garchomp and other Dragons.
Considered Changes: Nothing here can really be changed. If this thing got Aura Sphere I'd probably use it, it can afford a slight power drop.
endteam();
Leftovers adds some nice bulk to this thing, and the EV and Nature are optimized for max speed while maintaining some power.
"So what's his moves?" I originally ran a more physical variant, but after getting raped twice by Acid Armor Jellicents, I swapped to a CM variant. Calm Mind allows this thing to boost against some special threats, and from there, Giga Drain and Focus Blast are excellent STABs that allow for healing and maximum power, respectively. Hidden Power Ice rounds off the set, letting this thing work as a potential check to Garchomp and other Dragons.
Considered Changes: Nothing here can really be changed. If this thing got Aura Sphere I'd probably use it, it can afford a slight power drop.
Synergy:
Fire: Tyranitar, Gyarados
Ice: Tyranitar, Jirachi, Volcarona. Most ice doesn't trouble this thing much seeing how it's mostly Special-based.
Poison: Excadrill, Jirachi.
Flying: Gyarados, Tyranitar, Excadrill, Jirachi
Psychic: Tyranitar, Excadrill, Jirachi.
Fire: Tyranitar, Gyarados
Ice: Tyranitar, Jirachi, Volcarona. Most ice doesn't trouble this thing much seeing how it's mostly Special-based.
Poison: Excadrill, Jirachi.
Flying: Gyarados, Tyranitar, Excadrill, Jirachi
Psychic: Tyranitar, Excadrill, Jirachi.
endteam();
Exportable
Ptolemy (Tyranitar) (M) @ Chople Berry Trait: Sand Stream
EVs: 252 HP / 180 SAtk / 76 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Fire Blast
- Crunch
- Ice Beam
Exia (Excadrill) (M) @ Air Balloon
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Rapid Spin
- Earthquake
- Rock Slide
Nadhleeh (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head
- Wish
- Fire Punch
- Body Slam
Kyrios (Gyarados) (M) @ Life Orb
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Bounce
Virtue (Volcarona) (M) @ Chesto Berry
Trait: Flame Body
EVs: 160 HP / 252 SAtk / 96 Spd
Modest Nature (+SAtk, -Atk)
- Rest
- Quiver Dance
- Bug Buzz
- Fiery Dance
Dynames (Virizion) @ Leftovers
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Focus Blast
- Giga Drain
- Hidden Power [Ice]
- Calm Mind
EVs: 252 HP / 180 SAtk / 76 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Fire Blast
- Crunch
- Ice Beam
Exia (Excadrill) (M) @ Air Balloon
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Rapid Spin
- Earthquake
- Rock Slide
Nadhleeh (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head
- Wish
- Fire Punch
- Body Slam
Kyrios (Gyarados) (M) @ Life Orb
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Bounce
Virtue (Volcarona) (M) @ Chesto Berry
Trait: Flame Body
EVs: 160 HP / 252 SAtk / 96 Spd
Modest Nature (+SAtk, -Atk)
- Rest
- Quiver Dance
- Bug Buzz
- Fiery Dance
Dynames (Virizion) @ Leftovers
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Focus Blast
- Giga Drain
- Hidden Power [Ice]
- Calm Mind
Conclusion
For the past day or so I've used and abused this team, it's come close on a few losses, and yet maintains it's standing as being able to walk over various teams, left and right. I've been relatively satisfied with this team, and I hope it continues to work in the meanwhile. And I gotta thank the bros at #ratemyteam for some of the advice I got.
P.S. Gyarados apparently holds this team together like nothing, look at the synergy listings, especially for Tyranitar.
Final Glance
For the past day or so I've used and abused this team, it's come close on a few losses, and yet maintains it's standing as being able to walk over various teams, left and right. I've been relatively satisfied with this team, and I hope it continues to work in the meanwhile. And I gotta thank the bros at #ratemyteam for some of the advice I got.
P.S. Gyarados apparently holds this team together like nothing, look at the synergy listings, especially for Tyranitar.
Final Glance





