The Frozen Dragon (DW Hail)

Hi, I've been playing mainly Smogon DW for a few months now, mostly under the name lostaurora, a rain team, which is currently ranked #1. Having made Rain, Sand, and Sun team each with to degree of success, I decided that it was time to try out the weather that makes everyone go "lolhail sucks". It's been relatively successful, although it's naturally had a very difficult time breaking the top 5 due to the prevalence of high-powered offensive Rain and Sand teams that give my Hail team a hard time. Nevertheless, I present to you Team Frozen Dragon, based on getting a Kyurem sweep lategame.​

This team is on the ladder under the name Deep Freeze.​

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In-Depth Analysis:

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Abomasnow @ Leftovers
Calm Nature (+SpDef, -Atk)
Ability: Snow Warning
EVs: 252 HP / 4 Def / 252 SpDef​

- Blizzard
- Substitute
- Protect
- Leech Seed​

Abomasnow is clearly mandatory for a Hail team, regardless of how bad it may be. Its typing is far from ideal, as it's weak to SR, weak to Bullet and Mach Punch, and vulnerable to both types of Spikes, and holds a 4x Fire weakness to top it all off. Nonetheless, it was necessary to include the big yeti to run Hail. I originally used an offensive set with Giga Drain and Focus Blast, but K' Genesis suggested this specially defensive set, and I've been happy with its performance against rain teams, allowing me to switch into Politoed more easily. Blizzard is standard because its accuracy is boosted to 100% in hail, and it can actually do decent damage even with Abomasnow's subpar Special Attack. Leech Seed helps Abomasnow regain the damage lost from hazards, which often take their toll on this snowman, and also helps wear down the opposing team when used in conjunction with Hail. Substitute forms the other half of the SubSeed combination, easing prediction and protecting Abomasnow from status. Finally, Protect is used to amplify Leech Seed healing and also continue to wear down the opponent with Hail, and is also useful to scout against Choiced Pokemon.​

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Kyurem @ Choice Scarf
Modest Nature (+SpAtk, -Atk)
Ability: Pressure
EVs: 160 HP / 252 SpAtk / 96 Spe​

- Blizzard
- Draco Meteor
- Focus Blast
- Hidden Power [Fire]

Kyurem is the star of this Hail team, serving as an excellent Pokemon to clean up with late-game when the opponent has (hopefully) been worn down by Hail, SR, Leech Seed, and various attacks. With the given spread, Kyurem reaches 373 Speed with Scarf, enough to outspeed +natured base 120s and up. Draco Meteor is obligatory for the massive damage it does to anything that isn't a Steel or Blissey/Chansey, and Blizzard backs it up nicely with a 100% accurate, 120 BP STAB move that doesn't cause -2 SpA. Focus Blast hits Steels and Tyranitar hard, while Outrage has been changed to HP Fire, which lets Kyurem easily OHKO Genesect and Scizor while doing more reliable damage to Jirachi. Beyond its attacking capabilities, Kyurem also has nice bulk, reaching 431 HP with the given spread, allowing it to take a hit or two, even if it's Bullet/Mach Punch. Modest was chosen because I don't feel the need to outspeed anything faster than 372 Spe and it makes Kyurem hit as hard as possible.​

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Genesect @ Choice Scarf
Naive Nature (+Spe, -SpDef)
Ability: Download
EVs: 4 HP / 252 SpAtk / 252 Spe​

- U-Turn
- Blizzard
- Thunder
- Flamethrower​

Genesect serves as the main revenge killer on the team, and mainly forcing out Lati@s. Its excellent ability, Download, allows for either extra power U-Turns, which help keep momentum while denting many Pokemon, or adds 50% more power to all of its Special attacks. Blizzard is again chosen for 100% accuracy in hail, and is an excellent move for revenging Dragons. Thunder does a lot of damage to bulky Waters, which hinder Kyurem and Feraligatr's effectiveness, and is chosen for the extra power and paralysis rate over Thunderbolt. Furthermore, Genesect is often used as a pivot when the opposing team's Rain is up, making Thunder 100% accurate. Finally, Flamethrower is for roasting Steels, which are naturally a pain for Hail Teams. Genesect serves as a fantastic check and utility Pokemon for many of the top threats in DW.​

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Latias @ Soul Dew
Timid Nature (+Spe, -Atk)
Ability: Levitate
EVs: 12 HP / 252 SpAtk / 244 Spe​

- Draco Meteor
- Surf
- Hidden Power [Fighting]
- Psyshock

This is a rather unorthodox Latias set I came up with that I thought would help the team against both of the two prevalent weathers. With its excellent Special Defense boosted by Soul Dew, it can take even SpecsToed's Hydro Pump and immediately threaten with Draco Meteor. Surf provides good coverage against things like Heatran and also hits Genesect hard, especially in rain, and is a decent move to spam in rain when I don't want to fire off a DM. Because Latias attracts Tyranitar like crazy, HP Fighting was chosen as a nice way to dispatch of or severely weaken opposing Tar, which is essential if I want my Hail up permanently. Finally, Recover was originally the fourth move but has now been replaced with Psyshock. Recover was so Latias could act as an offensive tank against Politoed, but with Abomasnow's new Specially Defensive spread, less pressure is on Latias to tank boosted moves. Because Kyurem no longer has Outrage, I put Psyshock on Latias to make her a great stallbreaker, with Psyshock allowing it to beat Chansey and Blissey while also hitting things like Conkeldurr and Tentacruel slightly harder.​

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Jirachi @ Leftovers
Careful Nature (+SpDef, -SpAtk)
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 SpDef​

- Iron Head
- Body Slam
- Wish
- Stealth Rock​

This spot was formerly filled by Heatran, and I'm currently testing a standard SpDef Jirachi in place of it. Body Slam has a nice 60% paralysis rate that makes many standard Jirachi checks think twice about switching in, and is a great move to spam. Iron Head is the second half of the ParaFlinch combo, and when used against a paralyzed opponent, leaves them with only a 20% chance of successfully attacking. Wish provides some necessary healing for Jirachi because it will often be used as a special sponge, and Stealth Rock is standard to help wear down the opponent. Heatran did provide nice Fire STAB, but could do next to nothing against Rain teams and although it could sponge Draco Meteors from the Lati twins, Surf easily KOed it in Rain. Jirachi boasts nice resistances and a lot of special bulk, and is one of my favorite defensive Pokemon.

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Gliscor @ Toxic Orb
Impish Nature (+Def, -SpAtk)
Ability: Poison Heal
EVs: 252 HP / 4 Atk / 252 Def​

- Earthquake
- Acrobatics
- Fling
- Protect

This teamslot was formerly occupied by Feraligatr, then Rotom. Although both had their merits, they were not suited to taking the strong Fighting-type attacks that were this team's bane. Gliscor solves that problem nicely, being able to counter the majority of common Fighting-types, including Conkeldurr, Breloom, Mienshao, and Infernape while also providing a nice check against Terrakion. Also, it importantly gives me the perfect Excadrill counter, meaning that I have to worry much less about Sand teams based on Excadrill. Although some might argue that the AcroFling set is outclassed, it is needed for this team. Gliscor cannot beat Bulk Up Conkeldurr without either Acrobatics or Swords Dance, and the latter is completely unviable in Dream World because of Genesect, Latios, and Latias. If I see a notable Fighting-type on the other team, I'll Fling the Toxic Orb as soon as possible so that when Gliscor next comes in, its Acrobatics will be fully boosted. Earthquake is obligatory STAB, Fling doubles Acrobatics' power while hopefully allowing me to poison a Latios or Latias, and Protect racks up Hail and Toxic damage while also being a great scouting move against Choiced Pokemon, especially Genesect.
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Current Objectives:

Testing Gliscor.
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Threat List:

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Chandelure - Because it has Shadow Tag, it obviously can't be countered. It can kill anything on this team with one of its standard moves bar Latias and Kyurem, so it can be dangerous - luckily, its usage has dropped due to the discovery of Soul Dew Lati@s. Be careful with Abomasnow if you see one of these running alongside another weather inducer.
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Dragonite - Thanks to Hail, its Multiscale will often get broken. Genesect can switch in on the DD and threaten to KO with Blizzard. Kyurem can do the same barring max Speed Dragonite (most run 192), Abomasnow can be used as a last resort barring Fire Punch. Finally, Gliscor can be used to absorb a hit or two and hopefully take it down with Acrobatics.
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Jirachi - Gliscor has no problem at all with ParaFlinch versions, the most common Jirachi, as long as the Toxic Orb has already been activated. Again, if I see a Jirachi, I'll get the Toxic Orb activated as soon as possible. Calm Mind variants can be a bit more annoying, but Genesect should do fine with Flamethrower.
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Latios - It's one of the best and most common Pokemon in Dream World for good reason. Luckily, Jirachi is as good a check as any, not getting 2HKOed by Soul Dew Surf in Rain, Latios' best move against it. If it does manage to kill something, Genesect or Kyurem can threaten it out with U-Turn/Blizzard.
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Latias - Often the same deal as Latios except it runs Calm Mind more often. SubCM can be dangerous if not checked and forced out early. Jirachi and Genesect in tandem should be enough to take out most Latias, with Kyurem also available if necessary.
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Salamence - When played right, can be a real menace, more so than Dragonite, simply because it has one more base Speed than Genesect and will therefore outspeed and OHKO with Fire Blast after a DD. Luckily, it can't come in on much at all, and Gliscor can tank a hit or two and deal large damage back with Acrobatics if necessary.
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Terrakion - Air Balloon Terrakion can be scary, because Gliscor will get 2HKOed by Terrakion's +2 Stone Edge while it breaks the Balloon. However, once that is done, Latias or Kyurem can come in for the KO. Jirachi can be used as a last resort, but +2 Close Combat will do heavy amounts of damage, crippling or killing Jirachi in the process.
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Volcarona - This can be a real pain to be up against, because it can find a decent amount of setup opportunities. Kyurem can tank a +1 Bug Buzz or Fire STAB of choice and do massive damage back with Draco Meteor. Gliscor will do huge damage with Acrobatics as long as it has Flung its Toxic Orb, but will take a lot of damage in return from a boosted Fire-type move.
 
Wall.

It seems like a pretty good hail team, altho, you don't have any defensive types.. maybe a dual screen bronzong to help you out :)
 
I just played you earlier today lol. Figures that this was you.

Anyway, for Gengar, if you want to replace it with something to combat sand/rain, why not try CM Virizion? While it is another Fire weakness, it's resistance to Ground, Water, and Electric and a huge SDef stat gives it the edge against Hydro Pump and Thunder spammers.

Virizion @ Leftovers/Life Orb
Trait: Justified
Timid Nature (-Atk, +Spd)
EVs: 4 HP / 252 SAtk / 252 Spd
- Calm Mind
- Giga Drain
- Focus Blast
- Hidden Power [Ice]

Leftovers if you don't think the healing from Giga Drain is sufficient, Life Orb if you do. CM up on predicted switches or the people who think Politoed's Ice Beam will actually do any damage to you. Giga Drain for the Water-type rain sweepers, Focus Blast for Excadrill and Tyranitar, and HP Ice for the Dragon/Flying types resisting this combination. Unfortunately, you are entirely walled by Chandelure, but the fact that it will just use a Choice Scarf anyway mitigates this.

It still resists Ground, but Gengar's useful Fighting immunity is gone, which may end up being too much of a drawback for you to keep this set around. Either way, I wish you luck on the ladder!
 
I've considered Virizion, and although it's a great answer to Sand and Rain, I feel like I'm going to be very vulnerable to something like Scarf Terrakion spamming CC. My main ideas so far for Gengar's slot are Gliscor (which is extremely effective in physical walling but unfortunately is almost entirely useless against rain) and a more defensively-oriented Dragonite, which could be useful but fears Ice attacks from rain users immensely, just like Gliscor. I'll probably test those over the next day or two. Either way, it seems like I want to give my team an EQ user to easily combat things like SubCM / WishCM Jirachi.
 
Hey Aurora,

I'm taking this and testing it. WIll take a few days before I come back with any critiques. Mixed Obamasnow looks like it would be more effective, not being walled by Chansey is nice. Try Wood Hammer > Giga Drain for a while. (I am only theorymonning :T)

ALso Naive > Hasty on Genesect, because it really doesn't matter when facing other Genesect's, you either win or lose.

A Gengar replacement is Gliscor. Poison Heal so it recovers during Hail, Ground + Fighting immunity and Sand counter. You're not that water waek with Feraligatr and Abomasnow. He can also go SD Facade + EQ or Fling Acro + EQ.

I'll be back
 
I'm trying Gliscor out now, it seems to be working out pretty well. I just wish that I had something that could switch into, say, SpecsToed Hydro Pump without taking a large chunk (neither Aboma or Feraligatr enjoys that) so I'm also considering a defensive Latias.
 
You could try out Cosmic Power Siglyph, which has the potential to sweep teams if they are unprepared for it, and it can help against physical threats with burn orb.

Another suggestion [I use this on m y Rain RMT] would be a xatu. I think that this would help you more than siglyph for a few reasons. One, with magic bounce, you can prevent entry hazards from stacking up, which could help you win weather wars. Also, you could run a dual screener, which could help your sweeper survive longer against priority moves or super effective attacks.

I can give you a set for either if you want to try them
 
I think Latias could be a good replacement for Gengar, as you said, but I think you should also get a rapid spinner to stop Stealth Rock from annihilating your team. Starmie could be a good option, since it resists Fight, can use Rapid Spin, and abuse a 100% accurate Blizzard. It can also help defeating Rain teams as it learns Thunderbolt for Politoed, and can outspeed Thundurus and defeat it with a super effective Ice Beam or a rain-boosted Hydro Pump.

Hope I helped.
 
Thank you both for the suggestions.

Itsu, although I wish I had a slot to devote to preventing hazard set up (team hates SR) I can't really afford to devote that slot to something that doesn't fare well against Rain, this team's worst enemy (more so than Sun), and neither of those can take boosted Surfs and Hydro Pumps well.

Steeli, Starmie sounds like a viable alternative, because then I can abuse Hydro Pump and Thunder in rain while also being able to spam Blizzards in Hail, and stick Rapid Spin on there to top it all off. Thanks for that idea, I'll give that a try.

I've seen literally zero other hail teams on the DW ladder. With this team, I've been having a lot of trouble breaking the top 10 - although it fares pretty well against standard Sand teams, well-built Rain teams (especially ones with Genesect) tend to tear it apart.

Edit: The recently tested Latias has been added in. Switched Earth Power to Dragon Pulse on Heatran.
 
Lol i remember battling u- Dan-lo. Fera seems bad on your team. Scrafty seems like it would provide a lot more type coverage for your team. dragon dance, ice punch, crunch and drain punch with a lum berry. 128 hp 128 atk 252 speed.
 
I would have recommneded Latias but your OP said you didn't want her :S.

Anyway the greatest Genesect counter is Specially Defensive Tran. If you want to try SPecially defensive then you're going to have to run Lava Plume > Fire BLast to get them burns. Also helps to wear down Latios / Politoed who constantly switch in etc.
 
I've considered it, but I like the extra power of Fire Blast in sun, and I would actually rather not burn Latios/Politoed, I would much prefer to be able to Toxic them safely on the switch. Dragon Pulse has worked nicely against Lati@s, Genesect has been changed to Naive.
If anyone has suggestions for a Feraligatr replacement, that would be cool. I've considered Keldeo because it works well against both Rain and Sand.
This team has moved up to #9 on the ladder with 1368, I'll be trying to get it into the Top 5 and then I'll consider this hail project a success.
 
Lol i remember battling u- Dan-lo. Fera seems bad on your team. Scrafty seems like it would provide a lot more type coverage for your team. dragon dance, ice punch, crunch and drain punch with a lum berry. 128 hp 128 atk 252 speed.

Sorry, I must have missed this.

Scrafty unfortunately gives my team another fighting-type weakness, which really isn't something I can afford. With Latias gone, almost any scarfed Fighting-type can run through the rest of the team with CC provided Feraligatr is slightly weakened - hell, even ScarfNape has swept me before because I wasn't expecting it.

That being said, I do want a Feraligatr replacement if anyone can think of a good choice. It should do well against rain, must be physical, and either be neutral to or resist Fighting-type moves. Doing well against Jirachi would be a bonus but that's less important - I couldn't think of anything good that fit that criteria.
 
Made a few changes in bold.

Feraligatr gained a Life Orb over its Lum Berry and Superpower over Ice Punch.
Heatran's EVs are now 252 HP / 252 SpD with Calm nature to give it maximum special bulk.

Team is currently ranked at 9th again, going to try to move into the top 5 or so (again, lol)
 
I'm sorry I thought Soul Dew was banned / not released. What item are you using on Latias?

Also, I think Gyarados would be a better fit than Feraligatr. It gets the power with Moxie, or you could have more chances to set up with Intimidate.
 
Gyra outclasses Feri ;)
Well, except Kyurem and Abo everyone get´s damage of Hail, so, why you use a Hail Team?
Life-Orb+Hail is very dangerous for a non Ice.
The 100% Blizzard is nice, but maybe you should use 1 more Ice-Pokémon.
Or no hail ...
Changes in Hail: Blizzard, Snow Cloak and Ice Body (not that much '_')
In your Team you use only Blizzard.
Mamoswine > Something, he has Ice Shard Prio, combined with his nice Atk and STAB it´s a strong prio.
If you want, you can play it with Choice Band for massive Damage ;)
With Snow Cloak it´s harder to hit him. (dunno if this Ability is legal, but I think so)
 
I'm sorry I thought Soul Dew was banned / not released. What item are you using on Latias?

Also, I think Gyarados would be a better fit than Feraligatr. It gets the power with Moxie, or you could have more chances to set up with Intimidate.

This is Dream World, not regular OU, so Soul Dew is in fact allowed.

The problem with Gyarados is that it can't beat Latios or Latias, which are both extremely common in Dream World. It is also SR weak, and I really can't afford another SR weak Pokemon on the team, as much as the Fighting resistance would be nice.

Gyra outclasses Feri ;)

Not in Dream World, because Feraligatr gets Sheer Force to boost its Waterfall (and Crunch) to be significantly more powerful than Gyara's.

Well, except Kyurem and Abo everyone get´s damage of Hail, so, why you use a Hail Team?

It's important to have some kind of weather just to counter other weather teams, and since I already made a team of all the other weathers, I decided to make a Hail team too.

Life-Orb+Hail is very dangerous for a non Ice.

When Feraligatr uses a Sheer Force boosted move (in this case, Waterfall and Crunch) it does not take Life Orb recoil but still gets the 1.3x power boost. That's another good reason to use it over Gyarados.

The 100% Blizzard is nice, but maybe you should use 1 more Ice-Pokémon.
Or no hail ...
Changes in Hail: Blizzard, Snow Cloak and Ice Body (not that much '_')
In your Team you use only Blizzard.

The weather is mostly to negate the effects of the other three weathers so they don't annihilate this team. Without the Hail, a well-built weather team with Sun, Sand, or Rain would easily beat this team, because then they get the benefits of their weather all the time.

Mamoswine > Something, he has Ice Shard Prio, combined with his nice Atk and STAB it´s a strong prio.
If you want, you can play it with Choice Band for massive Damage ;)
With Snow Cloak it´s harder to hit him. (dunno if this Ability is legal, but I think so)

Interesting idea, ScarfSwine over Kyurem could be a possibility, I guess. It's nice because it isn't SR weak, I'll probably give that a try. Would be nice to pack someone with an EQ (and a STAB one at that)

Thanks for the comments.
 
I've fought this team with my Sun one, props for laddering with it.
But I have a suggestion for Aboma. It's far more productive when playing with it's strengths and the most important, in my opinion, is countering Rain. Therefore...

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Abomasnow @ Leftovers
Calm Nature (+SpDef, -Atk)
Ability: Snow Warning
EVs: 252 HP / 4 SpA / 252 SpD

- Blizzard
- Protect
- Substitute
- Leech Seed

Not only can you easily pull off a Stallrein with it, but you can safely introduce it against Rain all the time even at the risk of Burn or against the odd Focus Blast on Toed. Also, it's regenerating capabilities are amazing when it's played correctly. This baby almost isn't bothered at all by SRocks, once you get the engine going. And you can use it to scout Choicers and U-Turners as well. I'd also advise lowering the IVs in Speed to get weather priority, since it doesn't make use of Speed at all, but it's your call.

I'd also advise Sash Mamoswine, since Snow Cloak can be a life-saver, but not over ScarfKyurem. It'd be your call where to put it or not, of course.
 
Hey Aurora,

I'm taking this and testing it. WIll take a few days before I come back with any critiques. Mixed Obamasnow looks like it would be more effective, not being walled by Chansey is nice. Try Wood Hammer > Giga Drain for a while. (I am only theorymonning :T)

ALso Naive > Hasty on Genesect, because it really doesn't matter when facing other Genesect's, you either win or lose.

A Gengar replacement is Gliscor. Poison Heal so it recovers during Hail, Ground + Fighting immunity and Sand counter. You're not that water waek with Feraligatr and Abomasnow. He can also go SD Facade + EQ or Fling Acro + EQ.

I'll be back



hes going to take it and call it his own lol
 
I've fought this team with my Sun one, props for laddering with it.
But I have a suggestion for Aboma. It's far more productive when playing with it's strengths and the most important, in my opinion, is countering Rain. Therefore...

460.png

Abomasnow @ Leftovers
Calm Nature (+SpDef, -Atk)
Ability: Snow Warning
EVs: 252 HP / 4 SpA / 252 SpD

- Blizzard
- Protect
- Substitute
- Leech Seed

Not only can you easily pull off a Stallrein with it, but you can safely introduce it against Rain all the time even at the risk of Burn or against the odd Focus Blast on Toed. Also, it's regenerating capabilities are amazing when it's played correctly. This baby almost isn't bothered at all by SRocks, once you get the engine going. And you can use it to scout Choicers and U-Turners as well. I'd also advise lowering the IVs in Speed to get weather priority, since it doesn't make use of Speed at all, but it's your call.

I'd also advise Sash Mamoswine, since Snow Cloak can be a life-saver, but not over ScarfKyurem. It'd be your call where to put it or not, of course.

Thanks for that Abomasnow set, I'm using it now and it's been working well. I will also test Mamoswine over Feraligatr, but I'm a little concerned about the resulting massive Fighting weakness. We'll see, though.

hes going to take it and call it his own lol

Hope not :P

EDIT: Offensive threat list added. Testing a Rotom-W over Feraligatr.
 
I haven't been laddering much in DW recently, but I toyed around with a hail team last week with Choice Scarf Kyurm on it. Gotta say that thing is beastly. I've got a spinner so I don't have to worry about SR and it sure does put pressure on the opponent. Even NVE Blizzards damage badly.
 
I've been testing Rotom-W, and although it's nice (I find it to be a good Pokemon that you can almost stick on any team) I don't think it's what this team needs.

All of the Pokemon on this team with the exception of Heatran struggle against SpD Jirachi, and Heatran doesn't enjoy getting paralyzed. This, in conjuction with any bulky water, is a huge pain to work around with some hazards thrown in. I can Toxic the Water on the switch, but then Heatran must switch out, meaning that Jirachi can pass some Wishes to the bulky water to heal it later and create an annoying loop.

For that reason, I'm really considering putting Mamoswine over Rotom/Feraligatr. It destroys Jirachi with STAB EQ, and its Ice Shard is also very useful for killing Salamence, Latios, and Latias, all of which are big threats. With Thick Fat, it also adds another Ice resist and becomes neutral to Fire, but Snow Cloak could save me with hax. The obvious problem is that it's weak to Fighting attacks.

The other option is Gliscor. With Poison Heal, it gains HP even in Hail, and counters Excadrill, Breloom, Conkeldurr, Terrakion, Jirachi, and most Mienshao and Infernape, and really helps take the pressure off Latias for tanking Fighting-type moves. With Ice Fang, it can also check Dragonite, Salamence, and Haxorus somewhat effectively. However, it is hopeless against Latios, Latias, and Volcarona, while Chandelure switching in unscathed means an early death by HP Ice. With its 4x weakness to Ice-type attacks, it also puts more pressure on Heatran and Genesect, which is not ideal. And lastly, with an unimpressive 226 Attack uninvested, Gliscor won't be doing much damage unless it can hit something SE.

Suggestions on these two? If I'm using Mamoswine, I'm very open to suggestions to possibly change Heatran, because the gaping Fighting weakness is going to pose a problem.
 
Maybe Tentacruel?

I know, you get closer to a Hail Stall strat more than anything, but it solves the whole puzzle and more.
It has Fighting, Fire and Water resistances, can spin hazards away and even add more if you wish so. With the addition of SDef Aboma(glad I could help), they'd work as the special tanks, since they complete each other. Aboma takes the Electric/Ground attacks aimed at Tenta, while leeching away and the latter takes Fire/Fighting attacks aimed at the former, while spinning Rocks. Additionally, it could free Latias to a more offensive strategy, perhaps.
 
Maybe Tentacruel?

I know, you get closer to a Hail Stall strat more than anything, but it solves the whole puzzle and more.
It has Fighting, Fire and Water resistances, can spin hazards away and even add more if you wish so. With the addition of SDef Aboma(glad I could help), they'd work as the special tanks, since they complete each other. Aboma takes the Electric/Ground attacks aimed at Tenta, while leeching away and the latter takes Fire/Fighting attacks aimed at the former, while spinning Rocks. Additionally, it could free Latias to a more offensive strategy, perhaps.

Another good idea. I'll try that after I have a chance to test Gliscor over Feraligatr because I'm not sure how much the extra Water weakness will hurt. Haven't really had a chance to play around with stuff yet, and I really want to try Mamoswine too.

Oh, and lastly, I think I'll try HP Fire on Kyurem over Outrage. I almost never use Outrage anyway, and HP Fire nails Genesect, Ferrothorn, Jirachi, and Scizor harder than any of my other moves. Because I'll be taking a more defensive stance with Gliscor/Tentacruel over Feraligatr, I think I'll be switching Recover to Psyshock on Latias so that I don't have to worry about Blissey and Chansey.
 
instead of feraligator or rotom have you tried using a jellicent you already have a ground immunity in latias so you dont really need to focus on that plus jellicent gives you a fighting immunity (always useful on an hail team) also i gotta say i would recommend a stallrein in here but i just cant find a place to put it in il give the set....actually this was an idea someone suggested to me on my team. Since you are running DW i find this a better solution then stallrein



Regice
Ice Body
Bold
Leftovers
220 hp, 252 def, 36 sdef
MOVESET:
Protect
Substitute
Blizzard
Toxic


Same set as classic stallrein but it has a lot more bulk to it.
 
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