Double Dragon, OU Style

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A big thanks to Jarado Martino for the drawing of Sally and Dragonite​

DOUBLE DRAGON
OU Style






Introduction



Look, I've never liked OU, I'm just going to start out with that, LC and UU has always been my strongsuit. But when 5th Gen came out, and they unbanned most of the "overpowered" Pokemon, I decided "screw it, I'll try OU". Another thing you should know about me is that I hate Ubers, not going to get into that. But, in 4th Gen there was a nifty strategy in Ubers that always intruigued me, Double Dragon, where one Pokemon punches holes in the opponent's team while the second just ripped the leftover Pokemon to shreds. I thought "Well, gee, that would be quite fantastic in OU, now wouldn't it? So here you go, Double Dragon, OU Style.

At A Glance

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Well, I obviously started with Salamence and Dragonite

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Next, I knew that Dragonite needed a boost in power, so I added Gorebyss (Yes... SmashPassing, let the hate flowith forth)
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Next, I needed a good priority user, someone to revenge kill fast Pokemon once Dragonite / Salamence / Gorebyss are out, so I went with Metagross.

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So even with Gorebyss passing amazing boosts to my dragons, I needed a good setup sweeper, and I also needed a special Sweeper, so Lucario was up next.
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So I needed someone to setup Stealth Rocks and to use Memento to give Gorebyss free setup time, so I went with Uxie.

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So I then submitted my team to the Team Rating Workshop and they told me to change my Uxie with an Espeon, so here goes.

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A Closer Look





Espeon (F)
item: Light Clay
Nature: Timid
EVs: 252 HP / 4 Def / 252 Spe
Ability: Magic Bounce
move 1: Reflect
move 2: Light Screen
move 3: Baton Pass
move 4: Psychic

Espeon makes sure my Gorebyss isn't Taunt-Bait, and it makes sure that I can get rocks up and I can make sure Stealth Rocks are off my field. It also helps Salamence take a few hits before fainting. Dual Screens can soften up some hits and makes Dragonite even better at it's job. Baton Pass can give Espeon a chance to take the boosts from Gorebyss than pass to the Dragons. Psychic is her only attacking move and its so it can make use of the Shell Smash boosts.




Gorebyss (F)
Item: White Herb
Nature: Calm (+ SDef, -Atk)
EVs: 252 HP / 24 SDef / 232 Spe
Ability: Swift Swim
move 1: Shell Smash
move 2: Baton Pass
move 3: Scald
move 4: Substitute

Gorebyss is probably the most important Pokemon after than the twin Dragons on my team. SmashPass has never been my favorite thing, but I need it to give Dragonite some decent offense and make Salamence an absolute monster. Scald makes sure I'm not Taunt bait and screws over other Shell Smashers like Cloyster and Crustle. Substitute is used against strong sweepers so Salamence can come in and wreck their face. The EVs and Nature give Gorebyss good speed and bulk so it can outpseed most Pokemon while still being able to take hits.




Dragonite (M)
Item: Leftovers
Nature: Mild (+SAtk, -Def)
EVs: 248 HP / 252 SAtk / 8 Spe
ability: Multiscale
move 1: Draco Meteor
move 2: Flamethrower
move 3: Earthquake
move 4: Roost

The first half of my sweepers, Dragonite is a huge part of my team, depending on who Gorebyss goes up against. Dragonite is the one who goes up against sweepers like Infernape and Lucario. Draco Meteor gives me STAB and gives a surprise effect on Lati@s. Flamethrower hits Steel-types like Ferrothorn and is pretty much used when I don't want to lose my +2 Special Attack. Earthquake hits Heatran hard and is my only Physical attack. Roost makes sure Stealth Rock isn't that much of a bother and gives me a chance against sweepers. The EVs give me bulk, the 252 SAtk gives my STAB attack some power, and the 8 Spe EVs make sure I'm 2 Speed points ahead of the 130 Speed group. Hardy may seem like a strange nature, but since Dragonite relies on power, bulk, and speed, I couldn't afford to lose any stats.



Salamence (M)
Item: Life Orb
nature: Rash (+SAtk, -SDef)
EVs: 116 Atk / 216 SAtk / 176 Spe
ability: Intimidate
move 1: Draco Meteor
move 2: Fire Blast
move 3: Brick Break
move 4: Outrage

Unlike Dragonite, Salamence is meant to go up against defensive Pokemon like Blissey and Skarmory. Draco Meteor breaks through walls like their made of jelly, with STAB it has a shocking 210 BP, coming off a 682 SAtk, it's going to hurt a lot of things. Fire Blast hits Ferrothorn and Forretress and is the special attack that it uses the most. Brick Break hits Heatran and is a safe attack that I use when I don't want to risk Fire Blast missing. Outrage is Salamence's main physical attack and does crazy damage to anything that doesn't resist it. The EVs and Nature give Salamence enough Speed to outspeed most Pokemon, and enough power to OHKO a whole lot of defensive Pokemon.




Metagross
Item: Life Orb
Nature: Jolly
EVs: 48 HP / 252 Atk / 208 Spe
ability: Clear Body
move 1: Agility
move 2: Meteor Mash
move 3: Earthquake
move 4: Ice Punch

Metagross is the first half of my late-game sweepers, and is probably the most important. Agility gives Metagross a speed boost so it outpseeds base 130s, which helps it alot in the long run. Meteor Mash is for STAB and is the attack that I use the most. Earthquake hits Excadrill and friends, and Ice Punch keeps Grass types in check. The EV and Nature give Metagross great power and decent speed before an Agility. Life Orb gives Metagross the power of and Adamant nature with a Jolly Nature.



Lucario (M)
Item: Air Balloon
Nature: Timid
EVs: 4 HP / 252 SAtk / 252 Spe
Ability: Inner Focus
move 1: Nasty Plot
move 2: Aura Sphere
move 3: Dark Pulse
move 4: Vaccuum Wave
Lucario is the other half of my late-game sweepers, and is also my setup sweeper. Nasty Plot gives Lucario a huge SAtk boost and gives Lucario 658 Satk after one turn, which means it's ready to go ape on most Pokemon. Aura Sphere is for STAB and hits Steels and Rock types, and is the move that I use most of the time. Dark Pulse gives Lucario near perfect coverage and has a nice flinch chance, too. Hidden Power Ice hits Dragons and plain Flying-types so Zapdos and Dragonite don't get a free ride. The EVs and Nature are pretty standard, speed and power, this is getting pretty redundant, huh?




So thats my team, please, rate, comment, anything, feel free.
 
Looks like a great team, I love the Memento set-up for Gory's SmashPass. Did you ever consider trying either or both screens? it might do even more for the ease of setting up your dragons, although it would take longer to set up. You might also move one or the other EV into Attack on Nite to give it's quake some more Oomph.
 
Thanks for the rate, I want dual screens, but I don't seem to have enough space, as I don't want to be taunt bait. The EVs for DNite need to stay as I can't lose any bulk or I'll risk losing to some Ice-types.
 
As for dual screens, Psychic has horrible coverage (ugh ttar), and SR isn't as vital to your team anyway, so I'd suggest to drop these two but to keep U-Turn, just in case (because it's a great move). However, you could keep Psychic if you want more power, but that's really up to you.
 
I still think the flowers would've made it.

On a more serious note, I dunno how partial you are to the Mence/Nite combo. But I've done a similar SmashPass Dragon using Haxorus. CB Rivalry Haxorus is already insane, and giving him +2/+2 means he's tearing down even Steel types with Outrage.

On your Gorebyss, I ran mine with HP Fire/Surf over Sub/Scald. It's surprising how well Gorebyss can do as a regular battler once it gets its boost off. Though Scald vs Surf is always a touch call for me, personally.

I like the Uxie, but I'd consider Reflect over Psychic. Your two main sweepers would greatly enjoy the reduced damage from priority assuming you can get it up.
 
I still think the flowers would've made it.

On a more serious note, I dunno how partial you are to the Mence/Nite combo. But I've done a similar SmashPass Dragon using Haxorus. CB Rivalry Haxorus is already insane, and giving him +2/+2 means he's tearing down even Steel types with Outrage. I use it because one has good bulk so it can switch into attacks while the other will just rip things to shreds, and Haxorus won't work as a mixed sweeper.

On your Gorebyss, I ran mine with HP Fire/Surf over Sub/Scald. It's surprising how well Gorebyss can do as a regular battler once it gets its boost off. Though Scald vs Surf is always a touch call for me, personally. I'll try it.

I like the Uxie, but I'd consider Reflect over Psychic. Your two main sweepers would greatly enjoy the reduced damage from priority assuming you can get it up. Again, I'll try it.
 
Hardy Dragonite can't be worth it.. I think you would get good results from Mild, since most physical attacks that'll be hitting you would be priority which Dragonite's typing doesn't fear anyway (you'd BP to Mence on other predicted physical attacks because of Intimidate?).

Also, if you're open to changing any Pokemon, I think Hydreigon or even Kyurem would be an interesting substitute for one of the Dragons. Just to have a greater variety of resistances to BP on.

Otherwise, it looks very scary and effective.
 
I'll test the Mild nature.

Lol I forgot about Kyurem, but sadly, if a sweeper is super fast, I think it would be pretty redundant if the most common priority will wreck it.
 
Haxorus certainly isn't a mixed sweeper. But, then, a +2 CB Rivalry Haxorus Outrage does 74-88% dmg on Skarm. If you're nervous about people running Females, +2 CB Mold Breaker Outrage still does 60-71%. Ferrothorn's a similar 2HKO with Mold Breaker, and a guaranteed OHKO if rocks are down with Rivalry. Most other stuff is a joke, comparatively. Just sayin'.

But fair enough. Mixed sweepers do enjoy the SmashPass boost quite a bit.
 
One more thing I noticed: To outspeed the 130 speed tier with Nite, you'd have to run a +Speed nature, because most of the faster mons do, too. This would also mean you'd have to run max speed... Which I'm not really sure you want.

And I second the Haxorus motion... that thing is a beast, though a wee bit frail.

Have you ever considered smash-passing to Lati@s? Me neither, but I would imagine it to be pretty effective... Them being the fastest dragons and stuff. They can also run mixed sets, although they do, of course, prefer the special side.
 
One more thing I noticed: To outspeed the 130 speed tier with Nite, you'd have to run a +Speed nature, because most of the faster mons do, too. This would also mean you'd have to run max speed... Which I'm not really sure you want. Actually, the max speed 130 base speed tier is max 394, but after +2 Dragonite is 396.

And I second the Haxorus motion... that thing is a beast, though a wee bit frail.

Have you ever considered smash-passing to Lati@s? Me neither, but I would imagine it to be pretty effective... Them being the fastest dragons and stuff. They can also run mixed sets, although they do, of course, prefer the special side. OK, all the team raters, remember, I chose Dragonite and Salamence for their ability to go mixed, not for their giant attack/spattk stats. I will run only mixed sweepers.
 
With my usage with Gorebyss

Sigillyph and Conkeldurr are amazing baton pass receivers.

Sgilyph(M)
Item: Life Orb
Nature: Bold
EVs: 252 HP / 126 SpD / 130 Def (attacks aren't needed for such a beast like Sigilyph)
Ability: Magic Guard (Make makes Sigilyph amazing)
-Roost
-Cosmic Power
-Stored Power
-HP Fighting

Conkeldurr(M)
Item: Flame Orb
Nature: Adamant
EVs: 126 HP / 252 Atk / 130 Spe
Ability: Guts
-Drain Punch
-Stone Edge
-Mach Punch
-Payback

With its guts boost and Shell Smash boost it gives it 1256 attack stat which is amazing and a speed of about 360 making it really fast.
 
why not use SD luke? he pairs so well with Dragon/flying types, and ur team certainly isnt blocked by Skarm, so why not try it?
 
Paradoxus, you're not listening to the team rates. If you're going to post an RMT, be prepared to try out some things you wouldn't have previously. It could really help your team if you would just listen to what people have to say.
 
yea, but their not following the "theme" of this team. The basis of this team is 2 Dragon types that are mixed sweepers that are recipitents of shell smash boosts. I need a special sweeper and physical sweeper for after the two dragons are gone. All the ideas are good, but they kind of re arrange my team to the point where im walled by a certain Pokemon once the 2 dragons are gone.
I need the 2 dragons to be mixed so they can plow through teams much easier. I refuse to change the 2 dragons because I need the bulk of Dragonite and Intimidate of Salamence to make sure that Mamoswine doesn't try to ruin my fun
 
yea, but their not following the "theme" of this team. The basis of this team is 2 Dragon types that are mixed sweepers that are recipitents of shell smash boosts. I need a special sweeper and physical sweeper for after the two dragons are gone. All the ideas are good, but they kind of re arrange my team to the point where im walled by a certain Pokemon once the 2 dragons are gone.
I need the 2 dragons to be mixed so they can plow through teams much easier. I refuse to change the 2 dragons because I need the bulk of Dragonite and Intimidate of Salamence to make sure that Mamoswine doesn't try to ruin my fun

That's... incredibly specific and limits the suggestions to like, Kingdra. :x Why not test out suggestions and see if they work, at the very least? If you simply refuse to even test the things people suggest it kinda makes other people not want to rate etc. :(
 
Well, the main sweepers are specific, but I would gladly replace natures, evs, any pokemon other than the 2 main sweepers.
 
hello. I don't know if this stuff has been mentioned before, but here you go.

I recommend Deoxys-S over Uxie. Deo is just a much more reliable dual sceener plus it has spikes which ate great for offensive teams. | Deoxys-S @ Leftovers | Jolly | 252 Spe / 252 HP / 4 Def | Spikes | Light Screen | Reflect | Superpower |. Super Power let's you deal with lead tars.

Right now you team is easily mauled by Excadrill so I recommend Vacume Wave over HP ice on Lucario. This leaves you open to Gliscor, but I feel Excadrill is a much bigger threat. I also recommend Gliscor over Dragonite. With Gliscor, you have something to reliablely counter sand while still maintaing your synergy. | Gliscor @ Toxic Orb | Leftovers | Inpish | 252 HP / 72 Def / 164 Spe | Swords Dance | Earthquake | Ice Fang | Taunt/Protect|
 
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