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Albinoloon vs ToastTyrant13 on some very complex arena (Ref = Frosty)

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OKAY AQUALOS! TIME TO DEAL WITH THIS BREEZI! See if you can avoid that Toxic and counterattack with a Bounce! Try to take him out of the sky with a massive Tackle to the chest! SHOOT THAT BASTARD DOWN! If he isn't down and out, try another Bounce! If he is, take a chill.

Bounce -> Tackle -> Bounce (chill if Breezi is taken out by Tackle)
 
iaza13404486736100.gif

Ivaldii (Breezi) [f]
Nature: Modest
Health: 2
Atk: 1
Def: 2
SpA: 4
SpD: 2
Spe: 85
Energy: 29%
Boosts:
Other: Protected from sandstorm until the end of round 6


VS


th_ShinyMagikarp.png

Aqualos (Magikarp) [M]
Nature: Modest
Health: 80
Atk: Rank 2
Def: Rank 2
SpA: Rank 0
SpD: Rank 1
Spe: 80
Energy: 100
Boosts:
Other: Protected from sandstorm until the end of round 6​

Round 6

Action 1

ToastTyrant sends out...magikarp? In the middle of the desert? the poor little thing. Oh well. Ivaldii senses that her end is imminent and leaves a goodbye gift. A gift in the form of a very yucky substance that is probably insanely toxic, leaving Aqualos badly poisoned, right before the magikarp Bounced and hit the Breezi with a full blown attack, defeating her.

As Albinoloon calls back his pokemon, the magic coat starts to get darker. It seems that the cloud nine effect is wearing off! Which is...bad. Really bad. Like "I need to get out of here by the end of first action of next round or I'll lose a crapload of hp" bad.

Also, if I were the trainers, I would be prepared to send out actions even without knowing the pokemon they will end up facing as there won't be time to think on actions after they break in (this is my subtle way of saying that you should order attacks if you intend to enter somewhere, as a ghost will appear and they will attack you next round)

Breezi - Toxic for 7 energy
Hit RNG: (10/10 = Miss) - 7/10 (hit)

Magikarp: Bounce: 9 damage for 7 energy
Hit RNG (<=85 hit): 6/100 (hit)
-1hp due to toxic poison

ROUND 6 END

iaza13404486736100.gif

Ivaldii (Breezi) [f]
Nature: Modest
Health: -7
Atk: 1
Def: 2
SpA: 4
SpD: 2
Spe: 85
Energy: KO
Boosts:
Other: KO


VS


th_ShinyMagikarp.png

Aqualos (Magikarp) [M]
Nature: Modest
Health: 79
Atk: Rank 2
Def: Rank 2
SpA: Rank 0
SpD: Rank 1
Spe: 80
Energy: 100
Boosts:
Other: wants to kill trainer. Also Badly Poisoned (-1hp per action for the next 2 actions, then -2hp)​


Albinoloon sends out pokemon WITHOUT ACTIONS, TyrantToastposts action and then Albinoloon posts actions
 
Albinoloon sends out pokemon WITHOUT ACTIONS, TyrantToastposts action and then Albinoloon posts actions

I believe there should be a 13 somewhere in there.
Jack-Sparrow.jpg

ANYWAYS! AQUALOS! Hop over and take cover in that building! Watch out for any enimies, and take them down with a Bounce the moment you see them! Gain some momentum and hit 'em hard with another Bounce!

take cover -> Bounce -> Bounce
 
Serd, let's do this Tyrant style!

First, retreat into the school building and once there, ambush the local pokemon with a skill-link boosted icicle spear to pin them down, then assault their ears with a supersonic attack!

break into school - Icicle Spear - Supersonic
 
iaza13404475618900.gif

Serd (Shelder) [f]
Nature: Rash
Health: 90
Atk: 3
Def: 4
SpA: 3
SpD: 0
Spe: 40
Energy: 100
Boosts:
Other:


VS


th_ShinyMagikarp.png

Aqualos (Magikarp) [M]
Nature: Modest
Health: 79
Atk: Rank 2
Def: Rank 2
SpA: Rank 0
SpD: Rank 1
Spe: 80
Energy: 100
Boosts:
Other: wants to kill trainer. Also Badly Poisoned (-1hp per action for the next 2 actions, then -2hp)​

Round 7

Action 1

Albinoloon starts the round by sending out his Shellder Serd. But right after that he grabs it and runs to the High School where he hope he will be safe! ToastTyrant(no 13 :D) finds that actually a good idea and follows them.

*Canas looks at trainer*

“Oh go. At least you can ref the battle while I DIE HERE”

*Canas follows trainers*.

*They open the trapdoor and get inside the High School*

Albinoloon: “I think we can resume our battle safely here”

ToastTyrant: “In a manly fashion”

Albinoloon: “Are you always like that?”

ToastTyrant: “Just when I want to drive someone mad”

*rumble*

Albinoloon: “What was that?”

TyrantToast: “Probably your stomach. Anyway, for some reason I am so eager to destroy this high school!”

Albinoloon: “How nice, me too!”

Canas, Serd and Aqualos: ”ZORUASHELLDERMAGIKAAAAAAAAAARP!!!!!!”

Albinoloon and Tyrant Toast: “Oh oh….”

Golurk: “Go..lurk!” (Translation: Oh yes!)

623.png

Golurk (♂)
Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type: Ground / Ghost
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:

HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 46


EC:
6/6
MC: 0
DC: 5/5


Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch.)
Klutz: (Can be disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Attacks:
Pound*
Astonish*
Defense Curl*
Mud-Slap*
Rollout*
Shadow Punch*
Iron Defense*
Mega Punch*
Magnitude*

Earthquake*
DynamicPunch*
Focus Punch*

Substitute*
Safeguard*
Gyro Ball*
Rock Slide

I would gang up on it if I were you

Shellder runs to High School. Bad Choice.
Opponent: Golurk

Magikarp runs to (1/5 water tower, 2/5 high school, 3-5/5 house): 2/5 High School. Oh Albinoloon you lucky bastard.
-1HP due to poison

Opponent: also Golurk

Action 2

Canas: “Zorrrua” (Translation: Aqualos starts by jumping hiiigh as high as the ceiling! (not that high) while Golurk throws Rocks at them, a Rock Slide!. Finally, Serp uses Icicle Spear to hit the ghost with 5 spears and Aqualos hits it with Bounce)

Aqualos: Bounce: 9 – 1.5 = 7.5 (8) damage for 7 energy
Crit RNG: 7/16 (no)
Paralysis RNG: 1/10 (yes)
-1hp due to poison

Golurk: Rock Slide for 6 energy:
Vs Aqualos: 8 + 5.5 = 13.5*0.75=10.12 (11) damage
Vs Serp: 8 + 2.5 = 10.5*0.75=7.87 (8) damage
Flinch RNG: 4/10 and 9/10 (no)
Crit RNG: 2/16 and 7/16 (no)

Serp: Icicle Spear: 5 hits: 15*1.5 = 22.5 (23) damage for 9 energy
Crit RNG: 2/16, 5/16, 9/16, 12/16, 4/16 (no)

Action 2

Canas: “Zorro” (Translation: Aqualos tries the jumping thing again and Serd uses Supersonic to confuse the ghost (slight – 2 actions). But Golurk overcomes the confusion and hits serd with a full-blown Earthquake, while Aqualos hits it again with Bounce).

Aqualos: Bounce: 9 – 1.5 = 7.5 (8) damage for 11 energy
Crit RNG: 3/16 (no)
-2hp due to poison

Serd: Supersonic: confusion for 4 energy
Hit RNG: 10/100 (yes)
Confusion RNG: 1/3 (2 turns)

Golurk: Earthquake at Serd: 10 + 3 + 3 + 2.5 = 18.5 (19) damage for 6 energy
Confusion RNG (2/2 attacks normally):
Paralysis RNG 9/10 (attacks normally)
Crit RNG: 1/16 (yes)

ROUND 7 END

iaza13404475618900.gif

Serd (Shelder) [f]
Nature: Rash
Health: 64
Atk: 3
Def: 4
SpA: 3
SpD: 0
Spe: 40
Energy: 87
Boosts:
Other:


VS


th_ShinyMagikarp.png

Aqualos (Magikarp) [M]
Nature: Modest
Health: 64
Atk: Rank 2
Def: Rank 2
SpA: Rank 0
SpD: Rank 1
Spe: 80
Energy: 82
Boosts:
Other: wants to kill trainer. Also Badly Poisoned (-2hp per action for the next 2 actions, then -3hp)​

623.png

Golurk (♂)
Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type: Ground / Ghost
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:

HP: 61
Atk: Rank 6
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 46
Energy: 88


EC:
6/6
MC: 0
DC: 5/5


Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch.)
Klutz: (Can be disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Attacks:
Pound*
Astonish*
Defense Curl*
Mud-Slap*
Rollout*
Shadow Punch*
Iron Defense*
Mega Punch*
Magnitude*

Earthquake*
DynamicPunch*
Focus Punch*

Substitute*
Safeguard*
Gyro Ball*
Rock Slide

Albinoloon’s Turn
 
Serd, your high defence is really going to be a help. Start off by giving it the ol one two with an Icicle Spear! Then, use a pulse of water to force it back if not confuse it! Lastly, hit it with another Icicle spear!

Icicle Spear - Water Pulse - Icicle Spear
If Golurk uses Earthquake, replace that action with Protect

Btw, I was ready for a challenge ;)
 
Okay Aqualos, this Golurk is gonna' be a bitch! You can't Tackle him down, and your BubbleBeam won't do a thing! :(

SO! TAKE HIM FROM THE SIDE WITH A BOUNCE! After you hit him with all you've got, try another Bounce to the arm! Keep him from punchin' Serd and yourself! Not to be cliche', but since we need to take him down and you're poisoned, try another Bounce!

Bounce - Bounce - Bounce
tigger_4.jpg
 
iaza13404475618900.gif

Serd (Shelder) [f]
Nature: Rash
Health: 64
Atk: 3
Def: 4
SpA: 3
SpD: 0
Spe: 40
Energy: 87
Boosts:
Other:


VS


th_ShinyMagikarp.png

Aqualos (Magikarp) [M]
Nature: Modest
Health: 64
Atk: Rank 2
Def: Rank 2
SpA: Rank 0
SpD: Rank 1
Spe: 80
Energy: 82
Boosts:
Other: wants to kill trainer. Also Badly Poisoned (-2hp per action for the next 2 actions, then -3hp)​

623.png

Golurk (♂)
Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type: Ground / Ghost
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:

HP: 61
Atk: Rank 6
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 46
Energy: 88
Other: Paralysed (20%) and confused (1 turn)


EC:
6/6
MC: 0
DC: 5/5


Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch.)
Klutz: (Can be disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Attacks:
Pound*
Astonish*
Defense Curl*
Mud-Slap*
Rollout*
Shadow Punch*
Iron Defense*
Mega Punch*
Magnitude*

Earthquake*
DynamicPunch*
Focus Punch*

Substitute*
Safeguard*
Gyro Ball*
Rock Slide

Round 8

Action 1

Golurk: GOLURK!!! (Translation: DESTROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOY!!!)

Albinoloon and ToastTyrant: *gulp*

Canas: “Zoruuua”: (Aqualos starts with a very creative move. It bounces up. Yipee. Meanwhile Serd attacks with Icicle Spear, netting 5 strong hits and Golurk strikes back with No guard DynamicPunch, confusing the Shellder for 3 turns. Sometime later Magikarp lands at Golurk dealing…mediocre damage. Oh and Golurk isn’t confused anymore)

Magikarp: Bounce: 9 – 1.5 = 7.5 (8) damage for 15 energy
Crit RNG: 11/16 (no)
-2hp due to poison

Shellder: Icicle Spear: 5 hits: 15*1.5 = 22.5 (23) damage for 9 energy
Crit RNG: 3/16, 2/16, 8/16, 12/16, 7/16 (no)

Golurk: DynamicPunch at Shellder: 12 + 2 + 2.5 = 16.5 (17) damage for 8 energy
Paralysis RNG: 4/10 (no)
Confusion: 2/2 (attacks normally)
Hit RNG: No Guard
Crit RNG: 9/16 (no)
Shellder is confused! (RNG: 2/3 = 3 turns)
Golurk is not confused anymore!

Action 2

Canas: “Zorua“ (Aqualos once again displays its immense movepool, by using bounce again. Nothing to see here. Serd shuts down its clamps swiftly creating a Water Pulse that smashes at Golurk. The ghost is extremely weak, but still manages to get together another DynamicPunch, this time on Magikarp, just as it lands, confusing it for 2 turns)

Magikarp: Bounce: 9 – 1.5 + 3 = 10.5 (11) damage for 19 energy
Crit RNG: 1/16 (yes)
-2hp due to poison

Shellder: Water Pulse: (6 + 3 + 1.5)1.5 = 15.75 (16) damage for 4 energy
Hit Itself RNG (2/2 attacks normally): 2/2 (attacks normally)
Confusion RNG: 3/10 (no)
Crit RNG: 8/16

Golurk: DynamicPunch at Magikarp: 12 + 2 + 5.5 = 19.5 (20) damage for 12 damage
Paralysis RNG: 6/10 (no)
Hit RNG: No Guard
Crit RNG: 15/16 (no)
Magikarp is confused! (RNG: 1/3 = 2 turns)

Action 3

Canas: “Zorua” (Translation: Its time for the finishing strike! Aqualos and Serd get ready t- STOP HITTING YOURSELVES! ARE YOU NUTS, THE GHOST WILL KILL US ALL! They both hit themselves in confusion! At least it seems that they got rid of the confusion. But Golurk uses the opportunity to rumble the floor with Earthquake A HUGE ONE!)

*Rumble Rumble*

-CRASH-

Canas: “ZORUA ZORUA ZORUAAA” (Translation: Everybody get out! The roof of the school won’t last much longer!”

Golurk: GOOOLURK!” (Translation: I won’t let you leave!)

Canas: “Zorua” (Translation: Oh shut up)

*Dark Pulse*

*Golurk Faints*

Canas: “Zorua, Zoruaa!” (Translation: Now let’s move, NOW!)

*All pokemon and trainers quickly leave the school, as the roof collapses and the sand devastates everything*

Meanwhile

“Oh god the paa---wait, the Sandstorm stopped! COOL! And everybody is coming back. Awesome, this means we can resume the battle normally for now”

Magikarp:
Confusion: 1 / 2 (Hits itself in confusion!): 4 damage for 3 energy
-3hp due to poison

Shellder:
Confusion: 1 / 2 (Hits itself in confusion): 2.5 (3) damage for 3 energy

Golurk: Earthquake for 7 energy
Vs Magikarp: (10 + 3 + 5.5)0.75 = 13.8 (14) damage
Vs Shellder (10 + 3 + 2.5)0.75 = 11.6 (12) damage
Paralysis RNG 9/10 (attacks normally)
Crit RNG: 12/16 and 13/16 (no no)

ROUND 8 END

iaza13404475618900.gif

Serd (Shelder) [f]
Nature: Rash
Health: 32
Atk: 3
Def: 4
SpA: 3
SpD: 0
Spe: 40
Energy: 72
Boosts:
Other:


VS


th_ShinyMagikarp.png

Aqualos (Magikarp) [M]
Nature: Modest
Health: 19
Atk: Rank 2
Def: Rank 2
SpA: Rank 0
SpD: Rank 1
Spe: 80
Energy: 45
Boosts:
Other: wants to kill trainer. Also Badly Poisoned (-3hp per action for the next 2 actions, then -4hp)​

ToastTyrant13’s Turn
 
Okay Magikarp! Bounce up as high as you can and Tackle that old water tower! If we're gonna' end this way, we should at least let Serd try a taste of his own medicine. That disgusting water will surely wash him away and leave him weak! After you've done some damage, take a chill and try to recover some energy.

Bounce -> Tackle -> Chill
 
Protip: Always think twice before attacking a Water Tower where a strange pokemon lurks.

iaza13404475618900.gif

Serd (Shelder) [f]
Nature: Rash
Health: 32
Atk: 3
Def: 4
SpA: 3
SpD: 0
Spe: 40
Energy: 72
Boosts:
Other:


VS


th_ShinyMagikarp.png

Aqualos (Magikarp) [M]
Nature: Modest
Health: 19
Atk: Rank 2
Def: Rank 2
SpA: Rank 0
SpD: Rank 1
Spe: 80
Energy: 45
Boosts:
Other: wants to kill trainer. Also Badly Poisoned (-3hp per action for the next 2 actions, then -4hp)​

Round 9

Action 1

Aqualos starts the round (probably its last one, I may add) with a combo of bounce and tackle. It goes uuuup, reaching the top of the Water Tower, since it was half buried, and crashes on it. On a normal day it wouldn’t even scratch it. But the many years of constants sandstorms made the tower a bit too fragile and Water Tower did fall at Serd, Badly poisoning it.

But the Shellder isn’t willing to let it slide as it waits for the Magikarp to get close to him and then fire a Rock Blast, which coupled with Aqualos poison was enough to defeat it.

Albinoloon: “Good job, Serd! He only has one poke left thanks to you!” *does happy dance*

Canas: “Zoruazorua” (Translation: I wouldn’t dance if I were him)

“Why? Are you having a bad feeling?”

Canas: “Zorua” *points to water*

“The water? But w---WOW it is moving! And it is shaping a….moustache?! What the Hell!?”

Jellicent: JELLICEEEEEENT! (Translation: You destroyed my home and disturbed my sleep! You shall pay the ultimate price or my name isn't Praingles!)

..Oh ow. This is bad.
593.png

Jellicent [praingles] (M)
Nature: Modest (+Special Attack, -Attack)

Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60

EC: 6/6
MC: 0
DC: 3/5

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks:
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse
Water Spout
Rain Dance

Acid Armor
Confuse Ray
Pain Split

Ice Beam
Shadow Ball
Surf
Scald
Energy Ball

Magikarp: Bounce + Tackle + Water Tower = Waterfall: (8 -3)0.67 = 3.35 (4) damage for Doesn’t Matter energy
Crit RNG:
Shellder is Badly Poisoned!
-3hp due to poison

Shellder: Rock Blast: 15 + 1.5 = 16.5 (17) damage for 8 energy
Hit RNG: 2/10 (yes)
Crit RNG: doesn’t matter
-1hp due to poison

Jellicent appeared!


ROUND 9 END

iaza13404475618900.gif

Serd (Shelder) [f]
Nature: Rash
Health: 27
Atk: 3
Def: 4
SpA: 3
SpD: 0
Spe: 40
Energy: 64
Boosts:
Other: -1hp for the next 2 actions, then -2hp


VS


th_ShinyMagikarp.png

Aqualos (Magikarp) [M]
Nature: Modest
Health: -1
Atk: Rank 2
Def: Rank 2
SpA: Rank 0
SpD: Rank 1
Spe: 80
Energy: ko
Boosts: ko
Other: ko​

593.png

Jellicent [praingles](M)
Nature: Modest (+Special Attack, -Attack)

Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60

EC: 6/6
MC: 0
DC: 3/5

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks:
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse
Water Spout
Rain Dance

Acid Armor
Confuse Ray
Pain Split

Ice Beam
Shadow Ball
Surf
Scald
Energy Ball


ToastTyrant Pokemon Without Actions -> Albinoloon’s Actions -> ToastTyrant's Actions -> Praingles Actions -> Ref
 
Well, Serd, this it! Now or never! Alright, start off this brawl with a bawl- a supersonic to be specific! Then, rack up some damage with a rock blast! Lastly, end this round with another blast of rocks!

Supersonic - Rock Blast - Rock Blast
if Praingles uses Shadow Ball ar you in any action, replace that action with protect and push your actions back!
 
OKAY CHLORA! Start off this round with a Leech Seed planted right on that Burungeru! Next try a Swords Dance and flash those amazing needles of yours! Now strike Burungeru hard with a powerful serving of Payback!

Leech Seed -> Swords Dance -> Payback
 
Praingles actions:

Water Spout – Energy Ball (Serd) – Ice Beam (Chrola)

iaza13404475618900.gif

Serd (Shelder) [f]
Nature: Rash
Health: 27
Atk: 3
Def: 4
SpA: 3
SpD: 0
Spe: 40
Energy: 64
Boosts:
Other: -1hp for the next 2 actions, then -2hp


VS


331.png

Chrola (Cacnea) [M]
Nature: Modest
Health: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 3
SpD: Rank 1
Spe: 35
Energy: 100
Boosts:
Other:​

593.png

Jellicent [praingles](M)
Nature: Modest (+Special Attack, -Attack)

Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Energy: Infinite. Because I am lazy.

EC: 6/6
MC: 0
DC: 3/5

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks:
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse
Water Spout
Rain Dance

Acid Armor
Confuse Ray
Pain Split

Ice Beam
Shadow Ball
Surf
Scald
Energy Ball

Round 10

Action 1

And our new moustache friend that I am starting to hate gives a warm welcome with Water Spout, decently damaging both Serd and the newcomer Chrola, despite their resistances, to which they replied with Supersonic, which missed and Leech Seed which connects

Jellicent: Water Spout
Vs Serd: (15 + 3 + 6)0.67*0.75 = 12 damage
Vs Chlora: (15+3+4.5)0.67*0.75 = 9.75 (10) damage
Sand Veil Hit RNG (<=8/10 hit): 6/10 (hit)
-4hp due to leech seed

Serd: Supersonic for 5 energy
Hit RNG:25/100 (miss)

Chrola: Leech Seed for 9 energy
Hit RNG: 34/100 (yes)
+4hp due to leech seed

Action 2

Praingles the Jellicent decides to finish Serd off and he does so with Energy Ball, that deals massive damage despite the lack of life in this desert…that I am also starting to hate. Severely outmanned, Chrola prepares for the next tough turns with Swords Dance

…okay, I’ve had enough. I am in the middle of a desert, my back is aching like crazy, I feel a sandstorm will come really soon and this irritating Jellicent is preventing me from reffing this match properly, so, while it is highly unprofessional for a ref to do, I will take matters in my own hands.

Go Thor the Cyclohm, lets end this! Thor use Sheer Force Thunderbolt! Canas use Dark Pulse!

*Insane damage*

Jellicent: Energy Ball at Serd: (6 + 6)1.5 = 18 damage
-4hp due to leech seed

Serd: Faints.

Chrola: Swords Dance for 7 energy
+4hp due to leech seed

Zorua: Dark Pulse: (8 + 3 – 1.5)1.5 = 14.25 (15) damage

Cyclohm: Sheer Force Thunderbolt: (10 + 3 + 2 + 1.5)1.5 = 24.75 (25) damage

Action 3

Praingles doesn’t seem to like the interference of Thor and Canas on the previously thought easy-pie battle with the Cacnea, but it continues it regardless with Ice Beam. Cacnea strikes back with an extra powerful Payback.

“Now he is weak enough. BEGONE”

*Thunderbolt + Dark Pulse = Jellicent faints*

*Returns Thor to Pokeball*

“Okay, this should be enough for now. Albinoloon, send out your last pokemon and fight each other. I don’t think we will have much interferences from now on.”

As these words were said, all pokemon of the region starts hiding in the remaining buildings. Since both leaders of the region were defeated, they are too scared to let anyone enter the houses. It seems that all players are stuck in the desert without any shelter from the Sandstorm that will return soon (ready: at the beginning of round 11).

Jellicent: Ice Beam at Chrola: (10 + 4.5)1.5= 21.75(22) damage
Sand Veil Hit RNG (<=8/10 hit): 1/10 (hit)
-4hp due to leech seed

Chrola: Payback: (10 + 1.5)1.5 = 17.25 + 3 = 20.25 (21) damage for 7 energy
+4hp due to leech seed

Zorua: Dark Pulse: (8 + 3 – 1.5)1.5 = 14.25 (15) damage

Cyclohm: Sheer Force Thunderbolt: (10 + 3 + 2 + 1.5)1.5 = 24.75 (25) damage

Jellicent Faints!


ROUND 10 END

iaza13404475618900.gif

Serd (Shelder) [f]
Nature: Rash
Health: -3
Atk: 3
Def: 4
SpA: 3
SpD: 0
Spe: 40
Energy: 64
Boosts:
Other: -1hp for the next 2 actions, then -2hp


VS


331.png

Chrola (Cacnea) [M]
Nature: Modest
Health: 70
Atk: Rank 4
Def: Rank 2
SpA: Rank 3
SpD: Rank 1
Spe: 35
Energy: 100
Boosts:
Other:​

Albinoloon’s pokemon -> ToastTyrant Actions -> Albinoloon’s Actions -> Ref
 
Okay Chlora! Start off with a Double Team(2 clones)! Now try to boost your longetivity on the field by launching a Leech Seed at Friga! Round it all off with a powerful serving of Payback!
 
Frigga, looks like we have this! To begin, use your arachnid-psychic powers to hurl a cloud of sand at all of the clones, hitting very single one. Then, as it goes in for the leech seed, use a Sludge Bomb/Spiderweb combo to pin it to the ground and forcing the toxins into its body!

Psychic(sand cloud) - Sludge Bomb/Spider Web Combo
 
iaza13404468483900.gif

Frigga (Spinarak) [f]
Nature: Quiet
Health: 90
Atk: 2
Def: 2
SpA: 3
SpD: 2
Spe: 26
Energy: 100
Boosts:
Other:


VS


331.png

Chrola (Cacnea) [M]
Nature: Naughty
Health: 70
Atk: Rank 4
Def: Rank 2
SpA: Rank 3
SpD: Rank 1
Spe: 35
Energy: 77
Boosts:
Other:​

Round 11

Action 1

“You know? Despite the intense pain and the feeling that I’ll faint anytime soon, I am actually happy everybody is sharing this pain with me”

*Canas jumps at trainer*

“you too, Canas-boy!”

*Canas gets pokeball from trainer’s belt, open it and get inside*

“…..figures. You two-faced bastard”

Anyway, the intense sandstorm doesn’t seem to affect the trainers desire to win this as they keep going. Chrola starts by creating 2 clones with Double Team, both promptly defeated by Frigga’s ingenious usage of Psychic. I don’t think the cacnea actually felt anything, but that is beside the point of the attack, me thinks.

Chrola: Double Team for 8 energy
2 clones were formed!
-12 due to intense sandstorm

Frigga: Psychic for 7 energy
All clones vanished!
-12 due to intense sandstorm

Action 2

Chrola probably realized that he was losing health way too fast and decides to do something about it with Leech Seed which connects. Frigga responds with a combination of Spider Web to immobilize the cacnea and Sludge Bomb, letting the toxins do their magic, poisoning the Cacnea.

Chrola: Leech Seed for 9 energy
Hit: 100% due to speed hindering nature
-12hp due to intense sandstorm
+3hp due to Leech Seed

Frigga: Sludge Bomb + Spider web = (9 + 3 + 3)1.5 = 22.5 (23) damage for 17 energy
Crit RNG: 12/16 (no)
Hit RNG (Sand Veil): 59/100 (hits)
Guaranteed Poison!
Chrola was Poisoned!
-12hp due to intense sandstorm
-3hp due to leech seed

Action 3

Frigga is way too tired to use any move, due to the combination used and Chrola seizes the opportunity to fire a payback

I don't think this battle will last more than the next round.

...

I really should get thinking on a way to get out of here.

Chrola: Payback: 5 + 3 = 8 damage for 7 energy
Crit RNG: 7/16 (no)
-12hp due to intense Sandstorm
+3hp due to leech seed
-2hp due to poison

Frigga: nothing
-12hp due to intense sandstorm
-3hp due to leech seed


ROUND 11 END

iaza13404468483900.gif

Frigga (Spinarak) [f]
Nature: Quiet
Health: 40
Atk: 2
Def: 2
SpA: 3
SpD: 2
Spe: 26
Energy: 76
Boosts:
Other:


VS


331.png

Chrola (Cacnea) [M]
Nature: Naughty
Health: 15
Atk: Rank 4
Def: Rank 2
SpA: Rank 3
SpD: Rank 1
Spe: 35
Energy: 53
Boosts:
Other:​

Albinoloon’s Turn
 
All we need

Sludge Bomb - Sludge Bomb - Sludge Bomb

gogogo

CHLORA! HE JUST MAKE A GRAVE MISTAKE! FIRST DISABLE HIS SLUDGE BOMB! TEACH HIM WHAT HAPPENS IF HE TRIES TO KICK YOU AROUND LIKE THAT! Treating a little lady like that Frigga? WHAT THE EFF? NOW FIRE OFF A COMBINATION PAYBACK FOR AN EXTRA SERVING OF DARK ENERGY AT THE COST OF YOUR OWN! WE'RE ENDING THIS RIGHT!

Disable -> Payback -> Payback (combine both Paybacks for a larger impact)
 
Ohhhh

And the plot thickens

iaza13404468483900.gif

Frigga (Spinarak) [f]
Nature: Quiet
Health: 40
Atk: 2
Def: 2
SpA: 3
SpD: 2
Spe: 26
Energy: 76
Boosts:
Other:


VS


331.png

Chrola (Cacnea) [M]
Nature: Naughty
Health: 15
Atk: Rank 4
Def: Rank 2
SpA: Rank 3
SpD: Rank 1
Spe: 35
Energy: 53
Boosts:
Other:​

Last Round

Action 1

And the battle seems over. Well, it seemed over, as Chlora used Disable to make Frigga forget how to use Sludge Bomb and the poor spinarak just stood there doing nothing

And the intense sandstorm, coupled with Chrola’s poison and Frigga’s Leech Seed make both stand in a very fragile position. Looks like the next action will be the last one!

Chrola: Disable for 10 energy
+3hp due to leech seed
-2hp due to poison

Frigga: nothing for 6 energy
-3hp due to leech seed

Sandstorm: -12hp for both pokemon.

HP total:
Frigga: 25hp
Chrola: 4hp

Action 2

Chlora focuses on that particularily threating Sludge Bomb he suffered a while ago to fuel his payback to maximum power. Using extra energy, he charges at Frigga, attacking it twice, one with each arm for extra damage. It’s a Double Payback.

Frigga just stood there and did nothing as the Leech seed, the poison and sandstorm acted, blowing all away.

But what happened? Who won? Check the data for the details.

Meanwhile…

*gets cell phone*

“Hey baby, I forgive you. Can you please send someone to get me here?”

*baby turns off the phone*

“…she will come eventually. She always does”

In the order the stuff happens:
- Chrola uses double payback – 10 + 3 = 13 damage for 17 energy
- -2hp due to poison
- Frigga does nothing for 6 energy
- -3hp due to leech seed
- +3hp for Chrola due to Leech Seed

Total HP:
Chrola: 5hp
Frigga: 9hp
Then comes the sandstorm and swooooops them away

It’s a Tie!

BATTLE END - CONGRATULATIONS TO BOTH PLAYERS FOR A TERRIFIC MATCH!

iaza13404468483900.gif

Frigga (Spinarak) [f]
Nature: Quiet
Health: -3
Atk: 2
Def: 2
SpA: 3
SpD: 2
Spe: 26
Energy: 64
Boosts:
Other:


VS


331.png

Chrola (Cacnea) [M]
Nature: Naughty
Health: -7
Atk: Rank 4
Def: Rank 2
SpA: Rank 3
SpD: Rank 1
Spe: 35
Energy: 26
Boosts:
Other:​

Tokens:
Albinoloon: 2 Trainer Counters
Ivaldii: 1KOC, 1EC, 2MC, 1DC
Serd: 1KOC, 1EC, 2MC, 1DC
Frigga: 1KOC, 1EC, 2MC, 1DC

ToastTyrant13: 2 Trainer Counters
Electronica: 1EC, 2MC, 1DC
Aqualos: 2KOC, 1EC, 2MC, 1DC (the last attack that hit Serd, aside from the ghosts, was Aqualos’s Water Tower thinge, so he gets the KOC)
Chlora: 1KOC, 1EC, 2MC, 1DC

Frosty: 6 Ref Tokens
 
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