How do you defeat the weather?
The morphing of this team from original concept to final team is quite a journey. Sit back put on some music and enjoy the ravings of a complete lunatic.
I wanted to create an-anti weather team. To do so I poured over hundreds of RTM’s to learn as much as I could about the weather teams and their possible weaknesses. I went into this exercise with the thought that I would carry 2 different weather parts and based on what was there bring up the correct weather. So I started with Lucario.
Based on most research he was listed the most has the biggest threat.
The team needed a lead that could do multiple weather introductions and stealth rock. Welcome to the party Bronzong.
The 2 weather conditions I choose were sunny day and rain dance these were choosen just to irritate any person who wanted to bring up any weather. So to take advantage of the weather I choose to bring in Lilligant beast in the sun and cleric benefits.
To take advantage of the rain I choose Kingdra with swiftswim.
I then wanted a pokemon that could do something with both Sun and Rain. I choose Dragonite with the most ridiculous move set ever. Heatwave, draco meteor, heatwave.
Then to round off the team I need some kind of tank (or at least that is what my son said) and I was inspired by the guy who made the rising sun team by using snolax. Descent wall with a few teeth.
And that was my anti-weather team and I had fun. The good news was I went with about 85% victories over weather teams. The bad news I went about 95% loses against normal teams. That said I went about 100 matches and thought it was just because I was a poor player that I was losing so much. I made multiple changes including replacing d-nite but the results were pretty much the same. Then my 16 year old son walked up behind me and laughed and called the whole thing a “gimmick”. I really hated that label. But I couldn’t get past the fact that he was right. My son has his team rate most of the time below 1000 and knows what he is doing dad picked this up to make sure everything was on the up and up and got hooked, but doesn’t know anything. The things I learned from running this team. One, I really liked how Snorlax worked, he kind of fit my style. Two, Lilligant had way more potential then I was giving her credit for and was putting my team in good places. Three, Bronzong is a great utility person to lead my team. Lastly, the rest of the guys were very good, but I didn’t know how to use them. When discussing this with my son he asked a very good question. “How about your anti-weather team be just 1 weather, but not necessarily be a weather team? “ “huh” “Well you like Snorlax and Lilligant and Bronzong, that is a very nice start of a Sunny Day team, but really doesn’t need the sun to be effective.” And he comes the thing I didn’t want to admit, but he was right. So here come the modifactions to the team, eliminate the other 3.
Now add ninetails as what sun team is a sun team without him.
I had best add a fire guy as nine tails is mostly a gimmick to bring out the sun. but also someone who could stand on his own. Here come infernape.
Now since I see 2 fires on the team I should add another chlorophyll guy, victreebel.
I started doing better, but I noticed 2 things, one I was way too dependent on Snorlax for dragon and other breakups, two Bronzong didn’t have enough teeth to stop some of the setups against me like the standard smergle or ninjask baton passers and I would get run over. To counter this I needed a stealth rocker who had an ice move and some teeth, along with heft as to not be OHKO’d before the stealth rock. So out came bronzong ad in came Omastar. He had everything I wanted and was a water with swift swim just in case of rain, still anti-weather.
Now I started winning at a better clip(not near what a really talented player wins at, but better), but I noticed that victreebel was nothing but dead weight, he helped less then 5% of the matches. I also noticed that omastar was kicking dragon butt amd snorlax wasn’t getting beaten upon as much. I was torn between roserade as another cleric, but I really wanted another chlorophyll guy. So I tired Sawsbuck.
Below are the stats on how the team is built and a few explanations. I am still not completely sold on Sawsbuck. That said I would love any help. Once again I am very new, this is my first post and I read the directions multiple times to make sure I did things right. I have about 300 battles with this team and a fairly good winning percentage.
Omastar @ Air Balloon
Ability: Shell Armor
EVs: 88 Def, 168 Special Attack , 252 Special Def (0 IV for speed)
Nature: Quiet
- Stealth Rock
- Ice Beam
- Surf
- Knock Off / Substitute
Omastar was the 2nd to last addition to the team and one of my biggest surprise. He has enough bulk to take hits and one of his major weaknesses is covered by the air ballon for at least 1 round. If I see a plant move coming I usually bring in Infernape, but outside of that I really like his set. I have decided to go with Knock Off over Sub as the sub generally serves very little purpose. Knock Off really ticks people off and makes pokemon like whimsicot a little more bearable. I did 0 IV speed and queit to reduce speed just incase I run into a trick room team. It has worked fairly well. Obviously he isn’t the slowest pokemon, but even against trick room teams he get about 50% go first during trick room. Omastar covers a lot of the weaknesses that the rest of the team has. I would say one of the MVP’s of the team.
Ninetails @ Focus Sash
Ability: Drought
EVs: 252 Speed, 4 HP, 252 Special Attack
Nature: Timid
- Solar Beam
- Heat Wave
- Hypnosis
- Nasty Plot
I stole this idea from others, a guy “pele“ mentioned a “gimmick” of a lead of Persian and the first move being switcheroo then a sleep move then went into painstaking detail about how it work and that gave me the understanding of how the standard Ninetails can work. Thank you for explaining (I told I was new to this). That said the focus sash is just in case the first hypnosis doesn’t work. Then comes nasty plot or 2 (greed has cost me some matches), then the sweep begins. I was surprised how many times it actually worked. And bringing the Sun to play is the obvious synergy to the rest of the team.
Lilligant @ Life Orb
Ability: Chlorophyll
EVs: 252 Speed, 4 HP, 252 Special Attack
Nature: Timid
- Armomatherapy
- Sleep Powder
- Healing Wish
- Solar Beam / Leaf Storm
I fully admit this is not my idea. I stole it from “Katakiri“ and made a few minor mods to it. I like armoathearpy because I don’t have to complete release her to help the rest of the team. Sleep Powder is negotiable, it allows her to still function without Sun, so that is why I keep it and this is my anti-weather team (ha ha). Solar Beam over Leaf Storm for me because I normally have Sun out making it a no brainer. She is in really more the 1 turn. Her healing wish give Snorlax and Infernape a second chance at running a team, along with the other.
Snorlax @ Leftovers
Ability: Thick Fat
EVs: 80 Sp. Def, 156 HP, 88 Attack, 180 Def (0 IV Speed, 255 Happiness)
Nature: Brave
- Return
- Fire Punch
- Earthquake
- Crunch
A wall with teeth, I won’t say he is perfect, but he has taken tons of abuse and stood tall, and the beautiful Lilligant has repaired him a few times. Believe it or not if someone were to make a suggestion as to a move to add to him I would actually replace earthquake. That said he is the big brother that helps to save little sis Lilligant or Sawsbuck when I see fire or dragon coming. He is also there when I see water or earth coming at the fire boys. Heck he is out there a ton and his role has been reduced by Omastar. If Omastar is the MVP, Snorlax is the Hall of Fame. This guy has run through more teams by himself then I would have ever thought possible. Also I love trick roomers with this guy. The only thing slower than him that I know of off the top of my head is Reniculous. Let us just say bring on the sweep.
Infernape @ Choice Band
Ability: Blaze
EVs: 252 Speed, 4 HP, 252 Attack
Nature: Jolly
- Close Combat
- Flare Blitz
- Gunk Shot
- Shadow Claw
The ape brings enough speed to the game and in the Sun and a STAB Flare Blitz he is a monster. I find myself using Close Combat more the I would like. Shadow claw for the occational Ghost. I don’t know why I used Gunk Shot. Can someone help with a better thought then that or explain why I would ever use it? There has to be something better. Once again I stole this from “Katakiri“ and did a little adjustment to make it my own. You have to give credit where credit is due.
Sawsbuck @ Life Orb
Ability: Chlorophyll
EVs: 252 Speed, 4 HP, 252 Attack
Nature: Adamant
- Horn Leach
- Return
- Substitute
- Sword Dance
Remember when I said I didn’t see any use for sub on Omastar, here I have a very good one. If the sub stands 1 round, I do a sword dance until it falls and then run the team. Horn Leach give enough life back to replace the Life Orb minuses and he seems to have enough speed with the chlorophyll to run most teams. I see him as a poor man’s exadrill.
The threat List:
Outside of the normal list of weather changers and usual guys here are a couple that caught me off guard.
Wobbuffet : don't know what it is about him, but he gives me a rough time everytime I face him.
Forretress : same thing here
Dragonite : Even though i don't seem to be able to make him work he certainly does the job for others and makes my life hell.
Volcarona : even though she comes in at 50% she still give me a hard time.
And lastly Dugtrio: speed and ground give a fire team fits.
This bring me to the end of this RMT. You can see the mess that is my mind. Sorry if I am long winded. My goal is to be able to compete with my son without him being embarrassed by the lack of quality coming from his dad. Thank you in advance for any help, I know I need it as I am just barely starting to see how wonderfully complex this game can be and how it is like a Symphony each part playing in harmony to make each other better.
oh to answer the first question "How do you defeat the weather?"
"You make your own"
The morphing of this team from original concept to final team is quite a journey. Sit back put on some music and enjoy the ravings of a complete lunatic.
I wanted to create an-anti weather team. To do so I poured over hundreds of RTM’s to learn as much as I could about the weather teams and their possible weaknesses. I went into this exercise with the thought that I would carry 2 different weather parts and based on what was there bring up the correct weather. So I started with Lucario.

Based on most research he was listed the most has the biggest threat.
The team needed a lead that could do multiple weather introductions and stealth rock. Welcome to the party Bronzong.


The 2 weather conditions I choose were sunny day and rain dance these were choosen just to irritate any person who wanted to bring up any weather. So to take advantage of the weather I choose to bring in Lilligant beast in the sun and cleric benefits.



To take advantage of the rain I choose Kingdra with swiftswim.




I then wanted a pokemon that could do something with both Sun and Rain. I choose Dragonite with the most ridiculous move set ever. Heatwave, draco meteor, heatwave.





Then to round off the team I need some kind of tank (or at least that is what my son said) and I was inspired by the guy who made the rising sun team by using snolax. Descent wall with a few teeth.






And that was my anti-weather team and I had fun. The good news was I went with about 85% victories over weather teams. The bad news I went about 95% loses against normal teams. That said I went about 100 matches and thought it was just because I was a poor player that I was losing so much. I made multiple changes including replacing d-nite but the results were pretty much the same. Then my 16 year old son walked up behind me and laughed and called the whole thing a “gimmick”. I really hated that label. But I couldn’t get past the fact that he was right. My son has his team rate most of the time below 1000 and knows what he is doing dad picked this up to make sure everything was on the up and up and got hooked, but doesn’t know anything. The things I learned from running this team. One, I really liked how Snorlax worked, he kind of fit my style. Two, Lilligant had way more potential then I was giving her credit for and was putting my team in good places. Three, Bronzong is a great utility person to lead my team. Lastly, the rest of the guys were very good, but I didn’t know how to use them. When discussing this with my son he asked a very good question. “How about your anti-weather team be just 1 weather, but not necessarily be a weather team? “ “huh” “Well you like Snorlax and Lilligant and Bronzong, that is a very nice start of a Sunny Day team, but really doesn’t need the sun to be effective.” And he comes the thing I didn’t want to admit, but he was right. So here come the modifactions to the team, eliminate the other 3.



Now add ninetails as what sun team is a sun team without him.




I had best add a fire guy as nine tails is mostly a gimmick to bring out the sun. but also someone who could stand on his own. Here come infernape.





Now since I see 2 fires on the team I should add another chlorophyll guy, victreebel.






I started doing better, but I noticed 2 things, one I was way too dependent on Snorlax for dragon and other breakups, two Bronzong didn’t have enough teeth to stop some of the setups against me like the standard smergle or ninjask baton passers and I would get run over. To counter this I needed a stealth rocker who had an ice move and some teeth, along with heft as to not be OHKO’d before the stealth rock. So out came bronzong ad in came Omastar. He had everything I wanted and was a water with swift swim just in case of rain, still anti-weather.






Now I started winning at a better clip(not near what a really talented player wins at, but better), but I noticed that victreebel was nothing but dead weight, he helped less then 5% of the matches. I also noticed that omastar was kicking dragon butt amd snorlax wasn’t getting beaten upon as much. I was torn between roserade as another cleric, but I really wanted another chlorophyll guy. So I tired Sawsbuck.






Below are the stats on how the team is built and a few explanations. I am still not completely sold on Sawsbuck. That said I would love any help. Once again I am very new, this is my first post and I read the directions multiple times to make sure I did things right. I have about 300 battles with this team and a fairly good winning percentage.
Omastar @ Air Balloon
Ability: Shell Armor
EVs: 88 Def, 168 Special Attack , 252 Special Def (0 IV for speed)
Nature: Quiet
- Stealth Rock
- Ice Beam
- Surf
- Knock Off / Substitute
Omastar was the 2nd to last addition to the team and one of my biggest surprise. He has enough bulk to take hits and one of his major weaknesses is covered by the air ballon for at least 1 round. If I see a plant move coming I usually bring in Infernape, but outside of that I really like his set. I have decided to go with Knock Off over Sub as the sub generally serves very little purpose. Knock Off really ticks people off and makes pokemon like whimsicot a little more bearable. I did 0 IV speed and queit to reduce speed just incase I run into a trick room team. It has worked fairly well. Obviously he isn’t the slowest pokemon, but even against trick room teams he get about 50% go first during trick room. Omastar covers a lot of the weaknesses that the rest of the team has. I would say one of the MVP’s of the team.
Ninetails @ Focus Sash
Ability: Drought
EVs: 252 Speed, 4 HP, 252 Special Attack
Nature: Timid
- Solar Beam
- Heat Wave
- Hypnosis
- Nasty Plot
I stole this idea from others, a guy “pele“ mentioned a “gimmick” of a lead of Persian and the first move being switcheroo then a sleep move then went into painstaking detail about how it work and that gave me the understanding of how the standard Ninetails can work. Thank you for explaining (I told I was new to this). That said the focus sash is just in case the first hypnosis doesn’t work. Then comes nasty plot or 2 (greed has cost me some matches), then the sweep begins. I was surprised how many times it actually worked. And bringing the Sun to play is the obvious synergy to the rest of the team.
Lilligant @ Life Orb
Ability: Chlorophyll
EVs: 252 Speed, 4 HP, 252 Special Attack
Nature: Timid
- Armomatherapy
- Sleep Powder
- Healing Wish
- Solar Beam / Leaf Storm
I fully admit this is not my idea. I stole it from “Katakiri“ and made a few minor mods to it. I like armoathearpy because I don’t have to complete release her to help the rest of the team. Sleep Powder is negotiable, it allows her to still function without Sun, so that is why I keep it and this is my anti-weather team (ha ha). Solar Beam over Leaf Storm for me because I normally have Sun out making it a no brainer. She is in really more the 1 turn. Her healing wish give Snorlax and Infernape a second chance at running a team, along with the other.
Snorlax @ Leftovers
Ability: Thick Fat
EVs: 80 Sp. Def, 156 HP, 88 Attack, 180 Def (0 IV Speed, 255 Happiness)
Nature: Brave
- Return
- Fire Punch
- Earthquake
- Crunch
A wall with teeth, I won’t say he is perfect, but he has taken tons of abuse and stood tall, and the beautiful Lilligant has repaired him a few times. Believe it or not if someone were to make a suggestion as to a move to add to him I would actually replace earthquake. That said he is the big brother that helps to save little sis Lilligant or Sawsbuck when I see fire or dragon coming. He is also there when I see water or earth coming at the fire boys. Heck he is out there a ton and his role has been reduced by Omastar. If Omastar is the MVP, Snorlax is the Hall of Fame. This guy has run through more teams by himself then I would have ever thought possible. Also I love trick roomers with this guy. The only thing slower than him that I know of off the top of my head is Reniculous. Let us just say bring on the sweep.
Infernape @ Choice Band
Ability: Blaze
EVs: 252 Speed, 4 HP, 252 Attack
Nature: Jolly
- Close Combat
- Flare Blitz
- Gunk Shot
- Shadow Claw
The ape brings enough speed to the game and in the Sun and a STAB Flare Blitz he is a monster. I find myself using Close Combat more the I would like. Shadow claw for the occational Ghost. I don’t know why I used Gunk Shot. Can someone help with a better thought then that or explain why I would ever use it? There has to be something better. Once again I stole this from “Katakiri“ and did a little adjustment to make it my own. You have to give credit where credit is due.
Sawsbuck @ Life Orb
Ability: Chlorophyll
EVs: 252 Speed, 4 HP, 252 Attack
Nature: Adamant
- Horn Leach
- Return
- Substitute
- Sword Dance
Remember when I said I didn’t see any use for sub on Omastar, here I have a very good one. If the sub stands 1 round, I do a sword dance until it falls and then run the team. Horn Leach give enough life back to replace the Life Orb minuses and he seems to have enough speed with the chlorophyll to run most teams. I see him as a poor man’s exadrill.
The threat List:
Outside of the normal list of weather changers and usual guys here are a couple that caught me off guard.
Wobbuffet : don't know what it is about him, but he gives me a rough time everytime I face him.
Forretress : same thing here
Dragonite : Even though i don't seem to be able to make him work he certainly does the job for others and makes my life hell.
Volcarona : even though she comes in at 50% she still give me a hard time.
And lastly Dugtrio: speed and ground give a fire team fits.
This bring me to the end of this RMT. You can see the mess that is my mind. Sorry if I am long winded. My goal is to be able to compete with my son without him being embarrassed by the lack of quality coming from his dad. Thank you in advance for any help, I know I need it as I am just barely starting to see how wonderfully complex this game can be and how it is like a Symphony each part playing in harmony to make each other better.
oh to answer the first question "How do you defeat the weather?"
"You make your own"