My try @ a Rush Sweep Team

This team's Mission: Exterminate anything quick, it has ONE WALL, and it isnt very wallish like Blissey...

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Sceptile (M) @ Petaya Berry
Trait: Overgrow
Evs TBD
Timid Nature (+Spd, -Atk)
- Energy Ball
- Hidden Power [Ice or Fire?]
- Endeavor
- Substitute

The Lead, deals with the most common leads, and if they swich, its already over [Sub] for them, Blissey CANT wall this monster.

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Donkarasu (M) @ Choice Scarf
Trait: Insomnia / Bad Luck
Evs 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Pursuit
- Blade Test
- Drill Peck
- Steel Wing / Featherdance / T-wave / Haze

My ultimate revenge killer, by far superior to Duggy, even if I mispredict and use Balde Test, the Hax side of it [50% lolz] might kick in and do a rather nice denting. Im not to sure about the last move, Steel wing would be for any CBtar, but T-wave stops things cold.

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Agunomu @ Twisted Spoon
Trait: Levitate
Evs 252 SAtk / 252 Spd / 4 HP
Timid Nature (+Spd, -Atk)
- Scheme
- Psychic
- Grass Rope
- Flamethrower

Blissey cant wall it, If I Scheme on the swich.

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Infernape (M) @ Concentration Band
Trait: Blaze
Evs: TBD
Jolly Nature (+Spd, -SAtk)
- Encore
- Swords Dance
- Fire Punch
- In Fight

A Monster, Skarmory Phails Epicly at walling it. With Encore, it defends me against stat upers, that will pay dearly for that, this guy gives me some Raikou protection too.

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Kureseria (F) @ Leftovers
Trait: Levitate
Evs: TBD
Relaxed Nature (+Def, -Spd,) [0 Spd Ivs]
- Calm Mind
- Ice Beam
- Charge Beam
- Crescent Dance

My only wall, super slow for Crescent Dance.



Need to look for holes in my team, and then deicde on my last party member.

 
Do you guys think that ASGengar will be as common as Wi-Fi Users say? if so, I might change Donkarasu's Trait to insomnia, to swich it into gar and 1HKO with Pursuit.

Mach Punch 1HKO's T-tar before the swords dance and since I have 2 DARK weaks I feel a bit safer with it.
 
Infernape's Fire Punch won't OHKO Skarmory, even after a Swords Dance. Mach Punch seems a waste on a Swords Dance set, he's already incredibly fast and he outspeeds Adamant Dugtrio anyway. If you do run into a Jolly one and it finishes the monkey with a CB Earthquake, half your team has a free switch in. If you really want Mach Punch I'd consider making the ape a CBer.

Nice job on using Donkrow though. Always good to see something other than the usual suspects in a team.
 
Yeah, you need a better Goukazaru set. Search for the topic on it, I posted a bunch of good sets.

Watch out for Skarmory. If Stealth Rock is up to mess up Salamence (you have no spinner), it can come in fairly easily, and Drill Peck will hurt Goukazaru badly and leave big dents in Agunomuu. I guess the latter could still use it as a sweeping opportunity, but then if Skarmory comes with its pal Blissey...

I'm not entirely sure on Donkrow... if you just want it from revenge kills, Absol does this way better (higher attack, better hax abuse, some extra toys to mess up Skarmory); Donkrow's main benefit is the ability to come in on Earthquakes. Dunno if it can use that, though.
 
I prefer Donkrow over Absol or Weavile becouse, he has a big hefty amount of HP, EQ Inmunity, Like posted above if ASgar is common it can swich into it super safetly [even more with sleep inmunity], it gets a STAB Flying [say hello CBcross], and the 4rth move is quite good for variation.

EDIT:
Almost forgot the big MAIN reason, HES A FUCKING MAFIA BIRD!!!!

I thought that Crecent Dance was already Reearched and concluded that is basicly Batton Pass + Full Restore + Max Elixir, instead of the originaly thought +1 in both defences and heal.
 
Well, you said it yourself; you're using Donkrow cause you like him. Not that there is anything wrong with that, but there are definitely better options, like absol, weavile or boring ol' duggy :{

The shell bell item is pretty meh. Life Orb or even Wisdom Glasses are the way to go my friend.

Oh and i'm sure someone has already mentioned this, but put infight over mach punch on Infernape.
 
Actualy, With Scheme, Agunomu's Psychic does over 250 Damage to Bliss
if Shell Bell heals 1/3 [i think] thats 83.33 HP healed back, so its pathetic Seismic Toss would only do 17 damage talk about LOL!

And I will edit Infernape.
Donkrow is way bulkier than weavile who just dosnt cut it for revenge-revenge kills. same for absol.
Duggie, is no longer a safe revenge killer sadly...
 
Uh...Shell Bell only heals up to 1/8th of your max HP depending on how much damage you've done.
 
Actually, it heals 1/8 of the damage it did, so if you did, say, 80 damage, you would heal 10 HP. And this is an example of another team with a CBTyranitar Crunch weakness, and Honchkrow can't revenge kill it. I suggest Steel Wing on Donkrow and Energy Ball on Kureseria, because otherwise those two Pokemon give a very easy switchin.
 
You don't need min speed on Cresselia at all. Better to lower Attack and keep what little speed it has, since when you use Crescent Dance...

*you faint.
*if your opponent used an attack, it's wasted. Subs and stat uppers still work, though.
*TURN ENDS.
*You send in your replacement, it's fully healed and gets +1 in both defenses.
 
Oh! right! right! right! I forgot about the new turn mechanics. good point on that thank you.

Also, the combo of Grass + Ice in Sceptile is going to destroy alot of the standards, Bulky waters and grounds are raped, dragons demolished. [there goes 40% of teams.] but if i do decide to use Ice, i get shot in the face by stuff like metagross.

wich should i use?
 
If you change Sceptile to a SubSeeder a lot of the problems he'll have go away as he can wear down most of his counters. I'd go with HP Fire for a SubSeeder to hit Skarmory before it Whirlwinds away your Sub. Salamence can be SubSeeded (Cresseria should handle any DD variants) as can Garchomp and the latter is thankfully neutral to grass.
 
Gyarados doesn't like Sceptile, but the bulkier versions might try to Ice Fang you. It's a shame there's no room for HP Electric or Thunderpunch, really... Scep makes a decent Gyara counter.

Meta isn't going to be easy to deal with until it actually kills something; then Azelf or Infernape say "hi." Meta, though, has thus far been the lesser-used out of the 600 club, counting even Dragonite (though, of course, that won't last).

I really like the team, though. Got nothing on Raikou, as far as I can see, but at least Hera and Gyara aren't as likely to 6-0 you.
 
If you change Sceptile to a SubSeeder a lot of the problems he'll have go away as he can wear down most of his counters. I'd go with HP Fire for a SubSeeder to hit Skarmory before it Whirlwinds away your Sub. Salamence can be SubSeeded (Cresseria should handle any DD variants) as can Garchomp and the latter is thankfully neutral to grass.


The new and improved Endevourtile is just crazy powerfull, a single mistake my oponent does and he haves a full sweep.

What I love about it [experience in ADV] is that few people even know he can have such a destructive moveset.
That and that Grass/Ice hits so much so strong.

After the Petaya boost hes Special attack should be at the 490's wich is a fucking lot even more considering that Overgorw gives him a second bonus on the already STAB'ed Energy Ball.
 
Seconding Grass Rope over Energy Ball, since it hits most standards way harder. Not sure if you can kill Duggy with it, though... Probably could with Overgrow, though.
 
OHKOs Duggy easily, without Overgrow or Petaya. Manaphy is really the only one you'd want Energy Ball and you can Endeavour him.
 
Can some1 please post the link to the Grass Rope thread?

Im actualy considering it, since with the Boosts it can 1HKO your average Offensive Gyarados.
 
Edited Infernape's moveset for a much better suited one [for my team's needs]

Im also getting rid of AGmenace, with it my team has a bit of a rugh time on a fast Boltbeamer.
 
Not sure how good Encore is on Infernape. If you don't want Stone Edge consider Slack Off. It allows you to survive longer. Also consider Blaze Kick over Fire Punch. 15 more Base Power but 10 less accuracy.

I like the team, it's pretty awesome. Consider using a Wisher in the last slot. All of your sweepers would like to regain HP, even Sceptile so he can re-sub.
 
You need to get over your idea of beating Blissey with Azelf. If you can't OHKO her, she'll paralyze you. At which point your Azelf is incredibly easy to kill off, be it through Blissey stalling you out until full paralysis kicks in or by sending in a Psychic resist (Weavile, Tyranitar, Metagross) to finish you off.

It's not guaranteed that she will have Thunder Wave, but do you want to risk it?
 
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