This is my current ou team that im and using. Ive used it a lot on PO but i still feel that its could use some fixes so any help is and will be appreciated.
Ferrothorn @Leftovers/ Iron Barbs
Impish
252 Hp/252 Defense 4 Sp.Defense
-Stealth Rock
-Power Whip
-Thunder Wave
-Gyro Ball
Impish
252 Hp/252 Defense 4 Sp.Defense
-Stealth Rock
-Power Whip
-Thunder Wave
-Gyro Ball
Ferrothorn is my lead. He makes a great SR'r as well as a great wall. With the great defense he has, it allows ferrothorn to easily set up SR. After setting up SR, depending on what my opponent does i normally try to then cripple they're pokemon and then try to weaken it a bit with ferrothorn. After weakening they're pokemon i switch into a pokemon to take down they're pokemon that is out. Ferrothorn has great defense so if you can set up SR and get him out of there you'll see that he can prove to be quite the annoying wall.
Vaporeon @Leftovers/ Water Absorb
Bold
252 Hp/ 180 Defense/ 72 Speed
-Surf
-Wish
-Protect
-Ice Beam
Vaporeon proves to be another wall and a great stalle with its great defense and its ability to stall against almost anby pokemon, vaporeon also has the move wish to keep healing itself or switch into another one of youre already injured pokemon and heal it right back up. also if you are unsure of the move your opponent is going to make you could protect and see what the move will be an then make a preditction on wheather they'll try it again or if they go for another move.
Darmanitan @Choice Band/ Sheer Force
Jolly
4 Hp/ 252 Attack/ 252 Speed
-U-turn
-Superpower
-Stone Edge
-Flare Blitz
Darmanitan, probably one of my most favorite of all fire types, he's remarkably strong with his attack reaching 416 which is remarkable. he has a powerful attack which most of the time severely injures just about any pokemon. also even as a jolly nature with choice scarf it still drops a fair amount of just about any of your opponents pokemon. also if you wanted the strongest type of darmanitan you can just put a choice band on it and then it becomes a complete powerhouse. It has U-turn for the ability to escape out of tight situations, superpower for those eviolite chanceys or porygon2's etc. stone edge for the dragons and waters such as ,gyrados, salamece, hydreigon etc. and flare blitz for a strong STAB and powerful move.
Latios @Leftovers/ Levitate
Timid
112 Hp/ 100 Defense/ 44 Sp.Attack/ 252 Speed
-Dragon Pulse
-Recover
-Thunderbolt
-Calm Mind
Timid
112 Hp/ 100 Defense/ 44 Sp.Attack/ 252 Speed
-Dragon Pulse
-Recover
-Thunderbolt
-Calm Mind
Latios makes a great addition to the team, its actually a bulky set thats actually been working, its almost the exact same set as the bulky latias set. It's got Dragon Pulse for a stab move plus it does great damage to a lot of other pokemon. It's got Calm Mind to get a greater special defense and to raise its special attack by a great amount depending on how many you get up, and while your setting up you can keep healing just in case they get your life down. and then tbolt because its also a good move and it affects a lot of pokemon.
Nidoking@ Choice Scarf/ Sheer Force
Timid
4 Hp/ 252 Sp.Attack/ 252Speed
-Ice Beam
-Thunderbolt
-Earth Power
-Flamethrower
Timid
4 Hp/ 252 Sp.Attack/ 252Speed
-Ice Beam
-Thunderbolt
-Earth Power
-Flamethrower
Nidoking is just a plain out beast in the generation of pokemon. He gets the ability sheer force which makes all of his moves with added affects by 1.3. ice beam is for all of the grasses and dragon types and flying typs around in this gen. flamethrower is for the steel types and also the grass types as well. earth power is for his stab move and it also affects a lot of the pokemon he faces and does a fair ammount of battle. thunderbolt is for the waters like gyrados, politoed etc. mine is timid for the extra speed need for the choice scarf my nidoking holds.
Conkeldurr @Flame Orb/ Guts
Adamant
Adamant
252Hp/ 252Attack/ 4Defense
-Drain Punch
-Earthquake
-Stone Edge
-Payback
-Drain Punch
-Earthquake
-Stone Edge
-Payback
Conkeldurr is one of my favorite pokemon this whole gen. He has the item flame orb because he has the ablity gut which actually raises his attack instead of cutting it in half. mine is adamant nature like most peoples for the extra power for his attack. drain punch is to gain some health back so that i can prove to be kind of annoying and kinda of stall a bit. earthquake is for the fires and steels etc. stone edge is for the bugs, flyings fires etc. and payback is deal deal back more power after ive been hit and it also workes great against psychic and ghost type pokemon who can prove to be a pain.