Hey smogon this is a team im testing and i was just looking for ways to improve it. It sets up toxic spikes really easily and stealth rock pretty decently to weaken opponents for either sigilyphs stall out or tyranitars dragon dance sweep late game. I have done decent with this team (about 60% of battles i do are wins) but i still feel like it could improve so without furtherado here is my team.
Changed in Red
At a Glance:
In Depth:
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Hidden Power [Ice]
- Earth Power
- Fire Blast
Stealth rock to hurt those guys who don't like my toxic spikes and or to really hurt those who get both *cough volcarona cough* Earth power is there for other fire types and or steels, rocks, etc. Fire blast is for the 180 Power pain in the butt comin at ya. Hidden power ice is for those nasty dragons and or gliscor who think they can wall heatran (which doesnt make sense because even fireblast does a lot of damage to gliscor) Air balloon heatran actually seems to suprise people. I don't know why but they just don't expect it now (which is weird cause about 4 months ago it was extremely popular) The EVs provide max speed and special attack.
Ferrothorn (M) @ Choice Band Trait: Iron Barbs
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature (+Atk, -Spd)
0 Speed IVs
- Gyro Ball
- Bulldoze
- Power Whip
- Payback
Oh choice band ferrothorn. Works wonders in battles because nobody expects him to do anything. OHKOs politoed and or some variants of tentacruel and other water types (excluding slowbro) Hits other guys HARD with gyro ball as it is 150 base STAB move that is gonna hurt no matter what. This guy will be a pain in the butt to take down. Roughly 270 sdef, 298 def and i believe with choice band he has like about 430 attack along with 352 hp means your gonna have issues with this guy. Gyro Ball for a stab making it a total of 225 base power move combined with that sky high 430 attack means its gonna hurt. Power whip to KO those nasty water types. bulldoze and payback are filler because again i couldn't think of any and it seems kinda useless to add a move like leech seed due to the choice band so these were what i came up with.
Gliscor (M) @ Toxic Orb Trait: Poison Heal
EVs: 244 HP / 176 Def / 88 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Facade
- Protect
- Swords Dance
Tyranitar (M) @ Chople Berry
Trait: Sand Stream
EVs: 4 att / 252 hp / 252 Sdef
Jolly Nature (+Spd, -SAtk)
- Crunch
- Superpower
- Pursuit
- Rock Slide
Ahhhh dragon dance tyranitar. Even after 1 dragon dance it has the same speed as scarf tyranitars and same attack as banded tyranitars and gets to choose multiple moves. Pretty simple he comes in late game on something he can counter. Uses dragon dance while opponent switches and most of the time he can sweep from there. Fire punch is for jirachi, ferrothorn, any other steel types that are rude enough to think they can handle him. Stone edge is for a grat STAB move that will do alot of damage to things like gliscor and such. Crunch is for anything else i cant get. The only thing he has a hard time hitting is swords dance terrakion.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Taunt
- Recover
- Scald
- Protect
I have a rough time choosing between taunt and protect because with toxic spikes i don't want to be taunting the opponent i want to be stalling them out for more hazard damage. So i went with protect. Scald and toxic to get levitaters or steel types to laugh at them because they though they got out of poison. Recover is obviously there so that he can recover his HP when he needs too.
Sigilyph (M) @ Flame Orb
Trait: Magic Guard
EVs: 252 HP / 60 Def / 140 SDef / 56 Spd
Bold Nature (+Def, -Atk)
- Cosmic Power
- Roost
- Stored Power
- Psycho Shift
Oh man such a forgotten yet powerful poke. Usually outclassed by reunicles which is understandable but this guy can stall. A lot. He cosmic powers once or twice and your gonna hate trying to bring him down. If you are a p0hysical attacker and aren't poisoned he will burn you to hinder your attack right when you think you are about to kill him after bringing down his health little by little he can roost. Then once he gets + 6 in each defence and special defence (by here its almost a garunteed win for me anyways) he can use stored power for an awesome STAB move. There was a sigilyph craze when KG posted Solums Core but now you don't see too many of these. He has great synergy with the rest of the team especially tyranitar. and he can do alot of residual damage to opponents just by stalling.
K people thats my team i hope it isn't too horrible and thanks in advanced for the rate.
Changed in Red
At a Glance:






In Depth:

Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Hidden Power [Ice]
- Earth Power
- Fire Blast
Stealth rock to hurt those guys who don't like my toxic spikes and or to really hurt those who get both *cough volcarona cough* Earth power is there for other fire types and or steels, rocks, etc. Fire blast is for the 180 Power pain in the butt comin at ya. Hidden power ice is for those nasty dragons and or gliscor who think they can wall heatran (which doesnt make sense because even fireblast does a lot of damage to gliscor) Air balloon heatran actually seems to suprise people. I don't know why but they just don't expect it now (which is weird cause about 4 months ago it was extremely popular) The EVs provide max speed and special attack.

Ferrothorn (M) @ Choice Band Trait: Iron Barbs
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature (+Atk, -Spd)
0 Speed IVs
- Gyro Ball
- Bulldoze
- Power Whip
- Payback
Oh choice band ferrothorn. Works wonders in battles because nobody expects him to do anything. OHKOs politoed and or some variants of tentacruel and other water types (excluding slowbro) Hits other guys HARD with gyro ball as it is 150 base STAB move that is gonna hurt no matter what. This guy will be a pain in the butt to take down. Roughly 270 sdef, 298 def and i believe with choice band he has like about 430 attack along with 352 hp means your gonna have issues with this guy. Gyro Ball for a stab making it a total of 225 base power move combined with that sky high 430 attack means its gonna hurt. Power whip to KO those nasty water types. bulldoze and payback are filler because again i couldn't think of any and it seems kinda useless to add a move like leech seed due to the choice band so these were what i came up with.
Gliscor (M) @ Toxic Orb Trait: Poison Heal
EVs: 244 HP / 176 Def / 88 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Facade
- Protect
- Swords Dance

Tyranitar (M) @ Chople Berry
Trait: Sand Stream
EVs: 4 att / 252 hp / 252 Sdef
Jolly Nature (+Spd, -SAtk)
- Crunch
- Superpower
- Pursuit
- Rock Slide
Ahhhh dragon dance tyranitar. Even after 1 dragon dance it has the same speed as scarf tyranitars and same attack as banded tyranitars and gets to choose multiple moves. Pretty simple he comes in late game on something he can counter. Uses dragon dance while opponent switches and most of the time he can sweep from there. Fire punch is for jirachi, ferrothorn, any other steel types that are rude enough to think they can handle him. Stone edge is for a grat STAB move that will do alot of damage to things like gliscor and such. Crunch is for anything else i cant get. The only thing he has a hard time hitting is swords dance terrakion.

Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Taunt
- Recover
- Scald
- Protect
I have a rough time choosing between taunt and protect because with toxic spikes i don't want to be taunting the opponent i want to be stalling them out for more hazard damage. So i went with protect. Scald and toxic to get levitaters or steel types to laugh at them because they though they got out of poison. Recover is obviously there so that he can recover his HP when he needs too.

Sigilyph (M) @ Flame Orb
Trait: Magic Guard
EVs: 252 HP / 60 Def / 140 SDef / 56 Spd
Bold Nature (+Def, -Atk)
- Cosmic Power
- Roost
- Stored Power
- Psycho Shift
Oh man such a forgotten yet powerful poke. Usually outclassed by reunicles which is understandable but this guy can stall. A lot. He cosmic powers once or twice and your gonna hate trying to bring him down. If you are a p0hysical attacker and aren't poisoned he will burn you to hinder your attack right when you think you are about to kill him after bringing down his health little by little he can roost. Then once he gets + 6 in each defence and special defence (by here its almost a garunteed win for me anyways) he can use stored power for an awesome STAB move. There was a sigilyph craze when KG posted Solums Core but now you don't see too many of these. He has great synergy with the rest of the team especially tyranitar. and he can do alot of residual damage to opponents just by stalling.
K people thats my team i hope it isn't too horrible and thanks in advanced for the rate.