Hey there smogon,
It's me Acatia, back again with a 3rd team (ok granted you in all likelyness have no clue who I am I'll just keep going)
My old Mienshao/Heatran/Milotic/Tangrowth/Latias/Ditto team has been working wonders, but now's time to bring a new crew ahead.
Side Note
I TRY to be as original as possible, hense why I'll always avoid very common stuff like Ferrothorn or Blissey, so keep that in mind when you go and ask why I don't have a Multi Scale Dragonite or a Bulk Up Conkeldurr and that kind of stuff.
The ever so loved "team preview"
Inorite!!11! no 5th gen members (im actually a little surprised)
Told ya there'd be "forgotten heroes" around here :D
The Strategy meeting, got your game face on?
Name: Asuka
Item: Life Orb
Ability: Blaze
Nature: Jolly
EVs: 4 Hp / 252 Atk / 252 Spe
-Swords Dance
-Blaze Kick / Fire Punch
-Mach Punch / Close Combat
-Thunder Punch / Rock Slide
Had to be redone as SD Iron Fist set isn't possible
Alright, some tweaking around later Asuka would now be legit. Now that Iron Fist no longer is an option (I call bullshit game freak), Blaze Kick could potentially replace Fire Punch. Kick has 10 more BP and an added Crit rate at the cost of a 90 accuracy, that should probly not be too bad (in the VERY worst case I could use a Wide Lens, but it shouldn't be an issue right?). SD Mach Punch still trumps the raw output of Close Combat, preventing Scarf users from trying to ruin my sweep. The last "anti flyer" slot is up for grabs, Rock Slide for the likes of Volcarona which are sadly common, or Thunder Punch for water variants ... which are understandably everywhere. Both have their lil added effects which I probly won't ever get cuz Lady Luck hates my living guts.
Name: Azure Wing
Item: Choice Spec
Ability: Levitate
Nature: Timid
EVs: 4 Hp / 252 Sp.A / 252 Spe
-Dragon Pulse
-Thunderbolt
-Hidden Power Fire
-Surf
Following up Asuka, I figured I might as well pile on the type synergy right away, so what resists psychic/ground/water/flying moves? How about a Lati@s twin (ok, not backing up the flying weakness but w/e). It was very difficult to decide on which one I wanted to keep though but as shown later, I could use a bit of offencive power. Specs Latios is just deadly. HP fire rounds up the coverage issues the other moves might have had, although Dragon Pulse is generally used (what a surprise). I had thought about Psyshock in case of Blissey/Evo Chancey, but I'll leave that to Asuka for now.
Name: HellsBells
Item: Leftovers
Ability: Levitate
Nature: Relaxed
EVs: 252 Hp / 152 Atk / 8 Def / 96 SpD
-Stealth Rock
-Gyro Ball
-Earthquake
-Hidden Power Ice
Following the same train of thoughts, to pick up for my remaining Dragon and flying weaknesses, a steel type was in order. I had mixed feelings between Bronzong or Registeel. In the end I did take the levitating path but its still not set in stone.
Update: Changed his moveset due to Swampert's departure. That being said, SR became more of a necessity on the bells, and since it would be dumb to run only 1 screen, full tanking mode comes in as a full time dragon counter now.
Name: Undine / Melusine
Item: Leftovers
Ability: Water Absorb
Nature: Bold
EVs: 248 HP / 252 Def / 8 SpD
-Wish
-Protect
-Scald
-Toxic / Ice Beam
Whats the problem with tankish pokemons, a bunch of them have no self recovery. Let this be a blessing or a curse is up in the air, but Wish support does come in handy on top of not being limited to said tank. As I've said before, I'm fully aware of how a Blissey's Wish would heal more, but i don't like that kind of poke**** that hangs on every team or so. Melusine (probly gonna go with that)'s wishes heal for a lot anyway, and she's not afraid to step in on Bells' only fire weakness. Toxic probly serves a greater team porpose to Ice Beam, it might be counter productive to Scald, but I see it as a pain to my opponent regardless of which status I inflict anyway. The only "problem" this could lead to would be a Water Absorber, but I'd toxic it instead so its really not that bad an issue.
Name: Flower Girl (yay for catchable events instead of handouts)
Item: Leftovers
Ability: Natural Cure
Nature: Timid
EVs: 252 Sp.A / 4 Sp.D / 252 Spe
-Seed Flare
-Earth Power
-Hidden Power Fire
-Rest
Update: Since Swampert was too type redundant and opened a fairly big opening for Ferrothorn (primarly, there aren't many other as common grass types, ... well bloody Sub/Punch Breloom). Shaymin comes around to save the day. Her Grass type allows to pair with Latios in covering the electric weakness, and her ability makes TWave abusers meaningless. She also packs a fair punch so the coverage should be self explanary (picking HP fire for Ferro and not Ice for Gliscor based on popularity). Oh and cool Leech Seed immunity girl.
Name: FlippinJin
Item: Life Orb
Ability: Technician
Nature: Adamant
EVs: 252 Hp / 252 Atk / 4 Def
-Fake Out
-Mach Punch
-Sucker Punch / Bullet Punch
-Rapid Spin
Practicly a god sent messenger to my "wish I had priority/spin support" request comes lil Jin(ok I had Ambipom in mind but my bud brought this lil guy up)! His sheer amount of Priority is amazing allowing for a maximum amount of hp and atk investments. Sucker and Bullet both have their merits, and while Bullet has the advantage of hitting every time, Sucker lets me not get walled by Ghosts. Besides Steel has redundancy coverage issues with Fighting so its not TOO bad, right?
Discussion Open!!
It's me Acatia, back again with a 3rd team (ok granted you in all likelyness have no clue who I am I'll just keep going)
My old Mienshao/Heatran/Milotic/Tangrowth/Latias/Ditto team has been working wonders, but now's time to bring a new crew ahead.
Side Note
I TRY to be as original as possible, hense why I'll always avoid very common stuff like Ferrothorn or Blissey, so keep that in mind when you go and ask why I don't have a Multi Scale Dragonite or a Bulk Up Conkeldurr and that kind of stuff.
The ever so loved "team preview"






Inorite!!11! no 5th gen members (im actually a little surprised)
Told ya there'd be "forgotten heroes" around here :D
The Strategy meeting, got your game face on?

Name: Asuka
Item: Life Orb
Ability: Blaze
Nature: Jolly
EVs: 4 Hp / 252 Atk / 252 Spe
-Swords Dance
-Blaze Kick / Fire Punch
-Mach Punch / Close Combat
-Thunder Punch / Rock Slide
Had to be redone as SD Iron Fist set isn't possible
Alright, some tweaking around later Asuka would now be legit. Now that Iron Fist no longer is an option (I call bullshit game freak), Blaze Kick could potentially replace Fire Punch. Kick has 10 more BP and an added Crit rate at the cost of a 90 accuracy, that should probly not be too bad (in the VERY worst case I could use a Wide Lens, but it shouldn't be an issue right?). SD Mach Punch still trumps the raw output of Close Combat, preventing Scarf users from trying to ruin my sweep. The last "anti flyer" slot is up for grabs, Rock Slide for the likes of Volcarona which are sadly common, or Thunder Punch for water variants ... which are understandably everywhere. Both have their lil added effects which I probly won't ever get cuz Lady Luck hates my living guts.

Name: Azure Wing
Item: Choice Spec
Ability: Levitate
Nature: Timid
EVs: 4 Hp / 252 Sp.A / 252 Spe
-Dragon Pulse
-Thunderbolt
-Hidden Power Fire
-Surf
Following up Asuka, I figured I might as well pile on the type synergy right away, so what resists psychic/ground/water/flying moves? How about a Lati@s twin (ok, not backing up the flying weakness but w/e). It was very difficult to decide on which one I wanted to keep though but as shown later, I could use a bit of offencive power. Specs Latios is just deadly. HP fire rounds up the coverage issues the other moves might have had, although Dragon Pulse is generally used (what a surprise). I had thought about Psyshock in case of Blissey/Evo Chancey, but I'll leave that to Asuka for now.

Name: HellsBells
Item: Leftovers
Ability: Levitate
Nature: Relaxed
EVs: 252 Hp / 152 Atk / 8 Def / 96 SpD
-Stealth Rock
-Gyro Ball
-Earthquake
-Hidden Power Ice
Following the same train of thoughts, to pick up for my remaining Dragon and flying weaknesses, a steel type was in order. I had mixed feelings between Bronzong or Registeel. In the end I did take the levitating path but its still not set in stone.
Update: Changed his moveset due to Swampert's departure. That being said, SR became more of a necessity on the bells, and since it would be dumb to run only 1 screen, full tanking mode comes in as a full time dragon counter now.

Name: Undine / Melusine
Item: Leftovers
Ability: Water Absorb
Nature: Bold
EVs: 248 HP / 252 Def / 8 SpD
-Wish
-Protect
-Scald
-Toxic / Ice Beam
Whats the problem with tankish pokemons, a bunch of them have no self recovery. Let this be a blessing or a curse is up in the air, but Wish support does come in handy on top of not being limited to said tank. As I've said before, I'm fully aware of how a Blissey's Wish would heal more, but i don't like that kind of poke**** that hangs on every team or so. Melusine (probly gonna go with that)'s wishes heal for a lot anyway, and she's not afraid to step in on Bells' only fire weakness. Toxic probly serves a greater team porpose to Ice Beam, it might be counter productive to Scald, but I see it as a pain to my opponent regardless of which status I inflict anyway. The only "problem" this could lead to would be a Water Absorber, but I'd toxic it instead so its really not that bad an issue.

Name: Flower Girl (yay for catchable events instead of handouts)
Item: Leftovers
Ability: Natural Cure
Nature: Timid
EVs: 252 Sp.A / 4 Sp.D / 252 Spe
-Seed Flare
-Earth Power
-Hidden Power Fire
-Rest
Update: Since Swampert was too type redundant and opened a fairly big opening for Ferrothorn (primarly, there aren't many other as common grass types, ... well bloody Sub/Punch Breloom). Shaymin comes around to save the day. Her Grass type allows to pair with Latios in covering the electric weakness, and her ability makes TWave abusers meaningless. She also packs a fair punch so the coverage should be self explanary (picking HP fire for Ferro and not Ice for Gliscor based on popularity). Oh and cool Leech Seed immunity girl.

Name: FlippinJin
Item: Life Orb
Ability: Technician
Nature: Adamant
EVs: 252 Hp / 252 Atk / 4 Def
-Fake Out
-Mach Punch
-Sucker Punch / Bullet Punch
-Rapid Spin
Practicly a god sent messenger to my "wish I had priority/spin support" request comes lil Jin(ok I had Ambipom in mind but my bud brought this lil guy up)! His sheer amount of Priority is amazing allowing for a maximum amount of hp and atk investments. Sucker and Bullet both have their merits, and while Bullet has the advantage of hitting every time, Sucker lets me not get walled by Ghosts. Besides Steel has redundancy coverage issues with Fighting so its not TOO bad, right?
Discussion Open!!