MyVSFriends-Team

Hi guys ,

This will be my first RMT post. So its probably gonna be a bad one hehe.
I usually play against a good friend of mine.
We never heard about OU , UU , and these things.
So my team isnt fully OU as it is .
What my aim is in posting this RMT is :
1 - See if i was going in the right direction
2 - Change the OU banned pokemon into a replacement of the same kind
3 - Maybe redo some movesets as mine probably arent the best
4 - This actually was a team from diamond but i like to use it in B/W too, but i'll need to make some changes to it for it to be able to use it . So looking for those changes.

So here goes :

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This is the main team .
Sometimes i replace gliscor/skarmory with a donphan to have a rapid spinner.
And TTar sometimes becomes a hippowdon (just to confuse my friend lol)

In detail :

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Pokemon: Tyranytar
Ability: Sand Stream
Nature: Carefull
Moves: Pursuit, Crunch , Superpower , Stealth Rock
Item: Leftovers
EV set: 252 Hp , 252 Sp.Def , 6 Attack

A different Ttar set as i originally posted.
This will take care of a Choice'd latios i believe it was.
With the additional special defence it can cover up against almost any psychic types.
Crunch when i anticipate they will stay in , Pursuit when i anticipate they will switc out.
Superpower gives a strong fighting typ attack wich is paired nicely with te other dark type attacks , because often if it isnt weak to dark it might be weak to fight. Or atleast neutral :D
Stealth rock as cradily was switched , so now Ttar can put up rocks where Skarmory will put spikes.

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Pokemon: Salamance
Ability: Intimidate
Nature: Naive
Moves: EarthQuake , Fire Blast , Draco Meteor , Roost
Item: Life orb
EV set: 116 Attack , 216 Sp.Attack , 176 Speed

Salamance will be replacing Gliscor , not as a wall but as a wall breaker.
As skarmory will be doing the physical walling anyways.
Earthquake , fire blast and draco meteor will give good coverage.
Where as roost will give me the oportunity to heal off any life orb dammage on a switch i assume.


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Pokemon: Skarmory
Ability: Sturdy
Nature: Impish
Moves: Roost , Spikes , Whirldwind , Drill Peck
Item: Shed Shell
EV set: 252 Hp , 158 Def , 100 SpDef

Ah skarmory , i so love this pokemon.
Gives great resistances , if the oponent doesnt expect a skarmory it usually can take down atleast half a team .
I gave him spikes , because my cradily will put up stealth rocks.
Roar for pseudohaze . Roost obviously to heal up.
And drill peck to have an attack and dont be completely crippled after a taunt.
Changed leftovers to shed shell , this will assure that skarmory cant be trapped in so i wont have to fear losing it too easy.
Whirlwind instead of roar , so the soundproof pokemon turn out to be blown away as well.

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Pokemon: Jellicent
Ability: Water Absorb
Nature: Bold
Moves: Taunt , Will-o-wisp , Scald , Recover
Item: Leftovers
EV set: 252 Hp , 144 Def , 112 Speed (Shouldnt i put some special defence on him ? )


This is the replacement for cradily , another special wall but doesnt give me a weakness to water/ice anymore. Taunt to break setups , Will-o-wisp to criple physical attackers , scald in case i feel lucky to get a burn and get a bit dammage off too .
Recover obviously to heal up .

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Pokemon: Excadrill
Ability: Sand Rush
Nature: Adamant
Moves: EarthQuake , Rapid spin , Rock Slide , X-Scissor
Item: Air Balloon
EV set: 252 Attack , 6 Hp , 252 Speed

This will be the replacement for garchomp as Delko advised .
EarthQuake for STAB , Rock slide to revenge kill things ... that fly in common :)
X-scissor for extra coverage and Rapid spin ofcourse to spin away threats .

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Pokemon: Lucario
Ability: Inner Focus
Nature: Adamant
Moves: Swords Dance , ExtremeSpeed , Ice punch, Close Combat
Item: Life Orb
EV set: 252 Attack, 252 Speed , 6 Hp

Changed this lucario from special to physical.
Swords dance to have the power of a choice band with still a free choice of moves.
ExtremeSpeed as the strongest priority move without needing the enemy to charge an attack on you.
Ice punch for coverage and to take down the common dragons and Gliscor .
Close Combat as a stab move wich will be effective against alot really.

Thanks to Delko in specific for the advice.
This is the new team setup for now.
I think after all the advice i have a check for almost all defensive and offensive threats so i dont know if there still is a need to do the threat list.
The team is now almost fully physical other then Salamance who will break walls with his special moveset.
 
Hi

I like the idea you're having for this team so I would like to help you with it. You're definitely going into the right directions to say it into your own words.
Since you get your pokes from Diamond, I don't think you will be able to use Dreamworld abilities and such on your pokes so I will try to avoid those. I also doubt you are using something as an AR so I won't suggest so called "legendaries" as Celebi, Latios and Jirachi (correct me if I'm wrong about any of this). I'll try to make suggestions so your team will be able to function in today's metagame so I'll implement some gen 5 pokes too, but I'm sure it will still work against your friend.

You are right about the fact the Garchomp is banned. A nice replacement for him would be Excadrill. In the Sandstorm his speed is doubled thanks to his ability called Sand Rush, which basically is better then a Choice Scarf with the freedom to change moves. I read you also use Donphan sometimes as a Rapid Spinner, but since Excadrill can learn Rapid Spin as well you won't need Donphan. There are no Ghost types that will switch into Excadrill because of its power so you will always get a spin off, which will help out your other pokemon. I suggest the a moveset of Earthquake / Rock Slide / Rapid Spin / X-scissor holding an Air Balloon and an Adamant nature (most pokemon will not outspeed Excadrill in the Sandstorm even if they have a Choice Scarf, therefor an Attack boosing nature is preferred). Earthquake needs no explanation as it is Excadrill's strongest STAB move. Rock Slide helps you to revenge kill pokemon as Thunderus, Tornadus, Volcarona etc. And X-scissor gives some extra coverage and allows you to revenge kill stuff as Nasty Plot Celebi. The Air Balloon item gives Excadrill a temporary Ground immunity so he can switch in much easier.

Next thing I notice is that your team has a weakness to Water type attacks, since your Cradily doesn't have Storm Drain as it's ability. You are also going to have a little problem against opposing stall teams. What you can do to help you with this is using Jellicent instead of Cradily. Jellicent has the Water Absorb ability which gives it an immunity for Water attacks, which is something your team will appreciate. Jellicent is also part Ghost type which prevents the use of Rapid Spin by your opponent, meaning that your entry hazards won't be spun away. Lastly Jellicent also fairs well against stall team with Taunt. I suggest a moveset of Taunt / Will-o-wisp / Recover / Scald with a Bold nature and an EV spread of 252 HP / 144 Def / 112 Spe with Leftovers as the obvious held item. Will-o-wisp couple with Taunt allows you stall out opposing stall teams, Will-o-wisp will also cripple physical attacks not named Conkeldurr (Guts). Scald allows Jellicent to hit Heatran and other Fire types who are immune to Will-o-wisp and it might burn too, in case you can't use Will-o-wisp since you're Taunt'ed.

You are still going to have problems with stall based teams. Solid defensive combinations as SkarmBliss or "Solemn's Core" (Jirachi + Gliscor + Rotom-W) will give you a hard time. To help you with this I suggest you use a Wallbreaker on your team. Salamence for example will be a good option here. He can easily fit over Gliscor as you have Skarmory to take on physical attackers. With a moveset of Draco Meteor / Earthquake / Fire Blast / Roost Salamence can break some of the most common defensive cores so your sweepers have an easier cleaning things up. An EV spread of 116 Atk / 216 SpA / 176 Spe with a Naive nature. Life Orb is the suggested item to use and although this will cost Salamence 16% of it's health every turn, you have Roost to make up for this. Salamence is weak to Stealth Rock but the Excadrill suggestion I made earlier had Rapid Spin to remedy this. To a lesser extend Salamence also gives you an additional resist to Water and Intimidate makes it easier to handle physical attackers.The moves allows you to break some of the aformentioned cores so I don't need to explain them any futher.

I don't know what you friend is using but in today's metagame, weather is an important factor. Whoever wins these so called "weather wars" will have to biggest chance of actually winning the battle. You also lack a Stealth Rock user and you're quite weak to Choice Specs Latios so a different Tyranitar set and spread can work here. A moveset consisting of Crunch / Pursuit / Stealth Rock / Superpower with a spread of 252 HP / 4 Atk / 252 SDef and a Careful nature will suffice. The moveset might look strange at first sight but it allows you to take on Reuniclus and Lati@s (Crunch if they stay in and Pursuit if they try to switch out) while with Superpower you prevent the likes of Terrakion, Excadrill and opposing Tyranitar to set up on you. Normally Chople Berry will be used here to help against Gengar and Reuniclus but since I think you don't have access to Dream World items, Leftovers can work as well. Just make sure you play around those threats then.

Skarmory looks good on first sight although new mechanics made Sturdy the preferred ability. Roar is a solid move but pokemon with the Soundproof ability are unaffected by it so that's why most people actually use Whirlwind instead. Another slight change you can make here is to use Shed Shell instead of Leftovers. A common strategy these days is "Mag + Drag" which simply put uses Magnezone to remove Steel types so strong power Dragon types can spam their STAB moves. Shed Shell allows Skarmory to escape from Magnezone's Magnet Pull ability, thus making it harder for your opponent to spam their Dragon moves. You will loose the 6% recovery every turn but Skarmory still has Roost to make up for this.

Last but not least I also suggest a change in your Lucario moveset. Even though Lucario got Nasty Plot this gen, the Sword Dance set is still a much bigger threat mainly because Extremespeed hits more pokemon the Vaccuum Wave does like the "Genies" (Thunderus, Tornadus, Landorus"), Latios etc. I am going to suggest a Sword Dance Lucario instead of Choice Specs one you are using now because it can put alot more pressure on opposing teams and will give you yet another pokemon that could help you break down stallish teams. A moveset of Sword Dance / Ice Punch / Extremespeed / Close Combat is a very effective set at the moment and since Lucario and Excadrill have similar counters, you can use Lucario to kill or weaken them so Excadrill can have a clean sweep. Life Orb and Adamant are the preferred item and nature respectively.

Excadrill > Garchomp
Jellicent > Cradily
Salamence > Gliscor
Different Tyranitar set (specially defensive one instead of Tyraniboah)
Small changes on Skarmory (Sturdy > Keen Eye / Whirlwind > Roar / Shed Shell > Leftovers)
Different Lucario set (Sword Dance set instead of Choice Specs one)

I hope these suggestion helped and good luck with your team!
 
Those are very helpfull suggestions.
I dont have much time today but i will change my topic tomorow with these suggestions and see what it gives then .
I do have an action replay actually but my usb cord is broken so using pokesav is kinda going through hell :P I use it for items and pokerus so EV training goes a bit faster.
But i would rather not have any legends on my team , cuz ... they are legends , wich for me are used to beat the game only :D
Tho i allready have some questions again.

If i'm not mistaken , Salamance is also banned in OU , just like Garchomp , or did that change in B/W ?
A second question would be:
If lucario becomes a physical sweeper yet again , how am i gonna take down the so common physical walls ?
My friends skarmory might not have attacks but it gives him the option to put up his hazards and keep roaring/whirlwinding till i'm all dead.
I really need a special sweeper for these cases , wich is why the lucario i had was always special , as it could OHKO his skarmory with aura sphere.
Jellicent would be the only special hitter then and he wont have any special attack EV's so that wouldnt do much right ?
Also , i hear alot of good things about the pretty common ferrothorn. Should i make place for him on this team or isnt it needed that much ?

Anyways ,thanks in advance ! U put alot of effort in the post allready :) i'm very gratefull (if thats how u spell it xD)
 
Hello again

Since you had some question I shall provide you with the answers ;)

Unlike in gen 4, Salamence isn't uber now, which means you can in fact use him on your team. This also brings me to your second questions. Salamence is a Wallbreaker, meaning he deals with both special as physical walls. Physical walls like Skarmory and Gliscor won't enjoy taking a Fire Blast or Draco Meteor while specially walls like Jirachi die to Earthquake. As I mentioned in my previous post Lucario is an excellent anti-metagame poke at the moment, and the 2 most common physical walls Skarmory and Gliscor are hit very hard with Close Combat and Ice Punch. +2 Close Combat will 2HKO Skarmory and a +2 Ice Punch will even kill Gliscor in 1 hit. You don't have to fear Skarmory setting up Spikes as 1) you have a Rapid Spinner in Excadrill and 2) Jellicent has enough EV's to outspeed Skarmory and Taunt it, making it completely useless. Ferrothorn is the most used pokemon at the moment and can easily fit any team so you could use it as well. Keep in mind that if you use it instead of Skarmory you'll loose your main guy to take strong physical hits (Ferrothorn is weak to Fighting) and you will also loose you phazer, which can make Baton Pass teams harder to handle.
 
One more post with questions before i got to go hehe.

Is a hippowdon better then a tyranitar as it can stall ? If yes should i replace it or doesnt it really matter?
Anoter question , isnt forretress actualy better then ferrothorn as it has only 1 weakness ? (tho if i'm not wrong ferro gets a nice chunck of special defence as well)
If skarmory still is this good of a wall as u say , why dont people use him as much as before anymore?
I watch battle's on youtube alot and i barely see a skarmory anymore.
Is it because magnezone/probobass can take it down with ease or so ?
(Probobass is banned now too right ? :o)

And is there any chance for Garchomp becomming unbanned ?
He is like my favorite pokemon :D
I dont see a reason to ban him as all of my friends use him and even without ice beam i take it down easely :o
 
Hello yet again,

You ask, we answer ^^

Hippowdon can be used instead of Tyranitar yes, if you insist. But keep in mind that this will make you weaker to the likes of Reuniclus and the Lati twins. If you do decide to use Hippowdon I suggest you also try out Scizor instead of Lucario. Scizor makes a good enough check to both the aforementioned threats. Skarmory is still used quite alot actually but in terms of physical walls it gained competition from Gliscor with his new Dream World ability Poison Heal. Magnezone and Probopass (Probopass isn't banned because almost noone uses him) are indeed dangerous for Skarmory because they can trap it with Magnet Pull. However, with the suggested Shed Shell item this will no longer be a problem. Unfortunately Garchomp isn't going to be unbanned for a very long time, if not never. The main reason he was voted uber was not because of his power but because of his annoying Sand Veil ability which gives him an evasion boost of 20%. Since Garchomp hits like a truck you can't afford missing a move on him, and many people lost their battle because of this. Hence he is voted uber.
 
Ok ty again for the explenation, gonna update my 1st post now.
Its funny how sand veil should decide a match , in 15 battles it only saved my chomp 1 time :P then again that could be just my luck ...

Ok all editted.
Changes are in bold , and at the bottom there is a new little explanation lets say.
I like how the team looks but jellicent will suffer from sandstorm dammage , isnt that a downside?
 
Standard bu conkeldurr seems like it could be a huge problem for your team, so i would reccomend changing out lucario (seems redundant with excadrill) with Sub disable gengar
Gengar@ leftovers
Timid nature (+speed, -atk)
Substitute
Disable
Shadow ball
Psychic/ focus blast
Just come in on the conkeldurr on a bulk up or fighting move, then use sub and then disable after it uses payback. If you take away lucario, you might want to change excadrill's rock slide or x scissor to swords dance so you still have a swords dancer
 
Isnt Excadrills attack on adamant nature above 400 allready ?
Would i still need swordsdance then ?

And couldnt skarmory fairly easy take down conkeldurr?
It has drill peck to supereffective hit it , can roost of anything it doest to him and so on ? Can even phaze if his BU's are giving him too much defence?
(I dont know what kind of movesets conkeldurrs use really so i can be totally wrong ofcourse :P)
 
Isnt Excadrills attack on adamant nature above 400 allready ?
Would i still need swordsdance then ?

And couldnt skarmory fairly easy take down conkeldurr?
It has drill peck to supereffective hit it , can roost of anything it doest to him and so on ? Can even phaze if his BU's are giving him too much defence?
(I dont know what kind of movesets conkeldurrs use really so i can be totally wrong ofcourse :P)

Excadrill does have 405 attack, but without a life orb or choice band this actually not that high, and you will find a lot of pokemon living hits. Life orb takes your attack and special attack and multiplies it by 1.3, so a pokemon with only 300 attack goes up to 390. So yes, you need swords dance if you want to sweep

Skarmory cant really take down conkeldurr that easily because drill peck wont do that much after a bulk up and its drain punches will heal back most of the damage you do, and if you try to roost, you will be hit super effectively, ending in a losing battle for you. If you phaze him with roar, he will just come back later and your skarmory will be pretty badly hurt. Luckily, gengar can avoid taking any damage from it after it disables payback or stone edge, (conkeldurrs usually have bulk up, mqch punch, drain punch, and payback, so gengar is only hit b payback). It can also do a lot of damage with shadow ball because conkeldurr has pretty low spdef.
 
How about jellicent vs conkeldurr? he can drain punch me then , i burn him and can stall him out ?
(srry that i'm looking into other options first hehe, i like how the team looks atm)

Also , isnt conkeldurr faster then a skarmory ? (wich means skarmory wont suffer from super effective on roost right ?)
 
Conkeldurr has the Guts ability which means he basically gets an Atk boost when he is burned. Skarmory is faster then Conkeldurr actually. Conkeldurr is weak to entry hazards so you can wear him down like that, if you need a more direct approach just spam some Draco Meteors against it with your Salamence (who btw lowers Conkeldurr's attack with Intimidate).
 
Conkeldurr has the Guts ability which means he basically gets an Atk boost when he is burned. Skarmory is faster then Conkeldurr actually. Conkeldurr is weak to entry hazards so you can wear him down like that, if you need a more direct approach just spam some Draco Meteors against it with your Salamence (who btw lowers Conkeldurr's attack with Intimidate).

So the team atm could handle a conkeldurr and doesnt NEED the change t o gengar but it could turn out to be helpfull ?
 
Good players can defeat Gengar with Conkeldurr though Just Payback first and then Mach Punch on the predicted Disable. But if you want you can use Gengar though, problems is, who to replace?
 
Good players can defeat Gengar with Conkeldurr though Just Payback first and then Mach Punch on the predicted Disable. But if you want you can use Gengar though, problems is, who to replace?

Exactly, i'm happy with the teams setup.
According to Ben i should replace lucario , but wont that give other weaknesses again ?
 
Today i finished making this team and battle'd 2 people from smogon forums.
They both defeated me.
I admit i made some mistakes in those battles but not mistakes like : damn this costs me the match .

So now i'm wondering , does this team need a few changes or is it just me predicting things wrong and so on ? :P
(one of the ones that defeated me has like 99 wins and 14 losses if i remember right so maybe he is just pro xD)
 
1) I would use jolly and life orb excadrill as it hits 20% harder than your set and balloon is gimmicky and unnecessay imo

2) take rapid spin of excadrill cos when you eliminate his counter is rotom wash and gliscor It game over, you aint gonna need to spin hazardz mid sweep? Use swords dance cos you can snd him in on ferro, swords dance up and then continue to wreck house.

3) Id use outrage for the more generic but i beleive more effective DD mixmence set. Take of EQ ofr Outrage and roost for DD, fire blast i think OHkO's gliscor dont quote me, and then draco is for more late game wall breaking, with the life orb, you can outrage then draco for 3-4 turns of mass rape on your enemies team.

5) And id use steadfast or justified (if its released im not sure) you can send luc into a rachis iron head or a kojondos fake out and then continue to sweep. And luc is slow as shit so i always like steadfast just incase.
 
i think you lost number 4 on the way to posting hehe.
Anyways.
The air balloon made excadrill live some longer turns in the last battle i had as they had to break the balloon first.
As for rapid spin on excadrill , i was adviced this set because then i could save myself a spot instead of filling it with a donphan or so to rapid spin . So are you sure i should replace it ? i can understand how swordsdance comes in handy tho.
As for the salamance , outrage will lock me and also make me confused after 2-3 turns. Wont that be a bad thing eventually as the 2nd turn of outrage can be easely predicted ? Fire blast OHKO gliscor would surprise me as he is ground type so its /2.
The steadfast thing i gotta try , but i havent fought 1 time against a jirachi nor kojondos yet , so the steadfast effect will help me only occasionally right ?
 
I have 10 wins
8 losses.
With this team.

Something is off.
Rotoms really seem to wall this team completey for some reason.
What should i do ?
 
As I mentioned in my first post I'm not sure if you can actually get these pokes but if Rotom-W tends to be annoying for your team you could try to use something like Latios/ Latias instead of Salamence. Nasty Plot Celebi is also an option but that would give your team a big weakness to Fire type moves. But as your team is now, Salamence should be able to hit Rotom-W hard with a Draco Meteor, while only fearing Will-o-wisp or the rare Hidden Power [Ice], and LO Close Combat from Lucario also deal quite alot to it. Rotom is hard to switch into yes, but with some prediction it shouldn't be to much of a problem.
 
Hi there, may I recommend replacing Earthquake with Brick Break on Salamence so that the Pink Blobs don't wall you. Hope I helped, and GL.
 
You should invest about 8 EVs on Tyranitar's Speed so you don't lose against opposing standard Tyranitars with Superpower. Your team has a big problem against Gengar and Reuniclus, which you may have already realized. To resolve this problem, I suggest replacing Leftovers from Tyranitar for Chople Berry. This will allow you to defeat both Gengar and Reuniclus with Pursuit/Crunch while being able to nicely take a Focus Blast (it it hits).

Drill Peck should be replaced from Skarmory for Brave Bird to deal more damage to Bulk Up Conkeldurr, Toxicroak, or Scrafty. Which would be extremely necessary if you're in a tight position. The extra damage will also allow you to deal more damage to KO Machamp. Drill Peck (80 BP), 33% weaker than Brave Bird, just is too weak to work well. Conkeldurr can just easily come in to set up on it if it's the last Pokemon and you're out of Salamence to save you.

You're investing way too much unnecessary Speed EVs on your Jellicent. Standard Skarmory only invest 4 EVs on their Speed, a 177 Speed. Whereas, there pretty much isn't anything else other than outspeeding Politoed or Jellicent with it. Bring it down to 96 EVs to Speed and move the extra 16 EVs to its Defense.

Have a nice day
 
@Delko :
I have acces to those pokemons , but i dont like legends in common hehe.
Lets say without legends as an option , is there any way to make this team stronger?
As for prediction , some fights i predict well , other fights my predictions get overpredicted , i guess the people that predict my predictions are veterans and will beat me with whatever team i have?
I do like the team as it is really , havent had much problems just 2x i had a 6-0 wich gave me some doubts . On the other hands i gave a 6-0 sometimes too so it goes 2 ways.

@Fatsnorlax:
I see why you say that and i was considering it too because yesterday they dual screened against me and that really sucked. So brickbreak i need to get somewhere .
But on the other hand , that earthquake made me win a ton of weatherwars. I dont think people see it coming after seeing a fire blast and draco meteor so they go into their ninetails and BAM , i won the weatherwars :D

@Eternal:
The tyranitar is actually made to counter the likes of gengar and reuniclus. It gets 2HKO by a focus blast and the odds for 2 focus blasts landing in a row is low , where my cruch will have killed it by then. I might use that 8 EV in speed thing tho .
Knowing that my Ttar survived a focus blast with 9 hp one time (+1 blast tho) , should i take the 8 EVs from HP or from spDef?
As for brave bird on skarmory , wont the recoil take me down ? Thats why i went for drill peck above brave bird in the first place hehe.
With 96 EVs in speed will jellicent still outspeed skarmory's and such ?
(Actually does he need any speed at all ? he didnt outspeed anything so far xD)


Thanks for the reply!

As for my salamance , should i give him 252 speed EV's and completely take away all attack EVs ? (That comes to 307 attack instead of 327 and 328 speed instead of 308)
I like the air balloon from excadrill actually , some1 said its gimmicki and unnecessery (this aint spelled right i think) but it gives me the opportunity to switch into an obvious earthquake and revenge kill from there on .
Lucario is a beast after 1 swords dance too , it gave me like 4 out of the 10 victorys !

My doubts are with jellicent and skarmory.
They seem to predict perfectly wether i'm gonna switch into skarmory or jelli as they always get off a super effective move at that time !
Anything i can do for that?
I do like how both skarmory and jelli have very reliable recovery.
On the down side , they dont have a way to get rid of status effects , wich hurts eventually too.
 
The odds of focus blast hitting both times is 49%, so the odds are not in your favor at all. It seems like a good idea just to go with chople here.

With a chople berry its still a 2HKO on the Ttar with focus blast.
So does it really matter that much ?
I could be looking in the wrong perspective i guess.
 
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