Poison Spikes haven't been explored much, and with D/P so close I thought we ought to have a discussion on them. They could be very good, but you really have to plan your team to handle enhanced threats.
OU / BL Potential Poison Spikers
#205 Forretress
#452 Drapion
Possibly Useful Poison Spikers
#031 Nidoqueen
#073 Tentacruel
#091 Cloyster
#407 Roserade
Possibly UU Potential Poison Spikers
#049 Venomoth
#139 Omastar
Honorable Mention
#211 Qwilfish
The major threat to Poison Spike teams is Heracross. This almost necessitates a 252 HP / 4 Atk / 252 Def Impish Gliscor since an adamant Guts-activated Heracross still does 45.7% - 53.6% with Stone Edge. If you use a Sand Veil Gliscor that takes Stone Edge mostly out of the picture when paired with Tyranitar or Hippowdon, but you still need to worry about 40.9% - 48.3% from In Fight, but it's still much more manageable. Adding Reflect to the equation cuts In Fight's damage down to 20.3% - 24.0%, making a Reflect Pokemon very attractive on the team.
Heracross aside Poison Spike teams rack up the damage very quickly, and that would be helped by using Drapion as the Poison Spiker. This set could provide excellent support to the team.
Drapion @ Poison Sludge
Nature: Impish (+Def -SAtk)
Trait: Battle Armor
EVs: 176 HP / 156 Def / 176 Spd
-Poison Spikes
-Knock Off
-Poison Stab
-Whirlwind
Knock Off Heracross' Choice Band after laying out the Poison Spikes, even just one layer, and Heracross' damage output drops seriously to 27.4% - 32.2% against Gliscor. After that's taken care of the team shouldn't have much trouble handling Heracross so long as it plays switches properly. This guy even resists Pursuit, to boot, allowing him to get out safely.
Once you have the three fixtures to your team figured out (the Sandstreamer, Gliscor's set, and the Poison Spiker) you need to build the team around them. That's where I have trouble figuring things out since regardless of who you choose for your Sandstreamer and Poison Spiker you have a serious special attack weakness from the three of them, necessitating either Blissey or Registeel with a bulky water to take fire hits.
A ghost could prove useful so that the Poison Spikes can't be Rapid Spinned away. Dusknoir could be very useful for this purpose, but Spiritomb has the added usefulness of not being super-effectived by CB Pursuit.
Any thoughts on Poison Spikes, aside from, "Don't do it," would be appreciated, since I'm trying to make them work right now.
OU / BL Potential Poison Spikers
#205 Forretress
#452 Drapion
Possibly Useful Poison Spikers
#031 Nidoqueen
#073 Tentacruel
#091 Cloyster
#407 Roserade
Possibly UU Potential Poison Spikers
#049 Venomoth
#139 Omastar
Honorable Mention
#211 Qwilfish
The major threat to Poison Spike teams is Heracross. This almost necessitates a 252 HP / 4 Atk / 252 Def Impish Gliscor since an adamant Guts-activated Heracross still does 45.7% - 53.6% with Stone Edge. If you use a Sand Veil Gliscor that takes Stone Edge mostly out of the picture when paired with Tyranitar or Hippowdon, but you still need to worry about 40.9% - 48.3% from In Fight, but it's still much more manageable. Adding Reflect to the equation cuts In Fight's damage down to 20.3% - 24.0%, making a Reflect Pokemon very attractive on the team.
Heracross aside Poison Spike teams rack up the damage very quickly, and that would be helped by using Drapion as the Poison Spiker. This set could provide excellent support to the team.
Drapion @ Poison Sludge
Nature: Impish (+Def -SAtk)
Trait: Battle Armor
EVs: 176 HP / 156 Def / 176 Spd
-Poison Spikes
-Knock Off
-Poison Stab
-Whirlwind
Knock Off Heracross' Choice Band after laying out the Poison Spikes, even just one layer, and Heracross' damage output drops seriously to 27.4% - 32.2% against Gliscor. After that's taken care of the team shouldn't have much trouble handling Heracross so long as it plays switches properly. This guy even resists Pursuit, to boot, allowing him to get out safely.
Once you have the three fixtures to your team figured out (the Sandstreamer, Gliscor's set, and the Poison Spiker) you need to build the team around them. That's where I have trouble figuring things out since regardless of who you choose for your Sandstreamer and Poison Spiker you have a serious special attack weakness from the three of them, necessitating either Blissey or Registeel with a bulky water to take fire hits.
A ghost could prove useful so that the Poison Spikes can't be Rapid Spinned away. Dusknoir could be very useful for this purpose, but Spiritomb has the added usefulness of not being super-effectived by CB Pursuit.
Any thoughts on Poison Spikes, aside from, "Don't do it," would be appreciated, since I'm trying to make them work right now.