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Breloom

Rock Tomb has the same shitty accuracy as Stone Edge. Stone-Edge still hits harder than Rock Tomb even after Technician boost. I'd rather hit the opponent hard with Stone Edge once than hitting it with Rock Tomb twice, due to their unreliable accuracy.

Sleeping something = kill pretty much.
 
Rock tomb:

-75 Power with tech
-80 accuracy
-10 PP
-may lower speed one stage

Stone edge:

-100 Power, always
-80 accuracy
-5 PP
-High Critical hit ratio

Less power, same accuracy, more PP.

I like power over PP any day.
 
But the problem is that it still has that shitty accuracy, which is only magnified by the fact that you are using it more than once. It's just how math works; you are less likely to hit twice in a row with an 80 accuracy move than once with an 80 accuracy move.

This essentially means that any OHKOs Stone Edge may give are now 2HKOs, which is harder to do since you technically (no pun intended) have worse accuracy with rock tomb.
 
probability of hitting rock tomb twice: 64
power of two rock tomb used twice: 150
average bp: .64x150=96

probability of stone edge: 80
power of one stone edge:100
average bp: .80x100= 80

ehh... statistically, rock tomb is better. but we all now how pokemon online works!

tyranitar used a rock move!
it missed
virizion used focus blast!
it missed

tyranitar used fire blast!
it missed
virizion used focus blast!
it missed

tyranitar used stone edge!
it missed
politoed used hydro pump!
it missed

gliscor used ice fang!
its super effective!
a critical hit!
the foe's virizion flinched!
the foe's virizion is frozen.


yea. those two moves will never hit.
 
I can't fucking wait for DW shroomish. Breloom is my favorite Pokemon. Jump, I've been testing your CB set (BandTechLoom) and it's absolutely terrifying. It's one of those Pokemon that can tear certain team types to shreds. Stall teams crumple under his power, offensive teams are killed off with Low Sweep and Mach Punch, and bulky offense pokes need to be faster or they get swept too.

I've always been disappointed with Breloom's stats though. It's a frail, powerful poke with no speed. I always thought that it should have more speed, or more bulk.
 
I'm interested to know what exact things have switched in and what moves you've used, I honestly don't know what switches into Breloom these days.

Boy, I hope his thing never gets released.

Technichian Breloom is like Game Freak decided that Scizor just wasn't good enough. The thing is, I don't think Technichian Breloom really needs Spore that much-I don't want to bother with sleeping things when I could just be killing them.

Although Jump, on your proposed CB set, why bother with Stone Edge when you have Rock Tomb? Same accuracy, more pp, and over two turns (accounting for speed drop) it hits for 1.5x more damage.

I didn't think about this but it's not quite 1.5x because we'd be assuming that every pokemon that switches into Breloom to counter it is between 240 and 358 speed. I'd rather threaten 200 damage on Skarmory, Reuniclus and a Brave Jellicent, or get Mence, Latias and Latios with Scarves for more damage on the spot. Even if I hit something in the 240-358 range with Rock Tomb on the switch, I'd have to be sure I could KO with the next hit, if it even hits. So I would rather take advantage of the speed drop and switch out if I were even using Rock Tomb.
 
Also, the main point of stone edge is chandelure, and scarf chandelure will just outspeed and murder you anyways.
 
The problem with Rock Tomb is that it only out-damages Stone Edge if it hits the second time. Relying on something with 80% accuracy to hit consecutively is risky business. Which is why I'd rather have the immediate power of Stone Edge than hitting the opponent with Rock Tomb twice.
 
idk if anybody posted this yet buttt....

ScarfLoom:
Breloom (M) @ Choice Scarf
Trait: Effect Spore
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Superpower/Brick Break
- Seed Bomb
- Stone Edge/Rock Slide
- Spore

Ive used it once or twice before, it seems to work out pretty well
 
how about sky uppercut?

Personally I prefer perfect accuracy and the occasional Light Screen/Reflect destruction over the higher base power, and on a Scarf set Superpower's... er, power lol, is probably your best bet anyway seeing as you probably aren't staying in long anyway.
 
idk if anybody posted this yet buttt....

ScarfLoom:
Breloom (M) @ Choice Scarf
Trait: Effect Spore
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Superpower/Brick Break
- Seed Bomb
- Stone Edge/Rock Slide
- Spore

Ive used it once or twice before, it seems to work out pretty well


Why Effect Sp-
>Choice Scarf

Ooooooh. I feel dumb.


Well anyway, that seems cool, but I just can't see any of those moves being a good idea to be locked into. All those moves bar stone edge (which has shit accuracy) have pokes that are immune to them, and if Shadow tag chandelure gets released you'll be shitting your pants trying to figure out whether to super power or stone edge.

I mean a +6 Chandy behind a sub is NOT something I'd like to face, no siree.

I mean sure, you'll have to watch out for that with every scarfed fighter once he gets released, but breloom is a bit different because it's much more likely than things like mienshao (Mienshao used U-turn! Unless that doesn't switch you out, which would be complete balls) or Terrakion (EdgeQuake makes it way too dangerous to switch Chandy in) to use a fighting move.
 
Hmm, changing the subject, how much HP should Life orb Breloom run to minimize LO damage?

I always thought the LO number was any HP that had 9 in its single digit (IE 339). This is because LO drains 1/10 of the user's HP, so this will allow the LO holder to dish out 10 attacks and end with 9 HP. Sandstorm and Stealth Rock / Spikes can easily alter the "optimum LO number," however.
 
Why Effect Sp-
>Choice Scarf

Ooooooh. I feel dumb.


Well anyway, that seems cool, but I just can't see any of those moves being a good idea to be locked into. All those moves bar stone edge (which has shit accuracy) have pokes that are immune to them, and if Shadow tag chandelure gets released you'll be shitting your pants trying to figure out whether to super power or stone edge.

I mean a +6 Chandy behind a sub is NOT something I'd like to face, no siree.

I mean sure, you'll have to watch out for that with every scarfed fighter once he gets released, but breloom is a bit different because it's much more likely than things like mienshao (Mienshao used U-turn! Unless that doesn't switch you out, which would be complete balls) or Terrakion (EdgeQuake makes it way too dangerous to switch Chandy in) to use a fighting move.

Uturn lets you switch out, so in DW, u-turn spam is even more prevalent than in OU.
 
This is a kinda dumb question but how does a swords dance set work on breloom? i really want to try techniloom out
any advice?

Edit: never mind i found a set that works for me swords dance works fine

Breloom W/life orb
Adamant
4hp 252atck 252spe
spore
swords dance
mach punch
bullet seed
 
I think an all-out attacking set with Spore will be quite popular (quite a few things can wall Mach Punch and Bullet Seed, so it won't be easy to sweep with Techniloom).

Breloom (M) @ Life Orb
Trait: Technician
EVs: 252 Atk / 4 SDef / 252 Spe
Nature: Adamant / Jolly
- Spore
- Mach Punch
- Low Sweep / Stone Edge
- Bullet Seed

A spread of 232 HP / 252 Atk / 20 Spe Adamant would also work if you would rather have bulk over the faster Spore.
 
Uturn lets you switch out, so in DW, u-turn spam is even more prevalent than in OU.

Sweet. That means Chandy is significantly less of a bitch!

I just want Breloom to get technician though, he'll really be a lot better than before. I mean sure his STABs are walled by any flying poke (bar the calcs Jumpan gave with Low Sweep that still shock me), but it'll be really cool to finally use a set without substitute.

PS: I tried that scarf set. Didn't work out for me, but it might be because I played it really terribly.
 
Hey , its strange that nobody suggested this , but what about running a hidden power on breloom to take down a specific counter to him ?


An example of a set that could work :

Techniloom @ life orb
Nature : Naive( +speed , -sp.def)
Ability : Technician
EV's : 252 atk , 252 speed , 4 spa
Moves : mach punch , bullet seed , spore/growth/sworddance/HP ice/eletric/fire

A naive nature is given because he is totally not bulky on the special side , taking up to almost 100 % from even resisted hits. The ev's given sets it at 359 atk , 157 spa and 262 speed , i dont know why but i always prefer to use max speed on breloom.

Mach punch and bullet seed for the obvious reasons , spore for team support , seeing its a lot less valuable this gen with all those pokes that outspeed him , and toxic heal gliscor countering him ,it also offers 2 set up moves. Sword dance for making him a formidable attacking force , and growth is an option to make the hidden power get ko's on certian pokes and make it stronger vs opponents it can only hit 2x supereffective ( like most flyers , it deals more damage then stone edge on staraptor because of intimidate).


The demonstrate what this set is able to do :

Damage HP ICE versus 252hp/252speed gliscor : 80.2% - 94.9% , a certian 2ko , if u invest slightly in spa its a ko , and if you predict right and if gliscors coming in on SR , hes dead meat. Yes im aware that gliscors often outspeed breloom , but its easy to predict when gliscor is coming in ( to absorb the spore for instance) and you hit him for great damage. He cant even outstall your damage with toxic heal when hes running something like max hp/def ( and thus you outspeed)

The hidden power can also be used in the same way to :

HP fire vs 248hp/252 atk/8spe scizor : 79.3% - 93.3% ( tough a lot scizors run speed nowadays and not that much bulky anymore , its easier to get a ko)

Or :

HP electric vs 156HP/72atk/96def/spe184 gyardos( the bulkiest set that is used) : 60.5% - 71.4% , a certain 2ko , even with factoring in leftovers , if gyarados doesnt run hp/spdef and comes in on SR , hes dead meat. If he runs adamant , youll outspeed him by 1 point.

Hp eletric vs physically defensive skarmory : 44.3% - 52.7% , this is where growth comes in , you can growth as skarm will almost always set up on you and then proceed to 2ko , if u want to 2ko skarm with your supereffective hiddenpower , just add 72 SPA ev's for an average damage of 55 %.

I dont know if there are better uses or better alternatives to hidden powers it can use ,but i just wanted to demonstrate the power of a technician boosted hidden power. I can also see running a set like this to kill a counter to fighting type pokemon ( like gliscor) making the way free for a other strong fighter ( like roobushin). Much like the double dragon tactic.
 
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