Fighting Recovery

Trinitrotoluene

young ☆nd foolish
is a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Battle Simulator Moderator Alumnus
Fighting Recovery

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Argh. I personally despise re-writing RMTs that have taken me over a day to format and write.

Changes made will be in bold.

Introduction

Yes, this name of this team was supposed to be similar to Fighting Gravity's name. Now, onto the basis of this team and what it turned out to be. I developed this team initially as an off-shoot of The Twin Terrors of the Rain to further abuse Thundurus. Many members have entered and exited the team, and those changes have made my team better than it was before. I've tested many Pokemon in the varied slots of this team, and all have worked well in their time. However, their reasons for departure are evident. Now, to explain the pictures and the name choice. However, Toxicroak came along, and the funniest thing happened. It started pulling more weight, taking some pressure off of Thundurus to sweep. I eventually removed Thundurus in favor of Sharpedo, who hit harder initially and didn't discriminate in what it hit with its boosted Waterfall.

Toxicroak and Breloom are two of the most potent and unconventional Fighters in OU, despite the heavy presence of Tornadus and Psychics to hold them down. They each have access to a mighty amount of recovery and benefit from Toxic Spikes. They both benefit from rain with Toxicroak gaining massive recovery and Breloom gaining a neutrality to Fire, one of its weaknesses, from it. They both can cause grief in many teams by their unusual attributes for Pokemon residing in OU. They can work their way through the opponent's team should they be unprepared. The ironic part about this team is that I never thought that the Fighters would be the ones pulling the offensive weights.



Team at a Glance

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Importable

Code:
Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Earthquake
- Stone Edge
- Hammer Arm

Breloom (F) @ Toxic Orb
Trait: Poison Heal
EVs: 12 HP / 252 Atk / 244 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Focus Punch
- Substitute
- Seed Bomb

Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 60 Def / 196 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Leech Seed
- Thunder Wave
- Power Whip

Toxicroak (F) @ Life Orb
Trait: Dry Skin
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Cross Chop
- Sucker Punch
- Ice Punch

Politoed (F) @ Choice Specs
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Hidden Power [Grass]
- Perish Song

Sharpedo (F) @ Life Orb
Trait: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Crunch
- Earthquake
- Protect

Phase One of Team Building
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As I mentioned earlier, The Twin Terrors of the Rain, one of my earlier teams, was my base for Fighting Recovery (which I called Into the Rain back then). However, I only kept the three I felt were the most capable. I changed some sets and items, and I realized that I need three more team members. I never tried out Toxicroak seriously, so I decided to give it a shot. However, I wanted not to use the traditional Bulk Up set or the SD set with Drain Punch. I decided to try out Mynism's Toxicroak because I liked the power and the ability to lure opposing Gliscor in and take them out.

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The team at this stage needed a revenge killer that wouldn't compound too many weaknesses on my team (the Rock weakness then was covered by Ferrothorn and Toxicroak) and could turn the game around at a moment's notice. The Scarfed MoxieDos recommended by SoT for AeroMence's AeroTorrent (post seen here) seemed perfect for that slot. It was fast, powerful, and could beat its own counters should enough damage be built up on them.

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I felt that I didn't have enough insurance against opposing sun and sand teams, so I added Landorus, who can take a hit and deal a harder one back to my opponent. Since I already had para support from Ferrothorn and a Scarfed revenger in Gyarados, I decided to go a non-conformist route and use a completely different set than the norm. I also decided not to use Stone Edge, but a completely different move, one that would shock my opponent and (hopefully) throw him / her off their game plan.

Conclusion of Phase One

With that, I thought the team was complete and that all possible holes were filled. Landorus worked well in keeping pressure on teams that abused the other styles of weather alongside Politoed, and Toxicroak and Thundurus swept generally well enough to earn warm (and cold) spots in my competitive experience. Ferrothorn provided valuable paralysis support, but Gyarados felt the least needed on my team. Granted, it had massive sweeping potential late-game, but it had too many counters (Rotom-W, Ferrothorn) that eagerly enjoyed switching into a rain-boosted Waterfall and threatened with paralysis while threatening my only Electric immunity with a boosted Hydro Pump from the former and a Power Whip from the latter. I was winning battles, but I noticed that I was still having trouble with what vexed The Twin Terrors of the Rain (bar Lucario because of Gyara and Landorus).

I decided to revamp my team even further. I first wanted to test a few sets out, namely Speed Boost Sharpedo, Breloom, and Swords Dance Virizion. I also wanted to remove a crippling Stealth Rock weakness found in Gyarados (whose job is done better by Toxicroak) and Thundurus. However, I wanted not to remove Thundurus, because it was the team's main powerhouse and the focal point at the time.

Phase Two of Team Building

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SD Virizion went over Gyarados because they both are physical attackers. However, the main difference between the two is that Virizion lacked a Stealth Rock weakness, resisted Electric-type moves, and beat Jellicent, Rotom-W, and Gastrodon one on one. What Scarfed MoxieDos had over Virizion was greater speed and the ability to revenge Tornadus and Thundurus. However, Thundurus can't touch Virizion unless it gets a +2 boost in Special Attack and has HP Ice. Tornadus risks switching in on a Stone Edge and getting OHKOed without making a contribution to the battle. My only gripe with Virizion is how quickly it would die off with its notable lack of recovery. Virizion did its job efficiently, but it lacked a means to heal itself up outside of Leech Seed assistance from Ferrothorn.

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With the issue of recovery at hand, I decided to try Breloom out because of its access to Poison Heal, a STABed Focus Punch, and the 100% accurate Spore, which, thanks to 5th Gen's sleep mechanics, basically cripples one member of my opponent's team for the rest of the game. However, because of the presence of Espeon and Xatu, I have to be much more cautious with Breloom than I have been in the 4th Generation. It works well, maybe even better than it did in Gen. IV.

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I decided to test Sharpedo out over Thundurus to fully remove the Stealth Rock weakness my team had at the moment. Speed Boost works well, and its STAB Waterfall in the rain hits almost as hard as Blaziken's Flare Blitz in the sun once did. Sharpedo's addition to the team also solved my slight Psychic weakness, OHKOing CM Reuniclus and leaving most Psychics in the dust with its STAB, LO-boosted Crunches. Thundurus can't touch it unless it has Prankster Thunder Wave and Tornadus doesn't stand a chance.



The Team in Detail

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Male |
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Ability: Sand Force
EVs: 252 Atk | 4 Def | 252 Spe
Adamant Nature (+Atk, -SpA)
~ U-turn
~ Earthquake
~ Stone Edge
~ Hammer Arm

Why this Pokemon was chosen:

Surprised yet? Well, the fact that I'm using Landorus in a Rain team should cause a good amount of surprise. I use Landorus because I wanted extra insurance against sand and sun teams. EDIT: At the recommendation of a few users, I've changed Landorus's item to Choice Scarf and set it as my revenge killer. My problem with Infernape has been resolved. Adamant allows for more power and can be used because of paralysis support from Ferrothorn. I lead with this by spamming U-turn. I'll finish this later.

Am I considering any changes to this Pokemon?
  • Choice Scarf set, upon recommendation. (see next post)
Changes made:
  • Scarf over Lefties.
Synergy:

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: Ferrothorn, Politoed, Sharpedo
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: Toxicroak, Ferrothorn, Politoed, Breloom, Sharpedo

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Female |
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Ability: Poison Heal
EVs: 12 HP | 252 Atk | 244 Spe
Adamant Nature (+Atk, -SpA)
~ Spore
~ Focus Punch
~ Substitute
~ Seed Bomb​

Why this Pokemon was chosen:

Gliscor isn't the only one in OU who can abuse a Toxic Orb. In fact, Toxic Orb Breloom was a pain for most people to deal with in Generation IV. However, with the introduction of Magic Bounce and its abusers Espeon and Xatu, I have to play more carefully with Breloom to avoid crippling myself with Spore. I also have to find a way around Gliscor and its old counters, Celebi to be exact. Despite that, Breloom still does itself proud by being an eternal frustration to deal with for my opponent. Breloom is the first half of the Fighting-type core in Fighting Recovery. The EVs are standard, and Breloom hits an extremely high 394 Attack with the given EVs, making its attacks hit hard, even when resisted. Spore is one of Breloom's claims to fame, the other being the recovery granted by Poison Heal. Seed Bomb and Focus Punch hit hard, and can leave dents in Breloom's counters. Substitute aids in prediction and lets Breloom deal some damage before being forced out.

Am I considering any changes to this Pokemon?
  • None at the moment.
Changes made:
  • None at the moment.
Synergy:

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: Politoed, Sharpedo
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: Ferrothorn
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: Ferrothorn, Politoed, Sharpedo
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: Ferrothorn, Toxicroak
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: Sharpedo, Ferrothorn

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Female |
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Ability: Iron Barbs
EVs: 252 HP | 60 Def | 196 SpD
Impish Nature (+Def, -SpA)
~ Stealth Rock
~ Leech Seed
~ Thunder Wave
~ Power Whip​

Why this Pokemon was chosen:

Entry hazard support and defense against the rare Kingdra are needed for a good rain team. Ferrothorn provides all of that, paralysis support, and an Electric resistance. The rain works smoothly for Ferrothorn, reducing its Fire weakness and giving it the ability to suddenly take more hits. Ferrothorn comes in on a Dragon-type attack too strongth for the other team members to take and retaliates with paralysis, setting Stealth Rock, or . I've been debating regarding Shed Shell or Leftovers recently. Both items have their merits, with the former allowing me to switch out of Magnezone and the latter giving more healing. It's because of Ferrothorn's Thunder Wave that I don't need to run a Scarfed revenge killer. Stealth Rock transforms many would-be 2HKOs on my opposition into OHKOs while Power Whip prevents Ferrothorn from being complete Taunt bait. Leech Seed is a supplement to the recovery of most of the team.

Am I considering any changes to this Pokemon?
  • Shed Shell over Leftovers.
  • Gyro Ball over Power Whip.
  • CB Ferrothorn.
Changes made:
  • None at the moment.
Synergy:

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: Landorus, Toxicroak
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: Politoed, Sharpedo

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Female |
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Ability: Dry Skin
EVs: 4 HP | 252 Atk | 252 Spe
Adamant Nature (+Atk, -SpA)
~ Swords Dance
~ Cross Chop
~ Sucker Punch
~ Ice Punch​

Why this Pokemon was chosen:

Mynism's Toxicroak set is pure genius. Being able to kill counters on the switch is genius. This Toxicroak set has embedded itself in my heart by being so good. Seriously. Try this set out next time you decide to make a rain offense team. Now, this Pokemon is the second half of the Fighting-type core in Fighting Recovery. Toxicroak is also the more offensive, brutal half. It generally switches into Water-type attacks aimed at Landorus or weak Fighting-type attacks, setting up on the switch and battering my opponent's team afterwards. It outspeeds the standard Gliscor and the speed creepers. I can weaken my opponent with the three moves given, and they provide nearly perfect neutral coverage. It's generally bulky enough to live through a weak attack with a good amount of HP left over. Swords Dance is the obligatory boosting move, while Sucker Punch lets me nail weakened Pokemon looking to attempt a sweep. Cross Chop is used over Drain Punch because it's more powerful and the illegalities with Drain Punch and Ice punch prevent me from using it anyways. Try this Toxicroak out next time you make a rain team. It will not disappoint.

Am I considering any changes to this Pokemon?
  • None at the moment.
Changes made:
  • None at the moment.
Synergy:

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: Ferrothorn
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: Landorus, Breloom
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: Ferrothorn, Sharpedo

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Female |
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Ability: Drizzle
EVs: 4 HP | 252 SpA | 252 Spe
IVs: 2 Atk | 30 SpA
Modest Nature (+SpA, -Atk)
~ Surf
~ Ice Beam
~ Hidden Power Grass
~ Perish Song​

Why this Pokemon was chosen:

Politoed is needed for this team to work properly. This Pokemon is the reason Toxicroak is even viable in OU (if you can say the opposite, then please do). Normally, I'd be using a defensive set, but I decided to go a more offensive route with this team, so that means I had to drag Politoed a pair of Choice Specs so its attacks hit harder. The EVs are standard, and the IVs let me maintain a base 70 Hidden Power Grass while minimizing confusion (situational) damage. Modest is used because I have paralysis support, and I like my attacks powerful. I sometimes lead with Politoed to start breaking their defensive core down with powerful moves. Should I see that my opponent has a Gastrodon or a Quagsire on their team, then I'll use Hidden Power Grass off the bat to hopefully nail them on the switch. More often than not, I'll be spamming Rain-boosted Specs Surfs, which hit hard, even with Politoed's less-than-average Special Attack. Ice Beam and Hidden Power Grass are there for coverage reasons while Perish Song is used to screw over Baton Pass abusers.

Am I considering any changes to this Pokemon?
  • A more defensive set.
  • Choice Scarf over Specs, for revenging purposes, at the cost of power.
  • Timid over Modest.
Changes made:
  • Surf over Hydro Pump; thanks Iconic and San_Pellegrino!
Synergy:

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: Landorus, Ferrothorn, Breloom
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: Breloom, Ferrothorn, Toxicroak

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Female |
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Ability: Speed Boost
EVs: 252 Atk | 4 Def | 252 Spe
Adamant Nature (+Atk, -SpA)
~ Waterfall
~ Crunch
~ Earthquake
~ Protect​

Why this Pokemon was chosen:

Once rejected by many a competitive battler for its frail defenses and Speed not fit for the OU metagame despite its rather impressive mixed stats, Sharpedo now razes the OU metagame with Speed Boost and powerful attacks boosted by the rain. Speed Boost makes Sharpedo a rain equivalent of sun's Blaziken. I'm running Iconic's physical attacking Sharpedo because I hate Blissey and how it can wall the mixed set. Sharpedo comes in once I can pull a sweep with it. Sharpedo doesn't discriminate with its powerful Waterfall, which can 2HKO some resists should they have some prior damage placed on them. Crunch ensures that Latios doesn't have a field day against Sharpedo while Earthquake was used over Ice Fang because I can kill Gliscor with Waterfall and Dragons fall to Crunch. The only Dragon I cannot kill with my current moveset is Hydreigon, who loses to Ferrothorn in the rain and falls to the fighters in my team. The EVs maximize Attack and Speed while the remaining 4 go in Defense because there's no better place to put them. Adamant gives Sharpedo the strength of Adamant Blaziken and a Speed better than Jolly Blaziken. Protect lets me stack Speed boosts and out-speed the genies and their cohorts. It's the best rain sweeper that I've used in a long while, and it holds a good place in my team.

Am I considering any changes to this Pokemon?
  • Ice Fang over Earthquake.
Changes made:
  • None at the moment.
Synergy:

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: Landorus, Toxicroak
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: Landorus, Ferrothorn, Breloom
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: Landorus, Toxicroak
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: Breloom, Ferrothorn, Toxicroak



One Last Glance at the Team

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harukaze【春風】

h a r u k a z e【春風】
A__B W 2__R M T__B Y__T R I N I T R O T O L U E N E

[youtube]1Z50OXEplf0[/youtube]​

P R E L U D E

wow, it's been far too long since i last posted one of these. the last rmt i posted was made in february and featured one of my favorite pokemon: empoleon. it also featured one of jpw234's favorite pokemon (heracross), but that happened to be a coincidence. haha. anyways, the last three rmts i posted (under the waves, the shooting star project, optical overload) could be classified as rain offense, dragmag offense, and sand offense respectively. after writing under the waves, i then decided to explore and poke around a bit. i played around with more underrated threats such as aerodactyl (great lead, i tell you. use it more often.), cresselia (incredibly bulky, makes landorus and breloom cry), and wobbuffet (this gives hell to rain teams that have a specs or scarf politoed). i went through the more obscure options on several popular mons, such as eruption specstran (if you use this right, you will make your opponent cry.), four attacks sawsbuck (trust me, this is an excellent revenge killer and glue mon under the sun.), and custap skarmory (why hasn't this caught attention on the ladder yet?), all in the quest of being creative while maintaining a respectable degree of success on the ladder and in tournament play. in essence, i wanted to emulate the creative success katakiri and a few other users had.

so, did i succeed in my goal? yes, and no.

yes, i found success while retaining a certain degree of creativity with a select few test subjects. however, that success didn't resound with the vast majority of what i did try out. i then decided to scour through the overused subforum's general metagame discussion, core, and creative / underrated sets threads.

that is when i stumbled across a little post in the overused subforum that praised discussed lilligant's capabilities, and needless to say, i was impressed. i've always liked lilligant (a fact that almost nobody knew up until now), and it's proven itself in bw1, thanks to its utilily set (yes, the typo is intentional), but i never got around to trying its quiver dance set. i took it for a spin, and its performance in practice justifies the hype i saw in that post. i the decided to pair it up with one of the most reliable wall-breakers in ou: choice band victini. more details on this are in the team assembly section below.

flavor topics and general ranting abound in the next paragraph. you have been warned.

i named this team harukaze, the japanese term for "spring wind", because of the unassuming appearance of my team in team preview. this also kept my tradition of naming some of my most brutal offensive teams after cheery / calming songs. "harukaze", by SCANDAL, also happens to be one of my favorite jpop songs, so there you have it. as for the team members themselves, i gave each of them german sobriquets that fit one of flavor text (i.e. pokedex entries), aesthetics, and / or in-battle functions. translations for each of these sobriquets will be provided in each of the pokemon's descriptions. um, as for ladder peaks, they're irrelevant, but i've gotten beyond all reason, a testing alt of mine, past 1950 with a record of 14 w / 2 l when i decided to give this team a spin on the ladder. i've bested myzozoa on the ladder with this team (but for all i know, that could have been someone else), and i think i could go further if i put a more concerted effort in actually laddering. anyways, i'm posting this as a celebration thing for my acceptance as a b101 tutor and my graduation from high school, which took place a few weeks back. anyways, ranting aside, here i go!

T E A M__A S S E M B L Y

i.
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[BOX]mmkay. in my search for underrated mons to base my team around, i decided to look into some of my previous rmts. i wanted to construct a sun team, but i didn't exactly know where to start. i found that lilligant made for an excellent sun sweeper, since it could pressure the common core of keldeo + tyranitar, something that stood out to me, with its quiver dance sweeper set. however, its coverage was limited to [grass stab] + [hidden power]. that was its main issue. how did i deal with that issue? i paired lilligant up with victini, who could power through most of what walled lilligant with its stab v-create. what's more, victini could also secure momentum for the team with its access to u-turn, making sure lilligant has no trouble getting into the battle.[/BOX]
ii.
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[BOX]lilligant and victini are good on their own, but when placed under sun support, that's when they really excel. under the sun, lilligant gets a ludicrous increase in speed, rendering it nearly impossible to revenge kill just by outspeeding it, and victini can punch massive holes in everything that lacks a resistance to v-create (and even those that do have resistances to it) under the sun. in addition, many teams found in the upper echelons of the ladder utilize weather, and i didn't want to leave my core at a disadvantage. unfortunately, if i wanted to utilize the sun while retaining ou legality, i had to use ninetales.[/BOX]
iii.
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[BOX]as it turns out, heatran walls this trio to infinity unless i use the pitifully weak brick break on victini. since i didn't want to use the useless brick break, i decided to employ a trapper. with victini and lilligant, i didn't need to concern myself about politoed as much as i would have otherwise, so i decided against wobbuffet, even though it had served me well in signs of creation, another one of my teams a few of you may already know about. to best tyranitar and heatran (as well as magnezone, fuk magnets), i decided to enlist the help of dugtrio, the other trapper for sun teams.[/BOX]
iv.
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[BOX]most sun teams that get posted these days are effortlessly beaten by latias. why is that? latias resists most of sun's offensive coverage while packing the bulk to stomach the coverage it doesn't resist, and its attacks tend to be strong enough to wear down / eliminate common sun cores. in an attempt to avert this fate, i decided to equip a steel that can curb the damage latias can cause. instead of going with the more orthodox sun steel choices in firebot heatran and forretress, i decided to use jirachi, which actually helps this team deal with heatran in its own special way.[/BOX]
v.
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[BOX]for a sun team, hazards are anathema. the only ways to get rid of them are to 1) use a rapid spinner, or 2) use a magic bouncer. spinners, especially forretress, force their team to play on the defensive against hazards, which many sun teams cannot afford to do, due to their overall fragility. this also gives sun offense teams an incredible disadvantage against stall teams, which really is a match-up that should be in favor of the sun team. the best options for hazard control for sun teams were donphan (jk, fuk donphan), forretress, xatu, and espeon. i didn't want to use a spinner for this team, so that eliminated the first option right off the bat. i then decided to use xatu first because espeon is better on full baton pass teams. i'll try out espeon later, but for now, xatu it is.

that's the team for now. details below.
[/BOX]​

T H E__T E A M
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D E T A I L E D__A N A L Y S I S

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V I C T I N I__@__C H O I C E__B A N D__|__V I C T O R Y__S T A R__* * *__P R I N Z__V O N__L I C H T
A D A M A N T__|__2 5 2__A T K__/__4__D E F__/__2 5 2__S P E
V - C R E A T E__|__B O L T__S T R I K E__|__U - T U R N__|__Z E N__H E A D B U T T

[BOX]
  • why did i choose this pokemon and moveset?

    victini is one half of the core that forms the cornerstone of my team. however, unlike lilligant, the other half of this core, victini is the team's wall-breaker, giving it some competition for its team slot. specifically, victini's competition lay in the stronger, but slower and much frailer darmanitan and the faster, but weaker infernape. each of them had their own unique perks, but i knew what i wanted: a powerful and durable wall-breaker. this removed darmanitan, whose flare blitzes were some of the strongest attacks in ou, from the equation, thanks to the massive recoil brought on by its strongest move. while infernape was much more durable than darmanitan, thanks in no small part to its stealth rock neutrality, it had its own share of issues. the main point of contention i found with it was the notion of being forced to either compromise infernape's power with a mixed attacking set or face limited coverage when aligning infernape with one end of the attacking spectrum, denying infernape the ability to wall-break effectively. victini was an acceptable compromise between the two of them, thanks to its respectable 100 / 100 / 100 defenses and incredible power found in v-create.

    now that i had chosen victini as the resident wall-breaker, it was time for me to choose a set. more than anything else, i wanted victini to have as much power as possible, so the scarf and trick room sweeper sets were tossed out of the window. i briefly considered using the specs set, but i decided to save that for another team. besides, it's walled even harder by heatran, which is never a good thing. now, the choice band set offered a compromise between darmanitan's astounding power and infernape's durability, thanks to the sheer power of v-create making up for victini's average at best attack stat. with the exception of zen headbutt, which is filler at best, the moves and evs are all standard.


  • how to use this pokemon:

    i am tempted to say "click v-create and watch things take copious amounts of damage", but victini is much more complex than that. in the early parts of the game, i'll switch victini in on something it can force out with ease and spam u-turn to gain momentum for the team, while possibly laying a trap for whatever walls victini. as the battle progresses and victini's walls (heatran, tyranitar) are picked off, i'll start spamming v-create and watching things take copious amounts of damage. as the battle winds down, i'll use victini as a suicide attacker (basically, spam v-create until the opponent koes victini) so lilligant or another teammate can get a free switch-in. alternatively, victini can clean up house on its own with v-create.


  • sobriquet translation: prince of light

    explanation: victini's wall-breaking duties and cute appearance earned it the sobriquet "prinz von licht", signifying its role and importance to the team. without victini, it's much more difficult to guide the team to victory, just like how it's more difficult to rule a kingdom without a proper inheritor, which in this case is a prince.


  • considered changes:

    zen headbutt ====> brick break

    i don't like brick break, but it could work when victini has to face a tyranitar down. game freak, why couldn't you have given victini superpower as a tutor move? brick break and / or zen headbutt as a fourth move sucks.
[/BOX]
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L I L L I G A N T__@__L I F E__O R B__|__C H L O R O P H Y L L__* * *__P R I N Z E S S I N__D E S__W A L D E S
M O D E S T__|__6 0__D E F__/__2 5 2__S P A__/__1 9 6__S P E
I V S :__2__A T K__/__3 0__D E F
Q U I V E R__D A N C E__|__S L E E P__P O W D E R__|__G I G A__D R A I N__|__H I D D E N__P O W E R

[BOX]
  • why did i choose this pokemon and moveset?

  • how to use this pokemon:

  • sobriquet translation: princess of the forest

    explanation:

  • considered changes:

[/BOX]
EgIKcTp.png


jXOJIxw.png
qw99Zem.png
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120px-Feunard_s.png
N I N E T A L E S__@__L E F T O V E R S__|__D R O U G H T__* * *__K A I S E R I N__V O N__S C H A T T E N
C A L M__|__1 7 6__H P__/__2 2 0__S P D__/__1 1 2__S P E
I V S :__2__A T K__/__3 0__D E F__/__3 0__S P D__/__3 0__S P E
W I L L - O - W I S P__|__F L A M E T H R O W E R__|__H I D D E N__P O W E R__|__R O A R

[BOX]
  • why did i choose this pokemon and moveset?

  • how to use this pokemon:

  • sobriquet translation: empress of shadows

    explanation:


  • considered changes:

[/BOX]
EgIKcTp.png


jXOJIxw.png
qw99Zem.png
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178.png

120px-Triopikeur_s.png
D U G T R I O__@__F O C U S__S A S H__|__A R E N A__T R A P__* * *__H E I L I G__A U S W A H L E N
J O L L Y__|__2 5 2__A T K__/__2 5 2__S P E
I V S :__2 1__H P
E A R T H Q U A K E__|__S T O N E__E D G E__|__R E V E R S A L__|__S T E A L T H__R O C K

[BOX]
  • why did i choose this pokemon and moveset?

  • how to use this pokemon:

  • sobriquet translation: holy selection

    explanation: dugtrio's trapping abilities allow it to select (read: trap) threats to the team (a.k.a. kingdom) and quietly eliminate them, assuring that the empress and her charges can run around more freely, thus performing an important service for the rest of the team.


  • considered changes:

    • a
[/BOX]
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120px-Jirachi_s.png
J I R A C H I__@__C H O I C E__S C A R F__|__S E R E N E__G R A C E__* * *__S T E R N - R I T T E R
J O L L Y__|__4 0__H P__/__2 5 2__A T K__/__2 1 6__S P E
I R O N__H E A D__|__F I R E__P U N C H__|__T H U N D E R P U N C H__|__U - T U R N

[BOX]
  • why did i choose this pokemon and moveset?

  • how to use this pokemon:

  • sobriquet translation: star knight

    explanation:


  • considered changes:

[/BOX]
EgIKcTp.png


jXOJIxw.png
qw99Zem.png
38.png
51.png
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178.png

120px-Xatu_s.png
X A T U__@__R O C K Y__H E L M E T__|__M A G I C__B O U N C E__* * *__S A L B E I__D E R__Z E I T
B O L D__|__2 4 8__H P__/__2 0 0__D E F__/__6 0__S P E
I V S :__0__A T K
H E A T__W A V E__|__T O X I C__|__R O O S T__|__U - T U R N

[BOX]
  • why did i choose this pokemon and moveset?

  • how to use this pokemon:

  • sobriquet translation: sage of time

    explanation:


  • considered changes:

[/BOX]​

A N O T H E R__P E R S P E C T I V E
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P O S T L U D E
 
This looks like a really good team (no surprise after "Twin Terrors or Rain"). I don't have much else to say, except to make sure you keep your rain up (dumb Exca). Good Work
 
Honestly, your team could benefit so much from Magnezone support. Skarmory is annoying because it can Spike all over Ferrothorn and wall Breloom senselessly. Once Landorus uses Smack Down there's not a chance in the world it won't switch out, so I wouldn't count on your opponent being stupid enough to lose Skarmory to Landorus. A +2 Cross Chop will do a shitload to Skarmory but it'll still live and kill Toxicroak with Brave Bird. Skarmory isn't the only problem. Magnezone is the quintessential Sharpdeo partner for one reason: Ferrothorn. Although your team is significantly less weak to Ferrothorn than most other Drizzle teams, if you can trap it right at the beginning of the game there's very little that will stop Sharpedo. You could try it out over one of your Fighters if you're willing to replace one, probably Toxicroak so you don't screw up your synergy that much. You could even try it over Sharpedo if you don't want to lose your dual Fighting core. I'd at least try it _somewhere_, because your team is just itching for Ferrothorn/Skarmory/Jirachi/etc to be eliminated asap.

Your team is excellent in the sense that it breaks down traditional Drizzle team counters (and also gives 0 opportunity for Tyranitar to come in!), but I think you're trying a little too hard to lure stuff like Gliscor, which kind of limits your teams ability to counter a wider variety of threats. For example, you have nothing to handle Infernape and you're boned against Thundurus. A really simple change would be to just give Landorus a Choice Scarf so that you won't continually have to sacrifice something and try to revenge kill speedy things with Sharpedo. It also helps a bit with your Celebi weakness, as an Adamant U-turn will do tons, especially since Nasty Plot variants don't invest in much Defense.

Although it's more of a preference thing, I find Hydro Pump is really overkill on Specs Politoed. Something you just need it to hit against stuff like +1 Reuniclus so that you don't need to take a hit using Perish Song instead. I'd really only use Hydro Pump if I wanted to fuck over Blissey, but between your Fighters and other physical presence I wouldn't be too worried. Nice team, I might try it out sometime.
 
Hi,

First off, I want to say that this is a very well presented team, really a great colour scheme and format. However, some threats that come to mind when I look at your team are TR Reuniclus, who comes in on Choice-locked Politoed and Ferrothorn and is a definite threat to the rest of your team, OHKO'ing each pokemon with a moveset of Psychic and Focus Blast; Double Dance Terrakion, Conkeldurr and sweepers in that nature can also be troubling, since Sharpedo can't outspeed Terrakion when both are at +2. Something to consider would be using a mixed spread on Sharpedo, which is something I'm not keen on changing since it is what you based your team around. Putting Aqua Jet into your Sharpedo set would really help out, since your only priority right now is Sucker Punch from Toxicroak, which is unreliable at best. It is kind of hard to fit in, but it may actually work over Protect which isn't necessary if you are switching into something. To help with Reuniclus, your only method right now of removing it is Politoed's Hydro Pump, who's 80% acc. leaves something to be desired. I am agreeing with Iconic that Surf is a lot more solid than Hydro Pump, and the power loss isn't very much seen.


To elaborate on what Iconic said, Thunderus can also be problematic due simply because it gets into a speed tie with Landorus, and Sharpedo can only switch in on an HP Ice, which is very risky to do if you predict wrong and with your lack of a rapid spinner, it can't come in multiple times revenging things. Also, your team is really slow apart from Speed Boost Sharpedo, who needs setup in order to function. Again, Iconic's suggestion of using a Scarf Landorus, with Hammer Arm | Stone Edge | Earthquake | U-turn, can be helpful in this regard. Additionally, entry hazards are your absolute worst enemy, with nothing to prevent them and 5/6 weak to Spikes and TSpikes, there is a serious problem excavated. Something to consider is using a Starmie or a Magnezone as Iconic suggested, to either Spin away hazards or take the spikers out. I prefer Starmie, because Magnezone will not KO Ferrothorn with anything in Rain, allowing some hazards to go up on your side, which is less than desirable. A set of Hydro Pump | Ice Beam | Recover (Thunder / Grass Knot) | Rapid Spin will help you deal with much of the same that Sharpedo did, namely Thunderus and Lati@s. Thunder is an option to hit Jellicent, while Grass Knot can also be used there to hurt Gastrodon, really your choice here.

This looks like a very solid team and again, very well presented. This is a great example of a semi nonstandard Rain team, and I hope my rate helped you out! Good luck!
 
In all honesty, Magnezone doesn't even come close to reaching it's full potential in the rain. With HP Fire doing half of the damage it's supposed to, opposing steels are going to have the opportunity to set up hazards, or in Forretress' case, live and Volt Switch out to safety. If the team wasn't based around the rain, i'd agree with Iconic (because he's god). But, I feel like steels can be handily dealt with by other means on this team (with the dual fighting core, rain boosted water moves), even Skarmory (who runs Shed Shell anyways) and Jirachi. But it's obviously your call.

San has the right idea of swapping Sharpedo for Starmie. Your team is physically based, and Starmie adds powerful rain abuse from the special side. This can eliminate defensive walls like Gliscor, Donphan, Slowbro, Skarmory and Hippowdon (some bad examples, but you get the point) more reliably than Toad, who might get locked into the wrong move. It goes without saying that Sub Tornadus/Thundurus cleanly rip through your team if given the chance to set up. Sitting at 115 base speed, Starmie outspeeds the genies, lati@s, all nonscarfed dragons for that matter, and can hit them hard with Ice Beam. Rapid Spin allows you to clear the field of Spikes (and all entries), which opposing Skarmory can abuse to an extent with Whirlwind.

Starmie set, again:
@Leftovers / Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
-Hydro Pump
-Thunder / Recover
-Ice Beam / Recover
-Rapid Spin

Also, I agree with swapping Landorus to a scarf set. Need the speed, and you already have enough pokes to set up and sweep:P This team is very well put together, and I wish you the best of luck ranking with it! C:
 
Hey there. Cool team and very good presentation :D

First off, run Hydro Pump over Surf on Politoed. I know the accuracy isn't as good, but 80% is respectable. Also, unlike Scald Politoed, a revenge killer, specs Politoed is supposed to destroy everything; Hydro Pump being able to do mass damage compared to Surf. Also, run Focus Blast over Perish Song, as that will let you ohko most variants of Tyranitar, and also 2HKO Ferrothorn, which will force your opponent to play more carefully when sending Ferrothorn in on Politoed.

On Landorous replace Hammer Arm with Hidden Power Ice, and change the nature to Naughty. Hidden Power Ice allows Landorous to be much more of a threat, as it will make your opponent be very cautious when bringing in their Gliscors. This will stop Landorous from being completely walled; Hammer Arm does not do that many notable things regardless.

Overall, solid team. Good luck.
 
This looks like a really good team (no surprise after "Twin Terrors or Rain"). I don't have much else to say, except to make sure you keep your rain up (dumb Exca). Good Work

Thanks. Excadrill usually isn't a problem. Between rain, Breloom, and Landorus, Excadrill is hard-pressed to do much to my team.

Honestly, your team could benefit so much from Magnezone support. Skarmory is annoying because it can Spike all over Ferrothorn and wall Breloom senselessly. Once Landorus uses Smack Down there's not a chance in the world it won't switch out, so I wouldn't count on your opponent being stupid enough to lose Skarmory to Landorus. A +2 Cross Chop will do a shitload to Skarmory but it'll still live and kill Toxicroak with Brave Bird. Skarmory isn't the only problem. Magnezone is the quintessential Sharpdeo partner for one reason: Ferrothorn. Although your team is significantly less weak to Ferrothorn than most other Drizzle teams, if you can trap it right at the beginning of the game there's very little that will stop Sharpedo. You could try it out over one of your Fighters if you're willing to replace one, probably Toxicroak so you don't screw up your synergy that much. You could even try it over Sharpedo if you don't want to lose your dual Fighting core. I'd at least try it _somewhere_, because your team is just itching for Ferrothorn/Skarmory/Jirachi/etc to be eliminated asap.

Your team is excellent in the sense that it breaks down traditional Drizzle team counters (and also gives 0 opportunity for Tyranitar to come in!), but I think you're trying a little too hard to lure stuff like Gliscor, which kind of limits your teams ability to counter a wider variety of threats. For example, you have nothing to handle Infernape and you're boned against Thundurus. A really simple change would be to just give Landorus a Choice Scarf so that you won't continually have to sacrifice something and try to revenge kill speedy things with Sharpedo. It also helps a bit with your Celebi weakness, as an Adamant U-turn will do tons, especially since Nasty Plot variants don't invest in much Defense.

Although it's more of a preference thing, I find Hydro Pump is really overkill on Specs Politoed. Something you just need it to hit against stuff like +1 Reuniclus so that you don't need to take a hit using Perish Song instead. I'd really only use Hydro Pump if I wanted to fuck over Blissey, but between your Fighters and other physical presence I wouldn't be too worried. Nice team, I might try it out sometime.

Change made to Surf. Tried Mag over Toxicroak, and it worked out, but not to my expectations. Considering re-testing Mag. Thanks Iconic!

Hi,

First off, I want to say that this is a very well presented team, really a great colour scheme and format. However, some threats that come to mind when I look at your team are TR Reuniclus, who comes in on Choice-locked Politoed and Ferrothorn and is a definite threat to the rest of your team, OHKO'ing each pokemon with a moveset of Psychic and Focus Blast; Double Dance Terrakion, Conkeldurr and sweepers in that nature can also be troubling, since Sharpedo can't outspeed Terrakion when both are at +2. Something to consider would be using a mixed spread on Sharpedo, which is something I'm not keen on changing since it is what you based your team around. Putting Aqua Jet into your Sharpedo set would really help out, since your only priority right now is Sucker Punch from Toxicroak, which is unreliable at best. It is kind of hard to fit in, but it may actually work over Protect which isn't necessary if you are switching into something. To help with Reuniclus, your only method right now of removing it is Politoed's Hydro Pump, who's 80% acc. leaves something to be desired. I am agreeing with Iconic that Surf is a lot more solid than Hydro Pump, and the power loss isn't very much seen.


To elaborate on what Iconic said, Thunderus can also be problematic due simply because it gets into a speed tie with Landorus, and Sharpedo can only switch in on an HP Ice, which is very risky to do if you predict wrong and with your lack of a rapid spinner, it can't come in multiple times revenging things. Also, your team is really slow apart from Speed Boost Sharpedo, who needs setup in order to function. Again, Iconic's suggestion of using a Scarf Landorus, with Hammer Arm | Stone Edge | Earthquake | U-turn, can be helpful in this regard. Additionally, entry hazards are your absolute worst enemy, with nothing to prevent them and 5/6 weak to Spikes and TSpikes, there is a serious problem excavated. Something to consider is using a Starmie or a Magnezone as Iconic suggested, to either Spin away hazards or take the spikers out. I prefer Starmie, because Magnezone will not KO Ferrothorn with anything in Rain, allowing some hazards to go up on your side, which is less than desirable. A set of Hydro Pump | Ice Beam | Recover (Thunder / Grass Knot) | Rapid Spin will help you deal with much of the same that Sharpedo did, namely Thunderus and Lati@s. Thunder is an option to hit Jellicent, while Grass Knot can also be used there to hurt Gastrodon, really your choice here.

This looks like a very solid team and again, very well presented. This is a great example of a semi nonstandard Rain team, and I hope my rate helped you out! Good luck!

Thank you. Testing out Starmie right now over Sharpedo. It's pretty cool, but I miss Sharpedo's power.

In all honesty, Magnezone doesn't even come close to reaching it's full potential in the rain. With HP Fire doing half of the damage it's supposed to, opposing steels are going to have the opportunity to set up hazards, or in Forretress' case, live and Volt Switch out to safety. If the team wasn't based around the rain, i'd agree with Iconic (because he's god). But, I feel like steels can be handily dealt with by other means on this team (with the dual fighting core, rain boosted water moves), even Skarmory (who runs Shed Shell anyways) and Jirachi. But it's obviously your call.

San has the right idea of swapping Sharpedo for Starmie. Your team is physically based, and Starmie adds powerful rain abuse from the special side. This can eliminate defensive walls like Gliscor, Donphan, Slowbro, Skarmory and Hippowdon (some bad examples, but you get the point) more reliably than Toad, who might get locked into the wrong move. It goes without saying that Sub Tornadus/Thundurus cleanly rip through your team if given the chance to set up. Sitting at 115 base speed, Starmie outspeeds the genies, lati@s, all nonscarfed dragons for that matter, and can hit them hard with Ice Beam. Rapid Spin allows you to clear the field of Spikes (and all entries), which opposing Skarmory can abuse to an extent with Whirlwind.

Starmie set, again:
@Leftovers / Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
-Hydro Pump
-Thunder / Recover
-Ice Beam / Recover
-Rapid Spin

Also, I agree with swapping Landorus to a scarf set. Need the speed, and you already have enough pokes to set up and sweep:P This team is very well put together, and I wish you the best of luck ranking with it! C:

Thanks. Read what I have to say about Starmie above. Landorus changed to Scarf set.

Hey there. Cool team and very good presentation :D

First off, run Hydro Pump over Surf on Politoed. I know the accuracy isn't as good, but 80% is respectable. Also, unlike Scald Politoed, a revenge killer, specs Politoed is supposed to destroy everything; Hydro Pump being able to do mass damage compared to Surf. Also, run Focus Blast over Perish Song, as that will let you ohko most variants of Tyranitar, and also 2HKO Ferrothorn, which will force your opponent to play more carefully when sending Ferrothorn in on Politoed.

On Landorous replace Hammer Arm with Hidden Power Ice, and change the nature to Naughty. Hidden Power Ice allows Landorous to be much more of a threat, as it will make your opponent be very cautious when bringing in their Gliscors. This will stop Landorous from being completely walled; Hammer Arm does not do that many notable things regardless.

Overall, solid team. Good luck.

Hidden Power Ice seems to be a good idea that should be tested out. Hydro Pump was changed to Surf because of its reliability. Thank you for your rate.
 
I'm agreeing with Oz, use HP Ice on Landorus instead of Hammer Arm. You could nail Dragons and Gliscor for SE damage, and hit opposing Landorus as well. Hammer Arm isn't all that useful, IMO.
 
Rate

Hey, pretty solid team, you have there.
May you use HP [ICE] > Hammer Arm at Landorus for hitting Gliscor and other Landorus harder, or the SD+Technicianloomset for a priomove. Can´t say more, it looks, pretty nice overall and I like this Tohaido with EQ.

Good job and have luck.
 
Hi,

Nice team here! Is there any reason why you aren't using a Jolly nature on your scarf Landorus? (Or Naive nature if thinking HP Ice) Its 101 base speed (iirc) is really what sets him apart as a scarfer, allowing you to outspeed +1 base 100's. I mean, you don't have trouble with stuff like DDMence (who can't exactly do too much to Ferrothorn in rain), but why not?

Also, I can see you having big troubles with SubCM Latias, but I'm guessing you can play around that easily enough.
 
Hey there, Great team but I have a few suggestions You really might want a Drill check let`s say T-tar comes in when toed is dead than Drill can come in and wreck your team. now the hard part is what to change and why i was reading the most replacible member is Landrous. kill that for Dugtrio This way T-tar is stopped dead in his track`s


Great Team and Good Luck
 
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