Rhyperior's 2 vs. 2 use, part 2
Rhyperior and the usefulnes of Trick Room
Alright, we already know Rhyperior's speed is a bit lacking, but it's defenses and attacking power in the physical department is awesome. There are a few users of Trick Room which pop out to me lately (non super class or legend class as I don't know much about them, but if you wish to analyse, you are welcome to do so).
Preferred Trick Room Choice: Alakazam
Ability: Inner Focus (Anti-flinch)
Nature: Modest (+SpATK, -ATK), Timid (-ATK, +SPD)
Moveset
-Protect
-Trick Room
-Psychic
-Guard Swap *Breeding Required*
EV Setup: 252 SPD, 252 SpATK, 6 HP
Alright, this is one kickin partner for Rhyperior. With Trick Room on first turn, you can allow Rhyperior to attack first for the next 5 turns (but, I doubt the battle will last that long if you do use it). You also have the ability to use Guard Swap, an interesting technique were you can swap your own SpDEF and DEF with another Pokemon. So, if someone sends out a Physical tanker against Rhyperior or their own Rhyperior, you can always use Guard Swap and get Rhyperior's DEF and give it Alakazam's abismally low DEF, helping to disarm your own opponent. Protect, of course, for the Earthquake to keep it away from itself, especially if you haven't used Guard Swap yet. However, since it is unknown if a swap would cause a stat reset, the move is a bit unpredictable.
Secondary Option: Xatu
Ability: Synchronize
Nature: Modest (+SpATK, -ATK), Timid (-ATK, +SPD)
Moveset 1:
-Trick Room
-Reflect
-Psychic
-Guard Swap
Same setup for Akakazam, but since you don't need Protect to miss Quake, Reflect is a much better choice since Guard Swap can give you Rhyperior's DEF. Overall, fairly simple.
EV Setup: 252 SPD, 252 SpATK, 6 HP
Moveset 2:
-Trick Room
-Psycho Shift
-Psychic
-Guard Swap
Alright, an interesting combo for Xatu. Psycho Shift + Synch = Nice try, asshole. With Synch in 2 on 2, you will be able to give your opponent who used the move the Special Condition and, during the next turn, shift your own condition to their partner, helping to disable your opponent. Overall, still a good Pokemon to use.
EV Setup: 252 SPD, 252 SpATK, 6 HP
Rhyperior and the usefulnes of Trick Room
Alright, we already know Rhyperior's speed is a bit lacking, but it's defenses and attacking power in the physical department is awesome. There are a few users of Trick Room which pop out to me lately (non super class or legend class as I don't know much about them, but if you wish to analyse, you are welcome to do so).
Preferred Trick Room Choice: Alakazam
Ability: Inner Focus (Anti-flinch)
Nature: Modest (+SpATK, -ATK), Timid (-ATK, +SPD)
Moveset
-Protect
-Trick Room
-Psychic
-Guard Swap *Breeding Required*
EV Setup: 252 SPD, 252 SpATK, 6 HP
Alright, this is one kickin partner for Rhyperior. With Trick Room on first turn, you can allow Rhyperior to attack first for the next 5 turns (but, I doubt the battle will last that long if you do use it). You also have the ability to use Guard Swap, an interesting technique were you can swap your own SpDEF and DEF with another Pokemon. So, if someone sends out a Physical tanker against Rhyperior or their own Rhyperior, you can always use Guard Swap and get Rhyperior's DEF and give it Alakazam's abismally low DEF, helping to disarm your own opponent. Protect, of course, for the Earthquake to keep it away from itself, especially if you haven't used Guard Swap yet. However, since it is unknown if a swap would cause a stat reset, the move is a bit unpredictable.
Secondary Option: Xatu
Ability: Synchronize
Nature: Modest (+SpATK, -ATK), Timid (-ATK, +SPD)
Moveset 1:
-Trick Room
-Reflect
-Psychic
-Guard Swap
Same setup for Akakazam, but since you don't need Protect to miss Quake, Reflect is a much better choice since Guard Swap can give you Rhyperior's DEF. Overall, fairly simple.
EV Setup: 252 SPD, 252 SpATK, 6 HP
Moveset 2:
-Trick Room
-Psycho Shift
-Psychic
-Guard Swap
Alright, an interesting combo for Xatu. Psycho Shift + Synch = Nice try, asshole. With Synch in 2 on 2, you will be able to give your opponent who used the move the Special Condition and, during the next turn, shift your own condition to their partner, helping to disable your opponent. Overall, still a good Pokemon to use.
EV Setup: 252 SPD, 252 SpATK, 6 HP