
Probopass
Base Stats: / HP 60 / Atk 55 / Def 145 / SAtk 75 / SDef 150 / Spd 40 /
Traits: Magnet Pull & Sturdy
Phisical Movepool
----------------
Magnet Bomb
Rock Slide
Stone Edge
Earthquake
Rock Tomb
Explosion
Special Movepool
----------------
Discharge
Zap Cannon
Thunderbolt
Thunder
Earth Power
Flash Cannon
Hidden Power
Support Movepool
-----------------
Magnet Rise
Gravity
Iron Defence
Block
Thunder Wave
Lock-on
Taunt
Toxic
Rock Polish
Stealth Rock
Sleep Talk
So another Rock/Steel wall right? useless you say?
I think Not!
with 1/2 resitances to Ice, Psychic, Bug, Dragon, Rock, Ghost, Dark
and 1/4 resistances to Flying, Normal
Combine that with a cap of 438 Special Defence or a cap of 427 in Defence
and this thing can take hits like fucking nothing. [almost Deoxys-L style]
So im gona pull a Jumpman on your asses here:
Draco Meteor from Max+ Menace = 100-117 Damage to Max SDef Probopass
Draco Meteor from Max+ Menace = 91-107 Damage to Max+ SDef Probopass
Ok, now for Phisical [wich is "worse" becouse of the x4 weaks right?]
Bellydrummed Explosion from Max+ Licki = 203-239 Damage to Max Def
Bellydrummed Explosion from Max+ Licki = 185-218 Damage to Max+ Def
CB'd Brave Bird from Max+ Staraptor = 46-54 Damage to Max Def
CB'd Brave Bird from Max+ Staraptor = 42-50 Damage to Max Def
Enough of the numbers, to sum them up, anything probopass resists gets fucked back into their pokeball.
Heres a Moveset I plan on using on a Garchomp based team:

Probopass (M) @ Leftovers ** Dum-Dum
Trait: Magent Pull
EVs: TBD
Modest Nature (+SAtk, -Atk)
- Taunt
- Gravity
- Earth Power
- Thunderwave
Since my Garchomp will feature no Fire type attack, its like a magnet to skarmory, then i send my own magnet (probopass) who taunts skarmory and makes its life hell, Twaves, Gravities, and EP's till kindom-come.
just before killing skarm, i lay out gravity again, and then its Garchomp Destruction time.
*who ever tells me where i got the nickname for the set, gets a cookie.*